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| title = "New Tabletop RPG System (WIP)" | ||||
| description = "Bored and restless, so time it is to design a tabletop system..." | ||||
| date = 2020-12-21 | ||||
| draft = true | ||||
| [extra] | ||||
| toc = true | ||||
| +++ | ||||
| 
 | ||||
| # Core Gameplay | ||||
| 
 | ||||
| ## Skill Checks | ||||
| 
 | ||||
| A player attempting something that could be subject to failure will perform a | ||||
| skill check to determine whether they succeed or fail. | ||||
| 
 | ||||
| A skill check is performed by rolling `1d20`, adding the relevant skill, and | ||||
| comparing the result to 20. If the result is equal to or greater than `20` then | ||||
| the action succeeds. If the result is less than `20` then the action fails. | ||||
| 
 | ||||
| ### Critical Rolls | ||||
| 
 | ||||
| If the number rolled on the dice, before adding any other numbers, is exactly | ||||
| `20`, the character succeeds at their action no matter what. | ||||
| If exactly `1` is rolled, then the character fails their action no matter what. | ||||
| 
 | ||||
| Further consequences, either good or bad, could occur on critical successes or | ||||
| fails, at the discretion of the GM. | ||||
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