# Make sur cmake is 3.10 cmake_minimum_required(VERSION 3.10) # proj name project(Skateboard) # include directories set(INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/SDL2/" "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/" "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/" "${CMAKE_CURRENT_LIST_DIR}/src/toml/" "${CMAKE_CURRENT_LIST_DIR}/src/sdfml/" "${CMAKE_CURRENT_LIST_DIR}/src/SDL_gpu/" "${CMAKE_CURRENT_LIST_DIR}/src/lua/lua/" "${CMAKE_CURRENT_LIST_DIR}/src/lua/" ) option(PREFER_MODPLUG "Use libmodplug api instead of libopenmpt for module playback" ON) # Lib paths set(suffix "${CMAKE_CURRENT_LIST_DIR}/lib") # Support both 32 and 64 bit builds if (${CMAKE_SIZEOF_VOID_P} MATCHES 8) set(LIB_PATH "${suffix}/x64") else () set(LIB_PATH "${suffix}/x86") endif () # Lib files # MingW supports .lib files now I believe?? set(MAIN_LIBRARIES "luajit.lib" "lua51.lib" "SDL2_gpu.lib" "libmodplug.lib" "soloud_static.lib" "SDL2.lib" "SDL2_ttf.lib") # strip it all string(STRIP "${MAIN_LIBRARIES}" MAIN_LIBRARIES) # Include the damn directories include_directories(${INCLUDE_DIRS}) include_directories(${CMAKE_CURRENT_LIST_DIR}/src) # library dirs link_directories(${LIB_PATH}) # add EVERY FUCKING source file to SOURCES FILE(GLOB SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp" "${CMAKE_CURRENT_LIST_DIR}/src/*.hpp" "${CMAKE_CURRENT_LIST_DIR}/src/*.h" "${CMAKE_CURRENT_LIST_DIR}/src/SDL2/*.c" "${CMAKE_CURRENT_LIST_DIR}/src/SDL2/*.h" "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/soloud_modplug.h" "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/*.h" "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/tml.h" "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/tsf.h" "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/soloud_midi.h" "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/*.cpp" "${CMAKE_CURRENT_LIST_DIR}/src/toml/*.hpp" "${CMAKE_CURRENT_LIST_DIR}/src/sdfml/*.cpp" "${CMAKE_CURRENT_LIST_DIR}/src/sdfml/*.hpp" "${CMAKE_CURRENT_LIST_DIR}/src/SDL_gpu/*.h" "${CMAKE_CURRENT_LIST_DIR}/src/lua/*.hpp" "${CMAKE_CURRENT_LIST_DIR}/src/lua/lua/*.h" ) FILE(GLOB DLLS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") # set c++ std to 17 set(CMAKE_CXX_STANDARD 17) # edit executable properties part 1 add_executable(Skateboard WIN32 ${SOURCES} "${CMAKE_CURRENT_SOURCE_DIR}/resources/res.rc") # COMPILE DEFINES target_compile_definitions(Skateboard PRIVATE PREFER_MODPLUG) if ( MSVC ) target_compile_options(Skateboard PRIVATE /W1) endif() # MingW : for a lib file to not require lib before the name if (MINGW) target_link_libraries(Skateboard ":${MAIN_LIBRARIES}") else() target_link_libraries(Skateboard ${MAIN_LIBRARIES}) endif() # set build dir set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin") # actually set build dir set_target_properties(Skateboard PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY} ) # copy dll files file(COPY "${LIB_PATH}/" DESTINATION ${BUILD_DIRECTORY}) # remove lib files file(REMOVE_RECURSE "${BUILD_DIRECTORY}/*.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2_ttf.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2main.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2test.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/SDL2_gpu.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/soloud_static.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/libmodplug.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/lua51.lib") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/luajit.lib") if (PREFER_MODPLUG) file(REMOVE_RECURSE "${BUILD_DIRECTORY}/libopenmpt.dll") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/openmpt-mpg123.dll") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/openmpt-ogg.dll") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/openmpt-vorbis.dll") file(REMOVE_RECURSE "${BUILD_DIRECTORY}/openmpt-zlib.dll") endif() # :)