# Make sur cmake is 3.8 cmake_minimum_required(VERSION 3.8) # proj name project(Skateboard) # SDL2 include directories set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/SDL2/") set(OUT_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/BASS/") set(BASS_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/BASS/BASS/") # Support both 32 and 64 bit builds if (${CMAKE_SIZEOF_VOID_P} MATCHES 8) set(MAIN_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2main.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2_image.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2_ttf.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/bass.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/bass_fx.lib") set(MAIN_LIBRARIES_E "${CMAKE_CURRENT_LIST_DIR}/lib/x64/") else () set(MAIN_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2main.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2_image.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2_ttf.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/bass.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/bass_fx.lib") set(MAIN_LIBRARIES_E "${CMAKE_CURRENT_LIST_DIR}/lib/x86/") endif () # strip it all string(STRIP "${MAIN_LIBRARIES}" MAIN_LIBRARIES) # Include the damn directories include_directories(${SDL2_INCLUDE_DIRS}) include_directories(${OUT_INCLUDE_DIRS}) include_directories(${BASS_INCLUDE_DIRS}) include_directories(${CMAKE_CURRENT_LIST_DIR}/src) # add EVERY FUCKING source file to SOURCES FILE(GLOB SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp" "${CMAKE_CURRENT_LIST_DIR}/src/*.hpp" "${CMAKE_CURRENT_LIST_DIR}/src/*.c" "${CMAKE_CURRENT_LIST_DIR}/src/*.h" "${CMAKE_CURRENT_LIST_DIR}/src/SDL2/*.c" "${CMAKE_CURRENT_LIST_DIR}/src/SDL2/*.h" "${CMAKE_CURRENT_LIST_DIR}/src/BASS/audio_out.h" "${CMAKE_CURRENT_LIST_DIR}/src/BASS/audio_fx.h" "${CMAKE_CURRENT_LIST_DIR}/src/BASS/audio_out.cc" "${CMAKE_CURRENT_LIST_DIR}/src/BASS/audio_fx.cc") # set c++ std to 17 set(CMAKE_CXX_STANDARD 17) # edit executable properties part 1 add_executable(Skateboard ${SOURCES} "${CMAKE_CURRENT_SOURCE_DIR}/resources/res.rc") # LINK EVERYTHING target_link_libraries(Skateboard ${MAIN_LIBRARIES}) # set build dir set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin") # actually set build dir set_target_properties(Skateboard PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY} ) # copy dll files file(COPY ${MAIN_LIBRARIES_E} DESTINATION ${BUILD_DIRECTORY}) # remove lib files file(REMOVE_RECURSE "${BUILD_DIRECTORY}/*.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2_image.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2_ttf.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2main.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2test.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/bass.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/bass_fx.lib") # :)