mounting, API, arrays
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06c6e0216c
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9513a5c471
3 changed files with 130 additions and 27 deletions
23
ll-min.lua
Normal file
23
ll-min.lua
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@ -0,0 +1,23 @@
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-- minimal Love Loader API
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if not llUsed then
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COLDIV = love.getVersion() == 0 and 1 or 255
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function love.resize(x, y)
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W, H = x, y
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if resize then resize(W, H) end
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collectgarbage 'collect' -- because new font isn't clears
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end
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love.resize(love.graphics.getDimensions())
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function llHome()
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love.event.push('quit')
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end
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function love.event.quit()
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llHome()
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end
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end
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122
main.lua
122
main.lua
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@ -10,15 +10,14 @@ local sgme
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local cx, cy, cw, ch
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local cx, cy, cw, ch
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local f, bf
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local f, bf
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function love.resize(x, y)
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local ffi = require 'ffi'
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W, H = x, y
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local fd
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ffi.cdef [[
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int PHYSFS_mount(const char *, const char *, int);
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int PHYSFS_unmount(const char *);
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]]
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if resize then resize(W, H) end
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local function llResz()
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collectgarbage 'collect' -- because new font isn't clears
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end
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function resize()
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cw, ch = W / 1.25, H / 1.25
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cw, ch = W / 1.25, H / 1.25
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cx, cy = (W - cw) / 2, (H - ch) / 2
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cx, cy = (W - cw) / 2, (H - ch) / 2
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@ -27,8 +26,31 @@ function resize()
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f = love.graphics.newFont(th / 3)
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f = love.graphics.newFont(th / 3)
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bf = love.graphics.newFont(th / 2)
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bf = love.graphics.newFont(th / 2)
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end
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end
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resize = llResz
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love.resize(love.graphics.getDimensions())
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require 'll-min'
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llUsed = true
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local function chroot(dir, main)
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fd = love.filesystem.getSource() .. dir
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love.filesystem.setRequirePath(
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'?.lua;?/init.lua;'
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.. dir .. '/?.lua;'
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.. dir .. '/?/init.lua;'
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)
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-- FIXME: Bug in Linux (Debian)
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ffi.C.PHYSFS_mount(fd, '/', 0);
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if main then
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load(love.filesystem.read(dir ..'/'.. main), main)()
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end
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end
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local function escChroot()
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if fd then
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ffi.C.PHYSFS_unmount(fd);
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fd = nil
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end
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end
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local function gmeNew(cont, dir, file)
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local function gmeNew(cont, dir, file)
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local gme = {
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local gme = {
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@ -36,6 +58,9 @@ local function gmeNew(cont, dir, file)
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desc = 'No description provided.',
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desc = 'No description provided.',
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dir = dir,
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dir = dir,
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main = 'main.lua',
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main = 'main.lua',
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pics = nil,
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psel = 2,
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ppsl = 1,
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}
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}
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local fi = false
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local fi = false
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cont = cont or ''
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cont = cont or ''
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@ -47,10 +72,27 @@ local function gmeNew(cont, dir, file)
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or k == 'main'
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or k == 'main'
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then gme[k] = v
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then gme[k] = v
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fi = true
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fi = true
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elseif k == 'pic' then
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gme.pics = gme.pics or {}
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table.insert(gme.pics, v)
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fi = true
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elseif k == 'pics' then
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local t = {}
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v = v:sub(2, -2)
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for v in v:gmatch '%s*([^;]+%a+)%s*;?'
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do table.insert(t, v) end
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gme[k] = t
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fi = true
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elseif k
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elseif k
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then error('unknown field "'.. k ..'" in "'.. file ..'"')
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then error('unknown field "'.. k ..'" in "'.. file ..'"')
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end
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end
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end
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end
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if gme.pics then
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for k, v in pairs(gme.pics) do
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gme.pics[k] = love.graphics.newImage(root .. dir ..'/'.. v)
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end
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gme.psel = math.min(2, #gme.pics)
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end
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if not fi then
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if not fi then
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gme.name = dir
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gme.name = dir
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end
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end
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@ -63,7 +105,11 @@ for _, v in pairs(love.filesystem.getDirectoryItems(root)) do
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end
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end
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local pf, mx, mb, mpb
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local pf, mx, mb, mpb
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local function update()
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local pcht = 60 * 5
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local pchat = math.floor(1 / pcht * 2 * 255 + 0.5)
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local pchv, pcha = 0, 0
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local function llUpdate()
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mx = love.mouse.getX()
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mx = love.mouse.getX()
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mpb = mb
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mpb = mb
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mb = 0
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mb = 0
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@ -80,9 +126,23 @@ local function update()
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else sgme = gms[sel]
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else sgme = gms[sel]
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end
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end
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end
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end
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pchv = pchv + 1
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if pchv >= pcht then
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pchv, pcha = 0, 0
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for _, v in pairs(gms) do
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if v.pics then
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v.ppsl = v.psel
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v.psel = v.psel + 1
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if v.psel > #v.pics
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then v.psel = 1 end
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end
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end
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else pcha = math.min(255, pcha + pchat)
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end
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end
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end
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local function draw()
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local function llDraw()
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love.graphics.polygon('fill',
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love.graphics.polygon('fill',
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8, H / 2,
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8, H / 2,
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32, H / 2 - 32,
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32, H / 2 - 32,
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@ -97,8 +157,15 @@ local function draw()
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local gme = gms[sel]
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local gme = gms[sel]
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if gme then
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if gme then
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local ph = ch / 1.5
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local ph = ch / 1.5
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if gme.pics then
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local p, n = gme.pics[gme.ppsl], gme.pics[gme.psel]
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love.graphics.draw(p, cx, cy, 0, cw / p:getWidth(), ph / p:getHeight())
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love.graphics.setColor(255, 255, 255, pcha / COLDIV)
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love.graphics.draw(n, cx, cy, 0, cw / n:getWidth(), ph / n:getHeight())
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love.graphics.setColor(255, 255, 255, 255)
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end
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love.graphics.rectangle('line', cx, cy, cw, ph)
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love.graphics.rectangle('line', cx, cy, cw, ch)
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love.graphics.rectangle('line', cx, cy, cw, ch)
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love.graphics.rectangle('fill', cx, cy, cw, ph)
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oy = cy + ph
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oy = cy + ph
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love.graphics.setFont(bf)
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love.graphics.setFont(bf)
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@ -118,32 +185,35 @@ local function draw()
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end
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end
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end
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end
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function love.handlers.quit(c)
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function llHome()
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-- for some cases when event handler (like this one below) can't correctly close
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escChroot()
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os.exit(c or 0)
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love.event.push('quit', 'restart')
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end
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end
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while not sgme do
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local brk = false
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while not brk and not sgme do
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-- event handling
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-- event handling
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love.event.pump()
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love.event.pump()
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for n, a,b,c,d,e,f in love.event.poll() do
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for n, a,b,c,d,e,f in love.event.poll() do
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if n == 'quit' then
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escChroot()
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love.event.push('quit')
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brk = true; break
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end
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love.handlers[n](a,b,c,d,e,f)
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love.handlers[n](a,b,c,d,e,f)
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end
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end
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-- update and drawing
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-- update and drawing
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update()
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llUpdate()
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love.graphics.origin()
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love.graphics.origin()
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love.graphics.clear(0, 0, 0)
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love.graphics.clear(0, 0, 0)
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draw()
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llDraw()
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love.graphics.present()
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love.graphics.present()
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love.timer.sleep(0.001)
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love.timer.sleep(0.001)
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end
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end
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love.graphics.setNewFont()
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if sgme then
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resize = nil
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love.graphics.setNewFont()
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require(root .. sgme.dir ..'/'.. sgme.main:sub(1, -5))
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resize = nil
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chroot(root .. sgme.dir, sgme.main)
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-- things left:
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end
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-- W and H global variables
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-- love.resize and optional global resize function
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-- love.handlers.quit - modified but can be required
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12
readme.md
12
readme.md
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@ -18,7 +18,15 @@ so there are some variables can be used in game:
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`love.resize` and optional `resize` payload: functions called when screen size when changed and at boot.
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`love.resize` and optional `resize` payload: functions called when screen size when changed and at boot.
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`love.handlers.quit`: function on exit which can be called until game was selected to keep responsive or for custom love.run function.
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`love.event.quit`: function to quit to menu screen
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`COLDIV`: color divider (1 or 255) to setColor function
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`llUsed`: is Love Loader used
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`llHome`: function to quit to menu screen
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They also can be used without Love Loader if load `ll-min.lua`
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# Fill game information
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# Fill game information
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@ -31,4 +39,6 @@ Syntax is `k = v` with `# comments`
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name = New awesome game using Love Loader
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name = New awesome game using Love Loader
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desc = Some descripion about the game.
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desc = Some descripion about the game.
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# main = optional main file instead of `main.lua`
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# main = optional main file instead of `main.lua`
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pic = screen.png
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pics = [ screen.png; screen2.png ] # wow array
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```
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```
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