2020-08-18 04:58:36 +00:00
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// Check that the runtime is up to date
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if (Number(process.version.slice(1).split(".")[0]) < 12) {
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console.error(`Node v12.0.0 or higher is required. You have Node ${process.version}. Please update Node on your system.`);
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process.exit(1);
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}
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// Load up the discord.js library
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const { Collection, Client } = require("discord.js");
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2020-08-18 08:29:46 +00:00
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const sentry = require("@sentry/node");
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2020-08-18 04:58:36 +00:00
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// Our custom client, extends the standard Discord client with things we will need.
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class Custom extends Client {
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constructor (options) {
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super(options);
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this.path = __dirname;
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this.config = require("../config.json");
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this.logger = require("./util/logger");
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this.util = new (require("./util/util"))(this);
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this.messageUtil = new (require("./util/messageUtil"))(this);
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2020-08-18 08:29:46 +00:00
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this.dev = false;
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if (this.config.devmode === true) {
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this.dev = true;
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}
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2020-08-18 04:58:36 +00:00
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// Create collections to store loaded commands and aliases in
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this.commands = new Collection();
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this.aliases = new Collection();
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const handlers = require("./util/handlers");
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this.commandHandler = new handlers.CommandHandler(this);
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this.eventHandler = new handlers.EventHandler(this);
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// Basically just an async shortcut to using a setTimeout. Nothing fancy!
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this.wait = require("util").promisify(setTimeout);
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}
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}
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// Initialize client
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const client = new Custom();
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2020-08-18 08:29:46 +00:00
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/* Enable this later
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if (client.dev !== true) {
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sentry.init({ dsn: client.config.keys.sentry });
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}
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*/
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2020-08-18 04:58:36 +00:00
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client.commandHandler.loadAll();
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client.eventHandler.loadAll();
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if (client.dev === true) {
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2020-08-18 08:29:46 +00:00
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client.logger.warn("Development mode is on. Some features (such as Sentry) are disabled.");
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2020-08-18 04:58:36 +00:00
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client.login(client.config.devtoken);
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} else {
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client.login(client.config.token);
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}
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