12 lines
		
	
	
	
		
			190 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
	
		
			190 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
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| precision lowp float;
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| 
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| in vec2 v_tex_coords;
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| 
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| uniform sampler2D texture;
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| 
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| out vec4 f_color;
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| 
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| void main() {
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|     f_color = vec4(texture2D(texture, v_tex_coords).rgb, 1.0);
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| }
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