mirror of https://github.com/haya3218/SDfmL.git
lua_State* is now available for sdfml_lua
This commit is contained in:
parent
9adffcf4cc
commit
862efe61ee
|
@ -1,7 +1,7 @@
|
|||
# Changelog
|
||||
All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [Unreleased]
|
||||
|
@ -13,4 +13,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||
|
||||
### Removed
|
||||
- BASS and BASS_fx support.
|
||||
|
||||
### Deprecated
|
||||
- `.MID` support due to crashes. (God dammit SoLoud)
|
|
@ -29,6 +29,7 @@
|
|||
|
||||
#include "SDL2/SDL_stbimage.h"
|
||||
|
||||
#include "sdfml_lua.hpp"
|
||||
#include "toml.hpp"
|
||||
#include <fstream>
|
||||
|
||||
|
@ -404,6 +405,8 @@ namespace sdfml {
|
|||
|
||||
static GPU_Camera camera;
|
||||
|
||||
static LuaHandler lua;
|
||||
|
||||
inline int init(float width = DEFAULT_WINDOW_WIDTH, float height = DEFAULT_WINDOW_HEIGHT, string window_name = "Unknown",
|
||||
int win_flags = SDL_WINDOW_OPENGL|SDL_WINDOW_ALLOW_HIGHDPI|SDL_WINDOW_SHOWN) {
|
||||
std::ofstream logFile;
|
||||
|
|
|
@ -27239,7 +27239,7 @@ namespace sol {
|
|||
using iterator = typename global_table::iterator;
|
||||
using const_iterator = typename global_table::const_iterator;
|
||||
|
||||
state_view(lua_State* Ls) : L(Ls), reg(Ls, LUA_REGISTRYINDEX), global(Ls, global_tag) {
|
||||
state_view(lua_State* Ls = NULL) : L(Ls), reg(Ls, LUA_REGISTRYINDEX), global(Ls, global_tag) {
|
||||
}
|
||||
|
||||
state_view(this_state Ls) : state_view(Ls.L) {
|
||||
|
|
|
@ -1,6 +1,19 @@
|
|||
#include "sdfml_lua.hpp"
|
||||
|
||||
int sdfml::LuaHandler::create_from_lua_state(lua_State *L, std::string path, bool immediate) {
|
||||
_prefer_view = true;
|
||||
sol::state_view temp(L);
|
||||
_lua_view = temp;
|
||||
_cur_result = _lua_view.load_file(path.c_str());
|
||||
if (immediate)
|
||||
return 0;
|
||||
|
||||
sol::protected_function_result result = _cur_result();
|
||||
return 1 - result.valid();
|
||||
}
|
||||
|
||||
int sdfml::LuaHandler::open_state(std::string path, bool immediate) {
|
||||
_prefer_view = false;
|
||||
_cur_result = _lua_state.load_file(path.c_str());
|
||||
if (immediate)
|
||||
return 0;
|
||||
|
@ -16,15 +29,18 @@ int sdfml::LuaHandler::run_state() {
|
|||
|
||||
template <typename TName>
|
||||
void sdfml::LuaHandler::set_variable(std::string var_name, TName value) {
|
||||
if (_prefer_view) _lua_view[var_name] = value; return;
|
||||
_lua_state[var_name] = value;
|
||||
}
|
||||
|
||||
template <typename TName>
|
||||
TName sdfml::LuaHandler::get_variable(std::string var_name) {
|
||||
if (_prefer_view) return _lua_state.get<TName>(var_name);
|
||||
return _lua_state.get<TName>(var_name);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void sdfml::LuaHandler::add_libraries(Args&&... libraries) {
|
||||
if (_prefer_view) _lua_view.open_libraries(libraries...); return;
|
||||
_lua_state.open_libraries(libraries...);
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
#ifndef LUA_SDFML_IMPLEMENTATION
|
||||
#define LUA_SDFML_IMPLEMENTATION
|
||||
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include <functional>
|
||||
#include "../lua/sol.hpp"
|
||||
|
@ -13,9 +14,20 @@ namespace sdfml {
|
|||
sol::state _lua_state;
|
||||
sol::state_view _lua_view;
|
||||
sol::load_result _cur_result;
|
||||
bool _prefer_view = false;
|
||||
public:
|
||||
LuaHandler() {
|
||||
sol::state_view temp(NULL);
|
||||
_lua_view = temp;
|
||||
}
|
||||
int open_state(std::string path, bool immediate = false);
|
||||
|
||||
int create_from_lua_state(lua_State* L, std::string path, bool immediate = false);
|
||||
|
||||
int open_from_lua_state(lua_State* L, std::string path, bool immediate = false) {
|
||||
return create_from_lua_state(L, path, immediate);
|
||||
}
|
||||
|
||||
int run_state();
|
||||
|
||||
template <typename TName = int>
|
||||
|
|
Loading…
Reference in New Issue