FFmpeg-Builds/patches/vulkan/0004-Unlock-building-static-loader-on-any-OS.patch
2021-10-28 21:28:11 +02:00

159 lines
6.2 KiB
Diff

From 73d8fb89c6897648ef9e0340793cb2487695488f Mon Sep 17 00:00:00 2001
From: BtbN <btbn@btbn.de>
Date: Sun, 4 Apr 2021 23:29:53 +0200
Subject: [PATCH 4/4] Unlock building static loader on any OS
Based in parts on https://github.com/shinchiro/mpv-winbuild-cmake/blob/master/packages/vulkan-0001-cross-compile-static-linking-hacks.patch
---
CMakeLists.txt | 2 --
loader/CMakeLists.txt | 23 ++++++++++++++++++++++-
loader/loader.h | 3 +++
loader/loader_windows.c | 2 ++
loader/vk_loader_platform.h | 16 ++++++++++++++++
5 files changed, 43 insertions(+), 3 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 703bcb1ba..43a25d8aa 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -95,9 +95,7 @@ if(BUILD_TESTS)
enable_testing()
endif()
-if(APPLE)
option(BUILD_STATIC_LOADER "Build a loader that can be statically linked" OFF)
-endif()
if(WIN32)
# Optional: Allow specify the exact version used in the loader dll
diff --git a/loader/CMakeLists.txt b/loader/CMakeLists.txt
index b5bc0a98a..f74079954 100644
--- a/loader/CMakeLists.txt
+++ b/loader/CMakeLists.txt
@@ -251,6 +251,22 @@ if(WIN32)
target_compile_options(loader-opt PUBLIC ${MSVC_LOADER_COMPILE_OPTIONS})
target_include_directories(loader-opt PRIVATE "$<TARGET_PROPERTY:Vulkan::Headers,INTERFACE_INCLUDE_DIRECTORIES>")
+ if(BUILD_STATIC_LOADER)
+ add_library(vulkan
+ STATIC
+ $<TARGET_OBJECTS:loader-opt>
+ $<TARGET_OBJECTS:loader-norm>
+ $<TARGET_OBJECTS:loader-unknown-chain>
+ ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-1.def
+ ${CMAKE_CURRENT_SOURCE_DIR}/loader.rc)
+ set_target_properties(vulkan
+ PROPERTIES LINK_FLAGS_DEBUG
+ "/ignore:4098"
+ OUTPUT_NAME
+ vulkan-1
+ PREFIX
+ lib)
+ else()
add_library(vulkan
SHARED
$<TARGET_OBJECTS:loader-opt>
@@ -269,6 +285,8 @@ if(WIN32)
set_target_properties(vulkan
PROPERTIES
OUTPUT_NAME vulkan-1)
+ set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS LOADER_DYNAMIC_LIB)
+ endif()
target_link_libraries(vulkan Vulkan::Headers)
@@ -291,16 +309,18 @@ else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-typedef-redefinition")
endif()
- if(APPLE AND BUILD_STATIC_LOADER)
+ if(BUILD_STATIC_LOADER)
add_library(vulkan STATIC ${NORMAL_LOADER_SRCS} ${OPT_LOADER_SRCS})
else()
add_library(vulkan SHARED ${NORMAL_LOADER_SRCS} ${OPT_LOADER_SRCS})
endif()
add_dependencies(vulkan loader_asm_gen_files)
+ if (NOT BUILD_STATIC_LOADER)
# set version based on LOADER_GENERATED_HEADER_VERSION used to generate the code
set_target_properties(vulkan
PROPERTIES SOVERSION "1"
VERSION ${LOADER_GENERATED_HEADER_VERSION})
+ endif()
target_link_libraries(vulkan ${CMAKE_DL_LIBS} m)
if (NOT ANDROID)
target_link_libraries(vulkan pthread)
@@ -377,6 +397,7 @@ if(PKG_CONFIG_FOUND)
foreach(LIB ${CMAKE_CXX_IMPLICIT_LINK_LIBRARIES} ${PLATFORM_LIBS})
set(PRIVATE_LIBS "${PRIVATE_LIBS} -l${LIB}")
endforeach()
+ set(PRIVATE_LIBS "${PRIVATE_LIBS} -lshlwapi -lcfgmgr32")
if(WIN32)
set(VULKAN_LIB_SUFFIX "-1")
# Set libdir path as in cmake's FindVulkan.cmake
diff --git a/loader/loader.h b/loader/loader.h
index cfebfba67..62dcaeb81 100644
--- a/loader/loader.h
+++ b/loader/loader.h
@@ -66,6 +66,9 @@ static inline void loader_init_dispatch(void *obj, const void *data) {
// Global variables used across files
extern struct loader_struct loader;
+#if defined(_WIN32) && !defined(LOADER_DYNAMIC_LIB)
+extern LOADER_PLATFORM_THREAD_ONCE_DEFINITION(once_init);
+#endif
extern loader_platform_thread_mutex loader_lock;
extern loader_platform_thread_mutex loader_json_lock;
extern loader_platform_thread_mutex loader_preload_icd_lock;
diff --git a/loader/loader_windows.c b/loader/loader_windows.c
index e1579bf3a..8a7daef04 100644
--- a/loader/loader_windows.c
+++ b/loader/loader_windows.c
@@ -98,6 +98,7 @@ void windows_initialization(void) {
#endif
}
+#if defined(LOADER_DYNAMIC_LIB)
BOOL WINAPI DllMain(HINSTANCE hinst, DWORD reason, LPVOID reserved) {
switch (reason) {
case DLL_PROCESS_ATTACH:
@@ -114,6 +115,7 @@ BOOL WINAPI DllMain(HINSTANCE hinst, DWORD reason, LPVOID reserved) {
}
return TRUE;
}
+#endif
bool windows_add_json_entry(const struct loader_instance *inst,
char **reg_data, // list of JSON files
diff --git a/loader/vk_loader_platform.h b/loader/vk_loader_platform.h
index d956e803a..fab7b44f5 100644
--- a/loader/vk_loader_platform.h
+++ b/loader/vk_loader_platform.h
@@ -456,9 +456,25 @@ typedef HANDLE loader_platform_thread;
// The once init functionality is not used when building a DLL on Windows. This is because there is no way to clean up the
// resources allocated by anything allocated by once init. This isn't a problem for static libraries, but it is for dynamic
// ones. When building a DLL, we use DllMain() instead to allow properly cleaning up resources.
+#if defined(LOADER_DYNAMIC_LIB)
#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var)
#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var)
#define LOADER_PLATFORM_THREAD_ONCE(ctl, func)
+#else
+#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) INIT_ONCE var = INIT_ONCE_STATIC_INIT;
+#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) INIT_ONCE var;
+#define LOADER_PLATFORM_THREAD_ONCE(ctl, func) loader_platform_thread_once_fn(ctl, func)
+static BOOL CALLBACK InitFuncWrapper(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context) {
+ void (*func)(void) = (void (*)(void))Parameter;
+ func();
+ return TRUE;
+}
+static void loader_platform_thread_once_fn(void *ctl, void (*func)(void)) {
+ assert(func != NULL);
+ assert(ctl != NULL);
+ InitOnceExecuteOnce((PINIT_ONCE)ctl, InitFuncWrapper, (void *)func, NULL);
+}
+#endif
// Thread IDs:
typedef DWORD loader_platform_thread_id;
--
2.25.1