Love2D game loader menu.
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readme.md

Love Loader

Custom menu for selecting game from multiple for Love2D.

PSP Style

Other screenshots

How it works?

Just place games into games folder! (like this_folder/games/game/main.lua)

Technically, this creates the loop until game wasn't selected or user wants to exit with custom event handling and redrawing.

LibLL

Love Loader from v2.0 includes library to simplify creating custom interfaces. It is like a backend for Love Loader.

It have not so many functions and fields:

  • ll.games - field for games, which have this structure:

    {
      name = 'string', -- Friendly name for game or placeholder
      desc = 'string', -- Description for game or placeholder
      base = 'string', -- base directory used in game mounting, must end with `/`
      dir  = 'string', -- directory name, used if no name was defined
      main = 'string', -- main file to execute or `main.lua`
      screens = {'array of', 'path to screenshots'},
      scrcur  = 1, --[[number]] -- current  index from screenshots
      scrprv  = 1, --[[number]] -- previous index from screenshots
      dat = nil, --[[any]] -- maybe platform-dependent data to reduce operations
    }
    
  • ll.mdir - string or nil, contains full mounted directory.

  • ll.mgme - game or nil, contains mounted game.

  • ll.gameNew(configuration --[[string]], fileName --[[string, not used]], base --[[string]], directory --[[string]])

    Creates game object (defined above) and returns it.

  • ll.gameAdd(conf, file, base, dir) - same as ll.gameNew, but inserts game into ll.games.

  • ll.mount(game) - mounts game.

    Can throw an error.

    Sets ll.mdir and ll.mgme.

  • ll.umount() - unmounts game if can.

    Unsets ll.mdir and ll.mgme.

  • ll.home() - calls llHome

API

To simplify task to the game developers, this loader creates some global variables to use.

You can also use it without Love Loader by including ll-min.lua file.

W and H: width and height of the screen which controls by custom love.resize function.

love.resize and optional resize payload: functions called when screen size was changed and on booting.

love.event.quit: function to exit to main screen.

llHome: function called by love.event.quit (broken for now).

llUsed: is Love Loader (not minimal API) used.

COLDIV: color divider (1 or 255) to love.graphics.setColor function.

Fill game information

To fill game information in game folder need to create info.ll file.

Syntax is k = v with # comments

# are there needed any comments?
name = New awesome game using Love Loader
desc = Some descripion about the game.
# main = optional main file instead of `main.lua`
pic = screen.png
pics = [ screen.png; screen2.png ] # wow arrays