mirror of
				https://github.com/haya3218/SDfmL.git
				synced 2024-08-14 23:57:09 +00:00 
			
		
		
		
	Reworked ttf engine to use SDL_FontCache.
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						commit
						a4aa47bf0e
					
				
					 7 changed files with 3314 additions and 42 deletions
				
			
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			@ -30,6 +30,10 @@ include_directories(${CMAKE_CURRENT_LIST_DIR}/src)
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# add EVERY FUCKING source file to SOURCES
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FILE(GLOB SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp" 
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"${CMAKE_CURRENT_LIST_DIR}/src/*.hpp"  
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"${CMAKE_CURRENT_LIST_DIR}/src/*.c"  
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"${CMAKE_CURRENT_LIST_DIR}/src/*.h"  
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"${CMAKE_CURRENT_LIST_DIR}/src/SDL2/*.c"  
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"${CMAKE_CURRENT_LIST_DIR}/src/SDL2/*.h"  
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"${CMAKE_CURRENT_LIST_DIR}/src/BASS/audio_out.h" 
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"${CMAKE_CURRENT_LIST_DIR}/src/BASS/audio_fx.h" 
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"${CMAKE_CURRENT_LIST_DIR}/src/BASS/audio_out.cc" 
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								bin/.placeholder
									
										
									
									
									
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								bin/.placeholder
									
										
									
									
									
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			@ -26,9 +26,7 @@ class MainState : public State {
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        title.center.x = WINDOW_WIDTH/2;
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        title.center.y = WINDOW_HEIGHT/2;
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        text.create(50, 480 - 100, "funny");
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        text.scale.x = 2;
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        text.scale.y = 2;
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        text.create(50, 480 - 100, "Welcome to the funny application\nMake yourself at home :)", "data/monogram.ttf", {255, 255, 255, 255}, TTF_STYLE_NORMAL, 40);
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        AddObject(&text);
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    }
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    int yvel = 0;
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			@ -46,6 +44,10 @@ class MainState : public State {
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        title.scale.x = cos(elaped);
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        title.centerSelf();
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        text.centerSelf();
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        text.scale.y = cos(elaped*10)*2;
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        text.offset.y = -240/2;
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        elaped += 0.01;
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    }
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			@ -114,38 +114,40 @@ void Render::AnimatedObject::PlayAnimation(string anim_name) {
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    current_framename = anim_name;
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}
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void Render::TextObject::create(int x, int y, string text, string font_name) {
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void Render::TextObject::create(int x, int y, string text, string font_name, SDL_Color color, int style, int size) {
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    Render::Object::create(x,y,"data/smile.png"); // dummy
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    font = TTF_OpenFont(font_name.c_str(), 25);
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    SDL_Surface* temp = TTF_RenderText_Solid(font, text.c_str(), {255, 255, 255, 255});
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    this->text = text;
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    this->_tex = SDL_CreateTextureFromSurface(renderer, temp);
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    SDL_FreeSurface(temp);
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    int w_, h_;
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    SDL_QueryTexture(this->_tex, NULL, NULL, &w_, &h_);
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    _sc_w = w_;
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    _sc_h = h_;
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    _tex = nullptr;
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    _sc_x = x;
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    _sc_y = y;
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    _sc_w = strlen(text.c_str())*size;
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    _sc_h = strlen(text.c_str())*size;
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    this->x = x;
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    this->y = y;
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    w = w_;
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    h = h_;
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    w = strlen(text.c_str())*size;
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    h = strlen(text.c_str())*size;
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    font_size = size;
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    this->color = color;
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    font = FC_CreateFont();
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    FC_LoadFont(font, renderer, font_name.c_str(), size, color, style);
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}
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void Render::TextObject::changeText(string text) {
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    SDL_Surface* temp = TTF_RenderText_Solid(font, text.c_str(), {255, 255, 255, 255});
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    this->text = text;
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    this->_tex = SDL_CreateTextureFromSurface(renderer, temp);
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    SDL_FreeSurface(temp);
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    int w_, h_;
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    SDL_QueryTexture(this->_tex, NULL, NULL, &w_, &h_);
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    _sc_w = w_;
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    _sc_h = h_;
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    w = w_;
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    h = h_;
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void Render::TextObject::Draw(float dt) {
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    Render::Object::Draw(dt);
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    FC_Effect eff;
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    eff.alignment = alignment;
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    eff.color = color;
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    eff.scale.x = scale.x;
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    eff.scale.y = scale.y;
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    FC_DrawEffect(font, renderer, x-offset.x, y-offset.y, eff, text.c_str());
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    SDL_Rect rec = FC_GetBounds(font, x-offset.x, y-offset.y, alignment, eff.scale, text.c_str());
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    w = rec.w;
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    h = rec.h;
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}
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void Render::Object::centerSelf(AXIS axis) {
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			@ -9,6 +9,7 @@
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_ttf.h"
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#include "BASS/audio_out.h"
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#include "SDL2/SDL_FontCache.h"
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using namespace std;
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			@ -25,6 +26,12 @@ struct Vector2
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  float y = 1;
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};
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struct Vector2i
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{
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  int x = 1;
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  int y = 1;
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};
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enum AXIS {
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    X,
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    Y,
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			@ -54,6 +61,8 @@ namespace Render {
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            int x, y, w, h;
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            Vector2i offset = {0, 0};
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            Vector2 scale;
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            float angle = 0.00001;
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			@ -110,15 +119,16 @@ namespace Render {
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            /*
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            * Create a new TextObject instance.
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            */
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            virtual void create(int x = 0, int y = 0, string text = "", string font_name = "data/monogram.ttf");
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            /*
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            * Change current text. !! TO AVOID MEMORY LEAKS, DO NOT RUN THIS EVERY FRAME! !!
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            */
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            virtual void changeText(string text = "");
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            virtual void create(int x = 0, int y = 0, string text = "", string font_name = "data/monogram.ttf", SDL_Color color = {255, 255, 255, 255}, int style = TTF_STYLE_NORMAL, int size = 20);
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            TTF_Font* font;
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        private:
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            virtual void Draw(float dt);
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            FC_Font* font;
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            FC_AlignEnum alignment = FC_ALIGN_LEFT;
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            SDL_Color color;
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            string text = "";
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        private:
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            int font_size = 20;
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    };
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    /*
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			@ -146,12 +156,14 @@ namespace Render {
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                if (obj.size() > 0)
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                    for (int i = 0; i < obj.size(); i++) {
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                        obj[i]->Draw(dt);
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                        SDL_Rect r = {obj[i]->_sc_x, obj[i]->_sc_y, obj[i]->_sc_w, obj[i]->_sc_h};
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                        SDL_Rect r2 = obj[i]->src_rect;
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                        if (r2.w != 0 && r2.h != 0)
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                            SDL_RenderCopyEx(renderer, obj[i]->_tex, &r2, &r, obj[i]->angle, &obj[i]->center, SDL_FLIP_NONE);
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                        else
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                            SDL_RenderCopyEx(renderer, obj[i]->_tex, NULL, &r, obj[i]->angle, &obj[i]->center, SDL_FLIP_NONE);
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                        if (obj[i]->_tex != nullptr) {
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                            SDL_Rect r = {obj[i]->_sc_x+obj[i]->offset.x, obj[i]->_sc_y+obj[i]->offset.y, obj[i]->_sc_w, obj[i]->_sc_h};
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                            SDL_Rect r2 = obj[i]->src_rect;
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                            if (r2.w != 0 && r2.h != 0)
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                                SDL_RenderCopyEx(renderer, obj[i]->_tex, &r2, &r, obj[i]->angle, &obj[i]->center, SDL_FLIP_NONE);
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                            else
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                                SDL_RenderCopyEx(renderer, obj[i]->_tex, NULL, &r, obj[i]->angle, &obj[i]->center, SDL_FLIP_NONE);
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                        }
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                    }
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                SDL_RenderPresent(renderer);
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            }
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										2925
									
								
								src/SDL2/SDL_FontCache.c
									
										
									
									
									
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								src/SDL2/SDL_FontCache.c
									
										
									
									
									
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			@ -0,0 +1,327 @@
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/*
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SDL_FontCache v0.10.0: A font cache for SDL and SDL_ttf
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by Jonathan Dearborn
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Dedicated to the memory of Florian Hufsky
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License:
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    The short:
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    Use it however you'd like, but keep the copyright and license notice
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    whenever these files or parts of them are distributed in uncompiled form.
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    The long:
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Copyright (c) 2019 Jonathan Dearborn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef _SDL_FONTCACHE_H__
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#define _SDL_FONTCACHE_H__
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#include "SDL.h"
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#include "SDL_ttf.h"
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#ifdef FC_USE_SDL_GPU
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    #include "SDL_gpu.h"
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#endif
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#include <stdarg.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Let's pretend this exists...
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#define TTF_STYLE_OUTLINE	16
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// Differences between SDL_Renderer and SDL_gpu
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#ifdef FC_USE_SDL_GPU
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#define FC_Rect GPU_Rect
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#define FC_Target GPU_Target
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#define FC_Image GPU_Image
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#define FC_Log GPU_LogError
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#else
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#define FC_Rect SDL_Rect
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#define FC_Target SDL_Renderer
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#define FC_Image SDL_Texture
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#define FC_Log SDL_Log
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#endif
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// SDL_FontCache types
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typedef enum
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{
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    FC_ALIGN_LEFT,
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    FC_ALIGN_CENTER,
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    FC_ALIGN_RIGHT
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} FC_AlignEnum;
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typedef enum
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{
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    FC_FILTER_NEAREST,
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    FC_FILTER_LINEAR
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} FC_FilterEnum;
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typedef struct FC_Scale
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{
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    float x;
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    float y;
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} FC_Scale;
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typedef struct FC_Effect
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{
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    FC_AlignEnum alignment;
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    FC_Scale scale;
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    SDL_Color color;
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} FC_Effect;
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// Opaque type
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typedef struct FC_Font FC_Font;
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typedef struct FC_GlyphData
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{
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    SDL_Rect rect;
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    int cache_level;
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} FC_GlyphData;
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// Object creation
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FC_Rect FC_MakeRect(float x, float y, float w, float h);
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FC_Scale FC_MakeScale(float x, float y);
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SDL_Color FC_MakeColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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FC_Effect FC_MakeEffect(FC_AlignEnum alignment, FC_Scale scale, SDL_Color color);
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FC_GlyphData FC_MakeGlyphData(int cache_level, Sint16 x, Sint16 y, Uint16 w, Uint16 h);
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// Font object
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FC_Font* FC_CreateFont(void);
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#ifdef FC_USE_SDL_GPU
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Uint8 FC_LoadFont(FC_Font* font, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style);
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Uint8 FC_LoadFontFromTTF(FC_Font* font, TTF_Font* ttf, SDL_Color color);
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Uint8 FC_LoadFont_RW(FC_Font* font, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style);
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#else
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Uint8 FC_LoadFont(FC_Font* font, SDL_Renderer* renderer, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style);
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Uint8 FC_LoadFontFromTTF(FC_Font* font, SDL_Renderer* renderer, TTF_Font* ttf, SDL_Color color);
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Uint8 FC_LoadFont_RW(FC_Font* font, SDL_Renderer* renderer, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style);
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#endif
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#ifndef FC_USE_SDL_GPU
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// note: handle SDL event types SDL_RENDER_TARGETS_RESET(>= SDL 2.0.2) and SDL_RENDER_DEVICE_RESET(>= SDL 2.0.4)
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void FC_ResetFontFromRendererReset(FC_Font* font, SDL_Renderer* renderer, Uint32 evType);
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#endif
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void FC_ClearFont(FC_Font* font);
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void FC_FreeFont(FC_Font* font);
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// Built-in loading strings
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char* FC_GetStringASCII(void);
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char* FC_GetStringLatin1(void);
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char* FC_GetStringASCII_Latin1(void);
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// UTF-8 to SDL_FontCache codepoint conversion
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/*!
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Returns the Uint32 codepoint (not UTF-32) parsed from the given UTF-8 string.
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\param c A pointer to a string of proper UTF-8 character values.
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		||||
\param advance_pointer If true, the source pointer will be incremented to skip the extra bytes from multibyte codepoints.
 | 
			
		||||
*/
 | 
			
		||||
Uint32 FC_GetCodepointFromUTF8(const char** c, Uint8 advance_pointer);
 | 
			
		||||
 | 
			
		||||
/*!
 | 
			
		||||
Parses the given codepoint and stores the UTF-8 bytes in 'result'.  The result is NULL terminated.
 | 
			
		||||
\param result A memory buffer for the UTF-8 values.  Must be at least 5 bytes long.
 | 
			
		||||
\param codepoint The Uint32 codepoint to parse (not UTF-32).
 | 
			
		||||
*/
 | 
			
		||||
void FC_GetUTF8FromCodepoint(char* result, Uint32 codepoint);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// UTF-8 string operations
 | 
			
		||||
 | 
			
		||||
/*! Allocates a new string of 'size' bytes that is already NULL-terminated.  The NULL byte counts toward the size limit, as usual.  Returns NULL if size is 0. */
 | 
			
		||||
char* U8_alloc(unsigned int size);
 | 
			
		||||
 | 
			
		||||
/*! Deallocates the given string. */
 | 
			
		||||
void U8_free(char* string);
 | 
			
		||||
 | 
			
		||||
/*! Allocates a copy of the given string. */
 | 
			
		||||
char* U8_strdup(const char* string);
 | 
			
		||||
 | 
			
		||||
/*! Returns the number of UTF-8 characters in the given string. */
 | 
			
		||||
int U8_strlen(const char* string);
 | 
			
		||||
 | 
			
		||||
/*! Returns the number of bytes in the UTF-8 multibyte character pointed at by 'character'. */
 | 
			
		||||
int U8_charsize(const char* character);
 | 
			
		||||
 | 
			
		||||
/*! Copies the source multibyte character into the given buffer without overrunning it.  Returns 0 on failure. */
 | 
			
		||||
int U8_charcpy(char* buffer, const char* source, int buffer_size);
 | 
			
		||||
 | 
			
		||||
/*! Returns a pointer to the next UTF-8 character. */
 | 
			
		||||
const char* U8_next(const char* string);
 | 
			
		||||
 | 
			
		||||
/*! Inserts a UTF-8 string into 'string' at the given position.  Use a position of -1 to append.  Returns 0 when unable to insert the string. */
 | 
			
		||||
int U8_strinsert(char* string, int position, const char* source, int max_bytes);
 | 
			
		||||
 | 
			
		||||
/*! Erases the UTF-8 character at the given position, moving the subsequent characters down. */
 | 
			
		||||
void U8_strdel(char* string, int position);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Internal settings
 | 
			
		||||
 | 
			
		||||
/*! Sets the string from which to load the initial glyphs.  Use this if you need upfront loading for any reason (such as lack of render-target support). */
 | 
			
		||||
void FC_SetLoadingString(FC_Font* font, const char* string);
 | 
			
		||||
 | 
			
		||||
/*! Returns the size of the internal buffer which is used for unpacking variadic text data.  This buffer is shared by all FC_Fonts. */
 | 
			
		||||
unsigned int FC_GetBufferSize(void);
 | 
			
		||||
 | 
			
		||||
/*! Changes the size of the internal buffer which is used for unpacking variadic text data.  This buffer is shared by all FC_Fonts. */
 | 
			
		||||
void FC_SetBufferSize(unsigned int size);
 | 
			
		||||
 | 
			
		||||
/*! Returns the width of a single horizontal tab in multiples of the width of a space (default: 4) */
 | 
			
		||||
unsigned int FC_GetTabWidth(void);
 | 
			
		||||
 | 
			
		||||
/*! Changes the width of a horizontal tab in multiples of the width of a space (default: 4) */
 | 
			
		||||
void FC_SetTabWidth(unsigned int width_in_spaces);
 | 
			
		||||
 | 
			
		||||
void FC_SetRenderCallback(FC_Rect (*callback)(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale));
 | 
			
		||||
 | 
			
		||||
FC_Rect FC_DefaultRenderCallback(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Custom caching
 | 
			
		||||
 | 
			
		||||
/*! Returns the number of cache levels that are active. */
 | 
			
		||||
int FC_GetNumCacheLevels(FC_Font* font);
 | 
			
		||||
 | 
			
		||||
/*! Returns the cache source texture at the given cache level. */
 | 
			
		||||
FC_Image* FC_GetGlyphCacheLevel(FC_Font* font, int cache_level);
 | 
			
		||||
 | 
			
		||||
// TODO: Specify ownership of the texture (should be shareable)
 | 
			
		||||
/*! Sets a cache source texture for rendering.  New cache levels must be sequential. */
 | 
			
		||||
Uint8 FC_SetGlyphCacheLevel(FC_Font* font, int cache_level, FC_Image* cache_texture);
 | 
			
		||||
 | 
			
		||||
/*! Copies the given surface to the given cache level as a texture.  New cache levels must be sequential. */
 | 
			
		||||
Uint8 FC_UploadGlyphCache(FC_Font* font, int cache_level, SDL_Surface* data_surface);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*! Returns the number of codepoints that are stored in the font's glyph data map. */
 | 
			
		||||
unsigned int FC_GetNumCodepoints(FC_Font* font);
 | 
			
		||||
 | 
			
		||||
/*! Copies the stored codepoints into the given array. */
 | 
			
		||||
void FC_GetCodepoints(FC_Font* font, Uint32* result);
 | 
			
		||||
 | 
			
		||||
/*! Stores the glyph data for the given codepoint in 'result'.  Returns 0 if the codepoint was not found in the cache. */
 | 
			
		||||
Uint8 FC_GetGlyphData(FC_Font* font, FC_GlyphData* result, Uint32 codepoint);
 | 
			
		||||
 | 
			
		||||
/*! Sets the glyph data for the given codepoint.  Duplicates are not checked.  Returns a pointer to the stored data. */
 | 
			
		||||
FC_GlyphData* FC_SetGlyphData(FC_Font* font, Uint32 codepoint, FC_GlyphData glyph_data);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Rendering
 | 
			
		||||
 | 
			
		||||
FC_Rect FC_Draw(FC_Font* font, FC_Target* dest, float x, float y, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawAlign(FC_Font* font, FC_Target* dest, float x, float y, FC_AlignEnum align, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawScale(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawColor(FC_Font* font, FC_Target* dest, float x, float y, SDL_Color color, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawEffect(FC_Font* font, FC_Target* dest, float x, float y, FC_Effect effect, const char* formatted_text, ...);
 | 
			
		||||
 | 
			
		||||
FC_Rect FC_DrawBox(FC_Font* font, FC_Target* dest, FC_Rect box, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawBoxAlign(FC_Font* font, FC_Target* dest, FC_Rect box, FC_AlignEnum align, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawBoxScale(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Scale scale, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawBoxColor(FC_Font* font, FC_Target* dest, FC_Rect box, SDL_Color color, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawBoxEffect(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Effect effect, const char* formatted_text, ...);
 | 
			
		||||
 | 
			
		||||
FC_Rect FC_DrawColumn(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawColumnAlign(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_AlignEnum align, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawColumnScale(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_Scale scale, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawColumnColor(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, SDL_Color color, const char* formatted_text, ...);
 | 
			
		||||
FC_Rect FC_DrawColumnEffect(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_Effect effect, const char* formatted_text, ...);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Getters
 | 
			
		||||
 | 
			
		||||
FC_FilterEnum FC_GetFilterMode(FC_Font* font);
 | 
			
		||||
Uint16 FC_GetLineHeight(FC_Font* font);
 | 
			
		||||
Uint16 FC_GetHeight(FC_Font* font, const char* formatted_text, ...);
 | 
			
		||||
Uint16 FC_GetWidth(FC_Font* font, const char* formatted_text, ...);
 | 
			
		||||
 | 
			
		||||
// Returns a 1-pixel wide box in front of the character in the given position (index)
 | 
			
		||||
FC_Rect FC_GetCharacterOffset(FC_Font* font, Uint16 position_index, int column_width, const char* formatted_text, ...);
 | 
			
		||||
Uint16 FC_GetColumnHeight(FC_Font* font, Uint16 width, const char* formatted_text, ...);
 | 
			
		||||
 | 
			
		||||
int FC_GetAscent(FC_Font* font, const char* formatted_text, ...);
 | 
			
		||||
int FC_GetDescent(FC_Font* font, const char* formatted_text, ...);
 | 
			
		||||
int FC_GetBaseline(FC_Font* font);
 | 
			
		||||
int FC_GetSpacing(FC_Font* font);
 | 
			
		||||
int FC_GetLineSpacing(FC_Font* font);
 | 
			
		||||
Uint16 FC_GetMaxWidth(FC_Font* font);
 | 
			
		||||
SDL_Color FC_GetDefaultColor(FC_Font* font);
 | 
			
		||||
 | 
			
		||||
FC_Rect FC_GetBounds(FC_Font* font, float x, float y, FC_AlignEnum align, FC_Scale scale, const char* formatted_text, ...);
 | 
			
		||||
 | 
			
		||||
Uint8 FC_InRect(float x, float y, FC_Rect input_rect);
 | 
			
		||||
// Given an offset (x,y) from the text draw position (the upper-left corner), returns the character position (UTF-8 index)
 | 
			
		||||
Uint16 FC_GetPositionFromOffset(FC_Font* font, float x, float y, int column_width, FC_AlignEnum align, const char* formatted_text, ...);
 | 
			
		||||
 | 
			
		||||
// Returns the number of characters in the new wrapped text written into `result`.
 | 
			
		||||
int FC_GetWrappedText(FC_Font* font, char* result, int max_result_size, Uint16 width, const char* formatted_text, ...);
 | 
			
		||||
 | 
			
		||||
// Setters
 | 
			
		||||
 | 
			
		||||
void FC_SetFilterMode(FC_Font* font, FC_FilterEnum filter);
 | 
			
		||||
void FC_SetSpacing(FC_Font* font, int LetterSpacing);
 | 
			
		||||
void FC_SetLineSpacing(FC_Font* font, int LineSpacing);
 | 
			
		||||
void FC_SetDefaultColor(FC_Font* font, SDL_Color color);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
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