mirror of
https://github.com/haya3218/SDfmL.git
synced 2024-08-14 23:57:09 +00:00
parent
89a2dd1f6d
commit
b42a5e324d
1 changed files with 7 additions and 6 deletions
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@ -14,7 +14,6 @@
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#include "SDL2/SDL.h"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_ttf.h"
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#include "SDL2/SDL_ttf.h"
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#include "SDL2/SDL_FontCache.h"
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#include "SDL2/SDL_FontCache.h"
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#include "SDL_video.h"
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#include "SoLoud/soloud.h"
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#include "SoLoud/soloud.h"
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#include "SoLoud/soloud_wav.h"
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#include "SoLoud/soloud_wav.h"
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#include "SoLoud/soloud_wavstream.h"
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#include "SoLoud/soloud_wavstream.h"
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@ -149,6 +148,7 @@ namespace sdfml {
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struct context {
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struct context {
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GPU_Target* gpu_render;
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GPU_Target* gpu_render;
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SDL_Window* window;
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Event events;
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SDL_Event events;
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mWin direct_win;
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mWin direct_win;
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Vector2f size;
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Vector2f size;
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@ -429,12 +429,13 @@ namespace sdfml {
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llog("", "Initialized libraries. Creating a window context.", NORMAL, __FILENAME__, __LINE__);
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llog("", "Initialized libraries. Creating a window context.", NORMAL, __FILENAME__, __LINE__);
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GPU_SetPreInitFlags(GPU_INIT_DISABLE_VSYNC);
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GPU_SetPreInitFlags(GPU_INIT_DISABLE_VSYNC);
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mContext.gpu_render = GPU_Init(width, height, GPU_DEFAULT_INIT_FLAGS);
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mContext.gpu_render = GPU_Init(width, height, GPU_DEFAULT_INIT_FLAGS);
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mContext.window = SDL_GetWindowFromID(mContext.gpu_render->context->windowID);
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SDL_SetWindowTitle(mContext.window, window_name.c_str());
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SDL_SetWindowTitle(SDL_GetWindowFromID(mContext.gpu_render->context->windowID), window_name.c_str());
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//sound.music.loadSoundfont(soundfont);
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SDL_SysWMinfo wmInfo;
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SDL_SysWMinfo wmInfo;
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SDL_VERSION(&wmInfo.version);
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SDL_VERSION(&wmInfo.version);
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SDL_GetWindowWMInfo(mContext.window, &wmInfo);
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SDL_GetWindowWMInfo(SDL_GetWindowFromID(mContext.gpu_render->context->windowID), &wmInfo);
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mContext.direct_win = wmInfo.info.win.window;
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mContext.direct_win = wmInfo.info.win.window;
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sound.init();
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sound.init();
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@ -447,7 +448,7 @@ namespace sdfml {
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SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
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SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
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mContext.size = {static_cast<float>(mContext.gpu_render->context->window_w), static_cast<float>(mContext.gpu_render->context->window_h)};
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mContext.size = {width, height};
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return llog("", "Fully finalized initialization. Command over.", NORMAL, __FILENAME__, __LINE__);
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return llog("", "Fully finalized initialization. Command over.", NORMAL, __FILENAME__, __LINE__);
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}
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}
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