Bugfixes. Removed cross-engine support, only Love2D. Added filesystem and keyboard modules in LibLL. Remade input handling in skins. Files and broken folders are not shows in game list. Add MOBILE variable and auto-fullscreen on mobile phones.
37 lines
746 B
Lua
37 lines
746 B
Lua
return function(ll)
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ll.mdir = nil
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ll.mgme = nil
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local ffi = require 'ffi'
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ffi.cdef [[
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int PHYSFS_mount(const char *, const char *, int);
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int PHYSFS_unmount(const char *);
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]]
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local baseReq = '?.lua;?/init.lua;'
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function ll.mount(gme)
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local mdir = gme.base .. gme.dir
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ll.mgme = gme
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love.filesystem.setRequirePath(''
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.. mdir .. '/?.lua;'
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.. mdir .. '/?/init.lua;'
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.. baseReq
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)
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-- FIXME: Bug may appear in Linux. Recompile Love2D or use official PPA.
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if ffi.C.PHYSFS_mount(mdir, '/', 0) == 0
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then error('Cannot mount '..mdir)
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love.filesystem.setRequirePath(baseReq)
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else ll.mdir = mdir
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end
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end
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function ll.umount()
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if ll.mdir ~= nil then
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ffi.C.PHYSFS_unmount(ll.mdir)
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ll.mdir = nil
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end
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end
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end
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