Publishing to rendered (deploy.sh)
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but somewhat simplified and streamlined. A major difference is that the class system
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is completely absent, replaced by "roles" which mechanically only manifest
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as a starting kit for the character.</p>
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<p>Here is the <a href="https://docs.google.com/document/d/1abX4Lz_LPrIA0YloGtYLRHElYBdmCTXh2L1x32nEBr4/edit?usp=sharing">Blank Character Sheet</a>
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as well as an <a href="https://docs.google.com/document/d/1nclIkKVxE3cegKzWPlsu-1_KR7Z8FXc1f0w17RLR2zI/edit?usp=sharing">Example Character</a>.</p>
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<h1 id="what-makes-up-a-character">What Makes Up a Character</h1>
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<p>Very first I will go over everything on the <a href="https://docs.google.com/document/d/1abX4Lz_LPrIA0YloGtYLRHElYBdmCTXh2L1x32nEBr4/edit?usp=sharing">Character Sheet</a>. then I will go more in-depth with each part.</p>
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<p>Very first I will go over everything on that makes up a character then I will go more in-depth with each part.</p>
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<p><strong>Name:</strong><br />
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The in-world name of the character.<br />
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I hope that no further explanation is needed here.</p>
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@ -259,7 +261,7 @@ A character's general knowledge-base.</p>
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</ul>
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<p><strong>Wisdom [WIS]:</strong><br />
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A character's perception and mental fortitude.<br />
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Constitution checks are used to determine the order of combat.</p>
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Wisdom checks are used to determine the order of combat.</p>
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<p>Examples:</p>
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<ul>
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<li>Seeing through deceit</li>
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