apkfuckery/com.discord/smali/androidx/appcompat/graphics/drawable/AnimatedStateListDrawableCo...

174 lines
3.8 KiB
Smali

.class public Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;
.super Ljava/lang/Object;
.source "AnimatedStateListDrawableCompat.java"
# interfaces
.implements Landroid/animation/TimeInterpolator;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x9
name = "FrameInterpolator"
.end annotation
# instance fields
.field public mFrameTimes:[I
.field public mFrames:I
.field public mTotalDuration:I
# direct methods
.method public constructor <init>(Landroid/graphics/drawable/AnimationDrawable;Z)V
.locals 0
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
invoke-virtual {p0, p1, p2}, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->updateFrames(Landroid/graphics/drawable/AnimationDrawable;Z)I
return-void
.end method
# virtual methods
.method public getInterpolation(F)F
.locals 4
iget v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mTotalDuration:I
int-to-float v0, v0
mul-float p1, p1, v0
const/high16 v0, 0x3f000000 # 0.5f
add-float/2addr p1, v0
float-to-int p1, p1
iget v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrames:I
iget-object v1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrameTimes:[I
const/4 v2, 0x0
:goto_0
if-ge v2, v0, :cond_0
aget v3, v1, v2
if-lt p1, v3, :cond_0
aget v3, v1, v2
sub-int/2addr p1, v3
add-int/lit8 v2, v2, 0x1
goto :goto_0
:cond_0
if-ge v2, v0, :cond_1
int-to-float p1, p1
iget v1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mTotalDuration:I
int-to-float v1, v1
div-float/2addr p1, v1
goto :goto_1
:cond_1
const/4 p1, 0x0
:goto_1
int-to-float v1, v2
int-to-float v0, v0
div-float/2addr v1, v0
add-float/2addr v1, p1
return v1
.end method
.method public getTotalDuration()I
.locals 1
iget v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mTotalDuration:I
return v0
.end method
.method public updateFrames(Landroid/graphics/drawable/AnimationDrawable;Z)I
.locals 5
invoke-virtual {p1}, Landroid/graphics/drawable/AnimationDrawable;->getNumberOfFrames()I
move-result v0
iput v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrames:I
iget-object v1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrameTimes:[I
if-eqz v1, :cond_0
array-length v1, v1
if-ge v1, v0, :cond_1
:cond_0
new-array v1, v0, [I
iput-object v1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrameTimes:[I
:cond_1
iget-object v1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrameTimes:[I
const/4 v2, 0x0
const/4 v3, 0x0
:goto_0
if-ge v2, v0, :cond_3
if-eqz p2, :cond_2
sub-int v4, v0, v2
add-int/lit8 v4, v4, -0x1
goto :goto_1
:cond_2
move v4, v2
:goto_1
invoke-virtual {p1, v4}, Landroid/graphics/drawable/AnimationDrawable;->getDuration(I)I
move-result v4
aput v4, v1, v2
add-int/2addr v3, v4
add-int/lit8 v2, v2, 0x1
goto :goto_0
:cond_3
iput v3, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mTotalDuration:I
return v3
.end method