love-loader/lib/game.lua

101 lines
1.9 KiB
Lua

return function(ll)
ll.games = {}
local function parse(conf)
local r = {}
local k, v
local buf = ''
local t = 'str'
local esc = false
local prg = true
local i = 1
repeat
local ch = conf:sub(i, i)
if ch == '\\'
then esc = true
elseif ch == '#' then
repeat i = i + 1
ch = conf:sub(i, i)
until ch == '' or ch == '\n' or ch == '\r'
elseif ch == '[' then
buf = buf:match '%s*(.*)%s*'
assert(#buf == 0, 'Unexpected array usage')
t = 'arr'
prg = true
v = {}
elseif ch == ''
or (ch == '=' and not k)
or (ch == ']' and t == 'arr')
or (ch == ';' and t == 'arr')
or ch == '\n' or ch == '\r' then
buf = buf:match '^%s*(.-)%s*$'
if ch == '=' then
assert(t == 'str', 'Cannot use other types than string for key')
end
if t == 'str'
or (t == 'arr' and ch == ']')
then prg = false end
if not prg or ch == ';' then
if #buf ~= 0 then
if k then
if t == 'str'
then v = buf
elseif t == 'arr'
then table.insert(v, buf)
else error 'wut?' end
else k = buf
end
buf = ''
elseif ch ~= ''
and ch ~= '\r'
and ch ~= '\n'
then error 'empty buffer'
end
end
if k and v and not prg then
r[k] = v
k = nil
v = nil
buf = ''
t = 'str'
end
elseif esc then
buf = buf .. ch
esc = false
else buf = buf .. ch
end
i = i + 1
until i >= #conf + 1
return r
end
function ll.gameNew(conf, file, base, dir)
local cfg = parse(conf or '')
local gme = {
name = cfg.name or dir or 'No name',
desc = cfg.desc or 'No description provided.',
base = base,
dir = dir,
main = cfg.main or 'main.lua',
screens = cfg.screens or cfg.pics or nil,
scrcur = 1,
scrprv = 1,
dat = nil,
}
return gme
end
end