SDfmL/CMakeLists.txt
/nick haya a1aacff687 transitions
currently buggy tho
2022-02-16 14:04:01 +08:00

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3.4 KiB
CMake

# Make sur cmake is 3.10
cmake_minimum_required(VERSION 3.10)
# proj name
project(Skateboard)
# include directories
set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/SDL2/")
set(OUT_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/")
set(OUT2_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/")
set(OUT3_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/toml/")
set(OUT4_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/sdfml/")
set(OUT5_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/SDL_gpu/")
option(PREFER_MODPLUG "Use libmodplug api instead of libopenmpt for module playback" ON)
if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
set(MAIN_LIBRARIES_E "${CMAKE_CURRENT_LIST_DIR}/lib/x64")
else ()
set(MAIN_LIBRARIES_E "${CMAKE_CURRENT_LIST_DIR}/lib/x86")
endif ()
# Support both 32 and 64 bit builds
# Someone make a pull request to support MingW
# Way to lazy to do that right now
set(MAIN_LIBRARIES "${MAIN_LIBRARIES_E}/SDL2_gpu.lib;${MAIN_LIBRARIES_E}/libmodplug.lib;${MAIN_LIBRARIES_E}/soloud_static.lib;${MAIN_LIBRARIES_E}/SDL2.lib;${MAIN_LIBRARIES_E}/SDL2_ttf.lib")
# strip it all
string(STRIP "${MAIN_LIBRARIES}" MAIN_LIBRARIES)
# Include the damn directories
include_directories(${SDL2_INCLUDE_DIRS})
include_directories(${OUT_INCLUDE_DIRS})
include_directories(${OUT2_INCLUDE_DIRS})
include_directories(${OUT3_INCLUDE_DIRS})
include_directories(${OUT4_INCLUDE_DIRS})
include_directories(${OUT5_INCLUDE_DIRS})
include_directories(${CMAKE_CURRENT_LIST_DIR}/src)
# add EVERY FUCKING source file to SOURCES
FILE(GLOB SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp"
"${CMAKE_CURRENT_LIST_DIR}/src/*.hpp"
"${CMAKE_CURRENT_LIST_DIR}/src/*.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SDL2/*.c"
"${CMAKE_CURRENT_LIST_DIR}/src/SDL2/*.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_modplug.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/*.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/tml.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/tsf.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/soloud_midi.h"
"${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/*.cpp"
"${CMAKE_CURRENT_LIST_DIR}/src/toml/*.hpp"
"${CMAKE_CURRENT_LIST_DIR}/src/sdfml/*.cpp"
"${CMAKE_CURRENT_LIST_DIR}/src/sdfml/*.hpp"
"${CMAKE_CURRENT_LIST_DIR}/src/SDL_gpu/*.h"
)
# set c++ std to 17
set(CMAKE_CXX_STANDARD 17)
# edit executable properties part 1
add_executable(Skateboard WIN32 ${SOURCES} "${CMAKE_CURRENT_SOURCE_DIR}/resources/res.rc")
# COMPILE DEFINES
target_compile_definitions(Skateboard PRIVATE PREFER_MODPLUG)
# LINK EVERYTHING
target_link_libraries(Skateboard ${MAIN_LIBRARIES})
# set build dir
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin")
# actually set build dir
set_target_properties(Skateboard PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
)
# copy dll files
file(COPY "${MAIN_LIBRARIES_E}/" DESTINATION ${BUILD_DIRECTORY})
# remove lib files
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/*.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2_ttf.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2main.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2test.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2_gpu.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/soloud_static.lib")
file(REMOVE_RECURSE "${BUILD_DIRECTORY}/libmodplug.lib")
# :)