apkfuckery/com.discord/smali_classes2/org/webrtc/GlUtil.smali

121 lines
2.9 KiB
Smali

.class public Lorg/webrtc/GlUtil;
.super Ljava/lang/Object;
.source "GlUtil.java"
# direct methods
.method public constructor <init>()V
.locals 0
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method public static checkNoGLES2Error(Ljava/lang/String;)V
.locals 3
invoke-static {}, Landroid/opengl/GLES20;->glGetError()I
move-result v0
if-nez v0, :cond_0
return-void
:cond_0
new-instance v1, Ljava/lang/RuntimeException;
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, ": GLES20 error: "
invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
invoke-direct {v1, p0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v1
.end method
.method public static createFloatBuffer([F)Ljava/nio/FloatBuffer;
.locals 2
array-length v0, p0
mul-int/lit8 v0, v0, 0x4
invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v0
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v0
invoke-virtual {v0, p0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
const/4 p0, 0x0
invoke-virtual {v0, p0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
return-object v0
.end method
.method public static generateTexture(I)I
.locals 3
const/4 v0, 0x1
new-array v1, v0, [I
const/4 v2, 0x0
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glGenTextures(I[II)V
aget v0, v1, v2
invoke-static {p0, v0}, Landroid/opengl/GLES20;->glBindTexture(II)V
const/16 v1, 0x2801
const v2, 0x46180400 # 9729.0f
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v1, 0x2800
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v1, 0x2802
const v2, 0x47012f00 # 33071.0f
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v1, 0x2803
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const-string p0, "generateTexture"
invoke-static {p0}, Lorg/webrtc/GlUtil;->checkNoGLES2Error(Ljava/lang/String;)V
return v0
.end method