[gd_scene load_steps=7 format=2] [ext_resource path="res://objects/Ship.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/ships/quills/quills.png" type="Texture" id=2] [ext_resource path="res://assets/particles/Fire.tscn" type="PackedScene" id=3] [ext_resource path="res://assets/particles/Smoke.tscn" type="PackedScene" id=4] [ext_resource path="res://assets/particles/BrakeSmoke.tscn" type="PackedScene" id=5] [sub_resource type="RectangleShape2D" id=7] extents = Vector2( 2, 7 ) [node name="Quills" instance=ExtResource( 1 )] thrust_power = 80.0 max_speed = 80.0 brake_power = 8.0 velocity_damp = 0.9 turning_power = 18.849 max_turning = 18.849 bounce_damp = 0.4 [node name="Sprite" parent="Graphics" index="0"] texture = ExtResource( 2 ) [node name="Smoke" parent="Graphics/ThrustParticles" index="0" instance=ExtResource( 4 )] [node name="Fire" parent="Graphics/ThrustParticles" index="1" instance=ExtResource( 3 )] [node name="BrakeSmoke" parent="Graphics/BrakeParticles" index="0" instance=ExtResource( 5 )] [node name="BodyCollider" type="CollisionShape2D" parent="." index="3"] position = Vector2( 0, 3 ) shape = SubResource( 7 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." index="4"] polygon = PoolVector2Array( 5, -4, -5, -4, 0, -12 )