games | ||
lib | ||
scr | ||
skins | ||
.gitignore | ||
license | ||
ll-min.lua | ||
luapack.lua | ||
main.lua | ||
readme.md |
Love Loader
Custom menu for selecting game from multiple for Love2D.
How it works?
Just place games into games
folder! (like this_folder/games/game/main.lua
)
Technically, this creates the loop until game wasn't selected or user wants to exit with custom event handling and redrawing.
LibLL
Love Loader from v2.0 includes library to simplify creating custom interfaces. It is like a backend for Love Loader.
It have not so many functions and fields:
-
ll.games
- field for games, which have this structure:{ name = 'string', -- Friendly name for game or placeholder desc = 'string', -- Description for game or placeholder base = 'string', -- base directory used in game mounting, must end with `/` dir = 'string', -- directory name, used if no name was defined main = 'string', -- main file to execute or `main.lua` screens = {'array of', 'path to screenshots'}, scrcur = 1, --[[number]] -- current index from screenshots scrprv = 1, --[[number]] -- previous index from screenshots dat = nil, --[[any]] -- maybe platform-dependent data to reduce operations }
-
ll.mdir
- string or nil, contains full mounted directory. -
ll.mgme
- game or nil, contains mounted game. -
ll.gameNew(configuration --[[string]], fileName --[[string, not used]], base --[[string]], directory --[[string]])
Creates game object (defined above) and returns it.
-
ll.gameAdd(conf, file, base, dir)
- same asll.gameNew
, but inserts game intoll.games
. -
ll.mount(game)
- mounts game.Can throw an error.
Sets
ll.mdir
andll.mgme
. -
ll.umount()
- unmounts game if can.Unsets
ll.mdir
andll.mgme
. -
ll.home()
- callsllHome
API
To simplify task to the game developers, this loader creates some global variables to use.
You can also use it without Love Loader by including ll-min.lua
file.
W
and H
: width and height of the screen which controls by custom love.resize function.
love.resize
and optional resize
payload: functions called when screen size was changed and on booting.
love.event.quit
: function to exit to main screen.
llHome
: function called by love.event.quit
(broken for now).
llUsed
: is Love Loader (not minimal API) used.
COLDIV
: color divider (1 or 255) to love.graphics.setColor
function.
Fill game information
To fill game information in game folder need to create info.ll
file.
Syntax is k = v
with # comments
# are there needed any comments?
name = New awesome game using Love Loader
desc = Some descripion about the game.
# main = optional main file instead of `main.lua`
pic = screen.png
pics = [ screen.png; screen2.png ] # wow arrays