apkfuckery/com.discord/smali/androidx/constraintlayout/motion/utils/VelocityMatrix.smali

329 lines
7.1 KiB
Smali

.class public Landroidx/constraintlayout/motion/utils/VelocityMatrix;
.super Ljava/lang/Object;
.source "VelocityMatrix.java"
# static fields
.field public static TAG:Ljava/lang/String; = "VelocityMatrix"
# instance fields
.field public mDRotate:F
.field public mDScaleX:F
.field public mDScaleY:F
.field public mDTranslateX:F
.field public mDTranslateY:F
.field public mRotate:F
# direct methods
.method public constructor <init>()V
.locals 0
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public applyTransform(FFII[F)V
.locals 16
move-object/from16 v0, p0
move/from16 v1, p3
const/4 v2, 0x0
aget v3, p5, v2
const/4 v4, 0x1
aget v5, p5, v4
const/high16 v6, 0x3f000000 # 0.5f
sub-float v7, p1, v6
const/high16 v8, 0x40000000 # 2.0f
mul-float v7, v7, v8
sub-float v6, p2, v6
mul-float v6, v6, v8
iget v8, v0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDTranslateX:F
add-float/2addr v3, v8
iget v8, v0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDTranslateY:F
add-float/2addr v5, v8
iget v8, v0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDScaleX:F
mul-float v8, v8, v7
add-float/2addr v8, v3
iget v3, v0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDScaleY:F
mul-float v3, v3, v6
add-float/2addr v3, v5
iget v5, v0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mRotate:F
float-to-double v9, v5
invoke-static {v9, v10}, Ljava/lang/Math;->toRadians(D)D
move-result-wide v9
double-to-float v5, v9
iget v9, v0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDRotate:F
float-to-double v9, v9
invoke-static {v9, v10}, Ljava/lang/Math;->toRadians(D)D
move-result-wide v9
double-to-float v9, v9
neg-int v10, v1
int-to-float v10, v10
mul-float v10, v10, v7
float-to-double v10, v10
float-to-double v12, v5
invoke-static {v12, v13}, Ljava/lang/Math;->sin(D)D
move-result-wide v14
mul-double v14, v14, v10
move/from16 v5, p4
int-to-float v5, v5
mul-float v5, v5, v6
float-to-double v5, v5
invoke-static {v12, v13}, Ljava/lang/Math;->cos(D)D
move-result-wide v10
mul-double v10, v10, v5
sub-double/2addr v14, v10
double-to-float v10, v14
mul-float v10, v10, v9
add-float/2addr v10, v8
int-to-float v1, v1
mul-float v1, v1, v7
float-to-double v7, v1
invoke-static {v12, v13}, Ljava/lang/Math;->cos(D)D
move-result-wide v14
mul-double v14, v14, v7
invoke-static {v12, v13}, Ljava/lang/Math;->sin(D)D
move-result-wide v7
mul-double v7, v7, v5
sub-double/2addr v14, v7
double-to-float v1, v14
mul-float v9, v9, v1
add-float/2addr v9, v3
aput v10, p5, v2
aput v9, p5, v4
return-void
.end method
.method public clear()V
.locals 1
const/4 v0, 0x0
iput v0, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDRotate:F
iput v0, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDTranslateY:F
iput v0, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDTranslateX:F
iput v0, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDScaleY:F
iput v0, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDScaleX:F
return-void
.end method
.method public setRotationVelocity(Landroidx/constraintlayout/motion/widget/KeyCycleOscillator;F)V
.locals 0
if-eqz p1, :cond_0
invoke-virtual {p1, p2}, Landroidx/constraintlayout/motion/widget/KeyCycleOscillator;->getSlope(F)F
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDRotate:F
:cond_0
return-void
.end method
.method public setRotationVelocity(Landroidx/constraintlayout/motion/widget/SplineSet;F)V
.locals 1
if-eqz p1, :cond_0
invoke-virtual {p1, p2}, Landroidx/constraintlayout/motion/widget/SplineSet;->getSlope(F)F
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDRotate:F
invoke-virtual {p1, p2}, Landroidx/constraintlayout/motion/widget/SplineSet;->get(F)F
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mRotate:F
:cond_0
return-void
.end method
.method public setScaleVelocity(Landroidx/constraintlayout/motion/widget/KeyCycleOscillator;Landroidx/constraintlayout/motion/widget/KeyCycleOscillator;F)V
.locals 0
if-nez p1, :cond_0
if-nez p2, :cond_0
return-void
:cond_0
if-nez p1, :cond_1
invoke-virtual {p1, p3}, Landroidx/constraintlayout/motion/widget/KeyCycleOscillator;->getSlope(F)F
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDScaleX:F
:cond_1
if-nez p2, :cond_2
invoke-virtual {p2, p3}, Landroidx/constraintlayout/motion/widget/KeyCycleOscillator;->getSlope(F)F
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDScaleY:F
:cond_2
return-void
.end method
.method public setScaleVelocity(Landroidx/constraintlayout/motion/widget/SplineSet;Landroidx/constraintlayout/motion/widget/SplineSet;F)V
.locals 0
if-eqz p1, :cond_0
invoke-virtual {p1, p3}, Landroidx/constraintlayout/motion/widget/SplineSet;->getSlope(F)F
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDScaleX:F
:cond_0
if-eqz p2, :cond_1
invoke-virtual {p2, p3}, Landroidx/constraintlayout/motion/widget/SplineSet;->getSlope(F)F
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDScaleY:F
:cond_1
return-void
.end method
.method public setTranslationVelocity(Landroidx/constraintlayout/motion/widget/KeyCycleOscillator;Landroidx/constraintlayout/motion/widget/KeyCycleOscillator;F)V
.locals 0
if-eqz p1, :cond_0
invoke-virtual {p1, p3}, Landroidx/constraintlayout/motion/widget/KeyCycleOscillator;->getSlope(F)F
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDTranslateX:F
:cond_0
if-eqz p2, :cond_1
invoke-virtual {p2, p3}, Landroidx/constraintlayout/motion/widget/KeyCycleOscillator;->getSlope(F)F
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDTranslateY:F
:cond_1
return-void
.end method
.method public setTranslationVelocity(Landroidx/constraintlayout/motion/widget/SplineSet;Landroidx/constraintlayout/motion/widget/SplineSet;F)V
.locals 0
if-eqz p1, :cond_0
invoke-virtual {p1, p3}, Landroidx/constraintlayout/motion/widget/SplineSet;->getSlope(F)F
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDTranslateX:F
:cond_0
if-eqz p2, :cond_1
invoke-virtual {p2, p3}, Landroidx/constraintlayout/motion/widget/SplineSet;->getSlope(F)F
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/utils/VelocityMatrix;->mDTranslateY:F
:cond_1
return-void
.end method