Bugfixes. Removed cross-engine support, only Love2D. Added filesystem and keyboard modules in LibLL. Remade input handling in skins. Files and broken folders are not shows in game list. Add MOBILE variable and auto-fullscreen on mobile phones.
81 lines
1.7 KiB
Lua
81 lines
1.7 KiB
Lua
return function(ll)
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local mx, my, mb, mpb
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local dir, sc1, sc2, sclm
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-- d - direction (h, v, x, y, *)
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-- c1 - coordinate before card (mouse) (be left or top)
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-- c2 - coordinate after card (mouse) (be right or bottom)
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-- clm - other coordinate limit (mouse) (set -1 to disable)
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function ll.kbInit(d, c1, c2, clim)
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if d == 'h' or d == 'v' or d == '*'
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then dir = d
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elseif d == 'y'
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then dir = 'v'
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elseif d == 'x'
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then dir = 'h'
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else error 'Direction must be *, h (x) or v (y)'
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end
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c1, c2 =
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tonumber(c1) or 0,
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tonumber(c2) or 0
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sc1, sc2, sclm =
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math.min(c1, c2),
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math.max(c1, c2),
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tonumber(clim) or -1
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end
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-- returns: <, >, o, m, nil
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-- ^ and v if dir is *
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function ll.kbGet()
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assert(dir, 'Call ll.kbInit(dir, coord1, coord2, coordlimit) before')
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mx, my = love.mouse.getPosition()
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mpb = mb
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if love.mouse.isDown(1) then mb = 1
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else mb = 0
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end
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if love.keyboard.isScancodeDown('up', 'w')
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then return dir == '*' and '^' or '<'
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elseif love.keyboard.isScancodeDown('left', 'a')
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then return '<'
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elseif love.keyboard.isScancodeDown('down', 's')
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then return dir == '*' and 'v' or '>'
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elseif love.keyboard.isScancodeDown('right', 'd')
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then return '>'
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elseif love.keyboard.isScancodeDown('return', 'space')
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then return 'o'
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elseif love.keyboard.isDown 'menu'
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then return 'm'
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elseif mb == 0 and mpb == 1 then -- unpressed
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if dir == 'h' then
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if sclm < 0 or my <= sclm then
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if mx <= sc1
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then return '<'
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elseif mx >= sc2
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then return '>'
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else return 'o'
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end
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end
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else
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if sclm < 0 or mx <= sclm then
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if my <= sc1
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then return '<'
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elseif my >= sc2
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then return '>'
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else return 'o'
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end
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end
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end
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end
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end
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end
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