apkfuckery/com.discord/smali/androidx/dynamicanimation/animation/SpringForce.smali

747 lines
17 KiB
Smali

.class public final Landroidx/dynamicanimation/animation/SpringForce;
.super Ljava/lang/Object;
.source "SpringForce.java"
# interfaces
.implements Landroidx/dynamicanimation/animation/Force;
# static fields
.field public static final DAMPING_RATIO_HIGH_BOUNCY:F = 0.2f
.field public static final DAMPING_RATIO_LOW_BOUNCY:F = 0.75f
.field public static final DAMPING_RATIO_MEDIUM_BOUNCY:F = 0.5f
.field public static final DAMPING_RATIO_NO_BOUNCY:F = 1.0f
.field public static final STIFFNESS_HIGH:F = 10000.0f
.field public static final STIFFNESS_LOW:F = 200.0f
.field public static final STIFFNESS_MEDIUM:F = 1500.0f
.field public static final STIFFNESS_VERY_LOW:F = 50.0f
.field public static final UNSET:D = 1.7976931348623157E308
.field public static final VELOCITY_THRESHOLD_MULTIPLIER:D = 62.5
# instance fields
.field public mDampedFreq:D
.field public mDampingRatio:D
.field public mFinalPosition:D
.field public mGammaMinus:D
.field public mGammaPlus:D
.field public mInitialized:Z
.field public final mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
.field public mNaturalFreq:D
.field public mValueThreshold:D
.field public mVelocityThreshold:D
# direct methods
.method public constructor <init>()V
.locals 2
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const-wide v0, 0x4097700000000000L # 1500.0
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
const-wide/high16 v0, 0x3fe0000000000000L # 0.5
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
const/4 v0, 0x0
iput-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z
const-wide v0, 0x7fefffffffffffffL # Double.MAX_VALUE
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D
new-instance v0, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
invoke-direct {v0}, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;-><init>()V
iput-object v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
return-void
.end method
.method public constructor <init>(F)V
.locals 2
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const-wide v0, 0x4097700000000000L # 1500.0
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
const-wide/high16 v0, 0x3fe0000000000000L # 0.5
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
const/4 v0, 0x0
iput-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z
const-wide v0, 0x7fefffffffffffffL # Double.MAX_VALUE
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D
new-instance v0, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
invoke-direct {v0}, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;-><init>()V
iput-object v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
float-to-double v0, p1
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D
return-void
.end method
.method private init()V
.locals 8
iget-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z
if-eqz v0, :cond_0
return-void
:cond_0
iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D
const-wide v2, 0x7fefffffffffffffL # Double.MAX_VALUE
cmpl-double v4, v0, v2
if-eqz v4, :cond_3
iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
const-wide/high16 v2, 0x3ff0000000000000L # 1.0
cmpl-double v4, v0, v2
if-lez v4, :cond_1
neg-double v4, v0
iget-wide v6, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
mul-double v4, v4, v6
mul-double v0, v0, v0
sub-double/2addr v0, v2
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
mul-double v0, v0, v6
add-double/2addr v0, v4
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaPlus:D
iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
neg-double v4, v0
iget-wide v6, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
mul-double v4, v4, v6
mul-double v0, v0, v0
sub-double/2addr v0, v2
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
mul-double v0, v0, v6
sub-double/2addr v4, v0
iput-wide v4, p0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaMinus:D
goto :goto_0
:cond_1
const-wide/16 v4, 0x0
cmpl-double v6, v0, v4
if-ltz v6, :cond_2
cmpg-double v4, v0, v2
if-gez v4, :cond_2
iget-wide v4, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
mul-double v0, v0, v0
sub-double/2addr v2, v0
invoke-static {v2, v3}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
mul-double v0, v0, v4
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D
:cond_2
:goto_0
const/4 v0, 0x1
iput-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z
return-void
:cond_3
new-instance v0, Ljava/lang/IllegalStateException;
const-string v1, "Error: Final position of the spring must be set before the animation starts"
invoke-direct {v0, v1}, Ljava/lang/IllegalStateException;-><init>(Ljava/lang/String;)V
throw v0
.end method
# virtual methods
.method public getAcceleration(FF)F
.locals 6
.annotation build Landroidx/annotation/RestrictTo;
value = {
.enum Landroidx/annotation/RestrictTo$Scope;->LIBRARY:Landroidx/annotation/RestrictTo$Scope;
}
.end annotation
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F
move-result v0
sub-float/2addr p1, v0
iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
mul-double v2, v0, v0
const-wide/high16 v4, 0x4000000000000000L # 2.0
mul-double v0, v0, v4
iget-wide v4, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
mul-double v0, v0, v4
neg-double v2, v2
float-to-double v4, p1
mul-double v2, v2, v4
float-to-double p1, p2
mul-double v0, v0, p1
sub-double/2addr v2, v0
double-to-float p1, v2
return p1
.end method
.method public getDampingRatio()F
.locals 2
iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
double-to-float v0, v0
return v0
.end method
.method public getFinalPosition()F
.locals 2
iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D
double-to-float v0, v0
return v0
.end method
.method public getStiffness()F
.locals 2
iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
mul-double v0, v0, v0
double-to-float v0, v0
return v0
.end method
.method public isAtEquilibrium(FF)Z
.locals 4
.annotation build Landroidx/annotation/RestrictTo;
value = {
.enum Landroidx/annotation/RestrictTo$Scope;->LIBRARY:Landroidx/annotation/RestrictTo$Scope;
}
.end annotation
invoke-static {p2}, Ljava/lang/Math;->abs(F)F
move-result p2
float-to-double v0, p2
iget-wide v2, p0, Landroidx/dynamicanimation/animation/SpringForce;->mVelocityThreshold:D
cmpg-double p2, v0, v2
if-gez p2, :cond_0
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F
move-result p2
sub-float/2addr p1, p2
invoke-static {p1}, Ljava/lang/Math;->abs(F)F
move-result p1
float-to-double p1, p1
iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mValueThreshold:D
cmpg-double v2, p1, v0
if-gez v2, :cond_0
const/4 p1, 0x1
return p1
:cond_0
const/4 p1, 0x0
return p1
.end method
.method public setDampingRatio(F)Landroidx/dynamicanimation/animation/SpringForce;
.locals 2
.param p1 # F
.annotation build Landroidx/annotation/FloatRange;
from = 0.0
.end annotation
.end param
const/4 v0, 0x0
cmpg-float v0, p1, v0
if-ltz v0, :cond_0
float-to-double v0, p1
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
const/4 p1, 0x0
iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z
return-object p0
:cond_0
new-instance p1, Ljava/lang/IllegalArgumentException;
const-string v0, "Damping ratio must be non-negative"
invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
.end method
.method public setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce;
.locals 2
float-to-double v0, p1
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D
return-object p0
.end method
.method public setStiffness(F)Landroidx/dynamicanimation/animation/SpringForce;
.locals 2
.param p1 # F
.annotation build Landroidx/annotation/FloatRange;
from = 0.0
fromInclusive = false
.end annotation
.end param
const/4 v0, 0x0
cmpg-float v0, p1, v0
if-lez v0, :cond_0
float-to-double v0, p1
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
const/4 p1, 0x0
iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z
return-object p0
:cond_0
new-instance p1, Ljava/lang/IllegalArgumentException;
const-string v0, "Spring stiffness constant must be positive."
invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
.end method
.method public setValueThreshold(D)V
.locals 2
invoke-static {p1, p2}, Ljava/lang/Math;->abs(D)D
move-result-wide p1
iput-wide p1, p0, Landroidx/dynamicanimation/animation/SpringForce;->mValueThreshold:D
const-wide v0, 0x404f400000000000L # 62.5
mul-double p1, p1, v0
iput-wide p1, p0, Landroidx/dynamicanimation/animation/SpringForce;->mVelocityThreshold:D
return-void
.end method
.method public updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
.locals 15
move-object v0, p0
invoke-direct {p0}, Landroidx/dynamicanimation/animation/SpringForce;->init()V
move-wide/from16 v1, p5
long-to-double v1, v1
const-wide v3, 0x408f400000000000L # 1000.0
div-double/2addr v1, v3
iget-wide v3, v0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D
sub-double v3, p1, v3
iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
const-wide/high16 v7, 0x3ff0000000000000L # 1.0
const-wide v9, 0x4005bf0a8b145769L # Math.E
cmpl-double v11, v5, v7
if-lez v11, :cond_0
iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaMinus:D
mul-double v7, v5, v3
sub-double v7, v7, p3
iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaPlus:D
sub-double v13, v5, v11
div-double/2addr v7, v13
sub-double v7, v3, v7
mul-double v3, v3, v5
sub-double v3, v3, p3
sub-double v11, v5, v11
div-double/2addr v3, v11
mul-double v5, v5, v1
invoke-static {v9, v10, v5, v6}, Ljava/lang/Math;->pow(DD)D
move-result-wide v5
mul-double v5, v5, v7
iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaPlus:D
mul-double v11, v11, v1
invoke-static {v9, v10, v11, v12}, Ljava/lang/Math;->pow(DD)D
move-result-wide v11
mul-double v11, v11, v3
add-double/2addr v11, v5
iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaMinus:D
mul-double v7, v7, v5
mul-double v5, v5, v1
invoke-static {v9, v10, v5, v6}, Ljava/lang/Math;->pow(DD)D
move-result-wide v5
mul-double v5, v5, v7
iget-wide v7, v0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaPlus:D
mul-double v3, v3, v7
mul-double v7, v7, v1
invoke-static {v9, v10, v7, v8}, Ljava/lang/Math;->pow(DD)D
move-result-wide v1
mul-double v1, v1, v3
add-double/2addr v1, v5
goto/16 :goto_0
:cond_0
cmpl-double v11, v5, v7
if-nez v11, :cond_1
iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
mul-double v7, v5, v3
add-double v7, v7, p3
mul-double v11, v7, v1
add-double/2addr v11, v3
neg-double v3, v5
mul-double v3, v3, v1
invoke-static {v9, v10, v3, v4}, Ljava/lang/Math;->pow(DD)D
move-result-wide v3
mul-double v3, v3, v11
iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
neg-double v5, v5
mul-double v5, v5, v1
invoke-static {v9, v10, v5, v6}, Ljava/lang/Math;->pow(DD)D
move-result-wide v5
mul-double v5, v5, v11
iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
neg-double v13, v11
mul-double v5, v5, v13
neg-double v11, v11
mul-double v11, v11, v1
invoke-static {v9, v10, v11, v12}, Ljava/lang/Math;->pow(DD)D
move-result-wide v1
mul-double v1, v1, v7
add-double/2addr v1, v5
move-wide v11, v3
goto :goto_0
:cond_1
iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D
div-double/2addr v7, v11
iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
mul-double v13, v5, v11
mul-double v13, v13, v3
add-double v13, v13, p3
mul-double v13, v13, v7
neg-double v5, v5
mul-double v5, v5, v11
mul-double v5, v5, v1
invoke-static {v9, v10, v5, v6}, Ljava/lang/Math;->pow(DD)D
move-result-wide v5
iget-wide v7, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D
mul-double v7, v7, v1
invoke-static {v7, v8}, Ljava/lang/Math;->cos(D)D
move-result-wide v7
mul-double v7, v7, v3
iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D
mul-double v11, v11, v1
invoke-static {v11, v12}, Ljava/lang/Math;->sin(D)D
move-result-wide v11
mul-double v11, v11, v13
add-double/2addr v11, v7
mul-double v11, v11, v5
iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D
neg-double v7, v5
mul-double v7, v7, v11
iget-wide v9, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
mul-double v7, v7, v9
neg-double v9, v9
mul-double v9, v9, v5
mul-double v9, v9, v1
const-wide v5, 0x4005bf0a8b145769L # Math.E
invoke-static {v5, v6, v9, v10}, Ljava/lang/Math;->pow(DD)D
move-result-wide v5
iget-wide v9, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D
move-wide/from16 p1, v11
neg-double v11, v9
mul-double v11, v11, v3
mul-double v9, v9, v1
invoke-static {v9, v10}, Ljava/lang/Math;->sin(D)D
move-result-wide v3
mul-double v3, v3, v11
iget-wide v9, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D
mul-double v13, v13, v9
mul-double v9, v9, v1
invoke-static {v9, v10}, Ljava/lang/Math;->cos(D)D
move-result-wide v1
mul-double v1, v1, v13
add-double/2addr v1, v3
mul-double v1, v1, v5
add-double/2addr v1, v7
move-wide/from16 v11, p1
:goto_0
iget-object v3, v0, Landroidx/dynamicanimation/animation/SpringForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
iget-wide v4, v0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D
add-double/2addr v11, v4
double-to-float v4, v11
iput v4, v3, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F
double-to-float v1, v1
iput v1, v3, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F
return-object v3
.end method