586 lines
18 KiB
Smali
586 lines
18 KiB
Smali
.class public final Landroidx/dynamicanimation/animation/SpringAnimation;
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.super Landroidx/dynamicanimation/animation/DynamicAnimation;
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.source "SpringAnimation.java"
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# annotations
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.annotation system Ldalvik/annotation/Signature;
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value = {
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"Landroidx/dynamicanimation/animation/DynamicAnimation<",
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"Landroidx/dynamicanimation/animation/SpringAnimation;",
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">;"
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}
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.end annotation
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# static fields
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.field public static final UNSET:F = 3.4028235E38f
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# instance fields
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.field public mEndRequested:Z
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.field public mPendingPosition:F
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.field public mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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# direct methods
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.method public constructor <init>(Landroidx/dynamicanimation/animation/FloatValueHolder;)V
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.locals 0
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invoke-direct {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;-><init>(Landroidx/dynamicanimation/animation/FloatValueHolder;)V
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const/4 p1, 0x0
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iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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const p1, 0x7f7fffff # Float.MAX_VALUE
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iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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const/4 p1, 0x0
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iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
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return-void
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.end method
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.method public constructor <init>(Landroidx/dynamicanimation/animation/FloatValueHolder;F)V
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.locals 0
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invoke-direct {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;-><init>(Landroidx/dynamicanimation/animation/FloatValueHolder;)V
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const/4 p1, 0x0
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iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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const p1, 0x7f7fffff # Float.MAX_VALUE
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iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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const/4 p1, 0x0
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iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
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new-instance p1, Landroidx/dynamicanimation/animation/SpringForce;
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invoke-direct {p1, p2}, Landroidx/dynamicanimation/animation/SpringForce;-><init>(F)V
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iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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return-void
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.end method
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.method public constructor <init>(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V
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.locals 0
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.annotation system Ldalvik/annotation/Signature;
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value = {
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"<K:",
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"Ljava/lang/Object;",
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">(TK;",
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"Landroidx/dynamicanimation/animation/FloatPropertyCompat<",
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"TK;>;)V"
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}
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.end annotation
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invoke-direct {p0, p1, p2}, Landroidx/dynamicanimation/animation/DynamicAnimation;-><init>(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V
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const/4 p1, 0x0
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iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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const p1, 0x7f7fffff # Float.MAX_VALUE
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iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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const/4 p1, 0x0
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iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
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return-void
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.end method
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.method public constructor <init>(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;F)V
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.locals 0
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.annotation system Ldalvik/annotation/Signature;
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value = {
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"<K:",
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"Ljava/lang/Object;",
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">(TK;",
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"Landroidx/dynamicanimation/animation/FloatPropertyCompat<",
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"TK;>;F)V"
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}
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.end annotation
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invoke-direct {p0, p1, p2}, Landroidx/dynamicanimation/animation/DynamicAnimation;-><init>(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V
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const/4 p1, 0x0
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iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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const p1, 0x7f7fffff # Float.MAX_VALUE
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iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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const/4 p1, 0x0
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iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
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new-instance p1, Landroidx/dynamicanimation/animation/SpringForce;
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invoke-direct {p1, p3}, Landroidx/dynamicanimation/animation/SpringForce;-><init>(F)V
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iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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return-void
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.end method
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.method private sanityCheck()V
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.locals 5
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iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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if-eqz v0, :cond_2
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invoke-virtual {v0}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F
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move-result v0
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float-to-double v0, v0
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iget v2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMaxValue:F
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float-to-double v2, v2
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cmpl-double v4, v0, v2
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if-gtz v4, :cond_1
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iget v2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMinValue:F
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float-to-double v2, v2
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cmpg-double v4, v0, v2
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if-ltz v4, :cond_0
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return-void
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:cond_0
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new-instance v0, Ljava/lang/UnsupportedOperationException;
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const-string v1, "Final position of the spring cannot be less than the min value."
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invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;-><init>(Ljava/lang/String;)V
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throw v0
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:cond_1
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new-instance v0, Ljava/lang/UnsupportedOperationException;
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const-string v1, "Final position of the spring cannot be greater than the max value."
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invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;-><init>(Ljava/lang/String;)V
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throw v0
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:cond_2
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new-instance v0, Ljava/lang/UnsupportedOperationException;
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const-string v1, "Incomplete SpringAnimation: Either final position or a spring force needs to be set."
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invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;-><init>(Ljava/lang/String;)V
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throw v0
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.end method
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# virtual methods
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.method public animateToFinalPosition(F)V
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.locals 1
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invoke-virtual {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->isRunning()Z
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move-result v0
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if-eqz v0, :cond_0
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iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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goto :goto_0
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:cond_0
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iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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if-nez v0, :cond_1
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new-instance v0, Landroidx/dynamicanimation/animation/SpringForce;
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invoke-direct {v0, p1}, Landroidx/dynamicanimation/animation/SpringForce;-><init>(F)V
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iput-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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:cond_1
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iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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invoke-virtual {v0, p1}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce;
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invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->start()V
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:goto_0
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return-void
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.end method
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.method public canSkipToEnd()Z
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.locals 5
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iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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iget-wide v0, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
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const-wide/16 v2, 0x0
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cmpl-double v4, v0, v2
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if-lez v4, :cond_0
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const/4 v0, 0x1
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goto :goto_0
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:cond_0
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const/4 v0, 0x0
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:goto_0
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return v0
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.end method
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.method public cancel()V
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.locals 3
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.annotation build Landroidx/annotation/MainThread;
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.end annotation
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invoke-super {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->cancel()V
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iget v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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const v1, 0x7f7fffff # Float.MAX_VALUE
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cmpl-float v2, v0, v1
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if-eqz v2, :cond_1
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iget-object v2, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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if-nez v2, :cond_0
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new-instance v2, Landroidx/dynamicanimation/animation/SpringForce;
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invoke-direct {v2, v0}, Landroidx/dynamicanimation/animation/SpringForce;-><init>(F)V
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iput-object v2, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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goto :goto_0
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:cond_0
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invoke-virtual {v2, v0}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce;
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:goto_0
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iput v1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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:cond_1
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return-void
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.end method
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.method public getAcceleration(FF)F
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.locals 1
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iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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invoke-virtual {v0, p1, p2}, Landroidx/dynamicanimation/animation/SpringForce;->getAcceleration(FF)F
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move-result p1
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return p1
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.end method
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.method public getSpring()Landroidx/dynamicanimation/animation/SpringForce;
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.locals 1
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iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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return-object v0
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.end method
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.method public isAtEquilibrium(FF)Z
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.locals 1
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iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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invoke-virtual {v0, p1, p2}, Landroidx/dynamicanimation/animation/SpringForce;->isAtEquilibrium(FF)Z
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move-result p1
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return p1
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.end method
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.method public setSpring(Landroidx/dynamicanimation/animation/SpringForce;)Landroidx/dynamicanimation/animation/SpringAnimation;
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.locals 0
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iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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return-object p0
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.end method
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.method public setValueThreshold(F)V
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.locals 0
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return-void
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.end method
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.method public skipToEnd()V
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.locals 2
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invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->canSkipToEnd()Z
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move-result v0
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if-eqz v0, :cond_2
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invoke-static {}, Landroid/os/Looper;->myLooper()Landroid/os/Looper;
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move-result-object v0
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invoke-static {}, Landroid/os/Looper;->getMainLooper()Landroid/os/Looper;
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move-result-object v1
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if-ne v0, v1, :cond_1
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iget-boolean v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mRunning:Z
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if-eqz v0, :cond_0
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const/4 v0, 0x1
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iput-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
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:cond_0
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return-void
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:cond_1
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new-instance v0, Landroid/util/AndroidRuntimeException;
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const-string v1, "Animations may only be started on the main thread"
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invoke-direct {v0, v1}, Landroid/util/AndroidRuntimeException;-><init>(Ljava/lang/String;)V
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throw v0
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:cond_2
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new-instance v0, Ljava/lang/UnsupportedOperationException;
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const-string v1, "Spring animations can only come to an end when there is damping"
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invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;-><init>(Ljava/lang/String;)V
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throw v0
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.end method
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.method public start()V
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.locals 3
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.annotation build Landroidx/annotation/MainThread;
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.end annotation
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invoke-direct {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->sanityCheck()V
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iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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invoke-virtual {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->getValueThreshold()F
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move-result v1
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float-to-double v1, v1
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invoke-virtual {v0, v1, v2}, Landroidx/dynamicanimation/animation/SpringForce;->setValueThreshold(D)V
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invoke-super {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->start()V
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return-void
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.end method
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.method public updateValueAndVelocity(J)Z
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.locals 20
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move-object/from16 v0, p0
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iget-boolean v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
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const/4 v2, 0x1
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const/4 v3, 0x0
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const/4 v4, 0x0
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const v5, 0x7f7fffff # Float.MAX_VALUE
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if-eqz v1, :cond_1
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iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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cmpl-float v6, v1, v5
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if-eqz v6, :cond_0
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iget-object v6, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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invoke-virtual {v6, v1}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce;
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iput v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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:cond_0
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iget-object v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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invoke-virtual {v1}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F
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move-result v1
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iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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iput v4, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
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iput-boolean v3, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
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return v2
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:cond_1
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iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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cmpl-float v1, v1, v5
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if-eqz v1, :cond_2
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iget-object v6, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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iget v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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float-to-double v7, v1
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iget v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
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float-to-double v9, v1
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const-wide/16 v11, 0x2
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div-long v18, p1, v11
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move-wide/from16 v11, v18
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invoke-virtual/range {v6 .. v12}, Landroidx/dynamicanimation/animation/SpringForce;->updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
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move-result-object v1
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iget-object v6, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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iget v7, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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invoke-virtual {v6, v7}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce;
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iput v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
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iget-object v13, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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iget v5, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F
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float-to-double v14, v5
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iget v1, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F
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float-to-double v5, v1
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move-wide/from16 v16, v5
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invoke-virtual/range {v13 .. v19}, Landroidx/dynamicanimation/animation/SpringForce;->updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
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move-result-object v1
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iget v5, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F
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iput v5, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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iget v1, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F
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iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
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goto :goto_0
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:cond_2
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iget-object v13, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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iget v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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float-to-double v14, v1
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iget v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
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float-to-double v5, v1
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move-wide/from16 v16, v5
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move-wide/from16 v18, p1
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invoke-virtual/range {v13 .. v19}, Landroidx/dynamicanimation/animation/SpringForce;->updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
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move-result-object v1
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iget v5, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F
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iput v5, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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iget v1, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F
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iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
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:goto_0
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iget v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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iget v5, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMinValue:F
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invoke-static {v1, v5}, Ljava/lang/Math;->max(FF)F
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move-result v1
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iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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iget v5, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMaxValue:F
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invoke-static {v1, v5}, Ljava/lang/Math;->min(FF)F
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move-result v1
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iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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iget v5, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
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invoke-virtual {v0, v1, v5}, Landroidx/dynamicanimation/animation/SpringAnimation;->isAtEquilibrium(FF)Z
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move-result v1
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if-eqz v1, :cond_3
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iget-object v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
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invoke-virtual {v1}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F
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move-result v1
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iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
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iput v4, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
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return v2
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:cond_3
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|
return v3
|
|
.end method
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