SDfmL/DOCUMENTATION.md

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# What the shit is this
A wrapper build around SDL2, some of its libraries, and SoLoud to make a lot of stuff
more easier to use.
Stuff like:
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- Rendering functions
- Object system
- Sound
- Configuration
- and most possibly, more.... idk.
- Less dll binary clutter!
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## How the shit to use it den
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Currently, it only supports MSVC, but you could probably tweak CMakeLists.txt to be able to use
MingW, or GCC.
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### Requirements
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- CMake, to build the damn thing
- SDL2 and SDL_ttf 2.0, duh
- SoLoud (static library)
- A VC++ (MSVC) compiler that atleast supports C++ std 17
To use it (in windows atleast),
- Get SDL2 and SDL_ttf 2.0, and put em on the respective x86 and x64 folders.
You know how to place them. It's fucking common sense.
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- Get SDL_gpu as well.
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- [SoLoud fork.](https://github.com/haya3218/soloud) Follow GENie instructions and build as a static library.
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- You also need to build libmodplug with it as well.
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- If you are gonna be using the OpenMPT module, you'll need the libopenmpt dll in your exe directory as well.
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- Prebuilt binaries (with OpenMPT) are [here.](https://cdn.discordapp.com/attachments/872338952483381258/943307934258057267/SoLoud-SDL2_gpu-libmodplug.7z)
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- Clone the dam repo somewhere on ur machine.
- Go to where you cloned it, and run `cmake -B build -DCMAKE_BUILD_TYPE=Release`
- After successfully making the build files, run `cmake --build --config Release` to build it without the use of VStudio.
- If everything worked well, congratulations! You have just compiled a shitty program.
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`src/Main.cpp` should contain example code with some explanations.