bloodymary/app/index.js

63 lines
1.9 KiB
JavaScript

'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.startup = startup;
exports.handleSingleInstance = handleSingleInstance;
exports.setMainWindowVisible = setMainWindowVisible;
const { Menu } = require('electron');
let mainScreen;
function startup(bootstrapModules) {
// below modules are required and initted
// in this order to prevent dependency conflicts
// please don't tamper with the order unless you know what you're doing
require('./bootstrapModules').init(bootstrapModules);
require('./paths');
require('./splashScreen');
const moduleUpdater = require('./moduleUpdater');
require('./autoStart');
require('./buildInfo');
const appSettings = require('./appSettings');
const Constants = require('./Constants');
Constants.init(bootstrapModules.Constants);
const errorReporting = require('./errorReporting');
errorReporting.init();
const appFeatures = require('./appFeatures');
appFeatures.init();
const GPUSettings = require('./GPUSettings');
bootstrapModules.GPUSettings.replace(GPUSettings);
const rootCertificates = require('./rootCertificates');
rootCertificates.init();
// expose globals that will be imported by the webapp
// global.releaseChannel is set in bootstrap
global.crashReporterMetadata = errorReporting.metadata;
global.mainAppDirname = Constants.MAIN_APP_DIRNAME;
global.features = appFeatures.getFeatures();
global.appSettings = appSettings.getSettings();
// this gets updated when launching a new main app window
global.mainWindowId = Constants.DEFAULT_MAIN_WINDOW_ID;
global.moduleUpdater = moduleUpdater;
const applicationMenu = require('./applicationMenu');
Menu.setApplicationMenu(applicationMenu);
mainScreen = require('./mainScreen');
mainScreen.init();
}
function handleSingleInstance(args) {
mainScreen.handleSingleInstance(args);
}
function setMainWindowVisible(visible) {
mainScreen.setMainWindowVisible(visible);
}