apkfuckery/com.discord/smali/androidx/constraintlayout/motion/widget/MotionLayout.smali

7239 lines
223 KiB
Smali

.class public Landroidx/constraintlayout/motion/widget/MotionLayout;
.super Landroidx/constraintlayout/widget/ConstraintLayout;
.source "MotionLayout.java"
# interfaces
.implements Landroidx/core/view/NestedScrollingParent3;
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;,
Landroidx/constraintlayout/motion/widget/MotionLayout$DevModeDraw;,
Landroidx/constraintlayout/motion/widget/MotionLayout$Model;,
Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;,
Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;,
Landroidx/constraintlayout/motion/widget/MotionLayout$MyTracker;,
Landroidx/constraintlayout/motion/widget/MotionLayout$MotionTracker;,
Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
}
.end annotation
# static fields
.field public static final DEBUG:Z = false
.field public static final DEBUG_SHOW_NONE:I = 0x0
.field public static final DEBUG_SHOW_PATH:I = 0x2
.field public static final DEBUG_SHOW_PROGRESS:I = 0x1
.field public static final EPSILON:F = 1.0E-5f
.field public static IS_IN_EDIT_MODE:Z = false
.field public static final MAX_KEY_FRAMES:I = 0x32
.field public static final TAG:Ljava/lang/String; = "MotionLayout"
.field public static final TOUCH_UP_COMPLETE:I = 0x0
.field public static final TOUCH_UP_COMPLETE_TO_END:I = 0x2
.field public static final TOUCH_UP_COMPLETE_TO_START:I = 0x1
.field public static final TOUCH_UP_DECELERATE:I = 0x4
.field public static final TOUCH_UP_DECELERATE_AND_COMPLETE:I = 0x5
.field public static final TOUCH_UP_STOP:I = 0x3
.field public static final VELOCITY_LAYOUT:I = 0x1
.field public static final VELOCITY_POST_LAYOUT:I = 0x0
.field public static final VELOCITY_STATIC_LAYOUT:I = 0x3
.field public static final VELOCITY_STATIC_POST_LAYOUT:I = 0x2
# instance fields
.field public firstDown:Z
.field public lastPos:F
.field public lastY:F
.field public mAnimationStartTime:J
.field public mBeginState:I
.field public mBoundsCheck:Landroid/graphics/RectF;
.field public mCurrentState:I
.field public mDebugPath:I
.field public mDecelerateLogic:Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
.field public mDesignTool:Landroidx/constraintlayout/motion/widget/DesignTool;
.field public mDevModeDraw:Landroidx/constraintlayout/motion/widget/MotionLayout$DevModeDraw;
.field public mEndState:I
.field public mEndWrapHeight:I
.field public mEndWrapWidth:I
.field public mFrameArrayList:Ljava/util/HashMap;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/HashMap<",
"Landroid/view/View;",
"Landroidx/constraintlayout/motion/widget/MotionController;",
">;"
}
.end annotation
.end field
.field public mFrames:I
.field public mHeightMeasureMode:I
.field public mInLayout:Z
.field public mInTransition:Z
.field public mIndirectTransition:Z
.field public mInteractionEnabled:Z
.field public mInterpolator:Landroid/view/animation/Interpolator;
.field public mIsAnimating:Z
.field public mKeepAnimating:Z
.field public mKeyCache:Landroidx/constraintlayout/motion/widget/KeyCache;
.field public mLastDrawTime:J
.field public mLastFps:F
.field public mLastHeightMeasureSpec:I
.field public mLastLayoutHeight:I
.field public mLastLayoutWidth:I
.field public mLastVelocity:F
.field public mLastWidthMeasureSpec:I
.field public mListenerPosition:F
.field public mListenerState:I
.field public mMeasureDuringTransition:Z
.field public mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
.field public mNeedsFireTransitionCompleted:Z
.field public mOldHeight:I
.field public mOldWidth:I
.field public mOnHideHelpers:Ljava/util/ArrayList;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/ArrayList<",
"Landroidx/constraintlayout/motion/widget/MotionHelper;",
">;"
}
.end annotation
.end field
.field public mOnShowHelpers:Ljava/util/ArrayList;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/ArrayList<",
"Landroidx/constraintlayout/motion/widget/MotionHelper;",
">;"
}
.end annotation
.end field
.field public mPostInterpolationPosition:F
.field public mRegionView:Landroid/view/View;
.field public mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
.field public mScrollTargetDT:F
.field public mScrollTargetDX:F
.field public mScrollTargetDY:F
.field public mScrollTargetTime:J
.field public mStartWrapHeight:I
.field public mStartWrapWidth:I
.field public mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
.field public mStopLogic:Landroidx/constraintlayout/motion/utils/StopLogic;
.field public mTemporalInterpolator:Z
.field public mTransitionCompleted:Ljava/util/ArrayList;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/ArrayList<",
"Ljava/lang/Integer;",
">;"
}
.end annotation
.end field
.field public mTransitionDuration:F
.field public mTransitionGoalPosition:F
.field public mTransitionInstantly:Z
.field public mTransitionLastPosition:F
.field public mTransitionLastTime:J
.field public mTransitionListener:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
.field public mTransitionListeners:Ljava/util/ArrayList;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/ArrayList<",
"Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;",
">;"
}
.end annotation
.end field
.field public mTransitionPosition:F
.field public mTransitionState:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
.field public mUndergoingMotion:Z
.field public mWidthMeasureMode:I
# direct methods
.method public constructor <init>(Landroid/content/Context;)V
.locals 4
.param p1 # Landroid/content/Context;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end param
invoke-direct {p0, p1}, Landroidx/constraintlayout/widget/ConstraintLayout;-><init>(Landroid/content/Context;)V
const/4 p1, 0x0
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
const/4 v0, -0x1
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
const/4 v0, 0x0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastWidthMeasureSpec:I
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastHeightMeasureSpec:I
const/4 v1, 0x1
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInteractionEnabled:Z
new-instance v2, Ljava/util/HashMap;
invoke-direct {v2}, Ljava/util/HashMap;-><init>()V
iput-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
const-wide/16 v2, 0x0
iput-wide v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mAnimationStartTime:J
const/high16 v2, 0x3f800000 # 1.0f
iput v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mIndirectTransition:Z
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTemporalInterpolator:Z
new-instance v2, Landroidx/constraintlayout/motion/utils/StopLogic;
invoke-direct {v2}, Landroidx/constraintlayout/motion/utils/StopLogic;-><init>()V
iput-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStopLogic:Landroidx/constraintlayout/motion/utils/StopLogic;
new-instance v2, Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
invoke-direct {v2, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDecelerateLogic:Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->firstDown:Z
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mUndergoingMotion:Z
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
const/4 v1, 0x0
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnShowHelpers:Ljava/util/ArrayList;
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnHideHelpers:Ljava/util/ArrayList;
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrames:I
const-wide/16 v2, -0x1
iput-wide v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastDrawTime:J
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastFps:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerState:I
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerPosition:F
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mIsAnimating:Z
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mMeasureDuringTransition:Z
new-instance p1, Landroidx/constraintlayout/motion/widget/KeyCache;
invoke-direct {p1}, Landroidx/constraintlayout/motion/widget/KeyCache;-><init>()V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeyCache:Landroidx/constraintlayout/motion/widget/KeyCache;
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInLayout:Z
sget-object p1, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->UNDEFINED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionState:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
new-instance p1, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
invoke-direct {p1, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mNeedsFireTransitionCompleted:Z
new-instance p1, Landroid/graphics/RectF;
invoke-direct {p1}, Landroid/graphics/RectF;-><init>()V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBoundsCheck:Landroid/graphics/RectF;
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mRegionView:Landroid/view/View;
new-instance p1, Ljava/util/ArrayList;
invoke-direct {p1}, Ljava/util/ArrayList;-><init>()V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionCompleted:Ljava/util/ArrayList;
invoke-direct {p0, v1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->init(Landroid/util/AttributeSet;)V
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
.locals 4
.param p1 # Landroid/content/Context;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end param
.param p2 # Landroid/util/AttributeSet;
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end param
invoke-direct {p0, p1, p2}, Landroidx/constraintlayout/widget/ConstraintLayout;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
const/4 p1, 0x0
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
const/4 v0, -0x1
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
const/4 v0, 0x0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastWidthMeasureSpec:I
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastHeightMeasureSpec:I
const/4 v1, 0x1
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInteractionEnabled:Z
new-instance v2, Ljava/util/HashMap;
invoke-direct {v2}, Ljava/util/HashMap;-><init>()V
iput-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
const-wide/16 v2, 0x0
iput-wide v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mAnimationStartTime:J
const/high16 v2, 0x3f800000 # 1.0f
iput v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mIndirectTransition:Z
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTemporalInterpolator:Z
new-instance v2, Landroidx/constraintlayout/motion/utils/StopLogic;
invoke-direct {v2}, Landroidx/constraintlayout/motion/utils/StopLogic;-><init>()V
iput-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStopLogic:Landroidx/constraintlayout/motion/utils/StopLogic;
new-instance v2, Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
invoke-direct {v2, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDecelerateLogic:Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->firstDown:Z
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mUndergoingMotion:Z
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
const/4 v1, 0x0
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnShowHelpers:Ljava/util/ArrayList;
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnHideHelpers:Ljava/util/ArrayList;
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrames:I
const-wide/16 v2, -0x1
iput-wide v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastDrawTime:J
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastFps:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerState:I
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerPosition:F
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mIsAnimating:Z
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mMeasureDuringTransition:Z
new-instance p1, Landroidx/constraintlayout/motion/widget/KeyCache;
invoke-direct {p1}, Landroidx/constraintlayout/motion/widget/KeyCache;-><init>()V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeyCache:Landroidx/constraintlayout/motion/widget/KeyCache;
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInLayout:Z
sget-object p1, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->UNDEFINED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionState:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
new-instance p1, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
invoke-direct {p1, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mNeedsFireTransitionCompleted:Z
new-instance p1, Landroid/graphics/RectF;
invoke-direct {p1}, Landroid/graphics/RectF;-><init>()V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBoundsCheck:Landroid/graphics/RectF;
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mRegionView:Landroid/view/View;
new-instance p1, Ljava/util/ArrayList;
invoke-direct {p1}, Ljava/util/ArrayList;-><init>()V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionCompleted:Ljava/util/ArrayList;
invoke-direct {p0, p2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->init(Landroid/util/AttributeSet;)V
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
.locals 3
.param p1 # Landroid/content/Context;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end param
.param p2 # Landroid/util/AttributeSet;
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end param
invoke-direct {p0, p1, p2, p3}, Landroidx/constraintlayout/widget/ConstraintLayout;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
const/4 p1, 0x0
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
const/4 p3, -0x1
iput p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iput p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iput p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
const/4 p3, 0x0
iput p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastWidthMeasureSpec:I
iput p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastHeightMeasureSpec:I
const/4 v0, 0x1
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInteractionEnabled:Z
new-instance v1, Ljava/util/HashMap;
invoke-direct {v1}, Ljava/util/HashMap;-><init>()V
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
const-wide/16 v1, 0x0
iput-wide v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mAnimationStartTime:J
const/high16 v1, 0x3f800000 # 1.0f
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput-boolean p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
iput-boolean p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mIndirectTransition:Z
iput p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
iput-boolean p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTemporalInterpolator:Z
new-instance v1, Landroidx/constraintlayout/motion/utils/StopLogic;
invoke-direct {v1}, Landroidx/constraintlayout/motion/utils/StopLogic;-><init>()V
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStopLogic:Landroidx/constraintlayout/motion/utils/StopLogic;
new-instance v1, Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
invoke-direct {v1, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDecelerateLogic:Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->firstDown:Z
iput-boolean p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mUndergoingMotion:Z
iput-boolean p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
const/4 v0, 0x0
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnShowHelpers:Ljava/util/ArrayList;
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnHideHelpers:Ljava/util/ArrayList;
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
iput p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrames:I
const-wide/16 v1, -0x1
iput-wide v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastDrawTime:J
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastFps:F
iput p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerState:I
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerPosition:F
iput-boolean p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mIsAnimating:Z
iput-boolean p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mMeasureDuringTransition:Z
new-instance p1, Landroidx/constraintlayout/motion/widget/KeyCache;
invoke-direct {p1}, Landroidx/constraintlayout/motion/widget/KeyCache;-><init>()V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeyCache:Landroidx/constraintlayout/motion/widget/KeyCache;
iput-boolean p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInLayout:Z
sget-object p1, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->UNDEFINED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionState:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
new-instance p1, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
invoke-direct {p1, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iput-boolean p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mNeedsFireTransitionCompleted:Z
new-instance p1, Landroid/graphics/RectF;
invoke-direct {p1}, Landroid/graphics/RectF;-><init>()V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBoundsCheck:Landroid/graphics/RectF;
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mRegionView:Landroid/view/View;
new-instance p1, Ljava/util/ArrayList;
invoke-direct {p1}, Ljava/util/ArrayList;-><init>()V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionCompleted:Ljava/util/ArrayList;
invoke-direct {p0, p2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->init(Landroid/util/AttributeSet;)V
return-void
.end method
.method public static synthetic access$000(Landroidx/constraintlayout/motion/widget/MotionLayout;)I
.locals 0
iget p0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
return p0
.end method
.method public static synthetic access$100(Landroidx/constraintlayout/motion/widget/MotionLayout;)I
.locals 0
iget p0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
return p0
.end method
.method public static synthetic access$1000(Landroidx/constraintlayout/motion/widget/MotionLayout;)I
.locals 0
iget p0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastHeightMeasureSpec:I
return p0
.end method
.method public static synthetic access$1100(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
.locals 0
invoke-direct {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setupMotionViews()V
return-void
.end method
.method public static synthetic access$1200(Landroidx/constraintlayout/motion/widget/MotionLayout;Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
.locals 0
invoke-virtual {p0, p1, p2, p3, p4}, Landroidx/constraintlayout/widget/ConstraintLayout;->resolveSystem(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
return-void
.end method
.method public static synthetic access$1300(Landroidx/constraintlayout/motion/widget/MotionLayout;Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
.locals 0
invoke-virtual {p0, p1, p2, p3, p4}, Landroidx/constraintlayout/widget/ConstraintLayout;->resolveSystem(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
return-void
.end method
.method public static synthetic access$1400(Landroidx/constraintlayout/motion/widget/MotionLayout;Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
.locals 0
invoke-virtual {p0, p1, p2, p3, p4}, Landroidx/constraintlayout/widget/ConstraintLayout;->resolveSystem(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
return-void
.end method
.method public static synthetic access$1500(Landroidx/constraintlayout/motion/widget/MotionLayout;Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
.locals 0
invoke-virtual {p0, p1, p2, p3, p4}, Landroidx/constraintlayout/widget/ConstraintLayout;->resolveSystem(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
return-void
.end method
.method public static synthetic access$1600(Landroidx/constraintlayout/motion/widget/MotionLayout;Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
.locals 0
invoke-virtual {p0, p1, p2, p3, p4}, Landroidx/constraintlayout/widget/ConstraintLayout;->resolveSystem(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
return-void
.end method
.method public static synthetic access$1700(Landroidx/constraintlayout/motion/widget/MotionLayout;Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
.locals 0
invoke-virtual {p0, p1, p2, p3, p4}, Landroidx/constraintlayout/widget/ConstraintLayout;->resolveSystem(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
return-void
.end method
.method public static synthetic access$1800(Landroidx/constraintlayout/motion/widget/MotionLayout;Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
.locals 0
invoke-virtual {p0, p1, p2, p3, p4}, Landroidx/constraintlayout/widget/ConstraintLayout;->resolveSystem(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
return-void
.end method
.method public static synthetic access$1900(Landroidx/constraintlayout/motion/widget/MotionLayout;Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
.locals 0
invoke-virtual {p0, p1, p2, p3, p4}, Landroidx/constraintlayout/widget/ConstraintLayout;->resolveSystem(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;III)V
return-void
.end method
.method public static synthetic access$200(Landroidx/constraintlayout/motion/widget/MotionLayout;)Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
.locals 0
iget-object p0, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
return-object p0
.end method
.method public static synthetic access$2000(Landroidx/constraintlayout/motion/widget/MotionLayout;IIIIZZ)V
.locals 0
invoke-virtual/range {p0 .. p6}, Landroidx/constraintlayout/widget/ConstraintLayout;->resolveMeasuredDimension(IIIIZZ)V
return-void
.end method
.method public static synthetic access$300(Landroidx/constraintlayout/motion/widget/MotionLayout;)Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
.locals 0
iget-object p0, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
return-object p0
.end method
.method public static synthetic access$400(Landroidx/constraintlayout/motion/widget/MotionLayout;)Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
.locals 0
iget-object p0, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
return-object p0
.end method
.method public static synthetic access$500(Landroidx/constraintlayout/motion/widget/MotionLayout;)Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
.locals 0
iget-object p0, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
return-object p0
.end method
.method public static synthetic access$600(Landroidx/constraintlayout/motion/widget/MotionLayout;)Z
.locals 0
invoke-virtual {p0}, Landroidx/constraintlayout/widget/ConstraintLayout;->isRtl()Z
move-result p0
return p0
.end method
.method public static synthetic access$700(Landroidx/constraintlayout/motion/widget/MotionLayout;)Z
.locals 0
invoke-virtual {p0}, Landroidx/constraintlayout/widget/ConstraintLayout;->isRtl()Z
move-result p0
return p0
.end method
.method public static synthetic access$800(Landroidx/constraintlayout/motion/widget/MotionLayout;ZLandroid/view/View;Landroidx/constraintlayout/solver/widgets/ConstraintWidget;Landroidx/constraintlayout/widget/ConstraintLayout$LayoutParams;Landroid/util/SparseArray;)V
.locals 0
invoke-virtual/range {p0 .. p5}, Landroidx/constraintlayout/widget/ConstraintLayout;->applyConstraintsFromLayoutParams(ZLandroid/view/View;Landroidx/constraintlayout/solver/widgets/ConstraintWidget;Landroidx/constraintlayout/widget/ConstraintLayout$LayoutParams;Landroid/util/SparseArray;)V
return-void
.end method
.method public static synthetic access$900(Landroidx/constraintlayout/motion/widget/MotionLayout;)I
.locals 0
iget p0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastWidthMeasureSpec:I
return p0
.end method
.method private checkStructure()V
.locals 11
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
const-string v1, "MotionLayout"
if-nez v0, :cond_0
const-string v0, "CHECK: motion scene not set! set \"app:layoutDescription=\"@xml/file\""
invoke-static {v1, v0}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
return-void
:cond_0
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getStartId()I
move-result v0
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v2}, Landroidx/constraintlayout/motion/widget/MotionScene;->getStartId()I
move-result v3
invoke-virtual {v2, v3}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v2
invoke-direct {p0, v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->checkStructure(ILandroidx/constraintlayout/widget/ConstraintSet;)V
new-instance v0, Landroid/util/SparseIntArray;
invoke-direct {v0}, Landroid/util/SparseIntArray;-><init>()V
new-instance v2, Landroid/util/SparseIntArray;
invoke-direct {v2}, Landroid/util/SparseIntArray;-><init>()V
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v3}, Landroidx/constraintlayout/motion/widget/MotionScene;->getDefinedTransitions()Ljava/util/ArrayList;
move-result-object v3
invoke-virtual {v3}, Ljava/util/ArrayList;->iterator()Ljava/util/Iterator;
move-result-object v3
:cond_1
:goto_0
invoke-interface {v3}, Ljava/util/Iterator;->hasNext()Z
move-result v4
if-eqz v4, :cond_6
invoke-interface {v3}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v4
check-cast v4, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
iget-object v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget-object v5, v5, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
if-ne v4, v5, :cond_2
const-string v5, "CHECK: CURRENT"
invoke-static {v1, v5}, Landroid/util/Log;->v(Ljava/lang/String;Ljava/lang/String;)I
:cond_2
invoke-direct {p0, v4}, Landroidx/constraintlayout/motion/widget/MotionLayout;->checkStructure(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
invoke-virtual {v4}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getStartConstraintSetId()I
move-result v5
invoke-virtual {v4}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getEndConstraintSetId()I
move-result v4
invoke-virtual {p0}, Landroid/view/ViewGroup;->getContext()Landroid/content/Context;
move-result-object v6
invoke-static {v6, v5}, Landroidx/constraintlayout/motion/widget/Debug;->getName(Landroid/content/Context;I)Ljava/lang/String;
move-result-object v6
invoke-virtual {p0}, Landroid/view/ViewGroup;->getContext()Landroid/content/Context;
move-result-object v7
invoke-static {v7, v4}, Landroidx/constraintlayout/motion/widget/Debug;->getName(Landroid/content/Context;I)Ljava/lang/String;
move-result-object v7
invoke-virtual {v0, v5}, Landroid/util/SparseIntArray;->get(I)I
move-result v8
const-string v9, "->"
if-ne v8, v4, :cond_3
new-instance v8, Ljava/lang/StringBuilder;
invoke-direct {v8}, Ljava/lang/StringBuilder;-><init>()V
const-string v10, "CHECK: two transitions with the same start and end "
invoke-virtual {v8, v10}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v8, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v8, v9}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v8, v7}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v8}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v8
invoke-static {v1, v8}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
:cond_3
invoke-virtual {v2, v4}, Landroid/util/SparseIntArray;->get(I)I
move-result v8
if-ne v8, v5, :cond_4
new-instance v8, Ljava/lang/StringBuilder;
invoke-direct {v8}, Ljava/lang/StringBuilder;-><init>()V
const-string v10, "CHECK: you can\'t have reverse transitions"
invoke-virtual {v8, v10}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v8, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v8, v9}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v8, v7}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v8}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v7
invoke-static {v1, v7}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
:cond_4
invoke-virtual {v0, v5, v4}, Landroid/util/SparseIntArray;->put(II)V
invoke-virtual {v2, v4, v5}, Landroid/util/SparseIntArray;->put(II)V
iget-object v7, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v7, v5}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v5
if-nez v5, :cond_5
new-instance v5, Ljava/lang/StringBuilder;
invoke-direct {v5}, Ljava/lang/StringBuilder;-><init>()V
const-string v7, " no such constraintSetStart "
invoke-virtual {v5, v7}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v5, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v5}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v5
invoke-static {v1, v5}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
:cond_5
iget-object v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v5, v4}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v4
if-nez v4, :cond_1
new-instance v4, Ljava/lang/StringBuilder;
invoke-direct {v4}, Ljava/lang/StringBuilder;-><init>()V
const-string v5, " no such constraintSetEnd "
invoke-virtual {v4, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v4, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v4}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v4
invoke-static {v1, v4}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
goto/16 :goto_0
:cond_6
return-void
.end method
.method private checkStructure(ILandroidx/constraintlayout/widget/ConstraintSet;)V
.locals 10
invoke-virtual {p0}, Landroid/view/ViewGroup;->getContext()Landroid/content/Context;
move-result-object v0
invoke-static {v0, p1}, Landroidx/constraintlayout/motion/widget/Debug;->getName(Landroid/content/Context;I)Ljava/lang/String;
move-result-object p1
invoke-virtual {p0}, Landroid/view/ViewGroup;->getChildCount()I
move-result v0
const/4 v1, 0x0
const/4 v2, 0x0
:goto_0
const/4 v3, -0x1
const-string v4, "CHECK: "
const-string v5, "MotionLayout"
if-ge v2, v0, :cond_2
invoke-virtual {p0, v2}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v6
invoke-virtual {v6}, Landroid/view/View;->getId()I
move-result v7
if-ne v7, v3, :cond_0
const-string v3, " ALL VIEWS SHOULD HAVE ID\'s "
invoke-static {v4, p1, v3}, Lf/e/c/a/a;->L(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v3
invoke-virtual {v6}, Ljava/lang/Object;->getClass()Ljava/lang/Class;
move-result-object v8
invoke-virtual {v8}, Ljava/lang/Class;->getName()Ljava/lang/String;
move-result-object v8
invoke-virtual {v3, v8}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v8, " does not!"
invoke-virtual {v3, v8}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v3
invoke-static {v5, v3}, Landroid/util/Log;->w(Ljava/lang/String;Ljava/lang/String;)I
:cond_0
invoke-virtual {p2, v7}, Landroidx/constraintlayout/widget/ConstraintSet;->getConstraint(I)Landroidx/constraintlayout/widget/ConstraintSet$Constraint;
move-result-object v3
if-nez v3, :cond_1
const-string v3, " NO CONSTRAINTS for "
invoke-static {v4, p1, v3}, Lf/e/c/a/a;->L(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v3
invoke-static {v6}, Landroidx/constraintlayout/motion/widget/Debug;->getName(Landroid/view/View;)Ljava/lang/String;
move-result-object v4
invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v3
invoke-static {v5, v3}, Landroid/util/Log;->w(Ljava/lang/String;Ljava/lang/String;)I
:cond_1
add-int/lit8 v2, v2, 0x1
goto :goto_0
:cond_2
invoke-virtual {p2}, Landroidx/constraintlayout/widget/ConstraintSet;->getKnownIds()[I
move-result-object v0
:goto_1
array-length v2, v0
if-ge v1, v2, :cond_6
aget v2, v0, v1
invoke-virtual {p0}, Landroid/view/ViewGroup;->getContext()Landroid/content/Context;
move-result-object v6
invoke-static {v6, v2}, Landroidx/constraintlayout/motion/widget/Debug;->getName(Landroid/content/Context;I)Ljava/lang/String;
move-result-object v6
aget v7, v0, v1
invoke-virtual {p0, v7}, Landroid/view/ViewGroup;->findViewById(I)Landroid/view/View;
move-result-object v7
if-nez v7, :cond_3
new-instance v7, Ljava/lang/StringBuilder;
invoke-direct {v7}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v7, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v7, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v8, " NO View matches id "
invoke-virtual {v7, v8}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v7, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v7}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v7
invoke-static {v5, v7}, Landroid/util/Log;->w(Ljava/lang/String;Ljava/lang/String;)I
:cond_3
invoke-virtual {p2, v2}, Landroidx/constraintlayout/widget/ConstraintSet;->getHeight(I)I
move-result v7
const-string v8, ") no LAYOUT_HEIGHT"
const-string v9, "("
if-ne v7, v3, :cond_4
new-instance v7, Ljava/lang/StringBuilder;
invoke-direct {v7}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v7, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v7, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v7, v9}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v7, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v7, v8}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v7}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v7
invoke-static {v5, v7}, Landroid/util/Log;->w(Ljava/lang/String;Ljava/lang/String;)I
:cond_4
invoke-virtual {p2, v2}, Landroidx/constraintlayout/widget/ConstraintSet;->getWidth(I)I
move-result v2
if-ne v2, v3, :cond_5
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v2, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, v9}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, v8}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v2
invoke-static {v5, v2}, Landroid/util/Log;->w(Ljava/lang/String;Ljava/lang/String;)I
:cond_5
add-int/lit8 v1, v1, 0x1
goto :goto_1
:cond_6
return-void
.end method
.method private checkStructure(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
.locals 3
const-string v0, "CHECK: transition = "
invoke-static {v0}, Lf/e/c/a/a;->F(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v0
invoke-virtual {p0}, Landroid/view/ViewGroup;->getContext()Landroid/content/Context;
move-result-object v1
invoke-virtual {p1, v1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->debugString(Landroid/content/Context;)Ljava/lang/String;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
const-string v1, "MotionLayout"
invoke-static {v1, v0}, Landroid/util/Log;->v(Ljava/lang/String;Ljava/lang/String;)I
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "CHECK: transition.setDuration = "
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getDuration()I
move-result v2
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
invoke-static {v1, v0}, Landroid/util/Log;->v(Ljava/lang/String;Ljava/lang/String;)I
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getStartConstraintSetId()I
move-result v0
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getEndConstraintSetId()I
move-result p1
if-ne v0, p1, :cond_0
const-string p1, "CHECK: start and end constraint set should not be the same!"
invoke-static {v1, p1}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
:cond_0
return-void
.end method
.method private computeCurrentPositions()V
.locals 4
invoke-virtual {p0}, Landroid/view/ViewGroup;->getChildCount()I
move-result v0
const/4 v1, 0x0
:goto_0
if-ge v1, v0, :cond_1
invoke-virtual {p0, v1}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v2
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {v3, v2}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v3
check-cast v3, Landroidx/constraintlayout/motion/widget/MotionController;
if-nez v3, :cond_0
goto :goto_1
:cond_0
invoke-virtual {v3, v2}, Landroidx/constraintlayout/motion/widget/MotionController;->setStartCurrentState(Landroid/view/View;)V
:goto_1
add-int/lit8 v1, v1, 0x1
goto :goto_0
:cond_1
return-void
.end method
.method private debugPos()V
.locals 6
const/4 v0, 0x0
:goto_0
invoke-virtual {p0}, Landroid/view/ViewGroup;->getChildCount()I
move-result v1
if-ge v0, v1, :cond_0
invoke-virtual {p0, v0}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v1
const-string v2, " "
invoke-static {v2}, Lf/e/c/a/a;->F(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v3
invoke-static {}, Landroidx/constraintlayout/motion/widget/Debug;->getLocation()Ljava/lang/String;
move-result-object v4
invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v3, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-static {p0}, Landroidx/constraintlayout/motion/widget/Debug;->getName(Landroid/view/View;)Ljava/lang/String;
move-result-object v4
invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v3, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p0}, Landroid/view/ViewGroup;->getContext()Landroid/content/Context;
move-result-object v4
iget v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
invoke-static {v4, v5}, Landroidx/constraintlayout/motion/widget/Debug;->getName(Landroid/content/Context;I)Ljava/lang/String;
move-result-object v4
invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v3, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-static {v1}, Landroidx/constraintlayout/motion/widget/Debug;->getName(Landroid/view/View;)Ljava/lang/String;
move-result-object v4
invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Landroid/view/View;->getLeft()I
move-result v4
invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v3, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Landroid/view/View;->getTop()I
move-result v1
invoke-virtual {v3, v1}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
const-string v2, "MotionLayout"
invoke-static {v2, v1}, Landroid/util/Log;->v(Ljava/lang/String;Ljava/lang/String;)I
add-int/lit8 v0, v0, 0x1
goto :goto_0
:cond_0
return-void
.end method
.method private evaluateLayout()V
.locals 13
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
sub-float/2addr v0, v1
invoke-static {v0}, Ljava/lang/Math;->signum(F)F
move-result v0
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v1
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
instance-of v3, v3, Landroidx/constraintlayout/motion/utils/StopLogic;
const v4, 0x3089705f # 1.0E-9f
const/4 v5, 0x0
if-nez v3, :cond_0
iget-wide v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastTime:J
sub-long v6, v1, v6
long-to-float v3, v6
mul-float v3, v3, v0
mul-float v3, v3, v4
iget v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
div-float/2addr v3, v6
goto :goto_0
:cond_0
const/4 v3, 0x0
:goto_0
iget v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
add-float/2addr v6, v3
iget-boolean v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionInstantly:Z
if-eqz v3, :cond_1
iget v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
:cond_1
const/4 v3, 0x0
cmpl-float v7, v0, v5
if-lez v7, :cond_2
iget v8, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
cmpl-float v8, v6, v8
if-gez v8, :cond_3
:cond_2
cmpg-float v8, v0, v5
if-gtz v8, :cond_4
iget v8, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
cmpg-float v8, v6, v8
if-gtz v8, :cond_4
:cond_3
iget v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
const/4 v8, 0x1
goto :goto_1
:cond_4
const/4 v8, 0x0
:goto_1
iget-object v9, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
if-eqz v9, :cond_6
if-nez v8, :cond_6
iget-boolean v8, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTemporalInterpolator:Z
if-eqz v8, :cond_5
iget-wide v10, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mAnimationStartTime:J
sub-long/2addr v1, v10
long-to-float v1, v1
mul-float v1, v1, v4
invoke-interface {v9, v1}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v6
goto :goto_2
:cond_5
invoke-interface {v9, v6}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v6
:cond_6
:goto_2
if-lez v7, :cond_7
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
cmpl-float v1, v6, v1
if-gez v1, :cond_8
:cond_7
cmpg-float v0, v0, v5
if-gtz v0, :cond_9
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
cmpg-float v0, v6, v0
if-gtz v0, :cond_9
:cond_8
iget v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
:cond_9
iput v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mPostInterpolationPosition:F
invoke-virtual {p0}, Landroid/view/ViewGroup;->getChildCount()I
move-result v0
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v1
:goto_3
if-ge v3, v0, :cond_b
invoke-virtual {p0, v3}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v8
iget-object v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {v4, v8}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v4
move-object v7, v4
check-cast v7, Landroidx/constraintlayout/motion/widget/MotionController;
if-eqz v7, :cond_a
iget-object v12, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeyCache:Landroidx/constraintlayout/motion/widget/KeyCache;
move v9, v6
move-wide v10, v1
invoke-virtual/range {v7 .. v12}, Landroidx/constraintlayout/motion/widget/MotionController;->interpolate(Landroid/view/View;FJLandroidx/constraintlayout/motion/widget/KeyCache;)Z
:cond_a
add-int/lit8 v3, v3, 0x1
goto :goto_3
:cond_b
iget-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mMeasureDuringTransition:Z
if-eqz v0, :cond_c
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->requestLayout()V
:cond_c
return-void
.end method
.method private fireTransitionChange()V
.locals 6
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListener:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
if-nez v0, :cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-eqz v0, :cond_6
invoke-virtual {v0}, Ljava/util/ArrayList;->isEmpty()Z
move-result v0
if-nez v0, :cond_6
:cond_0
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerPosition:F
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
cmpl-float v0, v0, v1
if-eqz v0, :cond_6
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerState:I
const/4 v1, 0x1
const/4 v2, -0x1
if-eq v0, v2, :cond_3
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListener:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
if-eqz v0, :cond_1
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-interface {v0, p0, v3, v4}, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;->onTransitionStarted(Landroidx/constraintlayout/motion/widget/MotionLayout;II)V
:cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-eqz v0, :cond_2
invoke-virtual {v0}, Ljava/util/ArrayList;->iterator()Ljava/util/Iterator;
move-result-object v0
:goto_0
invoke-interface {v0}, Ljava/util/Iterator;->hasNext()Z
move-result v3
if-eqz v3, :cond_2
invoke-interface {v0}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v3
check-cast v3, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iget v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-interface {v3, p0, v4, v5}, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;->onTransitionStarted(Landroidx/constraintlayout/motion/widget/MotionLayout;II)V
goto :goto_0
:cond_2
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mIsAnimating:Z
:cond_3
iput v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerState:I
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerPosition:F
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListener:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
if-eqz v2, :cond_4
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-interface {v2, p0, v3, v4, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;->onTransitionChange(Landroidx/constraintlayout/motion/widget/MotionLayout;IIF)V
:cond_4
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-eqz v0, :cond_5
invoke-virtual {v0}, Ljava/util/ArrayList;->iterator()Ljava/util/Iterator;
move-result-object v0
:goto_1
invoke-interface {v0}, Ljava/util/Iterator;->hasNext()Z
move-result v2
if-eqz v2, :cond_5
invoke-interface {v0}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v2
check-cast v2, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
iget v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
invoke-interface {v2, p0, v3, v4, v5}, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;->onTransitionChange(Landroidx/constraintlayout/motion/widget/MotionLayout;IIF)V
goto :goto_1
:cond_5
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mIsAnimating:Z
:cond_6
return-void
.end method
.method private fireTransitionStarted(Landroidx/constraintlayout/motion/widget/MotionLayout;II)V
.locals 2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListener:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
if-eqz v0, :cond_0
invoke-interface {v0, p0, p2, p3}, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;->onTransitionStarted(Landroidx/constraintlayout/motion/widget/MotionLayout;II)V
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-eqz v0, :cond_1
invoke-virtual {v0}, Ljava/util/ArrayList;->iterator()Ljava/util/Iterator;
move-result-object v0
:goto_0
invoke-interface {v0}, Ljava/util/Iterator;->hasNext()Z
move-result v1
if-eqz v1, :cond_1
invoke-interface {v0}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v1
check-cast v1, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
invoke-interface {v1, p1, p2, p3}, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;->onTransitionStarted(Landroidx/constraintlayout/motion/widget/MotionLayout;II)V
goto :goto_0
:cond_1
return-void
.end method
.method private handlesTouchEvent(FFLandroid/view/View;Landroid/view/MotionEvent;)Z
.locals 8
instance-of v0, p3, Landroid/view/ViewGroup;
const/4 v1, 0x0
const/4 v2, 0x1
if-eqz v0, :cond_1
move-object v0, p3
check-cast v0, Landroid/view/ViewGroup;
invoke-virtual {v0}, Landroid/view/ViewGroup;->getChildCount()I
move-result v3
const/4 v4, 0x0
:goto_0
if-ge v4, v3, :cond_1
invoke-virtual {v0, v4}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v5
invoke-virtual {p3}, Landroid/view/View;->getLeft()I
move-result v6
int-to-float v6, v6
add-float/2addr v6, p1
invoke-virtual {p3}, Landroid/view/View;->getTop()I
move-result v7
int-to-float v7, v7
add-float/2addr v7, p2
invoke-direct {p0, v6, v7, v5, p4}, Landroidx/constraintlayout/motion/widget/MotionLayout;->handlesTouchEvent(FFLandroid/view/View;Landroid/view/MotionEvent;)Z
move-result v5
if-eqz v5, :cond_0
return v2
:cond_0
add-int/lit8 v4, v4, 0x1
goto :goto_0
:cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBoundsCheck:Landroid/graphics/RectF;
invoke-virtual {p3}, Landroid/view/View;->getLeft()I
move-result v3
int-to-float v3, v3
add-float/2addr v3, p1
invoke-virtual {p3}, Landroid/view/View;->getTop()I
move-result v4
int-to-float v4, v4
add-float/2addr v4, p2
invoke-virtual {p3}, Landroid/view/View;->getRight()I
move-result v5
int-to-float v5, v5
add-float/2addr p1, v5
invoke-virtual {p3}, Landroid/view/View;->getBottom()I
move-result v5
int-to-float v5, v5
add-float/2addr p2, v5
invoke-virtual {v0, v3, v4, p1, p2}, Landroid/graphics/RectF;->set(FFFF)V
invoke-virtual {p4}, Landroid/view/MotionEvent;->getAction()I
move-result p1
if-nez p1, :cond_2
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBoundsCheck:Landroid/graphics/RectF;
invoke-virtual {p4}, Landroid/view/MotionEvent;->getX()F
move-result p2
invoke-virtual {p4}, Landroid/view/MotionEvent;->getY()F
move-result v0
invoke-virtual {p1, p2, v0}, Landroid/graphics/RectF;->contains(FF)Z
move-result p1
if-eqz p1, :cond_3
invoke-virtual {p3, p4}, Landroid/view/View;->onTouchEvent(Landroid/view/MotionEvent;)Z
move-result p1
if-eqz p1, :cond_3
return v2
:cond_2
invoke-virtual {p3, p4}, Landroid/view/View;->onTouchEvent(Landroid/view/MotionEvent;)Z
move-result p1
if-eqz p1, :cond_3
return v2
:cond_3
return v1
.end method
.method private init(Landroid/util/AttributeSet;)V
.locals 9
invoke-virtual {p0}, Landroid/view/ViewGroup;->isInEditMode()Z
move-result v0
sput-boolean v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->IS_IN_EDIT_MODE:Z
const/4 v0, -0x1
if-eqz p1, :cond_9
invoke-virtual {p0}, Landroid/view/ViewGroup;->getContext()Landroid/content/Context;
move-result-object v1
sget-object v2, Landroidx/constraintlayout/widget/R$styleable;->MotionLayout:[I
invoke-virtual {v1, p1, v2}, Landroid/content/Context;->obtainStyledAttributes(Landroid/util/AttributeSet;[I)Landroid/content/res/TypedArray;
move-result-object p1
invoke-virtual {p1}, Landroid/content/res/TypedArray;->getIndexCount()I
move-result v1
const/4 v2, 0x1
const/4 v3, 0x0
const/4 v4, 0x0
const/4 v5, 0x1
:goto_0
if-ge v4, v1, :cond_7
invoke-virtual {p1, v4}, Landroid/content/res/TypedArray;->getIndex(I)I
move-result v6
sget v7, Landroidx/constraintlayout/widget/R$styleable;->MotionLayout_layoutDescription:I
if-ne v6, v7, :cond_0
invoke-virtual {p1, v6, v0}, Landroid/content/res/TypedArray;->getResourceId(II)I
move-result v6
new-instance v7, Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p0}, Landroid/view/ViewGroup;->getContext()Landroid/content/Context;
move-result-object v8
invoke-direct {v7, v8, p0, v6}, Landroidx/constraintlayout/motion/widget/MotionScene;-><init>(Landroid/content/Context;Landroidx/constraintlayout/motion/widget/MotionLayout;I)V
iput-object v7, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
goto :goto_2
:cond_0
sget v7, Landroidx/constraintlayout/widget/R$styleable;->MotionLayout_currentState:I
if-ne v6, v7, :cond_1
invoke-virtual {p1, v6, v0}, Landroid/content/res/TypedArray;->getResourceId(II)I
move-result v6
iput v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
goto :goto_2
:cond_1
sget v7, Landroidx/constraintlayout/widget/R$styleable;->MotionLayout_motionProgress:I
if-ne v6, v7, :cond_2
const/4 v7, 0x0
invoke-virtual {p1, v6, v7}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result v6
iput v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput-boolean v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
goto :goto_2
:cond_2
sget v7, Landroidx/constraintlayout/widget/R$styleable;->MotionLayout_applyMotionScene:I
if-ne v6, v7, :cond_3
invoke-virtual {p1, v6, v5}, Landroid/content/res/TypedArray;->getBoolean(IZ)Z
move-result v5
goto :goto_2
:cond_3
sget v7, Landroidx/constraintlayout/widget/R$styleable;->MotionLayout_showPaths:I
if-ne v6, v7, :cond_5
iget v7, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
if-nez v7, :cond_6
invoke-virtual {p1, v6, v3}, Landroid/content/res/TypedArray;->getBoolean(IZ)Z
move-result v6
if-eqz v6, :cond_4
const/4 v6, 0x2
goto :goto_1
:cond_4
const/4 v6, 0x0
:goto_1
iput v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
goto :goto_2
:cond_5
sget v7, Landroidx/constraintlayout/widget/R$styleable;->MotionLayout_motionDebug:I
if-ne v6, v7, :cond_6
invoke-virtual {p1, v6, v3}, Landroid/content/res/TypedArray;->getInt(II)I
move-result v6
iput v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
:cond_6
:goto_2
add-int/lit8 v4, v4, 0x1
goto :goto_0
:cond_7
invoke-virtual {p1}, Landroid/content/res/TypedArray;->recycle()V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez p1, :cond_8
const-string p1, "MotionLayout"
const-string v1, "WARNING NO app:layoutDescription tag"
invoke-static {p1, v1}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
:cond_8
if-nez v5, :cond_9
const/4 p1, 0x0
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
:cond_9
iget p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
if-eqz p1, :cond_a
invoke-direct {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->checkStructure()V
:cond_a
iget p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
if-ne p1, v0, :cond_b
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz p1, :cond_b
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getStartId()I
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getStartId()I
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getEndId()I
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
:cond_b
return-void
.end method
.method private onNewStateAttachHandlers()V
.locals 2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
return-void
:cond_0
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
invoke-virtual {v0, p0, v1}, Landroidx/constraintlayout/motion/widget/MotionScene;->autoTransition(Landroidx/constraintlayout/motion/widget/MotionLayout;I)Z
move-result v0
if-eqz v0, :cond_1
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->requestLayout()V
return-void
:cond_1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
const/4 v1, -0x1
if-eq v0, v1, :cond_2
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v1, p0, v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->addOnClickListeners(Landroidx/constraintlayout/motion/widget/MotionLayout;I)V
:cond_2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->supportTouch()Z
move-result v0
if-eqz v0, :cond_3
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->setupTouch()V
:cond_3
return-void
.end method
.method private processTransitionCompleted()V
.locals 5
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListener:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
if-nez v0, :cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-eqz v0, :cond_0
invoke-virtual {v0}, Ljava/util/ArrayList;->isEmpty()Z
move-result v0
if-eqz v0, :cond_1
:cond_0
return-void
:cond_1
const/4 v0, 0x0
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mIsAnimating:Z
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionCompleted:Ljava/util/ArrayList;
invoke-virtual {v0}, Ljava/util/ArrayList;->iterator()Ljava/util/Iterator;
move-result-object v0
:cond_2
invoke-interface {v0}, Ljava/util/Iterator;->hasNext()Z
move-result v1
if-eqz v1, :cond_4
invoke-interface {v0}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v1
check-cast v1, Ljava/lang/Integer;
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListener:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
if-eqz v2, :cond_3
invoke-virtual {v1}, Ljava/lang/Integer;->intValue()I
move-result v3
invoke-interface {v2, p0, v3}, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;->onTransitionCompleted(Landroidx/constraintlayout/motion/widget/MotionLayout;I)V
:cond_3
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-eqz v2, :cond_2
invoke-virtual {v2}, Ljava/util/ArrayList;->iterator()Ljava/util/Iterator;
move-result-object v2
:goto_0
invoke-interface {v2}, Ljava/util/Iterator;->hasNext()Z
move-result v3
if-eqz v3, :cond_2
invoke-interface {v2}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v3
check-cast v3, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
invoke-virtual {v1}, Ljava/lang/Integer;->intValue()I
move-result v4
invoke-interface {v3, p0, v4}, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;->onTransitionCompleted(Landroidx/constraintlayout/motion/widget/MotionLayout;I)V
goto :goto_0
:cond_4
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionCompleted:Ljava/util/ArrayList;
invoke-virtual {v0}, Ljava/util/ArrayList;->clear()V
return-void
.end method
.method private setupMotionViews()V
.locals 12
invoke-virtual {p0}, Landroid/view/ViewGroup;->getChildCount()I
move-result v0
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
invoke-virtual {v1}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->build()V
const/4 v1, 0x1
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
invoke-virtual {p0}, Landroid/view/ViewGroup;->getWidth()I
move-result v8
invoke-virtual {p0}, Landroid/view/ViewGroup;->getHeight()I
move-result v9
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v2}, Landroidx/constraintlayout/motion/widget/MotionScene;->gatPathMotionArc()I
move-result v2
const/4 v10, 0x0
const/4 v3, -0x1
if-eq v2, v3, :cond_1
const/4 v3, 0x0
:goto_0
if-ge v3, v0, :cond_1
iget-object v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {p0, v3}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v5
invoke-virtual {v4, v5}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v4
check-cast v4, Landroidx/constraintlayout/motion/widget/MotionController;
if-eqz v4, :cond_0
invoke-virtual {v4, v2}, Landroidx/constraintlayout/motion/widget/MotionController;->setPathMotionArc(I)V
:cond_0
add-int/lit8 v3, v3, 0x1
goto :goto_0
:cond_1
const/4 v11, 0x0
:goto_1
if-ge v11, v0, :cond_3
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {p0, v11}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v3
invoke-virtual {v2, v3}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v2
check-cast v2, Landroidx/constraintlayout/motion/widget/MotionController;
if-eqz v2, :cond_2
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v3, v2}, Landroidx/constraintlayout/motion/widget/MotionScene;->getKeyFrames(Landroidx/constraintlayout/motion/widget/MotionController;)V
iget v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v6
move v3, v8
move v4, v9
invoke-virtual/range {v2 .. v7}, Landroidx/constraintlayout/motion/widget/MotionController;->setup(IIFJ)V
:cond_2
add-int/lit8 v11, v11, 0x1
goto :goto_1
:cond_3
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v2}, Landroidx/constraintlayout/motion/widget/MotionScene;->getStaggered()F
move-result v2
const/4 v3, 0x0
cmpl-float v3, v2, v3
if-eqz v3, :cond_e
float-to-double v3, v2
const-wide/16 v5, 0x0
cmpg-double v7, v3, v5
if-gez v7, :cond_4
const/4 v3, 0x1
goto :goto_2
:cond_4
const/4 v3, 0x0
:goto_2
invoke-static {v2}, Ljava/lang/Math;->abs(F)F
move-result v2
const v4, -0x800001
const v5, 0x7f7fffff # Float.MAX_VALUE
const/4 v6, 0x0
const v7, 0x7f7fffff # Float.MAX_VALUE
const v8, -0x800001
:goto_3
if-ge v6, v0, :cond_7
iget-object v9, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {p0, v6}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v11
invoke-virtual {v9, v11}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v9
check-cast v9, Landroidx/constraintlayout/motion/widget/MotionController;
iget v11, v9, Landroidx/constraintlayout/motion/widget/MotionController;->mMotionStagger:F
invoke-static {v11}, Ljava/lang/Float;->isNaN(F)Z
move-result v11
if-nez v11, :cond_5
goto :goto_5
:cond_5
invoke-virtual {v9}, Landroidx/constraintlayout/motion/widget/MotionController;->getFinalX()F
move-result v11
invoke-virtual {v9}, Landroidx/constraintlayout/motion/widget/MotionController;->getFinalY()F
move-result v9
if-eqz v3, :cond_6
sub-float/2addr v9, v11
goto :goto_4
:cond_6
add-float/2addr v9, v11
:goto_4
invoke-static {v7, v9}, Ljava/lang/Math;->min(FF)F
move-result v7
invoke-static {v8, v9}, Ljava/lang/Math;->max(FF)F
move-result v8
add-int/lit8 v6, v6, 0x1
goto :goto_3
:cond_7
const/4 v1, 0x0
:goto_5
const/high16 v6, 0x3f800000 # 1.0f
if-eqz v1, :cond_c
const/4 v1, 0x0
:goto_6
if-ge v1, v0, :cond_9
iget-object v7, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {p0, v1}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v8
invoke-virtual {v7, v8}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v7
check-cast v7, Landroidx/constraintlayout/motion/widget/MotionController;
iget v8, v7, Landroidx/constraintlayout/motion/widget/MotionController;->mMotionStagger:F
invoke-static {v8}, Ljava/lang/Float;->isNaN(F)Z
move-result v8
if-nez v8, :cond_8
iget v8, v7, Landroidx/constraintlayout/motion/widget/MotionController;->mMotionStagger:F
invoke-static {v5, v8}, Ljava/lang/Math;->min(FF)F
move-result v5
iget v7, v7, Landroidx/constraintlayout/motion/widget/MotionController;->mMotionStagger:F
invoke-static {v4, v7}, Ljava/lang/Math;->max(FF)F
move-result v4
:cond_8
add-int/lit8 v1, v1, 0x1
goto :goto_6
:cond_9
:goto_7
if-ge v10, v0, :cond_e
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {p0, v10}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v7
invoke-virtual {v1, v7}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v1
check-cast v1, Landroidx/constraintlayout/motion/widget/MotionController;
iget v7, v1, Landroidx/constraintlayout/motion/widget/MotionController;->mMotionStagger:F
invoke-static {v7}, Ljava/lang/Float;->isNaN(F)Z
move-result v7
if-nez v7, :cond_b
sub-float v7, v6, v2
div-float v7, v6, v7
iput v7, v1, Landroidx/constraintlayout/motion/widget/MotionController;->mStaggerScale:F
if-eqz v3, :cond_a
iget v7, v1, Landroidx/constraintlayout/motion/widget/MotionController;->mMotionStagger:F
sub-float v7, v4, v7
sub-float v8, v4, v5
div-float/2addr v7, v8
mul-float v7, v7, v2
sub-float v7, v2, v7
iput v7, v1, Landroidx/constraintlayout/motion/widget/MotionController;->mStaggerOffset:F
goto :goto_8
:cond_a
iget v7, v1, Landroidx/constraintlayout/motion/widget/MotionController;->mMotionStagger:F
sub-float/2addr v7, v5
mul-float v7, v7, v2
sub-float v8, v4, v5
div-float/2addr v7, v8
sub-float v7, v2, v7
iput v7, v1, Landroidx/constraintlayout/motion/widget/MotionController;->mStaggerOffset:F
:cond_b
:goto_8
add-int/lit8 v10, v10, 0x1
goto :goto_7
:cond_c
:goto_9
if-ge v10, v0, :cond_e
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {p0, v10}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v4
invoke-virtual {v1, v4}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v1
check-cast v1, Landroidx/constraintlayout/motion/widget/MotionController;
invoke-virtual {v1}, Landroidx/constraintlayout/motion/widget/MotionController;->getFinalX()F
move-result v4
invoke-virtual {v1}, Landroidx/constraintlayout/motion/widget/MotionController;->getFinalY()F
move-result v5
if-eqz v3, :cond_d
sub-float/2addr v5, v4
goto :goto_a
:cond_d
add-float/2addr v5, v4
:goto_a
sub-float v4, v6, v2
div-float v4, v6, v4
iput v4, v1, Landroidx/constraintlayout/motion/widget/MotionController;->mStaggerScale:F
sub-float/2addr v5, v7
mul-float v5, v5, v2
sub-float v4, v8, v7
div-float/2addr v5, v4
sub-float v4, v2, v5
iput v4, v1, Landroidx/constraintlayout/motion/widget/MotionController;->mStaggerOffset:F
add-int/lit8 v10, v10, 0x1
goto :goto_9
:cond_e
return-void
.end method
.method public static willJump(FFF)Z
.locals 5
const/4 v0, 0x1
const/4 v1, 0x0
const/high16 v2, 0x40000000 # 2.0f
const/4 v3, 0x0
cmpl-float v4, p0, v3
if-lez v4, :cond_1
div-float v3, p0, p2
mul-float p0, p0, v3
mul-float p2, p2, v3
mul-float p2, p2, v3
div-float/2addr p2, v2
sub-float/2addr p0, p2
add-float/2addr p0, p1
const/high16 p1, 0x3f800000 # 1.0f
cmpl-float p0, p0, p1
if-lez p0, :cond_0
goto :goto_0
:cond_0
const/4 v0, 0x0
:goto_0
return v0
:cond_1
neg-float v4, p0
div-float/2addr v4, p2
mul-float p0, p0, v4
mul-float p2, p2, v4
mul-float p2, p2, v4
div-float/2addr p2, v2
add-float/2addr p2, p0
add-float/2addr p2, p1
cmpg-float p0, p2, v3
if-gez p0, :cond_2
goto :goto_1
:cond_2
const/4 v0, 0x0
:goto_1
return v0
.end method
# virtual methods
.method public addTransitionListener(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;)V
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-nez v0, :cond_0
new-instance v0, Ljava/util/ArrayList;
invoke-direct {v0}, Ljava/util/ArrayList;-><init>()V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
invoke-virtual {v0, p1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
return-void
.end method
.method public animateTo(F)V
.locals 3
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
return-void
:cond_0
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
cmpl-float v0, v0, v1
if-eqz v0, :cond_1
iget-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionInstantly:Z
if-eqz v0, :cond_1
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
:cond_1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
cmpl-float v1, v0, p1
if-nez v1, :cond_2
return-void
:cond_2
const/4 v1, 0x0
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTemporalInterpolator:Z
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getDuration()I
move-result p1
int-to-float p1, p1
const/high16 v2, 0x447a0000 # 1000.0f
div-float/2addr p1, v2
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
iget p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
invoke-virtual {p0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getInterpolator()Landroid/view/animation/Interpolator;
move-result-object p1
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionInstantly:Z
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v1
iput-wide v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mAnimationStartTime:J
const/4 p1, 0x1
iput-boolean p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
invoke-virtual {p0}, Landroid/view/ViewGroup;->invalidate()V
return-void
.end method
.method public disableAutoTransition(Z)V
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
return-void
:cond_0
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->disableAutoTransition(Z)V
return-void
.end method
.method public dispatchDraw(Landroid/graphics/Canvas;)V
.locals 9
const/4 v0, 0x0
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->evaluate(Z)V
invoke-super {p0, p1}, Landroidx/constraintlayout/widget/ConstraintLayout;->dispatchDraw(Landroid/graphics/Canvas;)V
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v1, :cond_0
return-void
:cond_0
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
const/4 v2, 0x1
and-int/2addr v1, v2
if-ne v1, v2, :cond_4
invoke-virtual {p0}, Landroid/view/ViewGroup;->isInEditMode()Z
move-result v1
if-nez v1, :cond_4
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrames:I
add-int/2addr v1, v2
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrames:I
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v3
iget-wide v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastDrawTime:J
const-wide/16 v7, -0x1
cmp-long v1, v5, v7
if-eqz v1, :cond_1
sub-long v5, v3, v5
const-wide/32 v7, 0xbebc200
cmp-long v1, v5, v7
if-lez v1, :cond_2
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrames:I
int-to-float v1, v1
long-to-float v5, v5
const v6, 0x3089705f # 1.0E-9f
mul-float v5, v5, v6
div-float/2addr v1, v5
const/high16 v5, 0x42c80000 # 100.0f
mul-float v1, v1, v5
float-to-int v1, v1
int-to-float v1, v1
div-float/2addr v1, v5
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastFps:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrames:I
iput-wide v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastDrawTime:J
goto :goto_0
:cond_1
iput-wide v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastDrawTime:J
:cond_2
:goto_0
new-instance v0, Landroid/graphics/Paint;
invoke-direct {v0}, Landroid/graphics/Paint;-><init>()V
const/high16 v1, 0x42280000 # 42.0f
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setTextSize(F)V
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getProgress()F
move-result v1
const/high16 v3, 0x447a0000 # 1000.0f
mul-float v1, v1, v3
float-to-int v1, v1
int-to-float v1, v1
const/high16 v3, 0x41200000 # 10.0f
div-float/2addr v1, v3
new-instance v4, Ljava/lang/StringBuilder;
invoke-direct {v4}, Ljava/lang/StringBuilder;-><init>()V
iget v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastFps:F
invoke-virtual {v4, v5}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
const-string v5, " fps "
invoke-virtual {v4, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
invoke-static {p0, v5}, Landroidx/constraintlayout/motion/widget/Debug;->getState(Landroidx/constraintlayout/motion/widget/MotionLayout;I)Ljava/lang/String;
move-result-object v5
invoke-virtual {v4, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v5, " -> "
invoke-virtual {v4, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v4}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v4
invoke-static {v4}, Lf/e/c/a/a;->F(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v4
iget v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-static {p0, v5}, Landroidx/constraintlayout/motion/widget/Debug;->getState(Landroidx/constraintlayout/motion/widget/MotionLayout;I)Ljava/lang/String;
move-result-object v5
invoke-virtual {v4, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v5, " (progress: "
invoke-virtual {v4, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v4, v1}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
const-string v1, " ) state="
invoke-virtual {v4, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
const/4 v5, -0x1
if-ne v1, v5, :cond_3
const-string/jumbo v1, "undefined"
goto :goto_1
:cond_3
invoke-static {p0, v1}, Landroidx/constraintlayout/motion/widget/Debug;->getState(Landroidx/constraintlayout/motion/widget/MotionLayout;I)Ljava/lang/String;
move-result-object v1
:goto_1
invoke-virtual {v4, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v4}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
const/high16 v4, -0x1000000
invoke-virtual {v0, v4}, Landroid/graphics/Paint;->setColor(I)V
const/high16 v4, 0x41300000 # 11.0f
invoke-virtual {p0}, Landroid/view/ViewGroup;->getHeight()I
move-result v5
add-int/lit8 v5, v5, -0x1d
int-to-float v5, v5
invoke-virtual {p1, v1, v4, v5, v0}, Landroid/graphics/Canvas;->drawText(Ljava/lang/String;FFLandroid/graphics/Paint;)V
const v4, -0x77ff78
invoke-virtual {v0, v4}, Landroid/graphics/Paint;->setColor(I)V
invoke-virtual {p0}, Landroid/view/ViewGroup;->getHeight()I
move-result v4
add-int/lit8 v4, v4, -0x1e
int-to-float v4, v4
invoke-virtual {p1, v1, v3, v4, v0}, Landroid/graphics/Canvas;->drawText(Ljava/lang/String;FFLandroid/graphics/Paint;)V
:cond_4
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
if-le v0, v2, :cond_6
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDevModeDraw:Landroidx/constraintlayout/motion/widget/MotionLayout$DevModeDraw;
if-nez v0, :cond_5
new-instance v0, Landroidx/constraintlayout/motion/widget/MotionLayout$DevModeDraw;
invoke-direct {v0, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$DevModeDraw;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDevModeDraw:Landroidx/constraintlayout/motion/widget/MotionLayout$DevModeDraw;
:cond_5
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDevModeDraw:Landroidx/constraintlayout/motion/widget/MotionLayout$DevModeDraw;
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v2}, Landroidx/constraintlayout/motion/widget/MotionScene;->getDuration()I
move-result v2
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
invoke-virtual {v0, p1, v1, v2, v3}, Landroidx/constraintlayout/motion/widget/MotionLayout$DevModeDraw;->draw(Landroid/graphics/Canvas;Ljava/util/HashMap;II)V
:cond_6
return-void
.end method
.method public enableTransition(IZ)V
.locals 2
invoke-virtual {p0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getTransition(I)Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
move-result-object p1
if-eqz p2, :cond_0
const/4 p2, 0x1
invoke-virtual {p1, p2}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->setEnable(Z)V
return-void
:cond_0
iget-object p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget-object v0, p2, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
if-ne p1, v0, :cond_2
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
invoke-virtual {p2, v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getTransitionsWithState(I)Ljava/util/List;
move-result-object p2
invoke-interface {p2}, Ljava/util/List;->iterator()Ljava/util/Iterator;
move-result-object p2
:cond_1
invoke-interface {p2}, Ljava/util/Iterator;->hasNext()Z
move-result v0
if-eqz v0, :cond_2
invoke-interface {p2}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v0
check-cast v0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->isEnabled()Z
move-result v1
if-eqz v1, :cond_1
iget-object p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iput-object v0, p2, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
:cond_2
const/4 p2, 0x0
invoke-virtual {p1, p2}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->setEnable(Z)V
return-void
.end method
.method public evaluate(Z)V
.locals 22
move-object/from16 v0, p0
iget-wide v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastTime:J
const-wide/16 v3, -0x1
cmp-long v5, v1, v3
if-nez v5, :cond_0
invoke-virtual/range {p0 .. p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v1
iput-wide v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastTime:J
:cond_0
iget v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
const/4 v2, -0x1
const/high16 v3, 0x3f800000 # 1.0f
const/4 v4, 0x0
cmpl-float v5, v1, v4
if-lez v5, :cond_1
cmpg-float v1, v1, v3
if-gez v1, :cond_1
iput v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
:cond_1
iget-boolean v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
const/4 v5, 0x1
const/4 v6, 0x0
if-nez v1, :cond_2
iget-boolean v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
if-eqz v1, :cond_24
if-nez p1, :cond_2
iget v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iget v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
cmpl-float v1, v1, v7
if-eqz v1, :cond_24
:cond_2
iget v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iget v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
sub-float/2addr v1, v7
invoke-static {v1}, Ljava/lang/Math;->signum(F)F
move-result v1
invoke-virtual/range {p0 .. p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v7
iget-object v9, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
instance-of v9, v9, Landroidx/constraintlayout/motion/widget/MotionInterpolator;
const v10, 0x3089705f # 1.0E-9f
if-nez v9, :cond_3
iget-wide v11, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastTime:J
sub-long v11, v7, v11
long-to-float v9, v11
mul-float v9, v9, v1
mul-float v9, v9, v10
iget v11, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
div-float/2addr v9, v11
iput v9, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
goto :goto_0
:cond_3
const/4 v9, 0x0
:goto_0
iget v11, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
add-float/2addr v11, v9
iget-boolean v12, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionInstantly:Z
if-eqz v12, :cond_4
iget v11, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
:cond_4
cmpl-float v12, v1, v4
if-lez v12, :cond_5
iget v13, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
cmpl-float v13, v11, v13
if-gez v13, :cond_6
:cond_5
cmpg-float v13, v1, v4
if-gtz v13, :cond_7
iget v13, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
cmpg-float v13, v11, v13
if-gtz v13, :cond_7
:cond_6
iget v11, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput-boolean v6, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
const/4 v13, 0x1
goto :goto_1
:cond_7
const/4 v13, 0x0
:goto_1
iput v11, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput v11, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
iput-wide v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastTime:J
iget-object v14, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
const v15, 0x3727c5ac # 1.0E-5f
if-eqz v14, :cond_d
if-nez v13, :cond_d
iget-boolean v13, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTemporalInterpolator:Z
if-eqz v13, :cond_a
iget-wide v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mAnimationStartTime:J
sub-long v2, v7, v2
long-to-float v2, v2
mul-float v2, v2, v10
invoke-interface {v14, v2}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v2
iput v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput-wide v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastTime:J
iget-object v3, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
instance-of v7, v3, Landroidx/constraintlayout/motion/widget/MotionInterpolator;
if-eqz v7, :cond_c
check-cast v3, Landroidx/constraintlayout/motion/widget/MotionInterpolator;
invoke-virtual {v3}, Landroidx/constraintlayout/motion/widget/MotionInterpolator;->getVelocity()F
move-result v3
iput v3, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
invoke-static {v3}, Ljava/lang/Math;->abs(F)F
move-result v7
iget v8, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
mul-float v7, v7, v8
cmpg-float v7, v7, v15
if-gtz v7, :cond_8
iput-boolean v6, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
:cond_8
cmpl-float v7, v3, v4
if-lez v7, :cond_9
const/high16 v7, 0x3f800000 # 1.0f
cmpl-float v8, v2, v7
if-ltz v8, :cond_9
iput v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput-boolean v6, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
const/high16 v2, 0x3f800000 # 1.0f
:cond_9
cmpg-float v3, v3, v4
if-gez v3, :cond_c
cmpg-float v3, v2, v4
if-gtz v3, :cond_c
iput v4, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput-boolean v6, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
const/4 v11, 0x0
goto :goto_3
:cond_a
invoke-interface {v14, v11}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v2
iget-object v3, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
instance-of v7, v3, Landroidx/constraintlayout/motion/widget/MotionInterpolator;
if-eqz v7, :cond_b
check-cast v3, Landroidx/constraintlayout/motion/widget/MotionInterpolator;
invoke-virtual {v3}, Landroidx/constraintlayout/motion/widget/MotionInterpolator;->getVelocity()F
move-result v3
iput v3, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
goto :goto_2
:cond_b
add-float/2addr v11, v9
invoke-interface {v3, v11}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v3
sub-float/2addr v3, v2
mul-float v3, v3, v1
div-float/2addr v3, v9
iput v3, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
:cond_c
:goto_2
move v11, v2
:cond_d
:goto_3
iget v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
invoke-static {v2}, Ljava/lang/Math;->abs(F)F
move-result v2
cmpl-float v2, v2, v15
if-lez v2, :cond_e
sget-object v2, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->MOVING:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
:cond_e
if-lez v12, :cond_f
iget v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
cmpl-float v2, v11, v2
if-gez v2, :cond_10
:cond_f
cmpg-float v2, v1, v4
if-gtz v2, :cond_11
iget v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
cmpg-float v2, v11, v2
if-gtz v2, :cond_11
:cond_10
iget v11, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput-boolean v6, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
:cond_11
const/high16 v2, 0x3f800000 # 1.0f
cmpl-float v3, v11, v2
if-gez v3, :cond_12
cmpg-float v2, v11, v4
if-gtz v2, :cond_13
:cond_12
iput-boolean v6, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
sget-object v2, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->FINISHED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
:cond_13
invoke-virtual/range {p0 .. p0}, Landroid/view/ViewGroup;->getChildCount()I
move-result v2
iput-boolean v6, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
invoke-virtual/range {p0 .. p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v7
iput v11, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mPostInterpolationPosition:F
const/4 v9, 0x0
:goto_4
if-ge v9, v2, :cond_15
invoke-virtual {v0, v9}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v10
iget-object v14, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {v14, v10}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v14
move-object/from16 v16, v14
check-cast v16, Landroidx/constraintlayout/motion/widget/MotionController;
if-eqz v16, :cond_14
iget-boolean v14, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
iget-object v15, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeyCache:Landroidx/constraintlayout/motion/widget/KeyCache;
move-object/from16 v17, v10
move/from16 v18, v11
move-wide/from16 v19, v7
move-object/from16 v21, v15
invoke-virtual/range {v16 .. v21}, Landroidx/constraintlayout/motion/widget/MotionController;->interpolate(Landroid/view/View;FJLandroidx/constraintlayout/motion/widget/KeyCache;)Z
move-result v10
or-int/2addr v10, v14
iput-boolean v10, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
:cond_14
add-int/lit8 v9, v9, 0x1
goto :goto_4
:cond_15
if-lez v12, :cond_16
iget v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
cmpl-float v2, v11, v2
if-gez v2, :cond_17
:cond_16
cmpg-float v2, v1, v4
if-gtz v2, :cond_18
iget v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
cmpg-float v2, v11, v2
if-gtz v2, :cond_18
:cond_17
const/4 v2, 0x1
goto :goto_5
:cond_18
const/4 v2, 0x0
:goto_5
iget-boolean v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
if-nez v7, :cond_19
iget-boolean v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
if-nez v7, :cond_19
if-eqz v2, :cond_19
sget-object v7, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->FINISHED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {v0, v7}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
:cond_19
iget-boolean v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mMeasureDuringTransition:Z
if-eqz v7, :cond_1a
invoke-virtual/range {p0 .. p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->requestLayout()V
:cond_1a
iget-boolean v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
xor-int/2addr v2, v5
or-int/2addr v2, v7
iput-boolean v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
cmpg-float v2, v11, v4
if-gtz v2, :cond_1b
iget v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
const/4 v7, -0x1
if-eq v2, v7, :cond_1b
iget v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
if-eq v7, v2, :cond_1b
iput v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget-object v6, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v6, v2}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v2
invoke-virtual {v2, v0}, Landroidx/constraintlayout/widget/ConstraintSet;->applyCustomAttributes(Landroidx/constraintlayout/widget/ConstraintLayout;)V
sget-object v2, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->FINISHED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
const/4 v6, 0x1
:cond_1b
float-to-double v7, v11
const-wide/high16 v9, 0x3ff0000000000000L # 1.0
cmpl-double v2, v7, v9
if-ltz v2, :cond_1c
iget v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
if-eq v2, v7, :cond_1c
iput v7, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget-object v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v2, v7}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v2
invoke-virtual {v2, v0}, Landroidx/constraintlayout/widget/ConstraintSet;->applyCustomAttributes(Landroidx/constraintlayout/widget/ConstraintLayout;)V
sget-object v2, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->FINISHED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
const/4 v6, 0x1
:cond_1c
iget-boolean v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
if-nez v2, :cond_20
iget-boolean v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
if-eqz v2, :cond_1d
goto :goto_6
:cond_1d
if-lez v12, :cond_1e
if-eqz v3, :cond_1f
:cond_1e
cmpg-float v2, v1, v4
if-gez v2, :cond_21
cmpl-float v2, v11, v4
if-nez v2, :cond_21
:cond_1f
sget-object v2, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->FINISHED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
goto :goto_7
:cond_20
:goto_6
invoke-virtual/range {p0 .. p0}, Landroid/view/ViewGroup;->invalidate()V
:cond_21
:goto_7
iget-boolean v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mKeepAnimating:Z
if-nez v2, :cond_22
iget-boolean v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
if-eqz v2, :cond_22
if-lez v12, :cond_22
if-eqz v3, :cond_23
:cond_22
cmpg-float v1, v1, v4
if-gez v1, :cond_24
cmpl-float v1, v11, v4
if-nez v1, :cond_24
:cond_23
invoke-direct/range {p0 .. p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->onNewStateAttachHandlers()V
:cond_24
iget v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
const/high16 v2, 0x3f800000 # 1.0f
cmpl-float v2, v1, v2
if-ltz v2, :cond_26
iget v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
if-eq v1, v2, :cond_25
goto :goto_8
:cond_25
move v5, v6
:goto_8
iget v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
iput v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
:goto_9
move v6, v5
goto :goto_b
:cond_26
cmpg-float v1, v1, v4
if-gtz v1, :cond_28
iget v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget v2, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
if-eq v1, v2, :cond_27
goto :goto_a
:cond_27
move v5, v6
:goto_a
iget v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iput v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
goto :goto_9
:cond_28
:goto_b
iget-boolean v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mNeedsFireTransitionCompleted:Z
or-int/2addr v1, v6
iput-boolean v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mNeedsFireTransitionCompleted:Z
if-eqz v6, :cond_29
iget-boolean v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInLayout:Z
if-nez v1, :cond_29
invoke-virtual/range {p0 .. p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->requestLayout()V
:cond_29
iget v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput v1, v0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
return-void
.end method
.method public fireTransitionCompleted()V
.locals 3
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListener:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
if-nez v0, :cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-eqz v0, :cond_2
invoke-virtual {v0}, Ljava/util/ArrayList;->isEmpty()Z
move-result v0
if-nez v0, :cond_2
:cond_0
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerState:I
const/4 v1, -0x1
if-ne v0, v1, :cond_2
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mListenerState:I
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionCompleted:Ljava/util/ArrayList;
invoke-virtual {v0}, Ljava/util/ArrayList;->isEmpty()Z
move-result v0
if-nez v0, :cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionCompleted:Ljava/util/ArrayList;
invoke-virtual {v0}, Ljava/util/ArrayList;->size()I
move-result v2
add-int/lit8 v2, v2, -0x1
invoke-virtual {v0, v2}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Ljava/lang/Integer;
invoke-virtual {v0}, Ljava/lang/Integer;->intValue()I
move-result v0
goto :goto_0
:cond_1
const/4 v0, -0x1
:goto_0
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
if-eq v0, v2, :cond_2
if-eq v2, v1, :cond_2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionCompleted:Ljava/util/ArrayList;
invoke-static {v2}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
:cond_2
invoke-direct {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->processTransitionCompleted()V
return-void
.end method
.method public fireTrigger(IZF)V
.locals 2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListener:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
if-eqz v0, :cond_0
invoke-interface {v0, p0, p1, p2, p3}, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;->onTransitionTrigger(Landroidx/constraintlayout/motion/widget/MotionLayout;IZF)V
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-eqz v0, :cond_1
invoke-virtual {v0}, Ljava/util/ArrayList;->iterator()Ljava/util/Iterator;
move-result-object v0
:goto_0
invoke-interface {v0}, Ljava/util/Iterator;->hasNext()Z
move-result v1
if-eqz v1, :cond_1
invoke-interface {v0}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v1
check-cast v1, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
invoke-interface {v1, p0, p1, p2, p3}, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;->onTransitionTrigger(Landroidx/constraintlayout/motion/widget/MotionLayout;IZF)V
goto :goto_0
:cond_1
return-void
.end method
.method public getAnchorDpDt(IFFF[F)V
.locals 2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {p0, p1}, Landroidx/constraintlayout/widget/ConstraintLayout;->getViewById(I)Landroid/view/View;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v0
check-cast v0, Landroidx/constraintlayout/motion/widget/MotionController;
if-eqz v0, :cond_0
invoke-virtual {v0, p2, p3, p4, p5}, Landroidx/constraintlayout/motion/widget/MotionController;->getDpDt(FFF[F)V
invoke-virtual {v1}, Landroid/view/View;->getY()F
move-result p1
iput p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->lastPos:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->lastY:F
goto :goto_1
:cond_0
if-nez v1, :cond_1
const-string p2, ""
invoke-static {p2, p1}, Lf/e/c/a/a;->i(Ljava/lang/String;I)Ljava/lang/String;
move-result-object p1
goto :goto_0
:cond_1
invoke-virtual {v1}, Landroid/view/View;->getContext()Landroid/content/Context;
move-result-object p2
invoke-virtual {p2}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;
move-result-object p2
invoke-virtual {p2, p1}, Landroid/content/res/Resources;->getResourceName(I)Ljava/lang/String;
move-result-object p1
:goto_0
const-string p2, "WARNING could not find view id "
const-string p3, "MotionLayout"
invoke-static {p2, p1, p3}, Lf/e/c/a/a;->V(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V
:goto_1
return-void
.end method
.method public getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
const/4 p1, 0x0
return-object p1
:cond_0
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object p1
return-object p1
.end method
.method public getConstraintSetIds()[I
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
const/4 v0, 0x0
return-object v0
:cond_0
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSetIds()[I
move-result-object v0
return-object v0
.end method
.method public getConstraintSetNames(I)Ljava/lang/String;
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
const/4 p1, 0x0
return-object p1
:cond_0
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->lookUpConstraintName(I)Ljava/lang/String;
move-result-object p1
return-object p1
.end method
.method public getCurrentState()I
.locals 1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
return v0
.end method
.method public getDebugMode(Z)V
.locals 0
if-eqz p1, :cond_0
const/4 p1, 0x2
goto :goto_0
:cond_0
const/4 p1, 0x1
:goto_0
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
invoke-virtual {p0}, Landroid/view/ViewGroup;->invalidate()V
return-void
.end method
.method public getDefinedTransitions()Ljava/util/ArrayList;
.locals 1
.annotation system Ldalvik/annotation/Signature;
value = {
"()",
"Ljava/util/ArrayList<",
"Landroidx/constraintlayout/motion/widget/MotionScene$Transition;",
">;"
}
.end annotation
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
const/4 v0, 0x0
return-object v0
:cond_0
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getDefinedTransitions()Ljava/util/ArrayList;
move-result-object v0
return-object v0
.end method
.method public getDesignTool()Landroidx/constraintlayout/motion/widget/DesignTool;
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDesignTool:Landroidx/constraintlayout/motion/widget/DesignTool;
if-nez v0, :cond_0
new-instance v0, Landroidx/constraintlayout/motion/widget/DesignTool;
invoke-direct {v0, p0}, Landroidx/constraintlayout/motion/widget/DesignTool;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDesignTool:Landroidx/constraintlayout/motion/widget/DesignTool;
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDesignTool:Landroidx/constraintlayout/motion/widget/DesignTool;
return-object v0
.end method
.method public getEndState()I
.locals 1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
return v0
.end method
.method public getNanoTime()J
.locals 2
invoke-static {}, Ljava/lang/System;->nanoTime()J
move-result-wide v0
return-wide v0
.end method
.method public getProgress()F
.locals 1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
return v0
.end method
.method public getStartState()I
.locals 1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
return v0
.end method
.method public getTargetPosition()F
.locals 1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
return v0
.end method
.method public getTransition(I)Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getTransitionById(I)Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
move-result-object p1
return-object p1
.end method
.method public getTransitionState()Landroid/os/Bundle;
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
if-nez v0, :cond_0
new-instance v0, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-direct {v0, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->recordState()V
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->getTransitionState()Landroid/os/Bundle;
move-result-object v0
return-object v0
.end method
.method public getTransitionTimeMs()J
.locals 2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
const/high16 v1, 0x447a0000 # 1000.0f
if-eqz v0, :cond_0
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getDuration()I
move-result v0
int-to-float v0, v0
div-float/2addr v0, v1
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
:cond_0
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
mul-float v0, v0, v1
float-to-long v0, v0
return-wide v0
.end method
.method public getVelocity()F
.locals 1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
return v0
.end method
.method public getViewVelocity(Landroid/view/View;FF[FI)V
.locals 8
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
if-eqz v2, :cond_0
const v0, 0x3727c5ac # 1.0E-5f
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
sub-float/2addr v2, v1
invoke-static {v2}, Ljava/lang/Math;->signum(F)F
move-result v1
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
add-float/2addr v3, v0
invoke-interface {v2, v3}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v2
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
invoke-interface {v3, v4}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v3
sub-float/2addr v2, v3
div-float/2addr v2, v0
mul-float v2, v2, v1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
div-float v0, v2, v0
move v2, v3
goto :goto_0
:cond_0
move v2, v1
:goto_0
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
instance-of v3, v1, Landroidx/constraintlayout/motion/widget/MotionInterpolator;
if-eqz v3, :cond_1
check-cast v1, Landroidx/constraintlayout/motion/widget/MotionInterpolator;
invoke-virtual {v1}, Landroidx/constraintlayout/motion/widget/MotionInterpolator;->getVelocity()F
move-result v0
:cond_1
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {v1, p1}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v1
check-cast v1, Landroidx/constraintlayout/motion/widget/MotionController;
and-int/lit8 v3, p5, 0x1
if-nez v3, :cond_2
invoke-virtual {p1}, Landroid/view/View;->getWidth()I
move-result v3
invoke-virtual {p1}, Landroid/view/View;->getHeight()I
move-result v4
move v5, p2
move v6, p3
move-object v7, p4
invoke-virtual/range {v1 .. v7}, Landroidx/constraintlayout/motion/widget/MotionController;->getPostLayoutDvDp(FIIFF[F)V
goto :goto_1
:cond_2
invoke-virtual {v1, v2, p2, p3, p4}, Landroidx/constraintlayout/motion/widget/MotionController;->getDpDt(FFF[F)V
:goto_1
const/4 p1, 0x2
if-ge p5, p1, :cond_3
const/4 p1, 0x0
aget p2, p4, p1
mul-float p2, p2, v0
aput p2, p4, p1
const/4 p1, 0x1
aget p2, p4, p1
mul-float p2, p2, v0
aput p2, p4, p1
:cond_3
return-void
.end method
.method public isAttachedToWindow()Z
.locals 1
invoke-super {p0}, Landroid/view/ViewGroup;->isAttachedToWindow()Z
move-result v0
return v0
.end method
.method public isInteractionEnabled()Z
.locals 1
iget-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInteractionEnabled:Z
return v0
.end method
.method public loadLayoutDescription(I)V
.locals 4
if-eqz p1, :cond_0
:try_start_0
new-instance v0, Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p0}, Landroid/view/ViewGroup;->getContext()Landroid/content/Context;
move-result-object v1
invoke-direct {v0, v1, p0, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;-><init>(Landroid/content/Context;Landroidx/constraintlayout/motion/widget/MotionLayout;I)V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->isAttachedToWindow()Z
move-result p1
if-eqz p1, :cond_1
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1, p0}, Landroidx/constraintlayout/motion/widget/MotionScene;->readFallback(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iget-object v0, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
invoke-virtual {v1, v2}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v1
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-virtual {v2, v3}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v2
invoke-virtual {p1, v0, v1, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->initFrom(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->rebuildScene()V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p0}, Landroidx/constraintlayout/widget/ConstraintLayout;->isRtl()Z
move-result v0
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->setRtl(Z)V
:try_end_0
.catch Ljava/lang/Exception; {:try_start_0 .. :try_end_0} :catch_0
goto :goto_0
:catch_0
move-exception p1
new-instance v0, Ljava/lang/IllegalArgumentException;
const-string/jumbo v1, "unable to parse MotionScene file"
invoke-direct {v0, v1, p1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;Ljava/lang/Throwable;)V
throw v0
:cond_0
const/4 p1, 0x0
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
:cond_1
:goto_0
return-void
.end method
.method public lookUpConstraintId(Ljava/lang/String;)I
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
const/4 p1, 0x0
return p1
:cond_0
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->lookUpConstraintId(Ljava/lang/String;)I
move-result p1
return p1
.end method
.method public obtainVelocityTracker()Landroidx/constraintlayout/motion/widget/MotionLayout$MotionTracker;
.locals 1
invoke-static {}, Landroidx/constraintlayout/motion/widget/MotionLayout$MyTracker;->obtain()Landroidx/constraintlayout/motion/widget/MotionLayout$MyTracker;
move-result-object v0
return-object v0
.end method
.method public onAttachedToWindow()V
.locals 3
invoke-super {p0}, Landroid/view/ViewGroup;->onAttachedToWindow()V
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz v0, :cond_1
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
const/4 v2, -0x1
if-eq v1, v2, :cond_1
invoke-virtual {v0, v1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v0
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v1, p0}, Landroidx/constraintlayout/motion/widget/MotionScene;->readFallback(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
if-eqz v0, :cond_0
invoke-virtual {v0, p0}, Landroidx/constraintlayout/widget/ConstraintSet;->applyTo(Landroidx/constraintlayout/widget/ConstraintLayout;)V
:cond_0
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
:cond_1
invoke-direct {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->onNewStateAttachHandlers()V
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
if-eqz v0, :cond_2
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->apply()V
:cond_2
return-void
.end method
.method public onInterceptTouchEvent(Landroid/view/MotionEvent;)Z
.locals 6
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
const/4 v1, 0x0
if-eqz v0, :cond_4
iget-boolean v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInteractionEnabled:Z
if-nez v2, :cond_0
goto/16 :goto_0
:cond_0
iget-object v0, v0, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
if-eqz v0, :cond_4
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->isEnabled()Z
move-result v2
if-eqz v2, :cond_4
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getTouchResponse()Landroidx/constraintlayout/motion/widget/TouchResponse;
move-result-object v0
if-eqz v0, :cond_4
invoke-virtual {p1}, Landroid/view/MotionEvent;->getAction()I
move-result v2
if-nez v2, :cond_1
new-instance v2, Landroid/graphics/RectF;
invoke-direct {v2}, Landroid/graphics/RectF;-><init>()V
invoke-virtual {v0, p0, v2}, Landroidx/constraintlayout/motion/widget/TouchResponse;->getTouchRegion(Landroid/view/ViewGroup;Landroid/graphics/RectF;)Landroid/graphics/RectF;
move-result-object v2
if-eqz v2, :cond_1
invoke-virtual {p1}, Landroid/view/MotionEvent;->getX()F
move-result v3
invoke-virtual {p1}, Landroid/view/MotionEvent;->getY()F
move-result v4
invoke-virtual {v2, v3, v4}, Landroid/graphics/RectF;->contains(FF)Z
move-result v2
if-nez v2, :cond_1
return v1
:cond_1
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/TouchResponse;->getTouchRegionId()I
move-result v0
const/4 v2, -0x1
if-eq v0, v2, :cond_4
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mRegionView:Landroid/view/View;
if-eqz v2, :cond_2
invoke-virtual {v2}, Landroid/view/View;->getId()I
move-result v2
if-eq v2, v0, :cond_3
:cond_2
invoke-virtual {p0, v0}, Landroid/view/ViewGroup;->findViewById(I)Landroid/view/View;
move-result-object v0
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mRegionView:Landroid/view/View;
:cond_3
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mRegionView:Landroid/view/View;
if-eqz v0, :cond_4
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBoundsCheck:Landroid/graphics/RectF;
invoke-virtual {v0}, Landroid/view/View;->getLeft()I
move-result v0
int-to-float v0, v0
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mRegionView:Landroid/view/View;
invoke-virtual {v3}, Landroid/view/View;->getTop()I
move-result v3
int-to-float v3, v3
iget-object v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mRegionView:Landroid/view/View;
invoke-virtual {v4}, Landroid/view/View;->getRight()I
move-result v4
int-to-float v4, v4
iget-object v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mRegionView:Landroid/view/View;
invoke-virtual {v5}, Landroid/view/View;->getBottom()I
move-result v5
int-to-float v5, v5
invoke-virtual {v2, v0, v3, v4, v5}, Landroid/graphics/RectF;->set(FFFF)V
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBoundsCheck:Landroid/graphics/RectF;
invoke-virtual {p1}, Landroid/view/MotionEvent;->getX()F
move-result v2
invoke-virtual {p1}, Landroid/view/MotionEvent;->getY()F
move-result v3
invoke-virtual {v0, v2, v3}, Landroid/graphics/RectF;->contains(FF)Z
move-result v0
if-eqz v0, :cond_4
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mRegionView:Landroid/view/View;
const/4 v2, 0x0
invoke-direct {p0, v2, v2, v0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->handlesTouchEvent(FFLandroid/view/View;Landroid/view/MotionEvent;)Z
move-result v0
if-nez v0, :cond_4
invoke-virtual {p0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->onTouchEvent(Landroid/view/MotionEvent;)Z
move-result p1
return p1
:cond_4
:goto_0
return v1
.end method
.method public onLayout(ZIIII)V
.locals 3
const/4 v0, 0x1
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInLayout:Z
const/4 v1, 0x0
:try_start_0
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v2, :cond_0
invoke-super/range {p0 .. p5}, Landroidx/constraintlayout/widget/ConstraintLayout;->onLayout(ZIIII)V
:try_end_0
.catchall {:try_start_0 .. :try_end_0} :catchall_0
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInLayout:Z
return-void
:cond_0
sub-int/2addr p4, p2
sub-int/2addr p5, p3
:try_start_1
iget p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastLayoutWidth:I
if-ne p1, p4, :cond_1
iget p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastLayoutHeight:I
if-eq p1, p5, :cond_2
:cond_1
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->rebuildScene()V
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->evaluate(Z)V
:cond_2
iput p4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastLayoutWidth:I
iput p5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastLayoutHeight:I
iput p4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOldWidth:I
iput p5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOldHeight:I
:try_end_1
.catchall {:try_start_1 .. :try_end_1} :catchall_0
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInLayout:Z
return-void
:catchall_0
move-exception p1
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInLayout:Z
throw p1
.end method
.method public onMeasure(II)V
.locals 6
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
invoke-super {p0, p1, p2}, Landroidx/constraintlayout/widget/ConstraintLayout;->onMeasure(II)V
return-void
:cond_0
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastWidthMeasureSpec:I
const/4 v1, 0x0
const/4 v2, 0x1
if-ne v0, p1, :cond_2
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastHeightMeasureSpec:I
if-eq v0, p2, :cond_1
goto :goto_0
:cond_1
const/4 v0, 0x0
goto :goto_1
:cond_2
:goto_0
const/4 v0, 0x1
:goto_1
iget-boolean v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mNeedsFireTransitionCompleted:Z
if-eqz v3, :cond_3
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mNeedsFireTransitionCompleted:Z
invoke-direct {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->onNewStateAttachHandlers()V
invoke-direct {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->processTransitionCompleted()V
const/4 v0, 0x1
:cond_3
iget-boolean v3, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mDirtyHierarchy:Z
if-eqz v3, :cond_4
const/4 v0, 0x1
:cond_4
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastWidthMeasureSpec:I
iput p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastHeightMeasureSpec:I
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v3}, Landroidx/constraintlayout/motion/widget/MotionScene;->getStartId()I
move-result v3
iget-object v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v4}, Landroidx/constraintlayout/motion/widget/MotionScene;->getEndId()I
move-result v4
if-nez v0, :cond_5
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
invoke-virtual {v0, v3, v4}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->isNotConfiguredWith(II)Z
move-result v0
if-eqz v0, :cond_6
:cond_5
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
const/4 v5, -0x1
if-eq v0, v5, :cond_6
invoke-super {p0, p1, p2}, Landroidx/constraintlayout/widget/ConstraintLayout;->onMeasure(II)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iget-object p2, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0, v3}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v0
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v2, v4}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v2
invoke-virtual {p1, p2, v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->initFrom(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->reEvaluateState()V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
invoke-virtual {p1, v3, v4}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->setMeasuredId(II)V
goto :goto_2
:cond_6
const/4 v1, 0x1
:goto_2
iget-boolean p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mMeasureDuringTransition:Z
if-nez p1, :cond_7
if-eqz v1, :cond_c
:cond_7
invoke-virtual {p0}, Landroid/view/ViewGroup;->getPaddingTop()I
move-result p1
invoke-virtual {p0}, Landroid/view/ViewGroup;->getPaddingBottom()I
move-result p2
add-int/2addr p2, p1
invoke-virtual {p0}, Landroid/view/ViewGroup;->getPaddingLeft()I
move-result p1
invoke-virtual {p0}, Landroid/view/ViewGroup;->getPaddingRight()I
move-result v0
add-int/2addr v0, p1
iget-object p1, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
invoke-virtual {p1}, Landroidx/constraintlayout/solver/widgets/ConstraintWidget;->getWidth()I
move-result p1
add-int/2addr p1, v0
iget-object v0, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
invoke-virtual {v0}, Landroidx/constraintlayout/solver/widgets/ConstraintWidget;->getHeight()I
move-result v0
add-int/2addr v0, p2
iget p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mWidthMeasureMode:I
const/high16 v1, -0x80000000
if-eq p2, v1, :cond_8
if-nez p2, :cond_9
:cond_8
iget p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStartWrapWidth:I
int-to-float p2, p1
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mPostInterpolationPosition:F
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndWrapWidth:I
sub-int/2addr v3, p1
int-to-float p1, v3
mul-float v2, v2, p1
add-float/2addr v2, p2
float-to-int p1, v2
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->requestLayout()V
:cond_9
iget p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mHeightMeasureMode:I
if-eq p2, v1, :cond_a
if-nez p2, :cond_b
:cond_a
iget p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStartWrapHeight:I
int-to-float v0, p2
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mPostInterpolationPosition:F
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndWrapHeight:I
sub-int/2addr v2, p2
int-to-float p2, v2
mul-float v1, v1, p2
add-float/2addr v1, v0
float-to-int v0, v1
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->requestLayout()V
:cond_b
invoke-virtual {p0, p1, v0}, Landroid/view/ViewGroup;->setMeasuredDimension(II)V
:cond_c
invoke-direct {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->evaluateLayout()V
return-void
.end method
.method public onNestedFling(Landroid/view/View;FFZ)Z
.locals 0
const/4 p1, 0x0
return p1
.end method
.method public onNestedPreFling(Landroid/view/View;FF)Z
.locals 0
const/4 p1, 0x0
return p1
.end method
.method public onNestedPreScroll(Landroid/view/View;II[II)V
.locals 9
iget-object p5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz p5, :cond_a
iget-object p5, p5, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
if-nez p5, :cond_0
goto/16 :goto_0
:cond_0
invoke-virtual {p5}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->isEnabled()Z
move-result p5
if-nez p5, :cond_1
return-void
:cond_1
iget-object p5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget-object p5, p5, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
const/4 v0, -0x1
if-eqz p5, :cond_2
invoke-virtual {p5}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->isEnabled()Z
move-result v1
if-eqz v1, :cond_2
invoke-virtual {p5}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getTouchResponse()Landroidx/constraintlayout/motion/widget/TouchResponse;
move-result-object v1
if-eqz v1, :cond_2
invoke-virtual {v1}, Landroidx/constraintlayout/motion/widget/TouchResponse;->getTouchRegionId()I
move-result v1
if-eq v1, v0, :cond_2
invoke-virtual {p1}, Landroid/view/View;->getId()I
move-result v2
if-eq v2, v1, :cond_2
return-void
:cond_2
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
const/high16 v2, 0x3f800000 # 1.0f
const/4 v3, 0x0
if-eqz v1, :cond_4
invoke-virtual {v1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getMoveWhenScrollAtTop()Z
move-result v1
if-eqz v1, :cond_4
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
cmpl-float v4, v1, v2
if-eqz v4, :cond_3
cmpl-float v1, v1, v3
if-nez v1, :cond_4
:cond_3
invoke-virtual {p1, v0}, Landroid/view/View;->canScrollVertically(I)Z
move-result v0
if-eqz v0, :cond_4
return-void
:cond_4
invoke-virtual {p5}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getTouchResponse()Landroidx/constraintlayout/motion/widget/TouchResponse;
move-result-object p5
const/4 v0, 0x0
const/4 v1, 0x1
if-eqz p5, :cond_7
iget-object p5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget-object p5, p5, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-virtual {p5}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getTouchResponse()Landroidx/constraintlayout/motion/widget/TouchResponse;
move-result-object p5
invoke-virtual {p5}, Landroidx/constraintlayout/motion/widget/TouchResponse;->getFlags()I
move-result p5
and-int/2addr p5, v1
if-eqz p5, :cond_7
iget-object p5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
int-to-float v4, p2
int-to-float v5, p3
invoke-virtual {p5, v4, v5}, Landroidx/constraintlayout/motion/widget/MotionScene;->getProgressDirection(FF)F
move-result p5
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
cmpg-float v4, v4, v3
if-gtz v4, :cond_5
cmpg-float v4, p5, v3
if-ltz v4, :cond_6
:cond_5
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
cmpl-float v2, v4, v2
if-ltz v2, :cond_7
cmpl-float p5, p5, v3
if-lez p5, :cond_7
:cond_6
invoke-virtual {p1, v0}, Landroid/view/View;->setNestedScrollingEnabled(Z)V
new-instance p2, Landroidx/constraintlayout/motion/widget/MotionLayout$1;
invoke-direct {p2, p0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$1;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;Landroid/view/View;)V
invoke-virtual {p1, p2}, Landroid/view/View;->post(Ljava/lang/Runnable;)Z
return-void
:cond_7
iget p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v2
int-to-float p5, p2
iput p5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScrollTargetDX:F
int-to-float v4, p3
iput v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScrollTargetDY:F
iget-wide v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScrollTargetTime:J
sub-long v5, v2, v5
long-to-double v5, v5
const-wide v7, 0x3e112e0be826d695L # 1.0E-9
mul-double v5, v5, v7
double-to-float v5, v5
iput v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScrollTargetDT:F
iput-wide v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScrollTargetTime:J
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v2, p5, v4}, Landroidx/constraintlayout/motion/widget/MotionScene;->processScrollMove(FF)V
iget p5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
cmpl-float p1, p1, p5
if-eqz p1, :cond_8
aput p2, p4, v0
aput p3, p4, v1
:cond_8
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->evaluate(Z)V
aget p1, p4, v0
if-nez p1, :cond_9
aget p1, p4, v1
if-eqz p1, :cond_a
:cond_9
iput-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mUndergoingMotion:Z
:cond_a
:goto_0
return-void
.end method
.method public onNestedScroll(Landroid/view/View;IIIII)V
.locals 0
return-void
.end method
.method public onNestedScroll(Landroid/view/View;IIIII[I)V
.locals 0
iget-boolean p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mUndergoingMotion:Z
const/4 p6, 0x0
if-nez p1, :cond_0
if-nez p2, :cond_0
if-eqz p3, :cond_1
:cond_0
aget p1, p7, p6
add-int/2addr p1, p4
aput p1, p7, p6
const/4 p1, 0x1
aget p2, p7, p1
add-int/2addr p2, p5
aput p2, p7, p1
:cond_1
iput-boolean p6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mUndergoingMotion:Z
return-void
.end method
.method public onNestedScrollAccepted(Landroid/view/View;Landroid/view/View;II)V
.locals 0
return-void
.end method
.method public onRtlPropertiesChanged(I)V
.locals 1
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz p1, :cond_0
invoke-virtual {p0}, Landroidx/constraintlayout/widget/ConstraintLayout;->isRtl()Z
move-result v0
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->setRtl(Z)V
:cond_0
return-void
.end method
.method public onStartNestedScroll(Landroid/view/View;Landroid/view/View;II)Z
.locals 0
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz p1, :cond_1
iget-object p1, p1, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
if-eqz p1, :cond_1
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getTouchResponse()Landroidx/constraintlayout/motion/widget/TouchResponse;
move-result-object p1
if-eqz p1, :cond_1
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget-object p1, p1, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getTouchResponse()Landroidx/constraintlayout/motion/widget/TouchResponse;
move-result-object p1
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/TouchResponse;->getFlags()I
move-result p1
and-int/lit8 p1, p1, 0x2
if-eqz p1, :cond_0
goto :goto_0
:cond_0
const/4 p1, 0x1
return p1
:cond_1
:goto_0
const/4 p1, 0x0
return p1
.end method
.method public onStopNestedScroll(Landroid/view/View;I)V
.locals 2
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez p1, :cond_0
return-void
:cond_0
iget p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScrollTargetDX:F
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScrollTargetDT:F
div-float/2addr p2, v0
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScrollTargetDY:F
div-float/2addr v1, v0
invoke-virtual {p1, p2, v1}, Landroidx/constraintlayout/motion/widget/MotionScene;->processScrollUp(FF)V
return-void
.end method
.method public onTouchEvent(Landroid/view/MotionEvent;)Z
.locals 2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz v0, :cond_1
iget-boolean v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInteractionEnabled:Z
if-eqz v1, :cond_1
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->supportTouch()Z
move-result v0
if-eqz v0, :cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget-object v0, v0, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
if-eqz v0, :cond_0
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->isEnabled()Z
move-result v0
if-nez v0, :cond_0
invoke-super {p0, p1}, Landroid/view/ViewGroup;->onTouchEvent(Landroid/view/MotionEvent;)Z
move-result p1
return p1
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getCurrentState()I
move-result v1
invoke-virtual {v0, p1, v1, p0}, Landroidx/constraintlayout/motion/widget/MotionScene;->processTouchEvent(Landroid/view/MotionEvent;ILandroidx/constraintlayout/motion/widget/MotionLayout;)V
const/4 p1, 0x1
return p1
:cond_1
invoke-super {p0, p1}, Landroid/view/ViewGroup;->onTouchEvent(Landroid/view/MotionEvent;)Z
move-result p1
return p1
.end method
.method public onViewAdded(Landroid/view/View;)V
.locals 1
invoke-super {p0, p1}, Landroidx/constraintlayout/widget/ConstraintLayout;->onViewAdded(Landroid/view/View;)V
instance-of v0, p1, Landroidx/constraintlayout/motion/widget/MotionHelper;
if-eqz v0, :cond_4
check-cast p1, Landroidx/constraintlayout/motion/widget/MotionHelper;
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-nez v0, :cond_0
new-instance v0, Ljava/util/ArrayList;
invoke-direct {v0}, Ljava/util/ArrayList;-><init>()V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
invoke-virtual {v0, p1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionHelper;->isUsedOnShow()Z
move-result v0
if-eqz v0, :cond_2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnShowHelpers:Ljava/util/ArrayList;
if-nez v0, :cond_1
new-instance v0, Ljava/util/ArrayList;
invoke-direct {v0}, Ljava/util/ArrayList;-><init>()V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnShowHelpers:Ljava/util/ArrayList;
:cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnShowHelpers:Ljava/util/ArrayList;
invoke-virtual {v0, p1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
:cond_2
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionHelper;->isUseOnHide()Z
move-result v0
if-eqz v0, :cond_4
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnHideHelpers:Ljava/util/ArrayList;
if-nez v0, :cond_3
new-instance v0, Ljava/util/ArrayList;
invoke-direct {v0}, Ljava/util/ArrayList;-><init>()V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnHideHelpers:Ljava/util/ArrayList;
:cond_3
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnHideHelpers:Ljava/util/ArrayList;
invoke-virtual {v0, p1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
:cond_4
return-void
.end method
.method public onViewRemoved(Landroid/view/View;)V
.locals 1
invoke-super {p0, p1}, Landroidx/constraintlayout/widget/ConstraintLayout;->onViewRemoved(Landroid/view/View;)V
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnShowHelpers:Ljava/util/ArrayList;
if-eqz v0, :cond_0
invoke-virtual {v0, p1}, Ljava/util/ArrayList;->remove(Ljava/lang/Object;)Z
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnHideHelpers:Ljava/util/ArrayList;
if-eqz v0, :cond_1
invoke-virtual {v0, p1}, Ljava/util/ArrayList;->remove(Ljava/lang/Object;)Z
:cond_1
return-void
.end method
.method public parseLayoutDescription(I)V
.locals 0
const/4 p1, 0x0
iput-object p1, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mConstraintLayoutSpec:Landroidx/constraintlayout/widget/ConstraintLayoutStates;
return-void
.end method
.method public rebuildMotion()V
.locals 2
.annotation runtime Ljava/lang/Deprecated;
.end annotation
const-string v0, "MotionLayout"
const-string v1, "This method is deprecated. Please call rebuildScene() instead."
invoke-static {v0, v1}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->rebuildScene()V
return-void
.end method
.method public rebuildScene()V
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->reEvaluateState()V
invoke-virtual {p0}, Landroid/view/ViewGroup;->invalidate()V
return-void
.end method
.method public removeTransitionListener(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;)Z
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListeners:Ljava/util/ArrayList;
if-nez v0, :cond_0
const/4 p1, 0x0
return p1
:cond_0
invoke-virtual {v0, p1}, Ljava/util/ArrayList;->remove(Ljava/lang/Object;)Z
move-result p1
return p1
.end method
.method public requestLayout()V
.locals 2
iget-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mMeasureDuringTransition:Z
if-nez v0, :cond_0
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
const/4 v1, -0x1
if-ne v0, v1, :cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz v0, :cond_0
iget-object v0, v0, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
if-eqz v0, :cond_0
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getLayoutDuringTransition()I
move-result v0
if-nez v0, :cond_0
return-void
:cond_0
invoke-super {p0}, Landroidx/constraintlayout/widget/ConstraintLayout;->requestLayout()V
return-void
.end method
.method public setDebugMode(I)V
.locals 0
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDebugPath:I
invoke-virtual {p0}, Landroid/view/ViewGroup;->invalidate()V
return-void
.end method
.method public setInteractionEnabled(Z)V
.locals 0
iput-boolean p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInteractionEnabled:Z
return-void
.end method
.method public setInterpolatedProgress(F)V
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz v0, :cond_0
sget-object v0, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->MOVING:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getInterpolator()Landroid/view/animation/Interpolator;
move-result-object v0
if-eqz v0, :cond_0
invoke-interface {v0, p1}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result p1
invoke-virtual {p0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V
return-void
:cond_0
invoke-virtual {p0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V
return-void
.end method
.method public setOnHide(F)V
.locals 3
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnHideHelpers:Ljava/util/ArrayList;
if-eqz v0, :cond_0
invoke-virtual {v0}, Ljava/util/ArrayList;->size()I
move-result v0
const/4 v1, 0x0
:goto_0
if-ge v1, v0, :cond_0
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnHideHelpers:Ljava/util/ArrayList;
invoke-virtual {v2, v1}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v2
check-cast v2, Landroidx/constraintlayout/motion/widget/MotionHelper;
invoke-virtual {v2, p1}, Landroidx/constraintlayout/motion/widget/MotionHelper;->setProgress(F)V
add-int/lit8 v1, v1, 0x1
goto :goto_0
:cond_0
return-void
.end method
.method public setOnShow(F)V
.locals 3
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnShowHelpers:Ljava/util/ArrayList;
if-eqz v0, :cond_0
invoke-virtual {v0}, Ljava/util/ArrayList;->size()I
move-result v0
const/4 v1, 0x0
:goto_0
if-ge v1, v0, :cond_0
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mOnShowHelpers:Ljava/util/ArrayList;
invoke-virtual {v2, v1}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v2
check-cast v2, Landroidx/constraintlayout/motion/widget/MotionHelper;
invoke-virtual {v2, p1}, Landroidx/constraintlayout/motion/widget/MotionHelper;->setProgress(F)V
add-int/lit8 v1, v1, 0x1
goto :goto_0
:cond_0
return-void
.end method
.method public setProgress(F)V
.locals 3
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->isAttachedToWindow()Z
move-result v0
if-nez v0, :cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
if-nez v0, :cond_0
new-instance v0, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-direct {v0, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->setProgress(F)V
return-void
:cond_1
const/4 v0, 0x0
cmpg-float v1, p1, v0
if-gtz v1, :cond_2
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
cmpl-float v0, v1, v0
if-nez v0, :cond_4
sget-object v0, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->FINISHED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
goto :goto_0
:cond_2
const/high16 v0, 0x3f800000 # 1.0f
cmpl-float v1, p1, v0
if-ltz v1, :cond_3
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
cmpl-float v0, v1, v0
if-nez v0, :cond_4
sget-object v0, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->FINISHED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
goto :goto_0
:cond_3
const/4 v0, -0x1
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
sget-object v0, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->MOVING:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
:cond_4
:goto_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_5
return-void
:cond_5
const/4 v0, 0x1
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionInstantly:Z
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
const-wide/16 v1, -0x1
iput-wide v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastTime:J
iput-wide v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mAnimationStartTime:J
const/4 p1, 0x0
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
invoke-virtual {p0}, Landroid/view/ViewGroup;->invalidate()V
return-void
.end method
.method public setProgress(FF)V
.locals 1
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->isAttachedToWindow()Z
move-result v0
if-nez v0, :cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
if-nez v0, :cond_0
new-instance v0, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-direct {v0, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->setProgress(F)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-virtual {p1, p2}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->setVelocity(F)V
return-void
:cond_1
invoke-virtual {p0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V
sget-object p1, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->MOVING:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {p0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
iput p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
const/high16 p1, 0x3f800000 # 1.0f
invoke-virtual {p0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->animateTo(F)V
return-void
.end method
.method public setScene(Landroidx/constraintlayout/motion/widget/MotionScene;)V
.locals 1
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p0}, Landroidx/constraintlayout/widget/ConstraintLayout;->isRtl()Z
move-result v0
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->setRtl(Z)V
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->rebuildScene()V
return-void
.end method
.method public setState(III)V
.locals 1
sget-object v0, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->SETUP:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
const/4 v0, -0x1
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
iget-object v0, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mConstraintLayoutSpec:Landroidx/constraintlayout/widget/ConstraintLayoutStates;
if-eqz v0, :cond_0
int-to-float p2, p2
int-to-float p3, p3
invoke-virtual {v0, p1, p2, p3}, Landroidx/constraintlayout/widget/ConstraintLayoutStates;->updateConstraints(IFF)V
goto :goto_0
:cond_0
iget-object p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz p2, :cond_1
invoke-virtual {p2, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object p1
invoke-virtual {p1, p0}, Landroidx/constraintlayout/widget/ConstraintSet;->applyTo(Landroidx/constraintlayout/widget/ConstraintLayout;)V
:cond_1
:goto_0
return-void
.end method
.method public setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
.locals 2
sget-object v0, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->FINISHED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
if-ne p1, v0, :cond_0
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
const/4 v1, -0x1
if-ne v0, v1, :cond_0
return-void
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionState:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionState:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
sget-object v1, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->MOVING:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
if-ne v0, v1, :cond_1
if-ne p1, v1, :cond_1
invoke-direct {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->fireTransitionChange()V
:cond_1
invoke-virtual {v0}, Ljava/lang/Enum;->ordinal()I
move-result v0
if-eqz v0, :cond_3
const/4 v1, 0x1
if-eq v0, v1, :cond_3
const/4 v1, 0x2
if-eq v0, v1, :cond_2
goto :goto_0
:cond_2
sget-object v0, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->FINISHED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
if-ne p1, v0, :cond_5
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->fireTransitionCompleted()V
goto :goto_0
:cond_3
sget-object v0, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->MOVING:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
if-ne p1, v0, :cond_4
invoke-direct {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->fireTransitionChange()V
:cond_4
sget-object v0, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->FINISHED:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
if-ne p1, v0, :cond_5
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->fireTransitionCompleted()V
:cond_5
:goto_0
return-void
.end method
.method public setTransition(I)V
.locals 6
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz v0, :cond_6
invoke-virtual {p0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getTransition(I)Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
move-result-object p1
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getStartConstraintSetId()I
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getEndConstraintSetId()I
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->isAttachedToWindow()Z
move-result v0
if-nez v0, :cond_1
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
if-nez p1, :cond_0
new-instance p1, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-direct {p1, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
:cond_0
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->setStartState(I)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->setEndState(I)V
return-void
:cond_1
const/high16 v0, 0x7fc00000 # Float.NaN
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
const/4 v3, 0x0
if-ne v1, v2, :cond_2
const/4 v0, 0x0
goto :goto_0
:cond_2
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
if-ne v1, v2, :cond_3
const/high16 v0, 0x3f800000 # 1.0f
:cond_3
:goto_0
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v1, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iget-object v1, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
invoke-virtual {v2, v4}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v2
iget-object v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-virtual {v4, v5}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v4
invoke-virtual {p1, v1, v2, v4}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->initFrom(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->rebuildScene()V
invoke-static {v0}, Ljava/lang/Float;->isNaN(F)Z
move-result p1
if-eqz p1, :cond_4
goto :goto_1
:cond_4
move v3, v0
:goto_1
iput v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
invoke-static {v0}, Ljava/lang/Float;->isNaN(F)Z
move-result p1
if-eqz p1, :cond_5
new-instance p1, Ljava/lang/StringBuilder;
invoke-direct {p1}, Ljava/lang/StringBuilder;-><init>()V
invoke-static {}, Landroidx/constraintlayout/motion/widget/Debug;->getLocation()Ljava/lang/String;
move-result-object v0
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v0, " transitionToStart "
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
const-string v0, "MotionLayout"
invoke-static {v0, p1}, Landroid/util/Log;->v(Ljava/lang/String;Ljava/lang/String;)I
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToStart()V
goto :goto_2
:cond_5
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V
:cond_6
:goto_2
return-void
.end method
.method public setTransition(II)V
.locals 3
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->isAttachedToWindow()Z
move-result v0
if-nez v0, :cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
if-nez v0, :cond_0
new-instance v0, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-direct {v0, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->setStartState(I)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-virtual {p1, p2}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->setEndState(I)V
return-void
:cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz v0, :cond_2
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iput p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-virtual {v0, p1, p2}, Landroidx/constraintlayout/motion/widget/MotionScene;->setTransition(II)V
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iget-object v1, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v2, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object p1
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v2, p2}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object p2
invoke-virtual {v0, v1, p1, p2}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->initFrom(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->rebuildScene()V
const/4 p1, 0x0
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToStart()V
:cond_2
return-void
.end method
.method public setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
.locals 4
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
sget-object v0, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->SETUP:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getEndId()I
move-result v1
if-ne v0, v1, :cond_0
const/high16 v0, 0x3f800000 # 1.0f
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
goto :goto_0
:cond_0
const/4 v0, 0x0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
:goto_0
const/4 v0, 0x1
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->isTransitionFlag(I)Z
move-result p1
if-eqz p1, :cond_1
const-wide/16 v0, -0x1
goto :goto_1
:cond_1
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v0
:goto_1
iput-wide v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastTime:J
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getStartId()I
move-result p1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getEndId()I
move-result v0
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
if-ne p1, v1, :cond_2
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
if-ne v0, v1, :cond_2
return-void
:cond_2
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v1, p1, v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->setTransition(II)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iget-object v0, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
invoke-virtual {v1, v2}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v1
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-virtual {v2, v3}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v2
invoke-virtual {p1, v0, v1, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->initFrom(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-virtual {p1, v0, v1}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->setMeasuredId(II)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->reEvaluateState()V
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->rebuildScene()V
return-void
.end method
.method public setTransitionDuration(I)V
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
const-string p1, "MotionLayout"
const-string v0, "MotionScene not defined"
invoke-static {p1, v0}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
return-void
:cond_0
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->setDuration(I)V
return-void
.end method
.method public setTransitionListener(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;)V
.locals 0
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionListener:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionListener;
return-void
.end method
.method public setTransitionState(Landroid/os/Bundle;)V
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
if-nez v0, :cond_0
new-instance v0, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-direct {v0, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->setTransitionState(Landroid/os/Bundle;)V
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->isAttachedToWindow()Z
move-result p1
if-eqz p1, :cond_1
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->apply()V
:cond_1
return-void
.end method
.method public toString()Ljava/lang/String;
.locals 3
invoke-virtual {p0}, Landroid/view/ViewGroup;->getContext()Landroid/content/Context;
move-result-object v0
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
invoke-static {v0, v2}, Landroidx/constraintlayout/motion/widget/Debug;->getName(Landroid/content/Context;I)Ljava/lang/String;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, "->"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-static {v0, v2}, Landroidx/constraintlayout/motion/widget/Debug;->getName(Landroid/content/Context;I)Ljava/lang/String;
move-result-object v0
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v0, " (pos:"
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
const-string v0, " Dpos/Dt:"
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
return-object v0
.end method
.method public touchAnimateTo(IFF)V
.locals 9
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-nez v0, :cond_0
return-void
:cond_0
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
cmpl-float v0, v0, p2
if-nez v0, :cond_1
return-void
:cond_1
const/4 v0, 0x1
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTemporalInterpolator:Z
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v1
iput-wide v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mAnimationStartTime:J
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getDuration()I
move-result v1
int-to-float v1, v1
const/high16 v2, 0x447a0000 # 1000.0f
div-float/2addr v1, v2
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
iput p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput-boolean v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
const/4 v1, 0x0
const/4 v2, 0x2
if-eqz p1, :cond_5
if-eq p1, v0, :cond_5
if-eq p1, v2, :cond_5
const/4 v0, 0x4
if-eq p1, v0, :cond_4
const/4 v0, 0x5
if-eq p1, v0, :cond_2
goto/16 :goto_1
:cond_2
iget p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getMaxAcceleration()F
move-result v0
invoke-static {p3, p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->willJump(FFF)Z
move-result p1
if-eqz p1, :cond_3
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDecelerateLogic:Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
iget p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getMaxAcceleration()F
move-result v0
invoke-virtual {p1, p3, p2, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;->config(FFF)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDecelerateLogic:Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
goto :goto_1
:cond_3
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStopLogic:Landroidx/constraintlayout/motion/utils/StopLogic;
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iget v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getMaxAcceleration()F
move-result v7
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getMaxVelocity()F
move-result v8
move v4, p2
move v5, p3
invoke-virtual/range {v2 .. v8}, Landroidx/constraintlayout/motion/utils/StopLogic;->config(FFFFFF)V
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mLastVelocity:F
iget p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iput p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStopLogic:Landroidx/constraintlayout/motion/utils/StopLogic;
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
goto :goto_1
:cond_4
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDecelerateLogic:Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
iget p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getMaxAcceleration()F
move-result v0
invoke-virtual {p1, p3, p2, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;->config(FFF)V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mDecelerateLogic:Landroidx/constraintlayout/motion/widget/MotionLayout$DecelerateInterpolator;
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
goto :goto_1
:cond_5
if-ne p1, v0, :cond_6
const/4 p2, 0x0
goto :goto_0
:cond_6
if-ne p1, v2, :cond_7
const/high16 p2, 0x3f800000 # 1.0f
:cond_7
:goto_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStopLogic:Landroidx/constraintlayout/motion/utils/StopLogic;
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getMaxAcceleration()F
move-result v5
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getMaxVelocity()F
move-result v6
move v2, p2
move v3, p3
invoke-virtual/range {v0 .. v6}, Landroidx/constraintlayout/motion/utils/StopLogic;->config(FFFFFF)V
iget p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iput p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStopLogic:Landroidx/constraintlayout/motion/utils/StopLogic;
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
:goto_1
const/4 p1, 0x0
iput-boolean p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionInstantly:Z
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide p1
iput-wide p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mAnimationStartTime:J
invoke-virtual {p0}, Landroid/view/ViewGroup;->invalidate()V
return-void
.end method
.method public transitionToEnd()V
.locals 1
const/high16 v0, 0x3f800000 # 1.0f
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->animateTo(F)V
return-void
.end method
.method public transitionToStart()V
.locals 1
const/4 v0, 0x0
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->animateTo(F)V
return-void
.end method
.method public transitionToState(I)V
.locals 1
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->isAttachedToWindow()Z
move-result v0
if-nez v0, :cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
if-nez v0, :cond_0
new-instance v0, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-direct {v0, p0}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;-><init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
iput-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mStateCache:Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;
invoke-virtual {v0, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$StateCache;->setEndState(I)V
return-void
:cond_1
const/4 v0, -0x1
invoke-virtual {p0, p1, v0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToState(III)V
return-void
.end method
.method public transitionToState(III)V
.locals 11
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
const/4 v1, -0x1
if-eqz v0, :cond_0
iget-object v0, v0, Landroidx/constraintlayout/motion/widget/MotionScene;->mStateSet:Landroidx/constraintlayout/widget/StateSet;
if-eqz v0, :cond_0
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
int-to-float p2, p2
int-to-float p3, p3
invoke-virtual {v0, v2, p1, p2, p3}, Landroidx/constraintlayout/widget/StateSet;->convertToConstraintSet(IIFF)I
move-result p2
if-eq p2, v1, :cond_0
move p1, p2
:cond_0
iget p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
if-ne p2, p1, :cond_1
return-void
:cond_1
iget p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
const/4 v0, 0x0
if-ne p3, p1, :cond_2
invoke-virtual {p0, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->animateTo(F)V
return-void
:cond_2
iget p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
const/high16 v2, 0x3f800000 # 1.0f
if-ne p3, p1, :cond_3
invoke-virtual {p0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->animateTo(F)V
return-void
:cond_3
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
if-eq p2, v1, :cond_4
invoke-virtual {p0, p2, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(II)V
invoke-virtual {p0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->animateTo(F)V
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToEnd()V
return-void
:cond_4
const/4 p2, 0x0
iput-boolean p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTemporalInterpolator:Z
iput v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionGoalPosition:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v3
iput-wide v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastTime:J
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v3
iput-wide v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mAnimationStartTime:J
iput-boolean p2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionInstantly:Z
const/4 p3, 0x0
iput-object p3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInterpolator:Landroid/view/animation/Interpolator;
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v3}, Landroidx/constraintlayout/motion/widget/MotionScene;->getDuration()I
move-result v3
int-to-float v3, v3
const/high16 v4, 0x447a0000 # 1000.0f
div-float/2addr v3, v4
iput v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-virtual {v3, v1, v4}, Landroidx/constraintlayout/motion/widget/MotionScene;->setTransition(II)V
iget-object v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getStartId()I
invoke-virtual {p0}, Landroid/view/ViewGroup;->getChildCount()I
move-result v1
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {v3}, Ljava/util/HashMap;->clear()V
const/4 v3, 0x0
:goto_0
if-ge v3, v1, :cond_5
invoke-virtual {p0, v3}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v4
new-instance v5, Landroidx/constraintlayout/motion/widget/MotionController;
invoke-direct {v5, v4}, Landroidx/constraintlayout/motion/widget/MotionController;-><init>(Landroid/view/View;)V
iget-object v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {v6, v4, v5}, Ljava/util/HashMap;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
add-int/lit8 v3, v3, 0x1
goto :goto_0
:cond_5
const/4 v3, 0x1
iput-boolean v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
iget-object v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iget-object v5, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
iget-object v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v6, p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object p1
invoke-virtual {v4, v5, p3, p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->initFrom(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->rebuildScene()V
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->build()V
invoke-direct {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->computeCurrentPositions()V
invoke-virtual {p0}, Landroid/view/ViewGroup;->getWidth()I
move-result p1
invoke-virtual {p0}, Landroid/view/ViewGroup;->getHeight()I
move-result p3
const/4 v10, 0x0
:goto_1
if-ge v10, v1, :cond_6
iget-object v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {p0, v10}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v5
invoke-virtual {v4, v5}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v4
check-cast v4, Landroidx/constraintlayout/motion/widget/MotionController;
iget-object v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {v5, v4}, Landroidx/constraintlayout/motion/widget/MotionScene;->getKeyFrames(Landroidx/constraintlayout/motion/widget/MotionController;)V
iget v7, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionDuration:F
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getNanoTime()J
move-result-wide v8
move v5, p1
move v6, p3
invoke-virtual/range {v4 .. v9}, Landroidx/constraintlayout/motion/widget/MotionController;->setup(IIFJ)V
add-int/lit8 v10, v10, 0x1
goto :goto_1
:cond_6
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->getStaggered()F
move-result p1
cmpl-float p3, p1, v0
if-eqz p3, :cond_8
const p3, 0x7f7fffff # Float.MAX_VALUE
const v4, -0x800001
const/4 v5, 0x0
:goto_2
if-ge v5, v1, :cond_7
iget-object v6, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {p0, v5}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v7
invoke-virtual {v6, v7}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v6
check-cast v6, Landroidx/constraintlayout/motion/widget/MotionController;
invoke-virtual {v6}, Landroidx/constraintlayout/motion/widget/MotionController;->getFinalX()F
move-result v7
invoke-virtual {v6}, Landroidx/constraintlayout/motion/widget/MotionController;->getFinalY()F
move-result v6
add-float/2addr v6, v7
invoke-static {p3, v6}, Ljava/lang/Math;->min(FF)F
move-result p3
invoke-static {v4, v6}, Ljava/lang/Math;->max(FF)F
move-result v4
add-int/lit8 v5, v5, 0x1
goto :goto_2
:cond_7
:goto_3
if-ge p2, v1, :cond_8
iget-object v5, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mFrameArrayList:Ljava/util/HashMap;
invoke-virtual {p0, p2}, Landroid/view/ViewGroup;->getChildAt(I)Landroid/view/View;
move-result-object v6
invoke-virtual {v5, v6}, Ljava/util/HashMap;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object v5
check-cast v5, Landroidx/constraintlayout/motion/widget/MotionController;
invoke-virtual {v5}, Landroidx/constraintlayout/motion/widget/MotionController;->getFinalX()F
move-result v6
invoke-virtual {v5}, Landroidx/constraintlayout/motion/widget/MotionController;->getFinalY()F
move-result v7
sub-float v8, v2, p1
div-float v8, v2, v8
iput v8, v5, Landroidx/constraintlayout/motion/widget/MotionController;->mStaggerScale:F
add-float/2addr v6, v7
sub-float/2addr v6, p3
mul-float v6, v6, p1
sub-float v7, v4, p3
div-float/2addr v6, v7
sub-float v6, p1, v6
iput v6, v5, Landroidx/constraintlayout/motion/widget/MotionController;->mStaggerOffset:F
add-int/lit8 p2, p2, 0x1
goto :goto_3
:cond_8
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionPosition:F
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mTransitionLastPosition:F
iput-boolean v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mInTransition:Z
invoke-virtual {p0}, Landroid/view/ViewGroup;->invalidate()V
return-void
.end method
.method public updateState()V
.locals 5
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mModel:Landroidx/constraintlayout/motion/widget/MotionLayout$Model;
iget-object v1, p0, Landroidx/constraintlayout/widget/ConstraintLayout;->mLayoutWidget:Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
invoke-virtual {v2, v3}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v2
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
iget v4, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-virtual {v3, v4}, Landroidx/constraintlayout/motion/widget/MotionScene;->getConstraintSet(I)Landroidx/constraintlayout/widget/ConstraintSet;
move-result-object v3
invoke-virtual {v0, v1, v2, v3}, Landroidx/constraintlayout/motion/widget/MotionLayout$Model;->initFrom(Landroidx/constraintlayout/solver/widgets/ConstraintWidgetContainer;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->rebuildScene()V
return-void
.end method
.method public updateState(ILandroidx/constraintlayout/widget/ConstraintSet;)V
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz v0, :cond_0
invoke-virtual {v0, p1, p2}, Landroidx/constraintlayout/motion/widget/MotionScene;->setConstraintSet(ILandroidx/constraintlayout/widget/ConstraintSet;)V
:cond_0
invoke-virtual {p0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->updateState()V
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
if-ne v0, p1, :cond_1
invoke-virtual {p2, p0}, Landroidx/constraintlayout/widget/ConstraintSet;->applyTo(Landroidx/constraintlayout/widget/ConstraintLayout;)V
:cond_1
return-void
.end method