401 lines
9.2 KiB
Smali
401 lines
9.2 KiB
Smali
.class public Landroidx/transition/TransitionUtils;
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.super Ljava/lang/Object;
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.source "TransitionUtils.java"
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# annotations
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.annotation system Ldalvik/annotation/MemberClasses;
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value = {
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Landroidx/transition/TransitionUtils$MatrixEvaluator;
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}
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.end annotation
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# static fields
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.field public static final HAS_IS_ATTACHED_TO_WINDOW:Z
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.field public static final HAS_OVERLAY:Z
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.field public static final HAS_PICTURE_BITMAP:Z
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.field public static final MAX_IMAGE_SIZE:I = 0x100000
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# direct methods
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.method public static constructor <clinit>()V
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.locals 3
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sget v0, Landroid/os/Build$VERSION;->SDK_INT:I
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const/4 v1, 0x1
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sput-boolean v1, Landroidx/transition/TransitionUtils;->HAS_IS_ATTACHED_TO_WINDOW:Z
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sput-boolean v1, Landroidx/transition/TransitionUtils;->HAS_OVERLAY:Z
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const/16 v2, 0x1c
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if-lt v0, v2, :cond_0
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goto :goto_0
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:cond_0
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const/4 v1, 0x0
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:goto_0
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sput-boolean v1, Landroidx/transition/TransitionUtils;->HAS_PICTURE_BITMAP:Z
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return-void
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.end method
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.method public constructor <init>()V
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.locals 0
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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return-void
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.end method
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.method public static copyViewImage(Landroid/view/ViewGroup;Landroid/view/View;Landroid/view/View;)Landroid/view/View;
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.locals 7
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new-instance v0, Landroid/graphics/Matrix;
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invoke-direct {v0}, Landroid/graphics/Matrix;-><init>()V
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invoke-virtual {p2}, Landroid/view/View;->getScrollX()I
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move-result v1
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neg-int v1, v1
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int-to-float v1, v1
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invoke-virtual {p2}, Landroid/view/View;->getScrollY()I
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move-result p2
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neg-int p2, p2
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int-to-float p2, p2
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invoke-virtual {v0, v1, p2}, Landroid/graphics/Matrix;->setTranslate(FF)V
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invoke-static {p1, v0}, Landroidx/transition/ViewUtils;->transformMatrixToGlobal(Landroid/view/View;Landroid/graphics/Matrix;)V
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invoke-static {p0, v0}, Landroidx/transition/ViewUtils;->transformMatrixToLocal(Landroid/view/View;Landroid/graphics/Matrix;)V
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new-instance p2, Landroid/graphics/RectF;
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invoke-virtual {p1}, Landroid/view/View;->getWidth()I
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move-result v1
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int-to-float v1, v1
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invoke-virtual {p1}, Landroid/view/View;->getHeight()I
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move-result v2
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int-to-float v2, v2
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const/4 v3, 0x0
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invoke-direct {p2, v3, v3, v1, v2}, Landroid/graphics/RectF;-><init>(FFFF)V
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invoke-virtual {v0, p2}, Landroid/graphics/Matrix;->mapRect(Landroid/graphics/RectF;)Z
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iget v1, p2, Landroid/graphics/RectF;->left:F
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invoke-static {v1}, Ljava/lang/Math;->round(F)I
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move-result v1
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iget v2, p2, Landroid/graphics/RectF;->top:F
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invoke-static {v2}, Ljava/lang/Math;->round(F)I
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move-result v2
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iget v3, p2, Landroid/graphics/RectF;->right:F
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invoke-static {v3}, Ljava/lang/Math;->round(F)I
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move-result v3
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iget v4, p2, Landroid/graphics/RectF;->bottom:F
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invoke-static {v4}, Ljava/lang/Math;->round(F)I
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move-result v4
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new-instance v5, Landroid/widget/ImageView;
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invoke-virtual {p1}, Landroid/view/View;->getContext()Landroid/content/Context;
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move-result-object v6
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invoke-direct {v5, v6}, Landroid/widget/ImageView;-><init>(Landroid/content/Context;)V
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sget-object v6, Landroid/widget/ImageView$ScaleType;->CENTER_CROP:Landroid/widget/ImageView$ScaleType;
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invoke-virtual {v5, v6}, Landroid/widget/ImageView;->setScaleType(Landroid/widget/ImageView$ScaleType;)V
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invoke-static {p1, v0, p2, p0}, Landroidx/transition/TransitionUtils;->createViewBitmap(Landroid/view/View;Landroid/graphics/Matrix;Landroid/graphics/RectF;Landroid/view/ViewGroup;)Landroid/graphics/Bitmap;
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move-result-object p0
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if-eqz p0, :cond_0
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invoke-virtual {v5, p0}, Landroid/widget/ImageView;->setImageBitmap(Landroid/graphics/Bitmap;)V
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:cond_0
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sub-int p0, v3, v1
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const/high16 p1, 0x40000000 # 2.0f
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invoke-static {p0, p1}, Landroid/view/View$MeasureSpec;->makeMeasureSpec(II)I
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move-result p0
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sub-int p2, v4, v2
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invoke-static {p2, p1}, Landroid/view/View$MeasureSpec;->makeMeasureSpec(II)I
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move-result p1
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invoke-virtual {v5, p0, p1}, Landroid/widget/ImageView;->measure(II)V
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invoke-virtual {v5, v1, v2, v3, v4}, Landroid/widget/ImageView;->layout(IIII)V
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return-object v5
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.end method
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.method public static createViewBitmap(Landroid/view/View;Landroid/graphics/Matrix;Landroid/graphics/RectF;Landroid/view/ViewGroup;)Landroid/graphics/Bitmap;
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.locals 9
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sget-boolean v0, Landroidx/transition/TransitionUtils;->HAS_IS_ATTACHED_TO_WINDOW:Z
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const/4 v1, 0x0
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if-eqz v0, :cond_1
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invoke-virtual {p0}, Landroid/view/View;->isAttachedToWindow()Z
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move-result v0
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xor-int/lit8 v0, v0, 0x1
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if-nez p3, :cond_0
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goto :goto_0
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:cond_0
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invoke-virtual {p3}, Landroid/view/ViewGroup;->isAttachedToWindow()Z
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move-result v2
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goto :goto_1
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:cond_1
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const/4 v0, 0x0
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:goto_0
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const/4 v2, 0x0
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:goto_1
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sget-boolean v3, Landroidx/transition/TransitionUtils;->HAS_OVERLAY:Z
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const/4 v4, 0x0
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if-eqz v3, :cond_3
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if-eqz v0, :cond_3
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if-nez v2, :cond_2
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return-object v4
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:cond_2
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invoke-virtual {p0}, Landroid/view/View;->getParent()Landroid/view/ViewParent;
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move-result-object v1
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check-cast v1, Landroid/view/ViewGroup;
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invoke-virtual {v1, p0}, Landroid/view/ViewGroup;->indexOfChild(Landroid/view/View;)I
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move-result v2
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invoke-virtual {p3}, Landroid/view/ViewGroup;->getOverlay()Landroid/view/ViewGroupOverlay;
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move-result-object v3
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invoke-virtual {v3, p0}, Landroid/view/ViewGroupOverlay;->add(Landroid/view/View;)V
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move v8, v2
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move-object v2, v1
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move v1, v8
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goto :goto_2
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:cond_3
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move-object v2, v4
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:goto_2
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invoke-virtual {p2}, Landroid/graphics/RectF;->width()F
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move-result v3
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invoke-static {v3}, Ljava/lang/Math;->round(F)I
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move-result v3
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invoke-virtual {p2}, Landroid/graphics/RectF;->height()F
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move-result v5
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invoke-static {v5}, Ljava/lang/Math;->round(F)I
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move-result v5
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if-lez v3, :cond_5
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if-lez v5, :cond_5
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const/high16 v4, 0x3f800000 # 1.0f
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const/high16 v6, 0x49800000 # 1048576.0f
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mul-int v7, v3, v5
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int-to-float v7, v7
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div-float/2addr v6, v7
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invoke-static {v4, v6}, Ljava/lang/Math;->min(FF)F
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move-result v4
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int-to-float v3, v3
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mul-float v3, v3, v4
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invoke-static {v3}, Ljava/lang/Math;->round(F)I
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move-result v3
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int-to-float v5, v5
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mul-float v5, v5, v4
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invoke-static {v5}, Ljava/lang/Math;->round(F)I
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move-result v5
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iget v6, p2, Landroid/graphics/RectF;->left:F
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neg-float v6, v6
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iget p2, p2, Landroid/graphics/RectF;->top:F
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neg-float p2, p2
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invoke-virtual {p1, v6, p2}, Landroid/graphics/Matrix;->postTranslate(FF)Z
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invoke-virtual {p1, v4, v4}, Landroid/graphics/Matrix;->postScale(FF)Z
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sget-boolean p2, Landroidx/transition/TransitionUtils;->HAS_PICTURE_BITMAP:Z
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if-eqz p2, :cond_4
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new-instance p2, Landroid/graphics/Picture;
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invoke-direct {p2}, Landroid/graphics/Picture;-><init>()V
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invoke-virtual {p2, v3, v5}, Landroid/graphics/Picture;->beginRecording(II)Landroid/graphics/Canvas;
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move-result-object v3
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invoke-virtual {v3, p1}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V
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invoke-virtual {p0, v3}, Landroid/view/View;->draw(Landroid/graphics/Canvas;)V
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invoke-virtual {p2}, Landroid/graphics/Picture;->endRecording()V
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invoke-static {p2}, Landroid/graphics/Bitmap;->createBitmap(Landroid/graphics/Picture;)Landroid/graphics/Bitmap;
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move-result-object v4
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goto :goto_3
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:cond_4
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sget-object p2, Landroid/graphics/Bitmap$Config;->ARGB_8888:Landroid/graphics/Bitmap$Config;
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invoke-static {v3, v5, p2}, Landroid/graphics/Bitmap;->createBitmap(IILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap;
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move-result-object v4
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new-instance p2, Landroid/graphics/Canvas;
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invoke-direct {p2, v4}, Landroid/graphics/Canvas;-><init>(Landroid/graphics/Bitmap;)V
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invoke-virtual {p2, p1}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V
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invoke-virtual {p0, p2}, Landroid/view/View;->draw(Landroid/graphics/Canvas;)V
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:cond_5
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:goto_3
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sget-boolean p1, Landroidx/transition/TransitionUtils;->HAS_OVERLAY:Z
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if-eqz p1, :cond_6
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if-eqz v0, :cond_6
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invoke-virtual {p3}, Landroid/view/ViewGroup;->getOverlay()Landroid/view/ViewGroupOverlay;
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move-result-object p1
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invoke-virtual {p1, p0}, Landroid/view/ViewGroupOverlay;->remove(Landroid/view/View;)V
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invoke-virtual {v2, p0, v1}, Landroid/view/ViewGroup;->addView(Landroid/view/View;I)V
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:cond_6
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return-object v4
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.end method
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.method public static mergeAnimators(Landroid/animation/Animator;Landroid/animation/Animator;)Landroid/animation/Animator;
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.locals 3
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if-nez p0, :cond_0
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return-object p1
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:cond_0
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if-nez p1, :cond_1
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return-object p0
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:cond_1
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new-instance v0, Landroid/animation/AnimatorSet;
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invoke-direct {v0}, Landroid/animation/AnimatorSet;-><init>()V
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const/4 v1, 0x2
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new-array v1, v1, [Landroid/animation/Animator;
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const/4 v2, 0x0
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aput-object p0, v1, v2
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const/4 p0, 0x1
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aput-object p1, v1, p0
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invoke-virtual {v0, v1}, Landroid/animation/AnimatorSet;->playTogether([Landroid/animation/Animator;)V
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return-object v0
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.end method
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