Compare commits
No commits in common. "master" and "v0.1.1" have entirely different histories.
24 changed files with 162 additions and 2923 deletions
50
.gitignore
vendored
50
.gitignore
vendored
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@ -1,50 +0,0 @@
|
||||||
lib-cov
|
|
||||||
*.seed
|
|
||||||
*.log
|
|
||||||
*.csv
|
|
||||||
*.dat
|
|
||||||
*.out
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|
||||||
*.pid
|
|
||||||
*.gz
|
|
||||||
*.swp
|
|
||||||
|
|
||||||
pids
|
|
||||||
logs
|
|
||||||
results
|
|
||||||
tmp
|
|
||||||
|
|
||||||
# Coverage reports
|
|
||||||
coverage
|
|
||||||
|
|
||||||
# API keys and secrets
|
|
||||||
.env
|
|
||||||
|
|
||||||
# Dependency directory
|
|
||||||
node_modules
|
|
||||||
bower_components
|
|
||||||
.pnpm-store
|
|
||||||
|
|
||||||
# Editors
|
|
||||||
.idea
|
|
||||||
*.iml
|
|
||||||
|
|
||||||
# OS metadata
|
|
||||||
.DS_Store
|
|
||||||
Thumbs.db
|
|
||||||
|
|
||||||
# Ignore built ts files
|
|
||||||
dist/
|
|
||||||
|
|
||||||
__pycache__/
|
|
||||||
|
|
||||||
/.yalc
|
|
||||||
yalc.lock
|
|
||||||
|
|
||||||
.vscode/settings.json
|
|
||||||
|
|
||||||
# Ignore output folder
|
|
||||||
|
|
||||||
backend/out
|
|
||||||
|
|
||||||
# Make sure to ignore any instance of the loader's decky_plugin.py
|
|
||||||
decky_plugin.py
|
|
||||||
12
.vscode/config.sh
vendored
12
.vscode/config.sh
vendored
|
|
@ -1,12 +0,0 @@
|
||||||
#!/usr/bin/env bash
|
|
||||||
SCRIPT_DIR="$( cd -- "$( dirname -- "${BASH_SOURCE[0]:-$0}"; )" &> /dev/null && pwd 2> /dev/null; )";
|
|
||||||
# printf "${SCRIPT_DIR}\n"
|
|
||||||
# printf "$(dirname $0)\n"
|
|
||||||
if ! [[ -e "${SCRIPT_DIR}/settings.json" ]]; then
|
|
||||||
printf '.vscode/settings.json does not exist. Creating it with default settings. Exiting afterwards. Run your task again.\n\n'
|
|
||||||
cp "${SCRIPT_DIR}/defsettings.json" "${SCRIPT_DIR}/settings.json"
|
|
||||||
exit 1
|
|
||||||
else
|
|
||||||
printf '.vscode/settings.json does exist. Congrats.\n'
|
|
||||||
printf 'Make sure to change settings.json to match your deck.\n'
|
|
||||||
fi
|
|
||||||
10
.vscode/defsettings.json
vendored
10
.vscode/defsettings.json
vendored
|
|
@ -1,10 +0,0 @@
|
||||||
{
|
|
||||||
"deckip" : "0.0.0.0",
|
|
||||||
"deckport" : "22",
|
|
||||||
"deckpass" : "ssap",
|
|
||||||
"deckkey" : "-i ${env:HOME}/.ssh/id_rsa",
|
|
||||||
"deckdir" : "/home/deck",
|
|
||||||
"python.analysis.extraPaths": [
|
|
||||||
"./py_modules"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
116
.vscode/tasks.json
vendored
116
.vscode/tasks.json
vendored
|
|
@ -1,116 +0,0 @@
|
||||||
{
|
|
||||||
"version": "2.0.0",
|
|
||||||
"tasks": [
|
|
||||||
// OTHER
|
|
||||||
{
|
|
||||||
"label": "checkforsettings",
|
|
||||||
"type": "shell",
|
|
||||||
"group": "none",
|
|
||||||
"detail": "Check that settings.json has been created",
|
|
||||||
"command": "bash -c ${workspaceFolder}/.vscode/config.sh",
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
// BUILD
|
|
||||||
{
|
|
||||||
"label": "pnpmsetup",
|
|
||||||
"type": "shell",
|
|
||||||
"group": "build",
|
|
||||||
"detail": "Setup pnpm",
|
|
||||||
"command": "pnpm i",
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "updatefrontendlib",
|
|
||||||
"type": "shell",
|
|
||||||
"group": "build",
|
|
||||||
"detail": "Update deck-frontend-lib",
|
|
||||||
"command": "pnpm update decky-frontend-lib --latest",
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "build",
|
|
||||||
"type": "npm",
|
|
||||||
"group": "build",
|
|
||||||
"detail": "rollup -c",
|
|
||||||
"script": "build",
|
|
||||||
"path": "",
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "buildall",
|
|
||||||
"group": "build",
|
|
||||||
"detail": "Build decky-plugin-template",
|
|
||||||
"dependsOrder": "sequence",
|
|
||||||
"dependsOn": [
|
|
||||||
"pnpmsetup",
|
|
||||||
"build"
|
|
||||||
],
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
// DEPLOY
|
|
||||||
{
|
|
||||||
"label": "createfolders",
|
|
||||||
"detail": "Create plugins folder in expected directory",
|
|
||||||
"type": "shell",
|
|
||||||
"group": "none",
|
|
||||||
"dependsOn": [
|
|
||||||
"checkforsettings"
|
|
||||||
],
|
|
||||||
"command": "ssh deck@${config:deckip} -p ${config:deckport} ${config:deckkey} 'mkdir -p ${config:deckdir}/homebrew/pluginloader && mkdir -p ${config:deckdir}/homebrew/plugins'",
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "deploy",
|
|
||||||
"detail": "Deploy dev plugin to deck",
|
|
||||||
"type": "shell",
|
|
||||||
"group": "none",
|
|
||||||
"dependsOn": [
|
|
||||||
"createfolders",
|
|
||||||
"chmodfolders"
|
|
||||||
],
|
|
||||||
"command": "rsync -azp --delete --chmod=D0755,F0755 --rsh='ssh -p ${config:deckport} ${config:deckkey}' --exclude='.git/' --exclude='.github/' --exclude='.vscode/' --exclude='node_modules/' --exclude='src/' --exclude='*.log' --exclude='.gitignore' . deck@${config:deckip}:${config:deckdir}/homebrew/plugins/${workspaceFolderBasename}",
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "restartloader",
|
|
||||||
"detail": "Restart the plugin loader (to load updated python code)",
|
|
||||||
"type": "shell",
|
|
||||||
"group": "none",
|
|
||||||
"dependsOn": [],
|
|
||||||
"command": "ssh deck@${config:deckip} -p ${config:deckport} ${config:deckkey} 'echo '${config:deckpass}' | sudo -S systemctl restart plugin_loader'",
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "chmodfolders",
|
|
||||||
"detail": "chmods folders to prevent perms issues",
|
|
||||||
"type": "shell",
|
|
||||||
"group": "none",
|
|
||||||
"command": "ssh deck@${config:deckip} -p ${config:deckport} ${config:deckkey} 'echo '${config:deckpass}' | sudo -S chmod -R ug+rw ${config:deckdir}/homebrew/'",
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "deployall",
|
|
||||||
"dependsOrder": "sequence",
|
|
||||||
"group": "none",
|
|
||||||
"dependsOn": [
|
|
||||||
"deploy",
|
|
||||||
"chmodfolders"
|
|
||||||
],
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
// ALL-IN-ONE
|
|
||||||
{
|
|
||||||
"label": "allinone",
|
|
||||||
"detail": "Build and deploy",
|
|
||||||
"dependsOrder": "sequence",
|
|
||||||
"group": "test",
|
|
||||||
"dependsOn": [
|
|
||||||
"buildall",
|
|
||||||
"deployall"
|
|
||||||
// Uncomment this line if you'd like your python code reloaded after deployment (this will restart Steam)
|
|
||||||
// ,"restartloader"
|
|
||||||
],
|
|
||||||
"problemMatcher": []
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
674
LICENSE
674
LICENSE
|
|
@ -1,674 +0,0 @@
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 3, 29 June 2007
|
|
||||||
|
|
||||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The GNU General Public License is a free, copyleft license for
|
|
||||||
software and other kinds of works.
|
|
||||||
|
|
||||||
The licenses for most software and other practical works are designed
|
|
||||||
to take away your freedom to share and change the works. By contrast,
|
|
||||||
the GNU General Public License is intended to guarantee your freedom to
|
|
||||||
share and change all versions of a program--to make sure it remains free
|
|
||||||
software for all its users. We, the Free Software Foundation, use the
|
|
||||||
GNU General Public License for most of our software; it applies also to
|
|
||||||
any other work released this way by its authors. You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
them if you wish), that you receive source code or can get it if you
|
|
||||||
want it, that you can change the software or use pieces of it in new
|
|
||||||
free programs, and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to prevent others from denying you
|
|
||||||
these rights or asking you to surrender the rights. Therefore, you have
|
|
||||||
certain responsibilities if you distribute copies of the software, or if
|
|
||||||
you modify it: responsibilities to respect the freedom of others.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must pass on to the recipients the same
|
|
||||||
freedoms that you received. You must make sure that they, too, receive
|
|
||||||
or can get the source code. And you must show them these terms so they
|
|
||||||
know their rights.
|
|
||||||
|
|
||||||
Developers that use the GNU GPL protect your rights with two steps:
|
|
||||||
(1) assert copyright on the software, and (2) offer you this License
|
|
||||||
giving you legal permission to copy, distribute and/or modify it.
|
|
||||||
|
|
||||||
For the developers' and authors' protection, the GPL clearly explains
|
|
||||||
that there is no warranty for this free software. For both users' and
|
|
||||||
authors' sake, the GPL requires that modified versions be marked as
|
|
||||||
changed, so that their problems will not be attributed erroneously to
|
|
||||||
authors of previous versions.
|
|
||||||
|
|
||||||
Some devices are designed to deny users access to install or run
|
|
||||||
modified versions of the software inside them, although the manufacturer
|
|
||||||
can do so. This is fundamentally incompatible with the aim of
|
|
||||||
protecting users' freedom to change the software. The systematic
|
|
||||||
pattern of such abuse occurs in the area of products for individuals to
|
|
||||||
use, which is precisely where it is most unacceptable. Therefore, we
|
|
||||||
have designed this version of the GPL to prohibit the practice for those
|
|
||||||
products. If such problems arise substantially in other domains, we
|
|
||||||
stand ready to extend this provision to those domains in future versions
|
|
||||||
of the GPL, as needed to protect the freedom of users.
|
|
||||||
|
|
||||||
Finally, every program is threatened constantly by software patents.
|
|
||||||
States should not allow patents to restrict development and use of
|
|
||||||
software on general-purpose computers, but in those that do, we wish to
|
|
||||||
avoid the special danger that patents applied to a free program could
|
|
||||||
make it effectively proprietary. To prevent this, the GPL assures that
|
|
||||||
patents cannot be used to render the program non-free.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
0. Definitions.
|
|
||||||
|
|
||||||
"This License" refers to version 3 of the GNU General Public License.
|
|
||||||
|
|
||||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
|
||||||
works, such as semiconductor masks.
|
|
||||||
|
|
||||||
"The Program" refers to any copyrightable work licensed under this
|
|
||||||
License. Each licensee is addressed as "you". "Licensees" and
|
|
||||||
"recipients" may be individuals or organizations.
|
|
||||||
|
|
||||||
To "modify" a work means to copy from or adapt all or part of the work
|
|
||||||
in a fashion requiring copyright permission, other than the making of an
|
|
||||||
exact copy. The resulting work is called a "modified version" of the
|
|
||||||
earlier work or a work "based on" the earlier work.
|
|
||||||
|
|
||||||
A "covered work" means either the unmodified Program or a work based
|
|
||||||
on the Program.
|
|
||||||
|
|
||||||
To "propagate" a work means to do anything with it that, without
|
|
||||||
permission, would make you directly or secondarily liable for
|
|
||||||
infringement under applicable copyright law, except executing it on a
|
|
||||||
computer or modifying a private copy. Propagation includes copying,
|
|
||||||
distribution (with or without modification), making available to the
|
|
||||||
public, and in some countries other activities as well.
|
|
||||||
|
|
||||||
To "convey" a work means any kind of propagation that enables other
|
|
||||||
parties to make or receive copies. Mere interaction with a user through
|
|
||||||
a computer network, with no transfer of a copy, is not conveying.
|
|
||||||
|
|
||||||
An interactive user interface displays "Appropriate Legal Notices"
|
|
||||||
to the extent that it includes a convenient and prominently visible
|
|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
|
|
||||||
tells the user that there is no warranty for the work (except to the
|
|
||||||
extent that warranties are provided), that licensees may convey the
|
|
||||||
work under this License, and how to view a copy of this License. If
|
|
||||||
the interface presents a list of user commands or options, such as a
|
|
||||||
menu, a prominent item in the list meets this criterion.
|
|
||||||
|
|
||||||
1. Source Code.
|
|
||||||
|
|
||||||
The "source code" for a work means the preferred form of the work
|
|
||||||
for making modifications to it. "Object code" means any non-source
|
|
||||||
form of a work.
|
|
||||||
|
|
||||||
A "Standard Interface" means an interface that either is an official
|
|
||||||
standard defined by a recognized standards body, or, in the case of
|
|
||||||
interfaces specified for a particular programming language, one that
|
|
||||||
is widely used among developers working in that language.
|
|
||||||
|
|
||||||
The "System Libraries" of an executable work include anything, other
|
|
||||||
than the work as a whole, that (a) is included in the normal form of
|
|
||||||
packaging a Major Component, but which is not part of that Major
|
|
||||||
Component, and (b) serves only to enable use of the work with that
|
|
||||||
Major Component, or to implement a Standard Interface for which an
|
|
||||||
implementation is available to the public in source code form. A
|
|
||||||
"Major Component", in this context, means a major essential component
|
|
||||||
(kernel, window system, and so on) of the specific operating system
|
|
||||||
(if any) on which the executable work runs, or a compiler used to
|
|
||||||
produce the work, or an object code interpreter used to run it.
|
|
||||||
|
|
||||||
The "Corresponding Source" for a work in object code form means all
|
|
||||||
the source code needed to generate, install, and (for an executable
|
|
||||||
work) run the object code and to modify the work, including scripts to
|
|
||||||
control those activities. However, it does not include the work's
|
|
||||||
System Libraries, or general-purpose tools or generally available free
|
|
||||||
programs which are used unmodified in performing those activities but
|
|
||||||
which are not part of the work. For example, Corresponding Source
|
|
||||||
includes interface definition files associated with source files for
|
|
||||||
the work, and the source code for shared libraries and dynamically
|
|
||||||
linked subprograms that the work is specifically designed to require,
|
|
||||||
such as by intimate data communication or control flow between those
|
|
||||||
subprograms and other parts of the work.
|
|
||||||
|
|
||||||
The Corresponding Source need not include anything that users
|
|
||||||
can regenerate automatically from other parts of the Corresponding
|
|
||||||
Source.
|
|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
|
|
||||||
same work.
|
|
||||||
|
|
||||||
2. Basic Permissions.
|
|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
|
|
||||||
copyright on the Program, and are irrevocable provided the stated
|
|
||||||
conditions are met. This License explicitly affirms your unlimited
|
|
||||||
permission to run the unmodified Program. The output from running a
|
|
||||||
covered work is covered by this License only if the output, given its
|
|
||||||
content, constitutes a covered work. This License acknowledges your
|
|
||||||
rights of fair use or other equivalent, as provided by copyright law.
|
|
||||||
|
|
||||||
You may make, run and propagate covered works that you do not
|
|
||||||
convey, without conditions so long as your license otherwise remains
|
|
||||||
in force. You may convey covered works to others for the sole purpose
|
|
||||||
of having them make modifications exclusively for you, or provide you
|
|
||||||
with facilities for running those works, provided that you comply with
|
|
||||||
the terms of this License in conveying all material for which you do
|
|
||||||
not control copyright. Those thus making or running the covered works
|
|
||||||
for you must do so exclusively on your behalf, under your direction
|
|
||||||
and control, on terms that prohibit them from making any copies of
|
|
||||||
your copyrighted material outside their relationship with you.
|
|
||||||
|
|
||||||
Conveying under any other circumstances is permitted solely under
|
|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
|
|
||||||
makes it unnecessary.
|
|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
|
||||||
|
|
||||||
No covered work shall be deemed part of an effective technological
|
|
||||||
measure under any applicable law fulfilling obligations under article
|
|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
|
||||||
similar laws prohibiting or restricting circumvention of such
|
|
||||||
measures.
|
|
||||||
|
|
||||||
When you convey a covered work, you waive any legal power to forbid
|
|
||||||
circumvention of technological measures to the extent such circumvention
|
|
||||||
is effected by exercising rights under this License with respect to
|
|
||||||
the covered work, and you disclaim any intention to limit operation or
|
|
||||||
modification of the work as a means of enforcing, against the work's
|
|
||||||
users, your or third parties' legal rights to forbid circumvention of
|
|
||||||
technological measures.
|
|
||||||
|
|
||||||
4. Conveying Verbatim Copies.
|
|
||||||
|
|
||||||
You may convey verbatim copies of the Program's source code as you
|
|
||||||
receive it, in any medium, provided that you conspicuously and
|
|
||||||
appropriately publish on each copy an appropriate copyright notice;
|
|
||||||
keep intact all notices stating that this License and any
|
|
||||||
non-permissive terms added in accord with section 7 apply to the code;
|
|
||||||
keep intact all notices of the absence of any warranty; and give all
|
|
||||||
recipients a copy of this License along with the Program.
|
|
||||||
|
|
||||||
You may charge any price or no price for each copy that you convey,
|
|
||||||
and you may offer support or warranty protection for a fee.
|
|
||||||
|
|
||||||
5. Conveying Modified Source Versions.
|
|
||||||
|
|
||||||
You may convey a work based on the Program, or the modifications to
|
|
||||||
produce it from the Program, in the form of source code under the
|
|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
|
|
||||||
it, and giving a relevant date.
|
|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
|
|
||||||
released under this License and any conditions added under section
|
|
||||||
7. This requirement modifies the requirement in section 4 to
|
|
||||||
"keep intact all notices".
|
|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
|
|
||||||
License to anyone who comes into possession of a copy. This
|
|
||||||
License will therefore apply, along with any applicable section 7
|
|
||||||
additional terms, to the whole of the work, and all its parts,
|
|
||||||
regardless of how they are packaged. This License gives no
|
|
||||||
permission to license the work in any other way, but it does not
|
|
||||||
invalidate such permission if you have separately received it.
|
|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
|
|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
|
|
||||||
|
|
||||||
A compilation of a covered work with other separate and independent
|
|
||||||
works, which are not by their nature extensions of the covered work,
|
|
||||||
and which are not combined with it such as to form a larger program,
|
|
||||||
in or on a volume of a storage or distribution medium, is called an
|
|
||||||
"aggregate" if the compilation and its resulting copyright are not
|
|
||||||
used to limit the access or legal rights of the compilation's users
|
|
||||||
beyond what the individual works permit. Inclusion of a covered work
|
|
||||||
in an aggregate does not cause this License to apply to the other
|
|
||||||
parts of the aggregate.
|
|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
|
|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
|
|
||||||
in one of these ways:
|
|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by the
|
|
||||||
Corresponding Source fixed on a durable physical medium
|
|
||||||
customarily used for software interchange.
|
|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
|
|
||||||
long as you offer spare parts or customer support for that product
|
|
||||||
model, to give anyone who possesses the object code either (1) a
|
|
||||||
copy of the Corresponding Source for all the software in the
|
|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
|
|
||||||
more than your reasonable cost of physically performing this
|
|
||||||
conveying of source, or (2) access to copy the
|
|
||||||
Corresponding Source from a network server at no charge.
|
|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
|
|
||||||
written offer to provide the Corresponding Source. This
|
|
||||||
alternative is allowed only occasionally and noncommercially, and
|
|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
|
|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
|
|
||||||
further charge. You need not require recipients to copy the
|
|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
|
|
||||||
clear directions next to the object code saying where to find the
|
|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
||||||
13
README.md
13
README.md
|
|
@ -1,14 +1,11 @@
|
||||||
> [!TIP]
|
|
||||||
> This is a fork of [Quick Launch by Fisch03](https://github.com/Fisch03/SDH-QuickLaunch) that has been modified to work on [Anatase](https://anatase.org/). Since Anatase runs Steam in a Flatpak, launching other Flatpaks and apps doesn't normally work. The purpose of this fork is to replace calls to /usr/bin/flatpak to /app/bin/flatpak, which is a wrapper that allows launching other Flatpaks within Anatase's Steam package.
|
|
||||||
|
|
||||||
# SDH-QuickLaunch
|
# SDH-QuickLaunch
|
||||||
[Decky Loader](https://github.com/SteamDeckHomebrew/PluginLoader) Plugin to quickly launch Apps from the Quick Access Menu without adding them as shortcuts, and add new shortcuts entirely
|
[Steam Deck Plugin Loader](https://github.com/SteamDeckHomebrew/PluginLoader) Plugin to Quickly Launch Apps from the Steam Deck Quick Access Menu without adding them as Shortcuts
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
## Tips
|
## Tips
|
||||||
- Feel free to hide the QuickLaunch Shortcut this creates from your library, it wont affect the functionality
|
Feel free to hide the QuickLaunch Shortcut this creates from your library, it wont affect the functionality
|
||||||
- To obtain a SteamGridDB API Key, login/register at [SteamGridDB](https://www.steamgriddb.com/). You can then generate an API Key [here](https://www.steamgriddb.com/profile/preferences/api)
|
|
||||||
|
|
||||||
## Caveats
|
## Caveats
|
||||||
You can only have one application open at at time
|
- You can only have one application open at at time
|
||||||
|
- Only Flatpaks are supported for now
|
||||||
|
|
|
||||||
167
main.py
167
main.py
|
|
@ -1,124 +1,18 @@
|
||||||
import os, json, base64, ssl, certifi
|
import os
|
||||||
from pathlib import Path
|
|
||||||
from json import dumps as jsonDumps
|
|
||||||
from itertools import chain
|
|
||||||
|
|
||||||
import decky_plugin
|
|
||||||
|
|
||||||
from subprocess import Popen, PIPE
|
from subprocess import Popen, PIPE
|
||||||
|
|
||||||
from urllib.error import HTTPError
|
confdir = "/home/deck/.config/SDH-QuickLaunch/"
|
||||||
from urllib.request import urlopen, Request
|
|
||||||
|
|
||||||
FLATPAK_RUNNER = "flatpak" # or explicitly: /app/bin/flatpak
|
|
||||||
HOST_RUNNER = "hrun" # or explicitly: /app/bin/hrun
|
|
||||||
|
|
||||||
confdir = os.environ["DECKY_PLUGIN_SETTINGS_DIR"]
|
|
||||||
|
|
||||||
send_buffer = []
|
|
||||||
|
|
||||||
|
|
||||||
def split_string(string):
|
|
||||||
return [
|
|
||||||
string[i : i + 1024 * 60] for i in range(0, len(string), 1024 * 60)
|
|
||||||
] # every 60KB
|
|
||||||
|
|
||||||
|
|
||||||
class Plugin:
|
class Plugin:
|
||||||
async def get_flatpaks(self):
|
async def get_flatpaks(self):
|
||||||
def list_flatpaks(cmd):
|
proc = Popen('flatpak list -d --app | awk \'BEGIN {FS="\\t"} {print "{\\"name\\":\\""$1"\\",\\"package\\":\\""$3"\\"},"}\\\'', stdout=PIPE, stderr=None, shell=True)
|
||||||
flatpaks = []
|
packages = proc.communicate()[0]
|
||||||
|
packages = packages.decode("utf-8")
|
||||||
clean_env = os.environ.copy()
|
packages = packages[:-2]
|
||||||
clean_env["LD_LIBRARY_PATH"] = ""
|
return packages
|
||||||
with Popen(cmd, stdout=PIPE, stderr=None, env=clean_env, text=True) as p:
|
|
||||||
for line in p.stdout:
|
|
||||||
if '\t' not in line:
|
|
||||||
continue
|
|
||||||
|
|
||||||
name, app_id = line.strip().split('\t', 1)
|
|
||||||
|
|
||||||
name = name.strip()
|
|
||||||
app_id = app_id.strip()
|
|
||||||
if not name or not app_id:
|
|
||||||
continue
|
|
||||||
|
|
||||||
flatpaks.append({
|
|
||||||
"id": app_id,
|
|
||||||
"name": name,
|
|
||||||
"exec": f"{FLATPAK_RUNNER} run {app_id}"
|
|
||||||
})
|
|
||||||
|
|
||||||
return flatpaks
|
|
||||||
|
|
||||||
global_flatpaks = list_flatpaks([
|
|
||||||
'flatpak', 'list', '--app', '--columns=name,application'
|
|
||||||
])
|
|
||||||
|
|
||||||
local_flatpaks = list_flatpaks([
|
|
||||||
'runuser', '-l', decky_plugin.DECKY_USER, '-c',
|
|
||||||
'flatpak list --app --columns=name,application'
|
|
||||||
])
|
|
||||||
|
|
||||||
seen = set()
|
|
||||||
unique_flatpaks = []
|
|
||||||
|
|
||||||
for flatpak in global_flatpaks + local_flatpaks:
|
|
||||||
if flatpak["id"] not in seen:
|
|
||||||
seen.add(flatpak["id"])
|
|
||||||
unique_flatpaks.append(flatpak)
|
|
||||||
|
|
||||||
sorted_items = sorted(unique_flatpaks, key=lambda x: x.get("name", "").lower())
|
|
||||||
|
|
||||||
return jsonDumps(sorted_items)
|
|
||||||
|
|
||||||
async def get_desktops(self):
|
|
||||||
packages = []
|
|
||||||
for desktopFile in chain(
|
|
||||||
Path("/usr/share/applications").glob("*.desktop"),
|
|
||||||
Path(f"{decky_plugin.DECKY_USER_HOME}/.local/share/applications/").glob("*.desktop"),
|
|
||||||
Path("/var/usrlocal/share/applications").glob("*.desktop"),
|
|
||||||
):
|
|
||||||
if not desktopFile.is_file():
|
|
||||||
continue
|
|
||||||
with open(desktopFile) as f:
|
|
||||||
package = {}
|
|
||||||
foundName = foundExec = False
|
|
||||||
for line in f:
|
|
||||||
line = line.strip()
|
|
||||||
if line.startswith("Name="):
|
|
||||||
foundName = True
|
|
||||||
package["name"] = line[5:]
|
|
||||||
elif line.startswith("Exec="):
|
|
||||||
foundExec = True
|
|
||||||
execTarget = line[5:].split(" ", 1)
|
|
||||||
decky_plugin.logger.info("- Exec path: " + str(execTarget))
|
|
||||||
runner = FLATPAK_RUNNER if execTarget[0].endswith("flatpak") else HOST_RUNNER
|
|
||||||
package["exec"] = f"{runner} {execTarget[1]}"
|
|
||||||
if foundName and foundExec:
|
|
||||||
decky_plugin.logger.info("+ Desktop app: " + package["name"])
|
|
||||||
packages.append(package)
|
|
||||||
break
|
|
||||||
|
|
||||||
return jsonDumps(packages)
|
|
||||||
|
|
||||||
async def get_DECKY_USER_HOME(self):
|
|
||||||
return decky_plugin.DECKY_USER_HOME
|
|
||||||
|
|
||||||
async def get_config(self):
|
|
||||||
with open(os.path.join(confdir, "config.json"), "r") as f:
|
|
||||||
return json.load(f)
|
|
||||||
|
|
||||||
async def set_config_value(self, key, value):
|
|
||||||
config = json.load(open(os.path.join(confdir, "config.json")))
|
|
||||||
config[key] = value
|
|
||||||
with open(os.path.join(confdir, "config.json"), "w") as f:
|
|
||||||
json.dump(config, f)
|
|
||||||
|
|
||||||
return config
|
|
||||||
|
|
||||||
async def get_id(self):
|
async def get_id(self):
|
||||||
with open(os.path.join(confdir, "scid.txt"), "r") as sc:
|
with open(os.path.join(confdir,"scid.txt"), "r") as sc:
|
||||||
id = sc.read()
|
id = sc.read()
|
||||||
try:
|
try:
|
||||||
id = int(id)
|
id = int(id)
|
||||||
|
|
@ -127,56 +21,17 @@ class Plugin:
|
||||||
return -1
|
return -1
|
||||||
|
|
||||||
async def set_id(self, id):
|
async def set_id(self, id):
|
||||||
with open(os.path.join(confdir, "scid.txt"), "w") as sc:
|
with open(os.path.join(confdir,"scid.txt"), "w") as sc:
|
||||||
sc.write(str(id))
|
sc.write(str(id))
|
||||||
|
|
||||||
async def get_req_imgb64(self, url):
|
|
||||||
global send_buffer
|
|
||||||
if len(send_buffer) != 0:
|
|
||||||
return
|
|
||||||
|
|
||||||
req = Request(url)
|
|
||||||
|
|
||||||
req.add_header("User-Agent", "SDH-QuickLaunch")
|
|
||||||
|
|
||||||
try:
|
|
||||||
content = urlopen(
|
|
||||||
req, context=ssl.create_default_context(cafile=certifi.where())
|
|
||||||
).read()
|
|
||||||
img = base64.b64encode(content).decode("ascii")
|
|
||||||
send_buffer = split_string(img)
|
|
||||||
new_chunk = send_buffer.pop(0)
|
|
||||||
return {"data": new_chunk, "is_last": len(send_buffer) == 0}
|
|
||||||
except HTTPError:
|
|
||||||
decky_plugin.logger.error("HTTPError while requesting " + url)
|
|
||||||
pass
|
|
||||||
|
|
||||||
async def receive_next_chunk(self):
|
|
||||||
global send_buffer
|
|
||||||
new_chunk = send_buffer.pop(0)
|
|
||||||
return {"data": new_chunk, "is_last": len(send_buffer) == 0}
|
|
||||||
|
|
||||||
async def _main(self):
|
async def _main(self):
|
||||||
decky_plugin.logger.info("Loading plugin")
|
|
||||||
|
|
||||||
try:
|
try:
|
||||||
os.mkdir(confdir)
|
os.mkdir(confdir)
|
||||||
except FileExistsError:
|
except FileExistsError:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
try:
|
try:
|
||||||
sc = open(os.path.join(confdir, "scid.txt"), "x")
|
sc = open(os.path.join(confdir,"scid.txt"), "x")
|
||||||
sc.close()
|
sc.close()
|
||||||
except FileExistsError:
|
except FileExistsError:
|
||||||
pass
|
pass
|
||||||
try:
|
|
||||||
sc = open(os.path.join(confdir, "config.json"), "x")
|
|
||||||
sc.write("{}")
|
|
||||||
sc.close()
|
|
||||||
except FileExistsError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
decky_plugin.logger.info("Plugin loaded")
|
|
||||||
|
|
||||||
async def _unload(self):
|
|
||||||
pass
|
|
||||||
|
|
|
||||||
140
main_view.html
Normal file
140
main_view.html
Normal file
|
|
@ -0,0 +1,140 @@
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<link rel="stylesheet" href="/steam_resource/css/2.css">
|
||||||
|
<link rel="stylesheet" href="/steam_resource/css/39.css">
|
||||||
|
<link rel="stylesheet" href="/steam_resource/css/library.css">
|
||||||
|
<script src="/static/library.js"></script>
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
margin-left: 0;
|
||||||
|
margin-right: 0;
|
||||||
|
}
|
||||||
|
#flatpaklist {
|
||||||
|
list-style-type: none;
|
||||||
|
padding: 0;
|
||||||
|
overflow-y: scroll;
|
||||||
|
height: 90%;
|
||||||
|
margin-bottom: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#settings {
|
||||||
|
overflow: none;
|
||||||
|
border-top: 1px #23262e solid;
|
||||||
|
bottom: 0;
|
||||||
|
top: 0;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
#settings > div {
|
||||||
|
padding: 12px;
|
||||||
|
}
|
||||||
|
|
||||||
|
li {
|
||||||
|
padding: 12px;
|
||||||
|
border-bottom: 1px solid #23262e;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body style="overflow-y: hidden;">
|
||||||
|
<!--<h2 id="status">Opening UI...</h2>-->
|
||||||
|
<ul id="flatpaklist"></ul>
|
||||||
|
<div id="settings">
|
||||||
|
<div id="status"></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script>
|
||||||
|
// TODO:
|
||||||
|
// - Hide Shortcut
|
||||||
|
// - Check if Shortcut still exists
|
||||||
|
|
||||||
|
const status = document.getElementById("status")
|
||||||
|
|
||||||
|
async function show_list() {
|
||||||
|
status.innerHTML = "Fetching Packages..."
|
||||||
|
|
||||||
|
let flatpaks = await get_flatpaks();
|
||||||
|
flatpaks.forEach(flatpak => {
|
||||||
|
let e = document.createElement("li");
|
||||||
|
|
||||||
|
document.getElementById("flatpaklist").appendChild(e);
|
||||||
|
e.innerHTML = flatpak.name;
|
||||||
|
|
||||||
|
e.onclick = async function() {
|
||||||
|
launch_flatpak(flatpak.package);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
status.innerHTML = "Tap a package to launch it"
|
||||||
|
}
|
||||||
|
|
||||||
|
async function launch_flatpak(package) {
|
||||||
|
status.innerHTML = "Updating Shortcut"
|
||||||
|
let id = await get_shortcut();
|
||||||
|
|
||||||
|
sc(`Apps.SetShortcutLaunchOptions(${id}, "run ${package}")`); //This does not apply immediately and also cannot be awaited!
|
||||||
|
setTimeout(async () => {
|
||||||
|
status.innerHTML = "Launching"
|
||||||
|
|
||||||
|
let gid = await gameid_from_appid(id);
|
||||||
|
sc(`Apps.RunGame("${gid}","",-1,100)`);
|
||||||
|
//sc(`Apps.RemoveShortcut(${id})`);
|
||||||
|
setTimeout(() => {
|
||||||
|
exit()
|
||||||
|
}, 1000);
|
||||||
|
}, 100)
|
||||||
|
}
|
||||||
|
|
||||||
|
async function get_shortcut() {
|
||||||
|
let id = await call_plugin_method("get_id", {})
|
||||||
|
if(id == -1) {
|
||||||
|
id = await create_shortcut()
|
||||||
|
} else if(await gameid_from_appid(id) == -1) {
|
||||||
|
id = await create_shortcut()
|
||||||
|
}
|
||||||
|
|
||||||
|
return id
|
||||||
|
}
|
||||||
|
|
||||||
|
async function create_shortcut() {
|
||||||
|
let id = (await sc('Apps.AddShortcut("QuickLaunch","/usr/bin/flatpak")')).result;
|
||||||
|
call_plugin_method("set_id", {id: id})
|
||||||
|
return id
|
||||||
|
}
|
||||||
|
|
||||||
|
async function get_flatpaks() {
|
||||||
|
let list = await call_plugin_method("get_flatpaks", {});
|
||||||
|
list = JSON.parse(`[${list}]`);
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function gameid_from_appid(appid) {
|
||||||
|
//executint most of js in the tab avoids some errors i cannot explain myself
|
||||||
|
let game = (await execute_in_tab("SP", true, `
|
||||||
|
async function get_gameid() {
|
||||||
|
let res = await appStore.GetAppOverviewByAppID(${appid})
|
||||||
|
return JSON.stringify(res)
|
||||||
|
}
|
||||||
|
|
||||||
|
get_gameid()
|
||||||
|
`)).result;
|
||||||
|
|
||||||
|
if(game != "null") {
|
||||||
|
game = JSON.parse(game);
|
||||||
|
return game.m_gameid;
|
||||||
|
} else {
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async function sc(action) {
|
||||||
|
return execute_in_tab("SP", true, `SteamClient.${action}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
function exit() {
|
||||||
|
location.href = "http://127.0.0.1:1337/plugins/iframe";
|
||||||
|
}
|
||||||
|
|
||||||
|
show_list();
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
53
package.json
53
package.json
|
|
@ -1,53 +0,0 @@
|
||||||
{
|
|
||||||
"name": "sdh-quicklaunch-anatase",
|
|
||||||
"version": "1.2.1",
|
|
||||||
"description": "Quickly launch apps from the Steam Deck Quick Access Menu without adding them as shortcuts",
|
|
||||||
"scripts": {
|
|
||||||
"build": "shx rm -rf dist && rollup -c",
|
|
||||||
"watch": "rollup -c -w",
|
|
||||||
"test": "echo \"Error: no test specified\" && exit 1"
|
|
||||||
},
|
|
||||||
"repository": {
|
|
||||||
"type": "git",
|
|
||||||
"url": "git+https://gitdab.com/dj/SDH-QuickLaunch-Anatase.git"
|
|
||||||
},
|
|
||||||
"keywords": [
|
|
||||||
"decky",
|
|
||||||
"plugin",
|
|
||||||
"steam-deck",
|
|
||||||
"deck"
|
|
||||||
],
|
|
||||||
"author": "Fisch03 & djsime1",
|
|
||||||
"license": "GPL-3.0-or-later",
|
|
||||||
"bugs": {
|
|
||||||
"url": "https://gitdab.com/dj/SDH-QuickLaunch-Anatase/issues"
|
|
||||||
},
|
|
||||||
"homepage": "https://gitdab.com/dj/SDH-QuickLaunch-Anatase",
|
|
||||||
"devDependencies": {
|
|
||||||
"@rollup/plugin-commonjs": "^21.1.0",
|
|
||||||
"@rollup/plugin-json": "^4.1.0",
|
|
||||||
"@rollup/plugin-node-resolve": "^13.3.0",
|
|
||||||
"@rollup/plugin-replace": "^4.0.0",
|
|
||||||
"@rollup/plugin-typescript": "^8.3.3",
|
|
||||||
"@types/react": "16.14.0",
|
|
||||||
"@types/webpack": "^5.28.0",
|
|
||||||
"decky-frontend-lib": "^3.24.5",
|
|
||||||
"rollup": "^2.77.1",
|
|
||||||
"rollup-plugin-import-assets": "^1.1.1",
|
|
||||||
"shx": "^0.3.4",
|
|
||||||
"tslib": "^2.4.0",
|
|
||||||
"typescript": "^4.7.4"
|
|
||||||
},
|
|
||||||
"dependencies": {
|
|
||||||
"react-icons": "^4.8.0"
|
|
||||||
},
|
|
||||||
"pnpm": {
|
|
||||||
"peerDependencyRules": {
|
|
||||||
"ignoreMissing": [
|
|
||||||
"react",
|
|
||||||
"react-dom",
|
|
||||||
"decky-frontend-lib"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
11
plugin.json
11
plugin.json
|
|
@ -1,10 +1,11 @@
|
||||||
{
|
{
|
||||||
"name": "Quick Launch",
|
"name": "Quick Launch",
|
||||||
"author": "Fisch03 & djsime1",
|
"author": "Fisch03",
|
||||||
"flags": ["root"],
|
"main_view_html": "main_view.html",
|
||||||
|
"flags": [],
|
||||||
"publish": {
|
"publish": {
|
||||||
"description": "Quickly Launch Non-Steam-Apps from the Quick Access menu without adding them as Shortcuts, or add them to the Steam Library.",
|
"discord_id": "431374517462499328",
|
||||||
"tags": [ "utility" ],
|
"description": "Quickly Launch Non-Steam-Apps from the Quick Access menu without adding them as Shortcuts",
|
||||||
"image": "https://gitdab.com/dj/SDH-QuickLaunch-Anatase/raw/branch/master/ui_full.png"
|
"tags": [ "utility" ]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
1066
pnpm-lock.yaml
generated
1066
pnpm-lock.yaml
generated
File diff suppressed because it is too large
Load diff
|
|
@ -1,38 +0,0 @@
|
||||||
import commonjs from '@rollup/plugin-commonjs';
|
|
||||||
import json from '@rollup/plugin-json';
|
|
||||||
import { nodeResolve } from '@rollup/plugin-node-resolve';
|
|
||||||
import replace from '@rollup/plugin-replace';
|
|
||||||
import typescript from '@rollup/plugin-typescript';
|
|
||||||
import { defineConfig } from 'rollup';
|
|
||||||
import importAssets from 'rollup-plugin-import-assets';
|
|
||||||
|
|
||||||
import { name } from "./plugin.json";
|
|
||||||
|
|
||||||
export default defineConfig({
|
|
||||||
input: './src/index.tsx',
|
|
||||||
plugins: [
|
|
||||||
commonjs(),
|
|
||||||
nodeResolve(),
|
|
||||||
typescript(),
|
|
||||||
json(),
|
|
||||||
replace({
|
|
||||||
preventAssignment: false,
|
|
||||||
'process.env.NODE_ENV': JSON.stringify('production'),
|
|
||||||
}),
|
|
||||||
importAssets({
|
|
||||||
publicPath: `http://127.0.0.1:1337/plugins/${name}/`
|
|
||||||
})
|
|
||||||
],
|
|
||||||
context: 'window',
|
|
||||||
external: ['react', 'react-dom', 'decky-frontend-lib'],
|
|
||||||
output: {
|
|
||||||
file: 'dist/index.js',
|
|
||||||
globals: {
|
|
||||||
react: 'SP_REACT',
|
|
||||||
'react-dom': 'SP_REACTDOM',
|
|
||||||
'decky-frontend-lib': 'DFL',
|
|
||||||
},
|
|
||||||
format: 'iife',
|
|
||||||
exports: 'default',
|
|
||||||
},
|
|
||||||
});
|
|
||||||
|
|
@ -1,47 +0,0 @@
|
||||||
import { ServerAPI } from "decky-frontend-lib";
|
|
||||||
import { App, getLaunchOptions, getTarget } from "./apptypes";
|
|
||||||
import { getImagesForGame } from "./steamgriddb";
|
|
||||||
import { gameIDFromAppID, getShortcutID, createShortcut } from "./utils";
|
|
||||||
import { Settings } from "./settings";
|
|
||||||
|
|
||||||
export async function launchApp(sAPI: ServerAPI, app: App) {
|
|
||||||
let id: number = await getShortcutID(sAPI);
|
|
||||||
|
|
||||||
SteamClient.Apps.SetShortcutName(id, `[QL] ${app.name}`)
|
|
||||||
SteamClient.Apps.SetShortcutLaunchOptions(id, getLaunchOptions(app))
|
|
||||||
SteamClient.Apps.SetShortcutExe(id, `"${getTarget(app)}"`)
|
|
||||||
SteamClient.Apps.SetShortcutStartDir(id, "/app/bin")
|
|
||||||
SteamClient.Apps.SpecifyCompatTool(id, app.compatTool === undefined ? "" : app.compatTool)
|
|
||||||
|
|
||||||
setTimeout(() => {
|
|
||||||
let gid = gameIDFromAppID(id);
|
|
||||||
SteamClient.Apps.RunGame(gid,"",-1,100);
|
|
||||||
}, 500)
|
|
||||||
}
|
|
||||||
|
|
||||||
export function createAppShortcut(sAPI: ServerAPI, app: App, settings: Settings, launchOptions?: string, target?: string) {
|
|
||||||
let shortcutLaunchOptions = launchOptions === undefined ? getLaunchOptions(app) : launchOptions
|
|
||||||
let shortcutTarget = target === undefined ? getTarget(app) : target
|
|
||||||
|
|
||||||
createShortcut(app.name, shortcutLaunchOptions, shortcutTarget).then((id:number) => {
|
|
||||||
if(settings.get("useGridDB")) {
|
|
||||||
getImagesForGame(sAPI, settings.get("gridDBKey") ,app.name)
|
|
||||||
.then(images => {
|
|
||||||
if(images.Grid !== null) SteamClient.Apps.SetCustomArtworkForApp(id, images.Grid, "png", 0);
|
|
||||||
if(images.Hero !== null) SteamClient.Apps.SetCustomArtworkForApp(id, images.Hero, "png", 1);
|
|
||||||
if(images.Logo !== null) SteamClient.Apps.SetCustomArtworkForApp(id, images.Logo, "png", 2);
|
|
||||||
//if(images.Grid !== null) SteamClient.Apps.SetCustomArtworkForApp(id, images.GridH, "png", 3);
|
|
||||||
})
|
|
||||||
.catch(() => {}); //Maybe display error to the user in the future?
|
|
||||||
}
|
|
||||||
|
|
||||||
//This should theoretically not be needed with the new SteamClient.Apps.AddShortcut params but they seem to be pretty broken rn. It's not like it hurts either.
|
|
||||||
setTimeout(() => {
|
|
||||||
SteamClient.Apps.SetShortcutName(id, app.name);
|
|
||||||
SteamClient.Apps.SetShortcutLaunchOptions(id, shortcutLaunchOptions);
|
|
||||||
SteamClient.Apps.SetShortcutExe(id, `"${shortcutTarget}"`);
|
|
||||||
SteamClient.Apps.SetShortcutStartDir(id, "/app/bin")
|
|
||||||
SteamClient.Apps.SpecifyCompatTool(id, app.compatTool === undefined ? "" : app.compatTool);
|
|
||||||
}, 500)
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
@ -1,16 +0,0 @@
|
||||||
export interface App {
|
|
||||||
name: string;
|
|
||||||
exec: string;
|
|
||||||
compatTool?: string;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function getLaunchOptions(app: App) {
|
|
||||||
let launchOptions: string[] = app.exec.split(" ")
|
|
||||||
launchOptions.shift()
|
|
||||||
return launchOptions.join(" ")
|
|
||||||
}
|
|
||||||
|
|
||||||
export function getTarget(app: App) {
|
|
||||||
let target: string[] = app.exec.split(" ")
|
|
||||||
return target[0]
|
|
||||||
}
|
|
||||||
|
|
@ -1,101 +0,0 @@
|
||||||
import {
|
|
||||||
ServerAPI,
|
|
||||||
ConfirmModal,
|
|
||||||
ToastData,
|
|
||||||
TextField,
|
|
||||||
FilePickerRes,
|
|
||||||
ToggleField
|
|
||||||
} from "decky-frontend-lib"
|
|
||||||
import { useEffect, useState } from "react"
|
|
||||||
import { App } from "./apptypes"
|
|
||||||
|
|
||||||
import { createAppShortcut, launchApp } from "./appoperations"
|
|
||||||
import { Settings } from "./settings"
|
|
||||||
|
|
||||||
export const FileOptionsModal = (props: {closeModal?: CallableFunction, settings: Settings, starApp: CallableFunction, filepath: FilePickerRes, serverAPI: ServerAPI}) => {
|
|
||||||
const closeModal = () => { if (props.closeModal) {props.closeModal()} }
|
|
||||||
const {settings, starApp, filepath, serverAPI} = props
|
|
||||||
const [appName, setAppName] = useState<string>(filepath.path)
|
|
||||||
const [compatTool, setCompatTool] = useState<string|undefined>()
|
|
||||||
const [addToFavorites, setAddToFavorites] = useState<boolean>(false)
|
|
||||||
const [addAsShortcut, setAddAsShortcut] = useState<boolean>(false)
|
|
||||||
|
|
||||||
useEffect(()=>{
|
|
||||||
let filenameWithExtension = filepath.realpath.split(/[\\\/]/).pop() // potentially has an extension
|
|
||||||
let filename = filenameWithExtension
|
|
||||||
let fileext = ''
|
|
||||||
if (filenameWithExtension) {
|
|
||||||
filename = filenameWithExtension.slice(0, filenameWithExtension.lastIndexOf('.'))
|
|
||||||
fileext = filenameWithExtension.slice(filenameWithExtension.lastIndexOf('.')+1, filenameWithExtension.length).toLowerCase()
|
|
||||||
}
|
|
||||||
let path = filepath.realpath.substring(0, filepath.realpath.length - (filenameWithExtension ? filenameWithExtension.length : 0))
|
|
||||||
localStorage.setItem('decky-addtosteam', path)
|
|
||||||
let appName = filename || filenameWithExtension || 'MissingAppName'
|
|
||||||
setAppName(appName)
|
|
||||||
if (['exe', 'bat'].includes(fileext)) setCompatTool('proton-experimental')
|
|
||||||
},[])
|
|
||||||
|
|
||||||
const onOK = () => {
|
|
||||||
let app: App = {
|
|
||||||
name: appName,
|
|
||||||
exec: filepath.realpath,
|
|
||||||
compatTool: compatTool
|
|
||||||
}
|
|
||||||
|
|
||||||
if (addAsShortcut) {
|
|
||||||
createAppShortcut(serverAPI, app, settings, "", app.exec)
|
|
||||||
|
|
||||||
let toastData: ToastData = {
|
|
||||||
title: 'Added Shortcut',
|
|
||||||
body: appName,
|
|
||||||
playSound: true,
|
|
||||||
showToast: true
|
|
||||||
}
|
|
||||||
serverAPI.toaster.toast(toastData)
|
|
||||||
} else if (addToFavorites) {
|
|
||||||
//TODO: Doing this looses information about the compat tool. An app should also be able to store data about compat tools.
|
|
||||||
starApp(app);
|
|
||||||
} else {
|
|
||||||
launchApp(serverAPI, app);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const nameField = <TextField
|
|
||||||
label='Name'
|
|
||||||
focusOnMount={true}
|
|
||||||
value={appName}
|
|
||||||
onChange={(e) => setAppName(e.currentTarget.value)}
|
|
||||||
/>
|
|
||||||
|
|
||||||
return (
|
|
||||||
<ConfirmModal
|
|
||||||
strTitle='File Options'
|
|
||||||
strOKButtonText={addAsShortcut ? 'Add Shortcut' : addToFavorites ? 'Add to starred Apps' : 'Launch'}
|
|
||||||
closeModal={closeModal}
|
|
||||||
onOK={onOK}
|
|
||||||
onCancel={closeModal}
|
|
||||||
onEscKeypress={closeModal}
|
|
||||||
>
|
|
||||||
<ToggleField
|
|
||||||
label='Add to favorites'
|
|
||||||
checked={addToFavorites}
|
|
||||||
onChange={addToFavorites => {
|
|
||||||
setAddToFavorites(addToFavorites);
|
|
||||||
if(addToFavorites) setAddAsShortcut(false);
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
|
|
||||||
<ToggleField
|
|
||||||
label='Add as shortcut'
|
|
||||||
checked={addAsShortcut}
|
|
||||||
onChange={addAsShortcut => {
|
|
||||||
setAddAsShortcut(addAsShortcut);
|
|
||||||
if(addAsShortcut) setAddToFavorites(false);
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
|
|
||||||
{ (addToFavorites || addAsShortcut) && nameField }
|
|
||||||
|
|
||||||
</ConfirmModal>
|
|
||||||
)
|
|
||||||
}
|
|
||||||
270
src/index.tsx
270
src/index.tsx
|
|
@ -1,270 +0,0 @@
|
||||||
import {
|
|
||||||
definePlugin,
|
|
||||||
ServerAPI,
|
|
||||||
staticClasses,
|
|
||||||
Dropdown,
|
|
||||||
MultiDropdownOption,
|
|
||||||
PanelSection,
|
|
||||||
PanelSectionRow,
|
|
||||||
ToggleField,
|
|
||||||
showModal,
|
|
||||||
ModalRoot,
|
|
||||||
SingleDropdownOption,
|
|
||||||
DropdownOption,
|
|
||||||
DialogButton,
|
|
||||||
Focusable,
|
|
||||||
FileSelectionType
|
|
||||||
} from "decky-frontend-lib";
|
|
||||||
import { Fragment, useEffect } from "react";
|
|
||||||
import { VFC, useState } from "react";
|
|
||||||
import { FaRocket, FaStar, FaRegStar } from "react-icons/fa";
|
|
||||||
|
|
||||||
import { App } from "./apptypes";
|
|
||||||
import { Settings } from "./settings";
|
|
||||||
import { GridDBPanel } from "./steamgriddb";
|
|
||||||
import { fetchApps } from "./utils";
|
|
||||||
import { FileOptionsModal } from "./fileoptions";
|
|
||||||
import { launchApp, createAppShortcut } from "./appoperations";
|
|
||||||
|
|
||||||
enum SpecialSelections {
|
|
||||||
FileShortcut = -1,
|
|
||||||
}
|
|
||||||
|
|
||||||
let appList: App[] = [];
|
|
||||||
|
|
||||||
const Content: VFC<{ serverAPI: ServerAPI }> = ({ serverAPI }) => {
|
|
||||||
const [dropdownOptions, setDropdownOptions] = useState<DropdownOption[]>([]);
|
|
||||||
const [selectedApp, setSelectedApp] = useState<number | null>(null);
|
|
||||||
|
|
||||||
const [settings] = useState<Settings>(new Settings(serverAPI))
|
|
||||||
|
|
||||||
const [showKeyInput, setShowKeyInput] = useState<boolean>(false);
|
|
||||||
|
|
||||||
const [isStarred, setIsStarred] = useState<boolean>(false);
|
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
settings.readSettings().then(() => {
|
|
||||||
if(dropdownOptions.length === 0 || appList.length === 0)
|
|
||||||
buildAppList();
|
|
||||||
setShowKeyInput(settings.get("useGridDB"));
|
|
||||||
});
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
function buildAppList() {
|
|
||||||
return new Promise<void>((resolve) => {
|
|
||||||
let newDropdownOptions: DropdownOption[] = [];
|
|
||||||
appList = [];
|
|
||||||
|
|
||||||
let starredApps = settings.get("starredApps");
|
|
||||||
|
|
||||||
if(starredApps.length > 0)
|
|
||||||
newDropdownOptions.push(...createSubcategory("Starred Apps", settings.get("starredApps")).options);
|
|
||||||
|
|
||||||
fetchApps(serverAPI, "flatpaks")
|
|
||||||
.then(list => {
|
|
||||||
list = list.filter(app => {
|
|
||||||
for(let starredApp of starredApps) {
|
|
||||||
if(starredApp.name === app.name) return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
});
|
|
||||||
|
|
||||||
newDropdownOptions.push(createSubcategory("Flatpaks", list));
|
|
||||||
if(settings.get("enableAll")) {
|
|
||||||
return fetchApps(serverAPI, "desktops")
|
|
||||||
} else {
|
|
||||||
return Promise.resolve([]);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.then(list => {
|
|
||||||
if(list.length > 0) {
|
|
||||||
list = list.filter(app => {
|
|
||||||
for(let starredApp of starredApps) {
|
|
||||||
if(starredApp.name === app.name) return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
});
|
|
||||||
newDropdownOptions.push(createSubcategory(".desktop files", list));
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.finally(() => {
|
|
||||||
if(settings.get("enableAll")) newDropdownOptions.push({label: "Choose a file...", data: SpecialSelections.FileShortcut} as SingleDropdownOption);
|
|
||||||
setDropdownOptions(newDropdownOptions);
|
|
||||||
resolve();
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
function createSubcategory(categoryName: string, list: App[]) {
|
|
||||||
appList = appList.concat(list);
|
|
||||||
|
|
||||||
return {
|
|
||||||
label: categoryName,
|
|
||||||
options: list.map((a, i) => {return { data: i + appList.length- list.length, label: a.name } as SingleDropdownOption})
|
|
||||||
} as MultiDropdownOption;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
async function createFileShortcut() {
|
|
||||||
let lastUsedPath = localStorage.getItem('decky-addtosteam')
|
|
||||||
let deckyUserHome = (await serverAPI.callPluginMethod('get_DECKY_USER_HOME', {})).result
|
|
||||||
let path: string
|
|
||||||
if (lastUsedPath != null) {
|
|
||||||
path = lastUsedPath
|
|
||||||
} else if (typeof deckyUserHome === 'string') {
|
|
||||||
path = deckyUserHome
|
|
||||||
} else {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
let filepath = await serverAPI.openFilePickerV2(
|
|
||||||
FileSelectionType.FILE,
|
|
||||||
path,
|
|
||||||
true,
|
|
||||||
undefined,
|
|
||||||
undefined,
|
|
||||||
undefined,
|
|
||||||
false,
|
|
||||||
true
|
|
||||||
)
|
|
||||||
if (!filepath) { return }
|
|
||||||
|
|
||||||
const starApp = async (app: App) => {
|
|
||||||
let starredApps = settings.get("starredApps");
|
|
||||||
if(!starredApps.find((a: App) => a.name === app.name && a.exec === app.exec))
|
|
||||||
starredApps.push(app);
|
|
||||||
settings.set("starredApps", starredApps);
|
|
||||||
|
|
||||||
await buildAppList();
|
|
||||||
setSelectedApp(appList.findIndex((a: App) => a.name === app.name && a.exec === app.exec));
|
|
||||||
}
|
|
||||||
|
|
||||||
showModal(<FileOptionsModal filepath={filepath} starApp={starApp} settings={settings} serverAPI={serverAPI}/>)
|
|
||||||
}
|
|
||||||
|
|
||||||
function newShortcut() {
|
|
||||||
if(selectedApp != null){
|
|
||||||
createAppShortcut(serverAPI, appList[selectedApp], settings)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return (
|
|
||||||
<Fragment>
|
|
||||||
<PanelSection>
|
|
||||||
<PanelSectionRow>
|
|
||||||
<Focusable flow-children="horizontal" style={{display: "flex", justifyContent: "space-between", padding: 0, gap: "8px"}}>
|
|
||||||
<div style={{flexGrow: 1}}>
|
|
||||||
<Dropdown
|
|
||||||
strDefaultLabel="Select App..."
|
|
||||||
rgOptions={dropdownOptions}
|
|
||||||
selectedOption={selectedApp}
|
|
||||||
onChange={(e: SingleDropdownOption) => {
|
|
||||||
setIsStarred(e.data < settings.get("starredApps").length);
|
|
||||||
if(e.data === SpecialSelections.FileShortcut) {
|
|
||||||
createFileShortcut();
|
|
||||||
setSelectedApp(null);
|
|
||||||
}
|
|
||||||
else setSelectedApp(e.data);
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<DialogButton style={{minWidth: 0, width: "15%", padding: 0}} onClick={() => {
|
|
||||||
if(selectedApp === null) return;
|
|
||||||
|
|
||||||
let toBeStarred = appList[selectedApp];
|
|
||||||
|
|
||||||
setIsStarred(!isStarred);
|
|
||||||
let starredApps = settings.get("starredApps");
|
|
||||||
if(isStarred) {
|
|
||||||
starredApps.splice(starredApps.indexOf(appList[selectedApp]), 1);
|
|
||||||
} else {
|
|
||||||
starredApps.push(appList[selectedApp]);
|
|
||||||
}
|
|
||||||
settings.set("starredApps", starredApps);
|
|
||||||
|
|
||||||
buildAppList()
|
|
||||||
.then(() => {
|
|
||||||
if(isStarred) {
|
|
||||||
let foundApp = 0;
|
|
||||||
for(let app of appList) {
|
|
||||||
if(app.name === toBeStarred.name) {
|
|
||||||
foundApp = appList.indexOf(app);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
setSelectedApp(foundApp);
|
|
||||||
} else {
|
|
||||||
setSelectedApp(starredApps.length-1);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}}>
|
|
||||||
{isStarred ? <FaStar /> : <FaRegStar />}
|
|
||||||
</DialogButton>
|
|
||||||
</Focusable>
|
|
||||||
</PanelSectionRow>
|
|
||||||
<PanelSectionRow>
|
|
||||||
<DialogButton style={{ marginTop: "8px" }} onClick={() => {
|
|
||||||
if(selectedApp === null) return;
|
|
||||||
launchApp(serverAPI, appList[selectedApp])
|
|
||||||
}}>
|
|
||||||
Launch!
|
|
||||||
</DialogButton>
|
|
||||||
</PanelSectionRow>
|
|
||||||
<PanelSectionRow>
|
|
||||||
<DialogButton style={{ marginTop: "8px" }} onClick={() => {newShortcut()}}>
|
|
||||||
Create Shortcut
|
|
||||||
</DialogButton>
|
|
||||||
</PanelSectionRow>
|
|
||||||
</PanelSection>
|
|
||||||
<PanelSection title="Settings">
|
|
||||||
<PanelSectionRow>
|
|
||||||
<ToggleField
|
|
||||||
label="Automatically download Artworks from SteamGridDB"
|
|
||||||
checked={settings.get("useGridDB")}
|
|
||||||
onChange={(e) => {settings.set("useGridDB", e); setShowKeyInput(e)}}
|
|
||||||
/>
|
|
||||||
</PanelSectionRow>
|
|
||||||
<PanelSectionRow>
|
|
||||||
<GridDBPanel
|
|
||||||
enabled={showKeyInput}
|
|
||||||
key={settings.get("gridDBKey")}
|
|
||||||
updateKey={(key) => {settings.set("gridDBKey", key)}}
|
|
||||||
/>
|
|
||||||
</PanelSectionRow>
|
|
||||||
<PanelSectionRow>
|
|
||||||
<ToggleField
|
|
||||||
label="Enable Launching all Apps"
|
|
||||||
checked={settings.get("enableAll")}
|
|
||||||
onChange={(e) => {
|
|
||||||
|
|
||||||
if(e) {
|
|
||||||
showModal(
|
|
||||||
<ModalRoot
|
|
||||||
bAllowFullSize={true}
|
|
||||||
>
|
|
||||||
Warning: Launching some Applications will temporarily break the ability to start any Shortcut from the Steam Deck UI.<br />
|
|
||||||
If that happens hold down the Power Button and hit "Restart Steam". This is a bug within the Steam Deck and unfortunately cannot be circumvented on my side.<br />
|
|
||||||
<br />
|
|
||||||
By continuing, you acknowledge to have read this Warning. Thanks for reading and have fun!
|
|
||||||
</ModalRoot>
|
|
||||||
)
|
|
||||||
}
|
|
||||||
settings.set("enableAll", e)
|
|
||||||
buildAppList();
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
</PanelSectionRow>
|
|
||||||
</PanelSection>
|
|
||||||
</Fragment>
|
|
||||||
);
|
|
||||||
};
|
|
||||||
|
|
||||||
export default definePlugin((serverApi: ServerAPI) => {
|
|
||||||
return {
|
|
||||||
title: <div className={staticClasses.Title}>SDH-QuickLaunch</div>,
|
|
||||||
content: <Content serverAPI={serverApi} />,
|
|
||||||
icon: <FaRocket />,
|
|
||||||
alwaysRender: true,
|
|
||||||
};
|
|
||||||
});
|
|
||||||
|
|
@ -1,58 +0,0 @@
|
||||||
import { ServerAPI } from "decky-frontend-lib";
|
|
||||||
|
|
||||||
export class Settings {
|
|
||||||
sAPI: ServerAPI;
|
|
||||||
|
|
||||||
//@ts-ignore
|
|
||||||
private createNewShortcut: boolean = false;
|
|
||||||
//@ts-ignore
|
|
||||||
private useGridDB: boolean = false;
|
|
||||||
//@ts-ignore
|
|
||||||
private gridDBKey: string = "";
|
|
||||||
//@ts-ignore
|
|
||||||
private enableAll: boolean = false;
|
|
||||||
//@ts-ignore
|
|
||||||
private starredApps: App[] = [];
|
|
||||||
|
|
||||||
constructor(sAPI: ServerAPI, startingSettings: Settings = {} as Settings) {
|
|
||||||
this.sAPI = sAPI;
|
|
||||||
|
|
||||||
this.setMultiple(startingSettings);
|
|
||||||
}
|
|
||||||
|
|
||||||
set(key: string, value: any) {
|
|
||||||
if(this.hasOwnProperty(key)) {
|
|
||||||
this[key] = value;
|
|
||||||
this.writeChange(key, value);
|
|
||||||
}
|
|
||||||
return this
|
|
||||||
}
|
|
||||||
|
|
||||||
setMultiple(settings: Settings) {
|
|
||||||
Object.keys(settings).forEach(key => {
|
|
||||||
this.set(key, settings[key]);
|
|
||||||
})
|
|
||||||
return this
|
|
||||||
}
|
|
||||||
|
|
||||||
get(key: string): any {
|
|
||||||
return this[key];
|
|
||||||
}
|
|
||||||
|
|
||||||
readSettings(): Promise<Settings> {
|
|
||||||
return new Promise<Settings>((resolve, reject) => {
|
|
||||||
this.sAPI.callPluginMethod<any, Settings>("get_config", {}).then(result => {
|
|
||||||
if(result.success) {
|
|
||||||
this.setMultiple(result.result);
|
|
||||||
resolve(this);
|
|
||||||
} else {
|
|
||||||
reject();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private writeChange(key: string, value: any) {
|
|
||||||
this.sAPI.callPluginMethod<any, Settings>("set_config_value", {key: key, value: value});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,164 +0,0 @@
|
||||||
import { ButtonItem, ModalRoot, ServerAPI, showModal, TextField } from "decky-frontend-lib";
|
|
||||||
import { Component } from "react";
|
|
||||||
|
|
||||||
interface HTMLResponse {
|
|
||||||
status: number,
|
|
||||||
headers: any,
|
|
||||||
body: string;
|
|
||||||
blob: () => Promise<Blob>;
|
|
||||||
}
|
|
||||||
|
|
||||||
interface APIResponse {
|
|
||||||
success: boolean
|
|
||||||
}
|
|
||||||
|
|
||||||
interface SearchAPIResponse extends APIResponse {
|
|
||||||
data: SearchObject[]
|
|
||||||
}
|
|
||||||
interface SearchObject {
|
|
||||||
id: number
|
|
||||||
name: string
|
|
||||||
types: string[]
|
|
||||||
verified: boolean
|
|
||||||
}
|
|
||||||
|
|
||||||
interface ImageAPIResponse extends APIResponse {
|
|
||||||
success: boolean;
|
|
||||||
data: APIImage[]
|
|
||||||
}
|
|
||||||
interface APIImage {
|
|
||||||
id: number,
|
|
||||||
score: number,
|
|
||||||
style: "alternate" | "blurred" | "nologo" | "material" | "whitelogo",
|
|
||||||
url: string,
|
|
||||||
thumb: string,
|
|
||||||
tags: string[],
|
|
||||||
author: SteamUser
|
|
||||||
}
|
|
||||||
|
|
||||||
interface SteamUser {
|
|
||||||
name: string,
|
|
||||||
steam64: string,
|
|
||||||
avatar: string,
|
|
||||||
}
|
|
||||||
interface ImageCollection {
|
|
||||||
Grid: string | null,
|
|
||||||
Hero: string | null,
|
|
||||||
Logo: string | null,
|
|
||||||
GridH: string | null
|
|
||||||
}
|
|
||||||
|
|
||||||
interface ImageChunk {
|
|
||||||
data: string;
|
|
||||||
is_last: boolean;
|
|
||||||
}
|
|
||||||
export class GridDBPanel extends Component<{ enabled: boolean, key: string, updateKey: (key: string) => void }> {
|
|
||||||
constructor(props:any) {
|
|
||||||
super(props);
|
|
||||||
}
|
|
||||||
|
|
||||||
render() {
|
|
||||||
if(this.props.enabled) {
|
|
||||||
return (
|
|
||||||
<ButtonItem
|
|
||||||
onClick={() => {
|
|
||||||
showModal(
|
|
||||||
<ModalRoot
|
|
||||||
bAllowFullSize={true}
|
|
||||||
>
|
|
||||||
<TextField
|
|
||||||
label="SteamGridDB Key"
|
|
||||||
value={this.props.key}
|
|
||||||
onChange={(e) => {this.props.updateKey(e?.target.value)}}
|
|
||||||
/>
|
|
||||||
</ModalRoot>
|
|
||||||
)
|
|
||||||
}}
|
|
||||||
>
|
|
||||||
Set New SteamGridDB API Key
|
|
||||||
</ButtonItem>
|
|
||||||
)
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function apiRequest(sAPI: ServerAPI, key:string, endpoint: string, data: string | number) {
|
|
||||||
return new Promise<APIResponse>((resolve, reject) => {
|
|
||||||
sAPI.fetchNoCors<HTMLResponse>(`https://www.steamgriddb.com/api/v2${endpoint}/${encodeURIComponent(data)}`, {
|
|
||||||
method: "GET",
|
|
||||||
headers: {
|
|
||||||
"Authorization": `Bearer ${key}`,
|
|
||||||
"User-Agent": "SDH-QuickLaunch",
|
|
||||||
"Content-Type": "application/json"
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.then(res => {
|
|
||||||
if(res.success) {
|
|
||||||
resolve(JSON.parse(res.result.body))
|
|
||||||
} else {
|
|
||||||
reject(res.result)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
function downloadImageB64(sAPI: ServerAPI, url: string) {
|
|
||||||
return new Promise<any>((resolve, reject) => {
|
|
||||||
sAPI.callPluginMethod<any, ImageChunk>("get_req_imgb64", {url: url})
|
|
||||||
.then(async (res) => {
|
|
||||||
if(!res.success) reject(res.result);
|
|
||||||
|
|
||||||
let chunk: ImageChunk = res.result as ImageChunk;
|
|
||||||
let imgB64: string = chunk.data;
|
|
||||||
|
|
||||||
while(!chunk.is_last) {
|
|
||||||
let res = await sAPI.callPluginMethod<any, ImageChunk>("receive_next_chunk", {})
|
|
||||||
if(!res.success) reject(res.result);
|
|
||||||
|
|
||||||
chunk = res.result as ImageChunk;
|
|
||||||
imgB64 += chunk.data;
|
|
||||||
};
|
|
||||||
|
|
||||||
resolve(imgB64);
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
const searchGame = (sAPI: ServerAPI, key: string, gameName: string) => apiRequest(sAPI, key, "/search/autocomplete", gameName) as Promise<SearchAPIResponse>
|
|
||||||
const getGrids = (sAPI: ServerAPI, key: string, gameID: number) => apiRequest(sAPI, key, "/grids/game", gameID) as Promise<ImageAPIResponse>
|
|
||||||
const getHeroes = (sAPI: ServerAPI, key: string, gameID: number) => apiRequest(sAPI, key, "/heroes/game", gameID) as Promise<ImageAPIResponse>
|
|
||||||
const getLogos = (sAPI: ServerAPI, key: string, gameID: number) => apiRequest(sAPI, key, "/logos/game", gameID) as Promise<ImageAPIResponse>
|
|
||||||
//const getIcons = (sAPI: ServerAPI, key: string, gameID: number) => apiRequest(sAPI, key, "/icons/game", gameID) as Promise<ImageAPIResponse>
|
|
||||||
//const getGridH = (sAPI: ServerAPI, key: string, gameID: number) => apiRequest(sAPI, key, "/grids/game", gameID) as Promise<ImageAPIResponse>
|
|
||||||
|
|
||||||
export function getImagesForGame(sAPI: ServerAPI, key: string, gameName: string): Promise<ImageCollection> {
|
|
||||||
return new Promise<ImageCollection>((resolve, reject) => {
|
|
||||||
searchGame(sAPI, key, gameName)
|
|
||||||
.then(res => {
|
|
||||||
if(!res.data[0]) reject("No results found");
|
|
||||||
let id: number = res.data[0].id;
|
|
||||||
let images: ImageCollection = {Grid: null, Hero: null, Logo: null, GridH: null};
|
|
||||||
|
|
||||||
getGrids(sAPI, key, id)
|
|
||||||
.then(res => downloadImageB64(sAPI, res.data[0].url))
|
|
||||||
|
|
||||||
.then(img => {
|
|
||||||
images.Grid = img;
|
|
||||||
return getHeroes(sAPI, key, id)
|
|
||||||
})
|
|
||||||
.then(res => downloadImageB64(sAPI, res.data[0].url))
|
|
||||||
.then(img => {
|
|
||||||
images.Hero = img;
|
|
||||||
return getLogos(sAPI, key, id)
|
|
||||||
})
|
|
||||||
.then(res => downloadImageB64(sAPI, res.data[0].url))
|
|
||||||
.then(img => {
|
|
||||||
images.Logo = img;
|
|
||||||
resolve(images);
|
|
||||||
})
|
|
||||||
.catch(err => reject(err))
|
|
||||||
})
|
|
||||||
.catch(err => reject(err))
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
@ -1,56 +0,0 @@
|
||||||
import { ServerAPI } from "decky-frontend-lib";
|
|
||||||
|
|
||||||
import { App } from "./apptypes";
|
|
||||||
|
|
||||||
export const createShortcut = (name: string, launchOptions: string = "", target:string = "") => {
|
|
||||||
return SteamClient.Apps.AddShortcut(name,"/usr/bin/ifyouseethisyoufoundabug", target, launchOptions); //The Part after the last Slash does not matter because it should always be replaced when launching an app
|
|
||||||
}
|
|
||||||
|
|
||||||
export const gameIDFromAppID = (appid: number) => {
|
|
||||||
//@ts-ignore
|
|
||||||
let game = appStore.GetAppOverviewByAppID(appid);
|
|
||||||
|
|
||||||
if(game !== null) {
|
|
||||||
return game.m_gameid;
|
|
||||||
} else {
|
|
||||||
return -1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
export async function fetchApps(sAPI: ServerAPI, type: string): Promise<App[]> {
|
|
||||||
const result = await sAPI.callPluginMethod<any, string>(`get_${type}`, {});
|
|
||||||
let apps: App[] = []
|
|
||||||
if (result.success) {
|
|
||||||
let appsDict = new Map<string, App>();
|
|
||||||
for (let app of JSON.parse(result.result)) {
|
|
||||||
if (app.name !== "" && !appsDict.has(app.name)) {
|
|
||||||
appsDict.set(app.name, app);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// map values to list
|
|
||||||
apps = Array.from(appsDict.values()).sort((a, b) => a.name.localeCompare(b.name));
|
|
||||||
}
|
|
||||||
|
|
||||||
return apps
|
|
||||||
}
|
|
||||||
|
|
||||||
export const getShortcutID = async (sAPI: ServerAPI) => {
|
|
||||||
const result = await sAPI.callPluginMethod<any, number>("get_id", {})
|
|
||||||
|
|
||||||
if(result.success) {
|
|
||||||
let id: number = result.result;
|
|
||||||
|
|
||||||
if(id == -1) {
|
|
||||||
id = await createShortcut("QuickLaunch");
|
|
||||||
sAPI.callPluginMethod("set_id", {id: id});
|
|
||||||
} else if(await gameIDFromAppID(id) == -1) {
|
|
||||||
id = await createShortcut("QuickLaunch");
|
|
||||||
sAPI.callPluginMethod("set_id", {id: id});
|
|
||||||
}
|
|
||||||
|
|
||||||
return id
|
|
||||||
}
|
|
||||||
|
|
||||||
return -1
|
|
||||||
}
|
|
||||||
0
tile_view.html
Normal file
0
tile_view.html
Normal file
|
|
@ -1,23 +0,0 @@
|
||||||
{
|
|
||||||
"compilerOptions": {
|
|
||||||
"outDir": "dist",
|
|
||||||
"module": "ESNext",
|
|
||||||
"target": "ES2020",
|
|
||||||
"jsx": "react",
|
|
||||||
"jsxFactory": "window.SP_REACT.createElement",
|
|
||||||
"declaration": false,
|
|
||||||
"moduleResolution": "node",
|
|
||||||
"noUnusedLocals": true,
|
|
||||||
"noUnusedParameters": true,
|
|
||||||
"esModuleInterop": true,
|
|
||||||
"noImplicitReturns": true,
|
|
||||||
"noImplicitThis": true,
|
|
||||||
"noImplicitAny": true,
|
|
||||||
"strict": true,
|
|
||||||
"suppressImplicitAnyIndexErrors": true,
|
|
||||||
"allowSyntheticDefaultImports": true,
|
|
||||||
"skipLibCheck": true
|
|
||||||
},
|
|
||||||
"include": ["src"],
|
|
||||||
"exclude": ["node_modules"]
|
|
||||||
}
|
|
||||||
BIN
ui.jpg
Normal file
BIN
ui.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 65 KiB |
BIN
ui.png
BIN
ui.png
Binary file not shown.
|
Before Width: | Height: | Size: 110 KiB |
BIN
ui_full.png
BIN
ui_full.png
Binary file not shown.
|
Before Width: | Height: | Size: 307 KiB |
Loading…
Add table
Add a link
Reference in a new issue