SDfmL/CMakeLists.txt
/nick haya 98827f348e Finalized SoLoud implementation
Bye bye BASS, hello SoLoud
2022-02-09 10:10:36 +08:00

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4.5 KiB
CMake

# Make sur cmake is 3.8
cmake_minimum_required(VERSION 3.8)
# proj name
project(Skateboard)
# SDL2 include directories
set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/SDL2/")
set(OUT_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/")
# Support both 32 and 64 bit builds
if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
set(MAIN_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x64/soloud_static.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2main.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2_image.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2_ttf.lib")
set(MAIN_LIBRARIES_E "${CMAKE_CURRENT_LIST_DIR}/lib/x64/")
else ()
set(MAIN_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x86/soloud_static.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2main.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2_image.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2_ttf.lib")
set(MAIN_LIBRARIES_E "${CMAKE_CURRENT_LIST_DIR}/lib/x86/")
endif ()
# strip it all
string(STRIP "${MAIN_LIBRARIES}" MAIN_LIBRARIES)
# Include the damn directories
include_directories(${SDL2_INCLUDE_DIRS})
include_directories(${OUT_INCLUDE_DIRS})
include_directories(${CMAKE_CURRENT_LIST_DIR}/src)
# add EVERY FUCKING source file to SOURCES
FILE(GLOB SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp"
"${CMAKE_CURRENT_LIST_DIR}/src/*.hpp"
"${CMAKE_CURRENT_LIST_DIR}/src/*.c"
"${CMAKE_CURRENT_LIST_DIR}/src/*.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SDL2/*.c"
"${CMAKE_CURRENT_LIST_DIR}/src/SDL2/*.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_audiosource.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_bassboostfilter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_biquadresonantfilter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_bus.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_c.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_dcremovalfilter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_echofilter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_error.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_fader.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_fft.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_fftfilter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_file_hack_off.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_file_hack_on.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_file.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_filter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_flangerfilter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_freeverbfilter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_internal.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_lofifilter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_misc.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_monotone.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_noise.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_openmpt.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_queue.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_robotizefilter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_sfxr.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_speech.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_tedsid.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_thread.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_vic.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_vizsn.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_wav.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_waveshaperfilter.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_wavstream.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud.h"
)
# set c++ std to 17
set(CMAKE_CXX_STANDARD 17)
# edit executable properties part 1
add_executable(Skateboard ${SOURCES} "${CMAKE_CURRENT_SOURCE_DIR}/resources/res.rc")
# LINK EVERYTHING
target_link_libraries(Skateboard ${MAIN_LIBRARIES})
# set build dir
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin")
# actually set build dir
set_target_properties(Skateboard PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
)
# copy dll files
file(COPY ${MAIN_LIBRARIES_E} DESTINATION ${BUILD_DIRECTORY})
# remove lib files
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/*.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2_image.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2_ttf.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2main.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2test.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/soloud_static.lib")
# :)