101 lines
1.9 KiB
Lua
101 lines
1.9 KiB
Lua
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return function(ll)
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ll.games = {}
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local function parse(conf)
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local r = {}
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local k, v
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local buf = ''
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local t = 'str'
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local esc = false
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local prg = true
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local i = 1
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repeat
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local ch = conf:sub(i, i)
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if ch == '\\'
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then esc = true
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elseif ch == '#' then
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repeat i = i + 1
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ch = conf:sub(i, i)
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until ch == '' or ch == '\n' or ch == '\r'
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elseif ch == '[' then
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buf = buf:match '%s*(.*)%s*'
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assert(#buf == 0, 'Unexpected array usage')
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t = 'arr'
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prg = true
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v = {}
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elseif ch == ''
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or (ch == '=' and not k)
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or (ch == ']' and t == 'arr')
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or (ch == ';' and t == 'arr')
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or ch == '\n' or ch == '\r' then
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buf = buf:match '^%s*(.-)%s*$'
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if ch == '=' then
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assert(t == 'str', 'Cannot use other types than string for key')
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end
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if t == 'str'
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or (t == 'arr' and ch == ']')
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then prg = false end
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if not prg or ch == ';' then
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if #buf ~= 0 then
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if k then
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if t == 'str'
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then v = buf
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elseif t == 'arr'
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then table.insert(v, buf)
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else error 'wut?' end
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else k = buf
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end
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buf = ''
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elseif ch ~= ''
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and ch ~= '\r'
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and ch ~= '\n'
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then error 'empty buffer'
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end
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end
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if k and v and not prg then
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r[k] = v
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k = nil
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v = nil
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buf = ''
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t = 'str'
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end
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elseif esc then
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buf = buf .. ch
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esc = false
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else buf = buf .. ch
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end
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i = i + 1
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until i >= #conf + 1
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return r
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end
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function ll.gameNew(conf, file, base, dir)
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local cfg = parse(conf or '')
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local gme = {
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name = cfg.name or dir or 'No name',
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desc = cfg.desc or 'No description provided.',
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base = base,
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dir = dir,
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main = cfg.main or 'main.lua',
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screens = cfg.screens or cfg.pics or nil,
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scrcur = 1,
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scrprv = 1,
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dat = nil,
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}
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return gme
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end
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end
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