apkfuckery/com.discord/smali_classes2/org/webrtc/GlGenericDrawer.smali

599 lines
16 KiB
Smali

.class public Lorg/webrtc/GlGenericDrawer;
.super Ljava/lang/Object;
.source "GlGenericDrawer.java"
# interfaces
.implements Lorg/webrtc/RendererCommon$GlDrawer;
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lorg/webrtc/GlGenericDrawer$ShaderCallbacks;,
Lorg/webrtc/GlGenericDrawer$ShaderType;
}
.end annotation
# static fields
.field public static final DEFAULT_VERTEX_SHADER_STRING:Ljava/lang/String; = "varying vec2 tc;\nattribute vec4 in_pos;\nattribute vec4 in_tc;\nuniform mat4 tex_mat;\nvoid main() {\n gl_Position = in_pos;\n tc = (tex_mat * in_tc).xy;\n}\n"
.field public static final FULL_RECTANGLE_BUFFER:Ljava/nio/FloatBuffer;
.field public static final FULL_RECTANGLE_TEXTURE_BUFFER:Ljava/nio/FloatBuffer;
.field public static final INPUT_TEXTURE_COORDINATE_NAME:Ljava/lang/String; = "in_tc"
.field public static final INPUT_VERTEX_COORDINATE_NAME:Ljava/lang/String; = "in_pos"
.field public static final TEXTURE_MATRIX_NAME:Ljava/lang/String; = "tex_mat"
# instance fields
.field public currentShader:Lorg/webrtc/GlShader;
.field public currentShaderType:Lorg/webrtc/GlGenericDrawer$ShaderType;
.field public final genericFragmentSource:Ljava/lang/String;
.field public inPosLocation:I
.field public inTcLocation:I
.field public final shaderCallbacks:Lorg/webrtc/GlGenericDrawer$ShaderCallbacks;
.field public texMatrixLocation:I
.field public final vertexShader:Ljava/lang/String;
# direct methods
.method public static constructor <clinit>()V
.locals 2
const/16 v0, 0x8
new-array v1, v0, [F
fill-array-data v1, :array_0
invoke-static {v1}, Lorg/webrtc/GlUtil;->createFloatBuffer([F)Ljava/nio/FloatBuffer;
move-result-object v1
sput-object v1, Lorg/webrtc/GlGenericDrawer;->FULL_RECTANGLE_BUFFER:Ljava/nio/FloatBuffer;
new-array v0, v0, [F
fill-array-data v0, :array_1
invoke-static {v0}, Lorg/webrtc/GlUtil;->createFloatBuffer([F)Ljava/nio/FloatBuffer;
move-result-object v0
sput-object v0, Lorg/webrtc/GlGenericDrawer;->FULL_RECTANGLE_TEXTURE_BUFFER:Ljava/nio/FloatBuffer;
return-void
nop
:array_0
.array-data 4
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
:array_1
.array-data 4
0x0
0x0
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
.end method
.method public constructor <init>(Ljava/lang/String;Ljava/lang/String;Lorg/webrtc/GlGenericDrawer$ShaderCallbacks;)V
.locals 0
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput-object p1, p0, Lorg/webrtc/GlGenericDrawer;->vertexShader:Ljava/lang/String;
iput-object p2, p0, Lorg/webrtc/GlGenericDrawer;->genericFragmentSource:Ljava/lang/String;
iput-object p3, p0, Lorg/webrtc/GlGenericDrawer;->shaderCallbacks:Lorg/webrtc/GlGenericDrawer$ShaderCallbacks;
return-void
.end method
.method public constructor <init>(Ljava/lang/String;Lorg/webrtc/GlGenericDrawer$ShaderCallbacks;)V
.locals 1
const-string v0, "varying vec2 tc;\nattribute vec4 in_pos;\nattribute vec4 in_tc;\nuniform mat4 tex_mat;\nvoid main() {\n gl_Position = in_pos;\n tc = (tex_mat * in_tc).xy;\n}\n"
invoke-direct {p0, v0, p1, p2}, Lorg/webrtc/GlGenericDrawer;-><init>(Ljava/lang/String;Ljava/lang/String;Lorg/webrtc/GlGenericDrawer$ShaderCallbacks;)V
return-void
.end method
.method public static createFragmentShaderString(Ljava/lang/String;Lorg/webrtc/GlGenericDrawer$ShaderType;)Ljava/lang/String;
.locals 4
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
sget-object v1, Lorg/webrtc/GlGenericDrawer$ShaderType;->OES:Lorg/webrtc/GlGenericDrawer$ShaderType;
if-ne p1, v1, :cond_0
const-string v1, "#extension GL_OES_EGL_image_external : require\n"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
:cond_0
const-string v1, "precision mediump float;\n"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "varying vec2 tc;\n"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
sget-object v1, Lorg/webrtc/GlGenericDrawer$ShaderType;->YUV:Lorg/webrtc/GlGenericDrawer$ShaderType;
if-ne p1, v1, :cond_1
const-string p1, "uniform sampler2D y_tex;\n"
const-string v1, "uniform sampler2D u_tex;\n"
const-string v2, "uniform sampler2D v_tex;\n"
const-string v3, "vec4 sample(vec2 p) {\n"
invoke-static {v0, p1, v1, v2, v3}, Lf/e/c/a/a;->W(Ljava/lang/StringBuilder;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V
const-string p1, " float y = texture2D(y_tex, p).r * 1.16438;\n"
const-string v1, " float u = texture2D(u_tex, p).r;\n"
const-string v2, " float v = texture2D(v_tex, p).r;\n"
const-string v3, " return vec4(y + 1.59603 * v - 0.874202,\n"
invoke-static {v0, p1, v1, v2, v3}, Lf/e/c/a/a;->W(Ljava/lang/StringBuilder;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V
const-string p1, " y - 0.391762 * u - 0.812968 * v + 0.531668,\n"
const-string v1, " y + 2.01723 * u - 1.08563, 1);\n"
const-string v2, "}\n"
invoke-static {v0, p1, v1, v2, p0}, Lf/e/c/a/a;->W(Ljava/lang/StringBuilder;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V
goto :goto_1
:cond_1
sget-object v1, Lorg/webrtc/GlGenericDrawer$ShaderType;->OES:Lorg/webrtc/GlGenericDrawer$ShaderType;
if-ne p1, v1, :cond_2
const-string p1, "samplerExternalOES"
goto :goto_0
:cond_2
const-string p1, "sampler2D"
:goto_0
const-string v1, "uniform "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p1, " tex;\n"
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p1, "sample("
const-string v1, "texture2D(tex, "
invoke-virtual {p0, p1, v1}, Ljava/lang/String;->replace(Ljava/lang/CharSequence;Ljava/lang/CharSequence;)Ljava/lang/String;
move-result-object p0
invoke-virtual {v0, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
:goto_1
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
return-object p0
.end method
.method private prepareShader(Lorg/webrtc/GlGenericDrawer$ShaderType;[FIIII)V
.locals 13
move-object v0, p0
move-object v1, p1
iget-object v2, v0, Lorg/webrtc/GlGenericDrawer;->currentShaderType:Lorg/webrtc/GlGenericDrawer$ShaderType;
invoke-virtual {p1, v2}, Ljava/lang/Enum;->equals(Ljava/lang/Object;)Z
move-result v2
const/4 v3, 0x1
const/4 v4, 0x0
if-eqz v2, :cond_0
iget-object v1, v0, Lorg/webrtc/GlGenericDrawer;->currentShader:Lorg/webrtc/GlShader;
move-object v6, v1
goto :goto_1
:cond_0
iput-object v1, v0, Lorg/webrtc/GlGenericDrawer;->currentShaderType:Lorg/webrtc/GlGenericDrawer$ShaderType;
iget-object v2, v0, Lorg/webrtc/GlGenericDrawer;->currentShader:Lorg/webrtc/GlShader;
if-eqz v2, :cond_1
invoke-virtual {v2}, Lorg/webrtc/GlShader;->release()V
:cond_1
invoke-virtual {p0, p1}, Lorg/webrtc/GlGenericDrawer;->createShader(Lorg/webrtc/GlGenericDrawer$ShaderType;)Lorg/webrtc/GlShader;
move-result-object v2
iput-object v2, v0, Lorg/webrtc/GlGenericDrawer;->currentShader:Lorg/webrtc/GlShader;
invoke-virtual {v2}, Lorg/webrtc/GlShader;->useProgram()V
sget-object v5, Lorg/webrtc/GlGenericDrawer$ShaderType;->YUV:Lorg/webrtc/GlGenericDrawer$ShaderType;
if-ne v1, v5, :cond_2
const-string v1, "y_tex"
invoke-virtual {v2, v1}, Lorg/webrtc/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v1
invoke-static {v1, v4}, Landroid/opengl/GLES20;->glUniform1i(II)V
const-string v1, "u_tex"
invoke-virtual {v2, v1}, Lorg/webrtc/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v1
invoke-static {v1, v3}, Landroid/opengl/GLES20;->glUniform1i(II)V
const-string v1, "v_tex"
invoke-virtual {v2, v1}, Lorg/webrtc/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v1
const/4 v5, 0x2
invoke-static {v1, v5}, Landroid/opengl/GLES20;->glUniform1i(II)V
goto :goto_0
:cond_2
const-string v1, "tex"
invoke-virtual {v2, v1}, Lorg/webrtc/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v1
invoke-static {v1, v4}, Landroid/opengl/GLES20;->glUniform1i(II)V
:goto_0
const-string v1, "Create shader"
invoke-static {v1}, Lorg/webrtc/GlUtil;->checkNoGLES2Error(Ljava/lang/String;)V
iget-object v1, v0, Lorg/webrtc/GlGenericDrawer;->shaderCallbacks:Lorg/webrtc/GlGenericDrawer$ShaderCallbacks;
invoke-interface {v1, v2}, Lorg/webrtc/GlGenericDrawer$ShaderCallbacks;->onNewShader(Lorg/webrtc/GlShader;)V
const-string v1, "tex_mat"
invoke-virtual {v2, v1}, Lorg/webrtc/GlShader;->getUniformLocation(Ljava/lang/String;)I
move-result v1
iput v1, v0, Lorg/webrtc/GlGenericDrawer;->texMatrixLocation:I
const-string v1, "in_pos"
invoke-virtual {v2, v1}, Lorg/webrtc/GlShader;->getAttribLocation(Ljava/lang/String;)I
move-result v1
iput v1, v0, Lorg/webrtc/GlGenericDrawer;->inPosLocation:I
const-string v1, "in_tc"
invoke-virtual {v2, v1}, Lorg/webrtc/GlShader;->getAttribLocation(Ljava/lang/String;)I
move-result v1
iput v1, v0, Lorg/webrtc/GlGenericDrawer;->inTcLocation:I
move-object v6, v2
:goto_1
invoke-virtual {v6}, Lorg/webrtc/GlShader;->useProgram()V
iget v1, v0, Lorg/webrtc/GlGenericDrawer;->inPosLocation:I
invoke-static {v1}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
iget v7, v0, Lorg/webrtc/GlGenericDrawer;->inPosLocation:I
const/4 v8, 0x2
const/16 v9, 0x1406
const/4 v10, 0x0
const/4 v11, 0x0
sget-object v12, Lorg/webrtc/GlGenericDrawer;->FULL_RECTANGLE_BUFFER:Ljava/nio/FloatBuffer;
invoke-static/range {v7 .. v12}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
iget v1, v0, Lorg/webrtc/GlGenericDrawer;->inTcLocation:I
invoke-static {v1}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
iget v7, v0, Lorg/webrtc/GlGenericDrawer;->inTcLocation:I
sget-object v12, Lorg/webrtc/GlGenericDrawer;->FULL_RECTANGLE_TEXTURE_BUFFER:Ljava/nio/FloatBuffer;
invoke-static/range {v7 .. v12}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
iget v1, v0, Lorg/webrtc/GlGenericDrawer;->texMatrixLocation:I
move-object v2, p2
invoke-static {v1, v3, v4, p2, v4}, Landroid/opengl/GLES20;->glUniformMatrix4fv(IIZ[FI)V
iget-object v5, v0, Lorg/webrtc/GlGenericDrawer;->shaderCallbacks:Lorg/webrtc/GlGenericDrawer$ShaderCallbacks;
move-object v7, p2
move/from16 v8, p3
move/from16 v9, p4
move/from16 v10, p5
move/from16 v11, p6
invoke-interface/range {v5 .. v11}, Lorg/webrtc/GlGenericDrawer$ShaderCallbacks;->onPrepareShader(Lorg/webrtc/GlShader;[FIIII)V
const-string v1, "Prepare shader"
invoke-static {v1}, Lorg/webrtc/GlUtil;->checkNoGLES2Error(Ljava/lang/String;)V
return-void
.end method
# virtual methods
.method public createShader(Lorg/webrtc/GlGenericDrawer$ShaderType;)Lorg/webrtc/GlShader;
.locals 3
new-instance v0, Lorg/webrtc/GlShader;
iget-object v1, p0, Lorg/webrtc/GlGenericDrawer;->vertexShader:Ljava/lang/String;
iget-object v2, p0, Lorg/webrtc/GlGenericDrawer;->genericFragmentSource:Ljava/lang/String;
invoke-static {v2, p1}, Lorg/webrtc/GlGenericDrawer;->createFragmentShaderString(Ljava/lang/String;Lorg/webrtc/GlGenericDrawer$ShaderType;)Ljava/lang/String;
move-result-object p1
invoke-direct {v0, v1, p1}, Lorg/webrtc/GlShader;-><init>(Ljava/lang/String;Ljava/lang/String;)V
return-object v0
.end method
.method public drawOes(I[FIIIIII)V
.locals 7
sget-object v1, Lorg/webrtc/GlGenericDrawer$ShaderType;->OES:Lorg/webrtc/GlGenericDrawer$ShaderType;
move-object v0, p0
move-object v2, p2
move v3, p3
move v4, p4
move v5, p7
move v6, p8
invoke-direct/range {v0 .. v6}, Lorg/webrtc/GlGenericDrawer;->prepareShader(Lorg/webrtc/GlGenericDrawer$ShaderType;[FIIII)V
const p2, 0x84c0
invoke-static {p2}, Landroid/opengl/GLES20;->glActiveTexture(I)V
const p2, 0x8d65
invoke-static {p2, p1}, Landroid/opengl/GLES20;->glBindTexture(II)V
invoke-static {p5, p6, p7, p8}, Landroid/opengl/GLES20;->glViewport(IIII)V
const/4 p1, 0x5
const/4 p3, 0x0
const/4 p4, 0x4
invoke-static {p1, p3, p4}, Landroid/opengl/GLES20;->glDrawArrays(III)V
invoke-static {p2, p3}, Landroid/opengl/GLES20;->glBindTexture(II)V
return-void
.end method
.method public drawRgb(I[FIIIIII)V
.locals 7
sget-object v1, Lorg/webrtc/GlGenericDrawer$ShaderType;->RGB:Lorg/webrtc/GlGenericDrawer$ShaderType;
move-object v0, p0
move-object v2, p2
move v3, p3
move v4, p4
move v5, p7
move v6, p8
invoke-direct/range {v0 .. v6}, Lorg/webrtc/GlGenericDrawer;->prepareShader(Lorg/webrtc/GlGenericDrawer$ShaderType;[FIIII)V
const p2, 0x84c0
invoke-static {p2}, Landroid/opengl/GLES20;->glActiveTexture(I)V
const/16 p2, 0xde1
invoke-static {p2, p1}, Landroid/opengl/GLES20;->glBindTexture(II)V
invoke-static {p5, p6, p7, p8}, Landroid/opengl/GLES20;->glViewport(IIII)V
const/4 p1, 0x5
const/4 p3, 0x0
const/4 p4, 0x4
invoke-static {p1, p3, p4}, Landroid/opengl/GLES20;->glDrawArrays(III)V
invoke-static {p2, p3}, Landroid/opengl/GLES20;->glBindTexture(II)V
return-void
.end method
.method public drawYuv([I[FIIIIII)V
.locals 7
sget-object v1, Lorg/webrtc/GlGenericDrawer$ShaderType;->YUV:Lorg/webrtc/GlGenericDrawer$ShaderType;
move-object v0, p0
move-object v2, p2
move v3, p3
move v4, p4
move v5, p7
move v6, p8
invoke-direct/range {v0 .. v6}, Lorg/webrtc/GlGenericDrawer;->prepareShader(Lorg/webrtc/GlGenericDrawer$ShaderType;[FIIII)V
const/4 p2, 0x0
const/4 p3, 0x0
:goto_0
const/16 p4, 0xde1
const v0, 0x84c0
const/4 v1, 0x3
if-ge p3, v1, :cond_0
add-int/2addr v0, p3
invoke-static {v0}, Landroid/opengl/GLES20;->glActiveTexture(I)V
aget v0, p1, p3
invoke-static {p4, v0}, Landroid/opengl/GLES20;->glBindTexture(II)V
add-int/lit8 p3, p3, 0x1
goto :goto_0
:cond_0
invoke-static {p5, p6, p7, p8}, Landroid/opengl/GLES20;->glViewport(IIII)V
const/4 p1, 0x5
const/4 p3, 0x4
invoke-static {p1, p2, p3}, Landroid/opengl/GLES20;->glDrawArrays(III)V
const/4 p1, 0x0
:goto_1
if-ge p1, v1, :cond_1
add-int p3, p1, v0
invoke-static {p3}, Landroid/opengl/GLES20;->glActiveTexture(I)V
invoke-static {p4, p2}, Landroid/opengl/GLES20;->glBindTexture(II)V
add-int/lit8 p1, p1, 0x1
goto :goto_1
:cond_1
return-void
.end method
.method public release()V
.locals 1
iget-object v0, p0, Lorg/webrtc/GlGenericDrawer;->currentShader:Lorg/webrtc/GlShader;
if-eqz v0, :cond_0
invoke-virtual {v0}, Lorg/webrtc/GlShader;->release()V
const/4 v0, 0x0
iput-object v0, p0, Lorg/webrtc/GlGenericDrawer;->currentShader:Lorg/webrtc/GlShader;
iput-object v0, p0, Lorg/webrtc/GlGenericDrawer;->currentShaderType:Lorg/webrtc/GlGenericDrawer$ShaderType;
:cond_0
return-void
.end method