apkfuckery/com.discord/smali/androidx/transition/ArcMotion.smali
2020-04-27 22:53:11 +02:00

459 lines
9.1 KiB
Smali

.class public Landroidx/transition/ArcMotion;
.super Landroidx/transition/PathMotion;
.source "ArcMotion.java"
# static fields
.field public static final DEFAULT_MAX_ANGLE_DEGREES:F = 70.0f
.field public static final DEFAULT_MAX_TANGENT:F
.field public static final DEFAULT_MIN_ANGLE_DEGREES:F
# instance fields
.field public mMaximumAngle:F
.field public mMaximumTangent:F
.field public mMinimumHorizontalAngle:F
.field public mMinimumHorizontalTangent:F
.field public mMinimumVerticalAngle:F
.field public mMinimumVerticalTangent:F
# direct methods
.method public static constructor <clinit>()V
.locals 2
const-wide v0, 0x4041800000000000L # 35.0
invoke-static {v0, v1}, Ljava/lang/Math;->toRadians(D)D
move-result-wide v0
invoke-static {v0, v1}, Ljava/lang/Math;->tan(D)D
move-result-wide v0
double-to-float v0, v0
sput v0, Landroidx/transition/ArcMotion;->DEFAULT_MAX_TANGENT:F
return-void
.end method
.method public constructor <init>()V
.locals 2
invoke-direct {p0}, Landroidx/transition/PathMotion;-><init>()V
const/4 v0, 0x0
iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalAngle:F
iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalAngle:F
const/high16 v1, 0x428c0000 # 70.0f
iput v1, p0, Landroidx/transition/ArcMotion;->mMaximumAngle:F
iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalTangent:F
iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalTangent:F
sget v0, Landroidx/transition/ArcMotion;->DEFAULT_MAX_TANGENT:F
iput v0, p0, Landroidx/transition/ArcMotion;->mMaximumTangent:F
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
.locals 4
.annotation build Landroid/annotation/SuppressLint;
value = {
"RestrictedApi"
}
.end annotation
invoke-direct {p0, p1, p2}, Landroidx/transition/PathMotion;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
const/4 v0, 0x0
iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalAngle:F
iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalAngle:F
const/high16 v1, 0x428c0000 # 70.0f
iput v1, p0, Landroidx/transition/ArcMotion;->mMaximumAngle:F
iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalTangent:F
iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalTangent:F
sget v2, Landroidx/transition/ArcMotion;->DEFAULT_MAX_TANGENT:F
iput v2, p0, Landroidx/transition/ArcMotion;->mMaximumTangent:F
sget-object v2, Landroidx/transition/Styleable;->ARC_MOTION:[I
invoke-virtual {p1, p2, v2}, Landroid/content/Context;->obtainStyledAttributes(Landroid/util/AttributeSet;[I)Landroid/content/res/TypedArray;
move-result-object p1
check-cast p2, Lorg/xmlpull/v1/XmlPullParser;
const-string v2, "minimumVerticalAngle"
const/4 v3, 0x1
invoke-static {p1, p2, v2, v3, v0}, Landroidx/core/content/res/TypedArrayUtils;->getNamedFloat(Landroid/content/res/TypedArray;Lorg/xmlpull/v1/XmlPullParser;Ljava/lang/String;IF)F
move-result v2
invoke-virtual {p0, v2}, Landroidx/transition/ArcMotion;->setMinimumVerticalAngle(F)V
const-string v2, "minimumHorizontalAngle"
const/4 v3, 0x0
invoke-static {p1, p2, v2, v3, v0}, Landroidx/core/content/res/TypedArrayUtils;->getNamedFloat(Landroid/content/res/TypedArray;Lorg/xmlpull/v1/XmlPullParser;Ljava/lang/String;IF)F
move-result v0
invoke-virtual {p0, v0}, Landroidx/transition/ArcMotion;->setMinimumHorizontalAngle(F)V
const-string v0, "maximumAngle"
const/4 v2, 0x2
invoke-static {p1, p2, v0, v2, v1}, Landroidx/core/content/res/TypedArrayUtils;->getNamedFloat(Landroid/content/res/TypedArray;Lorg/xmlpull/v1/XmlPullParser;Ljava/lang/String;IF)F
move-result p2
invoke-virtual {p0, p2}, Landroidx/transition/ArcMotion;->setMaximumAngle(F)V
invoke-virtual {p1}, Landroid/content/res/TypedArray;->recycle()V
return-void
.end method
.method public static toTangent(F)F
.locals 2
const/4 v0, 0x0
cmpg-float v0, p0, v0
if-ltz v0, :cond_0
const/high16 v0, 0x42b40000 # 90.0f
cmpl-float v0, p0, v0
if-gtz v0, :cond_0
const/high16 v0, 0x40000000 # 2.0f
div-float/2addr p0, v0
float-to-double v0, p0
invoke-static {v0, v1}, Ljava/lang/Math;->toRadians(D)D
move-result-wide v0
invoke-static {v0, v1}, Ljava/lang/Math;->tan(D)D
move-result-wide v0
double-to-float p0, v0
return p0
:cond_0
new-instance p0, Ljava/lang/IllegalArgumentException;
const-string v0, "Arc must be between 0 and 90 degrees"
invoke-direct {p0, v0}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p0
.end method
# virtual methods
.method public getMaximumAngle()F
.locals 1
iget v0, p0, Landroidx/transition/ArcMotion;->mMaximumAngle:F
return v0
.end method
.method public getMinimumHorizontalAngle()F
.locals 1
iget v0, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalAngle:F
return v0
.end method
.method public getMinimumVerticalAngle()F
.locals 1
iget v0, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalAngle:F
return v0
.end method
.method public getPath(FFFF)Landroid/graphics/Path;
.locals 11
new-instance v7, Landroid/graphics/Path;
invoke-direct {v7}, Landroid/graphics/Path;-><init>()V
invoke-virtual {v7, p1, p2}, Landroid/graphics/Path;->moveTo(FF)V
sub-float v0, p3, p1
sub-float v1, p4, p2
mul-float v2, v0, v0
mul-float v3, v1, v1
add-float/2addr v3, v2
add-float v2, p1, p3
const/high16 v4, 0x40000000 # 2.0f
div-float/2addr v2, v4
add-float v5, p2, p4
div-float/2addr v5, v4
const/high16 v6, 0x3e800000 # 0.25f
mul-float v6, v6, v3
cmpl-float v8, p2, p4
if-lez v8, :cond_0
const/4 v8, 0x1
goto :goto_0
:cond_0
const/4 v8, 0x0
:goto_0
invoke-static {v0}, Ljava/lang/Math;->abs(F)F
move-result v9
invoke-static {v1}, Ljava/lang/Math;->abs(F)F
move-result v10
cmpg-float v9, v9, v10
if-gez v9, :cond_2
mul-float v1, v1, v4
div-float/2addr v3, v1
invoke-static {v3}, Ljava/lang/Math;->abs(F)F
move-result v0
if-eqz v8, :cond_1
add-float/2addr v0, p4
move v1, v0
move v0, p3
goto :goto_1
:cond_1
add-float/2addr v0, p2
move v1, v0
move v0, p1
:goto_1
iget v3, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalTangent:F
goto :goto_3
:cond_2
mul-float v0, v0, v4
div-float/2addr v3, v0
if-eqz v8, :cond_3
add-float/2addr v3, p1
move v1, p2
move v0, v3
goto :goto_2
:cond_3
sub-float v0, p3, v3
move v1, p4
:goto_2
iget v3, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalTangent:F
:goto_3
mul-float v8, v6, v3
mul-float v8, v8, v3
sub-float v3, v2, v0
sub-float v9, v5, v1
mul-float v3, v3, v3
mul-float v9, v9, v9
add-float/2addr v9, v3
iget v3, p0, Landroidx/transition/ArcMotion;->mMaximumTangent:F
mul-float v6, v6, v3
mul-float v3, v3, v6
const/4 v6, 0x0
cmpg-float v10, v9, v8
if-gez v10, :cond_4
goto :goto_4
:cond_4
cmpl-float v8, v9, v3
if-lez v8, :cond_5
move v8, v3
goto :goto_4
:cond_5
const/4 v8, 0x0
:goto_4
cmpl-float v3, v8, v6
if-eqz v3, :cond_6
div-float/2addr v8, v9
float-to-double v8, v8
invoke-static {v8, v9}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v8
double-to-float v3, v8
invoke-static {v0, v2, v3, v2}, Le/e/b/a/a;->a(FFFF)F
move-result v0
invoke-static {v1, v5, v3, v5}, Le/e/b/a/a;->a(FFFF)F
move-result v1
:cond_6
add-float/2addr p1, v0
div-float/2addr p1, v4
add-float/2addr p2, v1
div-float v2, p2, v4
add-float/2addr v0, p3
div-float v3, v0, v4
add-float/2addr v1, p4
div-float v4, v1, v4
move-object v0, v7
move v1, p1
move v5, p3
move v6, p4
invoke-virtual/range {v0 .. v6}, Landroid/graphics/Path;->cubicTo(FFFFFF)V
return-object v7
.end method
.method public setMaximumAngle(F)V
.locals 0
iput p1, p0, Landroidx/transition/ArcMotion;->mMaximumAngle:F
invoke-static {p1}, Landroidx/transition/ArcMotion;->toTangent(F)F
move-result p1
iput p1, p0, Landroidx/transition/ArcMotion;->mMaximumTangent:F
return-void
.end method
.method public setMinimumHorizontalAngle(F)V
.locals 0
iput p1, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalAngle:F
invoke-static {p1}, Landroidx/transition/ArcMotion;->toTangent(F)F
move-result p1
iput p1, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalTangent:F
return-void
.end method
.method public setMinimumVerticalAngle(F)V
.locals 0
iput p1, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalAngle:F
invoke-static {p1}, Landroidx/transition/ArcMotion;->toTangent(F)F
move-result p1
iput p1, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalTangent:F
return-void
.end method