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Update some comments
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2 changed files with 16 additions and 4 deletions
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@ -11,6 +11,8 @@ set(OUT2_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/SoLoud/MIDI/")
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set(OUT3_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/src/toml/")
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# Support both 32 and 64 bit builds
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# Someone make a pull request to support MingW
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# Way to lazy to do that right now
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if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
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set(MAIN_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x64/soloud_static.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2main.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2_ttf.lib")
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set(MAIN_LIBRARIES_E "${CMAKE_CURRENT_LIST_DIR}/lib/x64/")
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18
src/Main.cpp
18
src/Main.cpp
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@ -1,6 +1,16 @@
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#define SDL_MAIN_HANDLED // needs to be here or linker fucking dies
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#define SDL_STBIMAGE_IMPLEMENTATION
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#undef _HAS_STD_BYTE
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/**
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* @file Main.cpp
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* @author haya3218
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* @brief This is an example on how to use SDfmL. Code may suck. beware
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* @version 0.1
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* @date 2022-02-11
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*
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* @copyright Copyright (c) 2022
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*
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*/
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#define SDL_MAIN_HANDLED // needs to be here so that SDL doesnt hijack our main function
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#define SDL_STBIMAGE_IMPLEMENTATION // to use sdl_stbimage
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#undef _HAS_STD_BYTE // avoid std::byte hijacking native byte type
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#include <iostream>
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#include "SDL2/SDL.h"
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#include "Render.hpp"
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@ -132,7 +142,7 @@ class SplashScreen : public State {
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SplashScreen m;
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int main() {
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if (!Init("SDLflixel :)))))")){
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if (!Init("SDfmL :))))))")){
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return ERROR_CODE;
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}
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