mirror of https://github.com/haya3218/SDfmL.git
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
/*
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AY module for SoLoud audio engine
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Copyright (c) 2020 Jari Komppa
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef AY_H
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#define AY_H
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#include "soloud.h"
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class ChipPlayer;
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namespace SoLoud
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{
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class Ay;
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class File;
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class AyInstance : public AudioSourceInstance
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{
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public:
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Ay *mParent;
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ChipPlayer *mChip;
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int mPos;
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AyInstance(Ay *aParent);
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~AyInstance();
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virtual unsigned int getAudio(float *aBuffer, unsigned int aSamplesToRead, unsigned int aBufferSize);
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virtual bool hasEnded();
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virtual result rewind();
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virtual float getInfo(unsigned int aInfoKey);
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};
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class Ay : public AudioSource
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{
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public:
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bool mYm;
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int mChipspeed;
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int mCpuspeed;
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int mLooppos;
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int mLength;
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unsigned short* mOps;
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public:
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Ay();
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~Ay();
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result load(const char *aFilename);
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result loadFile(File *aFile);
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result loadMem(const unsigned char* aMem, unsigned int aLength, bool aCopy, bool aTakeOwnership);
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virtual AudioSourceInstance *createInstance();
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};
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};
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#endif |