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lua_State* is now available for sdfml_lua
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5 changed files with 35 additions and 2 deletions
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@ -1,7 +1,7 @@
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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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@ -13,4 +13,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Removed
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- BASS and BASS_fx support.
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### Deprecated
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- `.MID` support due to crashes. (God dammit SoLoud)
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@ -29,6 +29,7 @@
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#include "SDL2/SDL_stbimage.h"
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#include "sdfml_lua.hpp"
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#include "toml.hpp"
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#include <fstream>
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@ -404,6 +405,8 @@ namespace sdfml {
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static GPU_Camera camera;
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static LuaHandler lua;
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inline int init(float width = DEFAULT_WINDOW_WIDTH, float height = DEFAULT_WINDOW_HEIGHT, string window_name = "Unknown",
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int win_flags = SDL_WINDOW_OPENGL|SDL_WINDOW_ALLOW_HIGHDPI|SDL_WINDOW_SHOWN) {
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std::ofstream logFile;
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@ -27239,7 +27239,7 @@ namespace sol {
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using iterator = typename global_table::iterator;
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using const_iterator = typename global_table::const_iterator;
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state_view(lua_State* Ls) : L(Ls), reg(Ls, LUA_REGISTRYINDEX), global(Ls, global_tag) {
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state_view(lua_State* Ls = NULL) : L(Ls), reg(Ls, LUA_REGISTRYINDEX), global(Ls, global_tag) {
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}
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state_view(this_state Ls) : state_view(Ls.L) {
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@ -1,6 +1,19 @@
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#include "sdfml_lua.hpp"
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int sdfml::LuaHandler::create_from_lua_state(lua_State *L, std::string path, bool immediate) {
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_prefer_view = true;
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sol::state_view temp(L);
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_lua_view = temp;
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_cur_result = _lua_view.load_file(path.c_str());
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if (immediate)
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return 0;
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sol::protected_function_result result = _cur_result();
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return 1 - result.valid();
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}
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int sdfml::LuaHandler::open_state(std::string path, bool immediate) {
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_prefer_view = false;
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_cur_result = _lua_state.load_file(path.c_str());
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if (immediate)
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return 0;
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@ -16,15 +29,18 @@ int sdfml::LuaHandler::run_state() {
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template <typename TName>
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void sdfml::LuaHandler::set_variable(std::string var_name, TName value) {
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if (_prefer_view) _lua_view[var_name] = value; return;
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_lua_state[var_name] = value;
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}
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template <typename TName>
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TName sdfml::LuaHandler::get_variable(std::string var_name) {
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if (_prefer_view) return _lua_state.get<TName>(var_name);
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return _lua_state.get<TName>(var_name);
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}
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template <typename... Args>
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void sdfml::LuaHandler::add_libraries(Args&&... libraries) {
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if (_prefer_view) _lua_view.open_libraries(libraries...); return;
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_lua_state.open_libraries(libraries...);
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}
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@ -1,6 +1,7 @@
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#ifndef LUA_SDFML_IMPLEMENTATION
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#define LUA_SDFML_IMPLEMENTATION
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#include <cstddef>
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#include <string>
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#include <functional>
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#include "../lua/sol.hpp"
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@ -13,9 +14,20 @@ namespace sdfml {
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sol::state _lua_state;
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sol::state_view _lua_view;
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sol::load_result _cur_result;
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bool _prefer_view = false;
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public:
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LuaHandler() {
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sol::state_view temp(NULL);
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_lua_view = temp;
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}
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int open_state(std::string path, bool immediate = false);
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int create_from_lua_state(lua_State* L, std::string path, bool immediate = false);
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int open_from_lua_state(lua_State* L, std::string path, bool immediate = false) {
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return create_from_lua_state(L, path, immediate);
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}
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int run_state();
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template <typename TName = int>
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