Fuck it, better logging

This commit is contained in:
/nick haya 2022-02-09 13:43:18 +08:00
parent bf21c5f869
commit d2bb4ee85b
3 changed files with 87 additions and 14 deletions

13
bin/log.txt Normal file
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@ -0,0 +1,13 @@
0:00.050 LOG: (Render.cpp:209) SoLoud has been successfully initialized.
0:00.133 LOG: (Render.cpp:214) SDL has been successfully initialized.
0:00.135 LOG: (Render.cpp:219) SDL_image has been successfully initialized.
0:00.137 LOG: (Render.cpp:224) SDL_ttf has been successfully initialized.
0:00.569 LOG: (Render.cpp:230) A window has been created.
0:00.649 LOG: (Render.cpp:236) A renderer has been created.
0:00.651 LOG: (Render.cpp:245) Finalized initialization. Command over.
0:00.652 LOG: (Render.cpp:337) Switching states...
0:00.652 LOG: (Render.cpp:349) Success! Calling Create()....
0:00.658 LOG: (Render.cpp:354) Played sound from data/flixel.ogg
0:03.857 LOG: (Render.cpp:337) Switching states...
0:03.858 LOG: (Render.cpp:349) Success! Calling Create()....
0:03.859 LOG: (Render.cpp:394) Played midi from data/canyon.mid with soundfont data/gm.sf2

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@ -1,8 +1,11 @@
#include <fstream>
#include <functional>
#include <iostream>
#include <iterator>
#include <map>
#include <sstream>
#include <stdio.h>
#include <time.h>
#include <vector>
#include <string>
#include "SDL2/SDL.h"
@ -13,6 +16,10 @@
#include "SoLoud/soloud.h"
#include "SoLoud/soloud_wav.h"
#include "SoLoud/soloud_openmpt.h"
#include <iomanip>
#include <ctime>
#include <winuser.h>
using namespace std;
using namespace Render;
@ -192,42 +199,45 @@ void Render::Object::centerSelf(AXIS axis) {
bool Render::Init(string window_name) {
consoleD = GetConsoleWindow();
SetWindowTextA(consoleD, "Logging window");
std::ofstream logFile;
logFile.open("log.txt", std::ofstream::out | std::ofstream::trunc);
logFile.close();
if (se.init() > 0) {
cout << "SoLoud has failed to load. Is your dll broken?" << endl;
log("Render.cpp", 202, "SoLoud", " has failed to load. Is your dll broken?", ERROR_);
return false;
}
if (music.init() > 0) {
cout << "SoLoud has failed to load. Is your dll broken?" << endl;
log("Render.cpp", 206, "SoLoud", " has failed to load. Is your dll broken?", ERROR_);
return false;
}
cout << "Successfully initialized the SoLoud audio system. Command next." << endl;
log("Render.cpp", 209, "SoLoud", " has been successfully initialized.", NORMAL);
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
cout << "SDL has failed to initialize. Is your dll broken? " << SDL_GetError() << endl;
log("Render.cpp", 211, "SDL", " has failed to load. Is your dll broken? " + string(SDL_GetError()), ERROR_);
return false;
}
cout << "Successfully initialized SDL. Command next." << endl;
log("Render.cpp", 214, "SDL", " has been successfully initialized.", NORMAL);
if (IMG_Init(IMG_INIT_PNG) == 0) {
cout << "SDL_image has failed to initialize. Is your dll broken? " << SDL_GetError() << endl;
log("Render.cpp", 216, "SDL_image", " has failed to load. Is your dll broken? " + string(SDL_GetError()), ERROR_);
return false;
}
cout << "Successfully initialized SDL_image. Command next." << endl;
log("Render.cpp", 219, "SDL_image", " has been successfully initialized.", NORMAL);
if (TTF_Init() < 0) {
cout << "SDL_ttf has failed to initialize. Is your dll broken? " << SDL_GetError() << endl;
log("Render.cpp", 221, "SDL_ttf", " has failed to load. Is your dll broken? " + string(SDL_GetError()), ERROR_);
return false;
}
cout << "Successfully initialized SDL_ttf. Command next." << endl;
log("Render.cpp", 224, "SDL_ttf", " has been successfully initialized.", NORMAL);
window = SDL_CreateWindow(window_name.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
if (window == nullptr) {
cout << "Window has failed to initialize. "<< SDL_GetError() << endl;
log("Render.cpp", 227, "A window", " failed to be created. " + string(SDL_GetError()), ERROR_);
return false;
}
cout << "Successfully made a window. Command next." << endl;
log("Render.cpp", 230, "A window", " has been created.", NORMAL);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == nullptr) {
cout << "Renderer has failed to initialize. "<< SDL_GetError() << endl;
log("Render.cpp", 223, "A renderer", " failed to be created. " + string(SDL_GetError()), ERROR_);
return false;
}
cout << "Successfully made a renderer. Command next." << endl;
log("Render.cpp", 236, "A renderer", " has been created.", NORMAL);
current_sf.load(SOUNDFONT);
@ -236,7 +246,7 @@ bool Render::Init(string window_name) {
SDL_GetWindowWMInfo(window, &wmInfo);
hwnd = wmInfo.info.win.window;
cout << "Finalized initialization. Command over." << endl;
log("Render.cpp", 245, "", "Finalized initialization. Command over.", NORMAL);
return true;
}
@ -328,6 +338,7 @@ bool Render::Update() {
}
void Render::SwitchState(State* state) {
log("Render.cpp", 337, "", "Switching states...");
if (current_state != nullptr) {
_ticks = {};
_call = {};
@ -338,10 +349,12 @@ void Render::SwitchState(State* state) {
}
}
current_state = state;
log("Render.cpp", 349, "Success!", " Calling Create()....");
current_state->Create();
}
bool Render::playSound(string path, bool override) {
log("Render.cpp", 354, "", "Played sound from " + path);
waveLoader.setLooping(false);
if (override) {
se.stop(seIndex);
@ -354,9 +367,11 @@ bool Render::playSound(string path, bool override) {
bool Render::playMusic(string path) {
if (path == "") {
log("Render.cpp", 367, "", "Silence." + path);
music.stopAll();
return true;
}
log("Render.cpp", 371, "", "Played music from " + path);
if (currentMusic == path) {
music.stopAll();
}
@ -370,6 +385,7 @@ bool Render::playMusic(string path) {
bool Render::playModPlug(string path) {
if (path == "") {
log("Render.cpp", 385, "", "Silence." + path);
music.stopAll();
return true;
}
@ -378,6 +394,7 @@ bool Render::playModPlug(string path) {
}
// midis
if (path.find(".mid") != string::npos) {
log("Render.cpp", 394, "", "Played midi from " + path + " with soundfont " + SOUNDFONT);
midiLoader.load(path.c_str(), current_sf);
midiLoader.setLooping(true);
music.play(midiLoader);
@ -385,6 +402,7 @@ bool Render::playModPlug(string path) {
return true;
}
log("Render.cpp", 402, "", "Played mod tracker from " + path);
modLoader.load(path.c_str());
modLoader.setLooping(true);
music.play(modLoader);
@ -413,4 +431,38 @@ void Render::pointTo(SDL_Rect* camera, Object object) {
{
camera->y = camera->h;
}
}
// shoutouts to gedehari for doing this
void Render::log(string file, int line, string prefix, string msg, LOG_TYPE type) {
clock_t now = std::clock();
double now_n = (double)now / CLOCKS_PER_SEC;
string typeName = "LOG";
switch (type) {
case NORMAL:
break;
case WARNING:
typeName = "WARNING";
break;
case ERROR_:
typeName = "ERROR";
break;
}
std::stringstream buf;
buf << (int)(now_n/60) << ":"
<< std::setfill('0') << std::setw(2) << (int)((int)now_n % 60) << "."
<< std::setfill('0') << std::setw(3) << (int)((now_n - (int)now_n) * 1000) << " "
<< typeName << ": (" << file << ":" << line << ") " << prefix << msg << endl;
std::ofstream logFile;
logFile.open("log.txt", std::ios::app);
logFile << buf.str();
logFile.close();
cout << buf.str();
}

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@ -53,6 +53,12 @@ enum CLOSE_CODES {
UNKNOWN
};
enum LOG_TYPE {
NORMAL,
WARNING,
ERROR_
};
namespace Render {
extern SDL_Window* window;
extern SDL_Renderer* renderer;
@ -264,6 +270,8 @@ namespace Render {
*/
void pointTo(SDL_Rect* camera, Object object);
void log(string file, int line, string prefix, string msg, LOG_TYPE type = NORMAL);
inline int Sec2Tick(float time) {
return FRAMERATE*time;
}