[gd_scene load_steps=7 format=2] [ext_resource path="res://objects/Ship.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/ships/disky/disky.png" type="Texture" id=2] [ext_resource path="res://assets/particles/Sparks.tscn" type="PackedScene" id=3] [ext_resource path="res://objects/actions/StaticShield.tscn" type="PackedScene" id=4] [sub_resource type="CircleShape2D" id=1] radius = 5.0 [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 3, 5 ) [node name="Disky" instance=ExtResource( 1 )] thrust_power = 200.0 max_speed = 80.0 brake_power = 1.0 velocity_damp = 0.5 turning_power = 18.849 max_turning = 6.0 turning_damp = 0.01 bounce_damp = 0.7 max_energy = 10.0 energy_regen = 5.0 [node name="StaticShield" parent="SecondaryAction" index="0" instance=ExtResource( 4 )] ship_path = NodePath("../..") [node name="Sprite" parent="Graphics" index="0"] texture = ExtResource( 2 ) [node name="Sparks" parent="Graphics/ThrustParticles" index="0" instance=ExtResource( 3 )] [node name="HeadShape" type="CollisionShape2D" parent="." index="3"] position = Vector2( 0, -4 ) shape = SubResource( 1 ) [node name="BodyShape" type="CollisionShape2D" parent="." index="4"] position = Vector2( 0, 4 ) shape = SubResource( 2 )