apkfuckery/com.discord/smali/androidx/appcompat/graphics/drawable/AnimatedStateListDrawableCo...

135 lines
3.9 KiB
Smali

.class public Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$AnimationDrawableTransition;
.super Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$Transition;
.source "AnimatedStateListDrawableCompat.java"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x9
name = "AnimationDrawableTransition"
.end annotation
# instance fields
.field public final mAnim:Landroid/animation/ObjectAnimator;
.field public final mHasReversibleFlag:Z
# direct methods
.method public constructor <init>(Landroid/graphics/drawable/AnimationDrawable;ZZ)V
.locals 5
const/4 v0, 0x0
invoke-direct {p0, v0}, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$Transition;-><init>(Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$1;)V
invoke-virtual {p1}, Landroid/graphics/drawable/AnimationDrawable;->getNumberOfFrames()I
move-result v0
const/4 v1, 0x0
if-eqz p2, :cond_0
add-int/lit8 v2, v0, -0x1
goto :goto_0
:cond_0
const/4 v2, 0x0
:goto_0
const/4 v3, 0x1
if-eqz p2, :cond_1
const/4 v0, 0x0
goto :goto_1
:cond_1
sub-int/2addr v0, v3
:goto_1
new-instance v4, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;
invoke-direct {v4, p1, p2}, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;-><init>(Landroid/graphics/drawable/AnimationDrawable;Z)V
const/4 p2, 0x2
new-array p2, p2, [I
aput v2, p2, v1
aput v0, p2, v3
const-string v0, "currentIndex"
invoke-static {p1, v0, p2}, Landroid/animation/ObjectAnimator;->ofInt(Ljava/lang/Object;Ljava/lang/String;[I)Landroid/animation/ObjectAnimator;
move-result-object p1
invoke-virtual {p1, v3}, Landroid/animation/ObjectAnimator;->setAutoCancel(Z)V
invoke-virtual {v4}, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->getTotalDuration()I
move-result p2
int-to-long v0, p2
invoke-virtual {p1, v0, v1}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;
invoke-virtual {p1, v4}, Landroid/animation/ObjectAnimator;->setInterpolator(Landroid/animation/TimeInterpolator;)V
iput-boolean p3, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$AnimationDrawableTransition;->mHasReversibleFlag:Z
iput-object p1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$AnimationDrawableTransition;->mAnim:Landroid/animation/ObjectAnimator;
return-void
.end method
# virtual methods
.method public canReverse()Z
.locals 1
iget-boolean v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$AnimationDrawableTransition;->mHasReversibleFlag:Z
return v0
.end method
.method public reverse()V
.locals 1
iget-object v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$AnimationDrawableTransition;->mAnim:Landroid/animation/ObjectAnimator;
invoke-virtual {v0}, Landroid/animation/ObjectAnimator;->reverse()V
return-void
.end method
.method public start()V
.locals 1
iget-object v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$AnimationDrawableTransition;->mAnim:Landroid/animation/ObjectAnimator;
invoke-virtual {v0}, Landroid/animation/ObjectAnimator;->start()V
return-void
.end method
.method public stop()V
.locals 1
iget-object v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$AnimationDrawableTransition;->mAnim:Landroid/animation/ObjectAnimator;
invoke-virtual {v0}, Landroid/animation/ObjectAnimator;->cancel()V
return-void
.end method