292 lines
8.9 KiB
Smali
292 lines
8.9 KiB
Smali
.class public final Landroidx/dynamicanimation/animation/FlingAnimation;
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.super Landroidx/dynamicanimation/animation/DynamicAnimation;
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.source "FlingAnimation.java"
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# annotations
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.annotation system Ldalvik/annotation/MemberClasses;
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value = {
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Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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}
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.end annotation
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.annotation system Ldalvik/annotation/Signature;
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value = {
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"Landroidx/dynamicanimation/animation/DynamicAnimation<",
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"Landroidx/dynamicanimation/animation/FlingAnimation;",
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">;"
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}
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.end annotation
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# instance fields
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.field public final mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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# direct methods
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.method public constructor <init>(Landroidx/dynamicanimation/animation/FloatValueHolder;)V
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.locals 1
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invoke-direct {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;-><init>(Landroidx/dynamicanimation/animation/FloatValueHolder;)V
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new-instance p1, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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invoke-direct {p1}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;-><init>()V
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iput-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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invoke-virtual {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->getValueThreshold()F
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move-result v0
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invoke-virtual {p1, v0}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->setValueThreshold(F)V
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return-void
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.end method
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.method public constructor <init>(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V
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.locals 0
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.annotation system Ldalvik/annotation/Signature;
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value = {
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"<K:",
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"Ljava/lang/Object;",
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">(TK;",
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"Landroidx/dynamicanimation/animation/FloatPropertyCompat<",
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"TK;>;)V"
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}
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.end annotation
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invoke-direct {p0, p1, p2}, Landroidx/dynamicanimation/animation/DynamicAnimation;-><init>(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V
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new-instance p1, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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invoke-direct {p1}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;-><init>()V
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iput-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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invoke-virtual {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->getValueThreshold()F
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move-result p2
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invoke-virtual {p1, p2}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->setValueThreshold(F)V
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return-void
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.end method
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# virtual methods
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.method public getAcceleration(FF)F
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.locals 1
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iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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invoke-virtual {v0, p1, p2}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->getAcceleration(FF)F
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move-result p1
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return p1
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.end method
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.method public getFriction()F
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.locals 1
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iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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invoke-virtual {v0}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->getFrictionScalar()F
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move-result v0
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return v0
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.end method
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.method public isAtEquilibrium(FF)Z
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.locals 1
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iget v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMaxValue:F
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cmpl-float v0, p1, v0
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if-gez v0, :cond_1
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iget v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMinValue:F
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cmpg-float v0, p1, v0
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if-lez v0, :cond_1
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iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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invoke-virtual {v0, p1, p2}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->isAtEquilibrium(FF)Z
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move-result p1
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if-eqz p1, :cond_0
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goto :goto_0
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:cond_0
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const/4 p1, 0x0
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goto :goto_1
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:cond_1
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:goto_0
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const/4 p1, 0x1
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:goto_1
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return p1
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.end method
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.method public setFriction(F)Landroidx/dynamicanimation/animation/FlingAnimation;
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.locals 1
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.param p1 # F
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.annotation build Landroidx/annotation/FloatRange;
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from = 0.0
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fromInclusive = false
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.end annotation
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.end param
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const/4 v0, 0x0
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cmpg-float v0, p1, v0
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if-lez v0, :cond_0
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iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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invoke-virtual {v0, p1}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->setFrictionScalar(F)V
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return-object p0
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:cond_0
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new-instance p1, Ljava/lang/IllegalArgumentException;
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const-string v0, "Friction must be positive"
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invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
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throw p1
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.end method
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.method public bridge synthetic setMaxValue(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
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.locals 0
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invoke-virtual {p0, p1}, Landroidx/dynamicanimation/animation/FlingAnimation;->setMaxValue(F)Landroidx/dynamicanimation/animation/FlingAnimation;
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move-result-object p1
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return-object p1
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.end method
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.method public setMaxValue(F)Landroidx/dynamicanimation/animation/FlingAnimation;
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.locals 0
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invoke-super {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;->setMaxValue(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
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return-object p0
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.end method
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.method public bridge synthetic setMinValue(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
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.locals 0
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invoke-virtual {p0, p1}, Landroidx/dynamicanimation/animation/FlingAnimation;->setMinValue(F)Landroidx/dynamicanimation/animation/FlingAnimation;
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move-result-object p1
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return-object p1
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.end method
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.method public setMinValue(F)Landroidx/dynamicanimation/animation/FlingAnimation;
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.locals 0
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invoke-super {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;->setMinValue(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
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return-object p0
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.end method
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.method public bridge synthetic setStartVelocity(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
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.locals 0
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invoke-virtual {p0, p1}, Landroidx/dynamicanimation/animation/FlingAnimation;->setStartVelocity(F)Landroidx/dynamicanimation/animation/FlingAnimation;
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move-result-object p1
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return-object p1
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.end method
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.method public setStartVelocity(F)Landroidx/dynamicanimation/animation/FlingAnimation;
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.locals 0
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invoke-super {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;->setStartVelocity(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
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return-object p0
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.end method
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.method public setValueThreshold(F)V
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.locals 1
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iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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invoke-virtual {v0, p1}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->setValueThreshold(F)V
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return-void
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.end method
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.method public updateValueAndVelocity(J)Z
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.locals 3
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iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
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iget v1, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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iget v2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
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invoke-virtual {v0, v1, v2, p1, p2}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->updateValueAndVelocity(FFJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
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move-result-object p1
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iget p2, p1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F
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iput p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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iget p1, p1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F
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iput p1, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
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iget v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMinValue:F
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const/4 v1, 0x1
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cmpg-float v2, p2, v0
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if-gez v2, :cond_0
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iput v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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return v1
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:cond_0
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iget v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMaxValue:F
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cmpl-float v2, p2, v0
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if-lez v2, :cond_1
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iput v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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return v1
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:cond_1
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invoke-virtual {p0, p2, p1}, Landroidx/dynamicanimation/animation/FlingAnimation;->isAtEquilibrium(FF)Z
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move-result p1
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if-eqz p1, :cond_2
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return v1
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:cond_2
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const/4 p1, 0x0
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return p1
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.end method
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