SDfmL/src/sdfml/sdfml_lua.cpp

30 lines
819 B
C++

#include "sdfml_lua.hpp"
int sdfml::LuaHandler::open_state(std::string path, bool immediate) {
_cur_result = _lua_state.load_file(path.c_str());
if (immediate)
return 0;
sol::protected_function_result result = _cur_result();
return 1 - result.valid();
}
int sdfml::LuaHandler::run_state() {
sol::protected_function_result result = _cur_result();
return 1 - result.valid();
}
template <typename TName>
void sdfml::LuaHandler::set_variable(std::string var_name, TName value) {
_lua_state[var_name] = value;
}
template <typename TName>
TName sdfml::LuaHandler::get_variable(std::string var_name) {
return _lua_state.get<TName>(var_name);
}
template <typename... Args>
void sdfml::LuaHandler::add_libraries(Args&&... libraries) {
_lua_state.open_libraries(libraries...);
}