13 lines
215 B
GLSL
13 lines
215 B
GLSL
#version 330 core
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uniform mat3 matrix;
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in vec2 position;
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in vec2 tex_coords;
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out lowp vec2 v_tex_coords;
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void main() {
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gl_Position = vec4(matrix * vec3(position, 1.0), 1.0);
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v_tex_coords = tex_coords;
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}
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