.class public Landroidx/transition/TransitionUtils; .super Ljava/lang/Object; .source "TransitionUtils.java" # annotations .annotation system Ldalvik/annotation/MemberClasses; value = { Landroidx/transition/TransitionUtils$MatrixEvaluator; } .end annotation # static fields .field public static final HAS_IS_ATTACHED_TO_WINDOW:Z .field public static final HAS_OVERLAY:Z .field public static final HAS_PICTURE_BITMAP:Z .field public static final MAX_IMAGE_SIZE:I = 0x100000 # direct methods .method public static constructor ()V .locals 3 sget v0, Landroid/os/Build$VERSION;->SDK_INT:I const/4 v1, 0x1 sput-boolean v1, Landroidx/transition/TransitionUtils;->HAS_IS_ATTACHED_TO_WINDOW:Z sput-boolean v1, Landroidx/transition/TransitionUtils;->HAS_OVERLAY:Z const/16 v2, 0x1c if-lt v0, v2, :cond_0 goto :goto_0 :cond_0 const/4 v1, 0x0 :goto_0 sput-boolean v1, Landroidx/transition/TransitionUtils;->HAS_PICTURE_BITMAP:Z return-void .end method .method public constructor ()V .locals 0 invoke-direct {p0}, Ljava/lang/Object;->()V return-void .end method .method public static copyViewImage(Landroid/view/ViewGroup;Landroid/view/View;Landroid/view/View;)Landroid/view/View; .locals 7 new-instance v0, Landroid/graphics/Matrix; invoke-direct {v0}, Landroid/graphics/Matrix;->()V invoke-virtual {p2}, Landroid/view/View;->getScrollX()I move-result v1 neg-int v1, v1 int-to-float v1, v1 invoke-virtual {p2}, Landroid/view/View;->getScrollY()I move-result p2 neg-int p2, p2 int-to-float p2, p2 invoke-virtual {v0, v1, p2}, Landroid/graphics/Matrix;->setTranslate(FF)V invoke-static {p1, v0}, Landroidx/transition/ViewUtils;->transformMatrixToGlobal(Landroid/view/View;Landroid/graphics/Matrix;)V invoke-static {p0, v0}, Landroidx/transition/ViewUtils;->transformMatrixToLocal(Landroid/view/View;Landroid/graphics/Matrix;)V new-instance p2, Landroid/graphics/RectF; invoke-virtual {p1}, Landroid/view/View;->getWidth()I move-result v1 int-to-float v1, v1 invoke-virtual {p1}, Landroid/view/View;->getHeight()I move-result v2 int-to-float v2, v2 const/4 v3, 0x0 invoke-direct {p2, v3, v3, v1, v2}, Landroid/graphics/RectF;->(FFFF)V invoke-virtual {v0, p2}, Landroid/graphics/Matrix;->mapRect(Landroid/graphics/RectF;)Z iget v1, p2, Landroid/graphics/RectF;->left:F invoke-static {v1}, Ljava/lang/Math;->round(F)I move-result v1 iget v2, p2, Landroid/graphics/RectF;->top:F invoke-static {v2}, Ljava/lang/Math;->round(F)I move-result v2 iget v3, p2, Landroid/graphics/RectF;->right:F invoke-static {v3}, Ljava/lang/Math;->round(F)I move-result v3 iget v4, p2, Landroid/graphics/RectF;->bottom:F invoke-static {v4}, Ljava/lang/Math;->round(F)I move-result v4 new-instance v5, Landroid/widget/ImageView; invoke-virtual {p1}, Landroid/view/View;->getContext()Landroid/content/Context; move-result-object v6 invoke-direct {v5, v6}, Landroid/widget/ImageView;->(Landroid/content/Context;)V sget-object v6, Landroid/widget/ImageView$ScaleType;->CENTER_CROP:Landroid/widget/ImageView$ScaleType; invoke-virtual {v5, v6}, Landroid/widget/ImageView;->setScaleType(Landroid/widget/ImageView$ScaleType;)V invoke-static {p1, v0, p2, p0}, Landroidx/transition/TransitionUtils;->createViewBitmap(Landroid/view/View;Landroid/graphics/Matrix;Landroid/graphics/RectF;Landroid/view/ViewGroup;)Landroid/graphics/Bitmap; move-result-object p0 if-eqz p0, :cond_0 invoke-virtual {v5, p0}, Landroid/widget/ImageView;->setImageBitmap(Landroid/graphics/Bitmap;)V :cond_0 sub-int p0, v3, v1 const/high16 p1, 0x40000000 # 2.0f invoke-static {p0, p1}, Landroid/view/View$MeasureSpec;->makeMeasureSpec(II)I move-result p0 sub-int p2, v4, v2 invoke-static {p2, p1}, Landroid/view/View$MeasureSpec;->makeMeasureSpec(II)I move-result p1 invoke-virtual {v5, p0, p1}, Landroid/widget/ImageView;->measure(II)V invoke-virtual {v5, v1, v2, v3, v4}, Landroid/widget/ImageView;->layout(IIII)V return-object v5 .end method .method public static createViewBitmap(Landroid/view/View;Landroid/graphics/Matrix;Landroid/graphics/RectF;Landroid/view/ViewGroup;)Landroid/graphics/Bitmap; .locals 9 sget-boolean v0, Landroidx/transition/TransitionUtils;->HAS_IS_ATTACHED_TO_WINDOW:Z const/4 v1, 0x0 if-eqz v0, :cond_1 invoke-virtual {p0}, Landroid/view/View;->isAttachedToWindow()Z move-result v0 xor-int/lit8 v0, v0, 0x1 if-nez p3, :cond_0 goto :goto_0 :cond_0 invoke-virtual {p3}, Landroid/view/ViewGroup;->isAttachedToWindow()Z move-result v2 goto :goto_1 :cond_1 const/4 v0, 0x0 :goto_0 const/4 v2, 0x0 :goto_1 sget-boolean v3, Landroidx/transition/TransitionUtils;->HAS_OVERLAY:Z const/4 v4, 0x0 if-eqz v3, :cond_3 if-eqz v0, :cond_3 if-nez v2, :cond_2 return-object v4 :cond_2 invoke-virtual {p0}, Landroid/view/View;->getParent()Landroid/view/ViewParent; move-result-object v1 check-cast v1, Landroid/view/ViewGroup; invoke-virtual {v1, p0}, Landroid/view/ViewGroup;->indexOfChild(Landroid/view/View;)I move-result v2 invoke-virtual {p3}, Landroid/view/ViewGroup;->getOverlay()Landroid/view/ViewGroupOverlay; move-result-object v3 invoke-virtual {v3, p0}, Landroid/view/ViewGroupOverlay;->add(Landroid/view/View;)V move v8, v2 move-object v2, v1 move v1, v8 goto :goto_2 :cond_3 move-object v2, v4 :goto_2 invoke-virtual {p2}, Landroid/graphics/RectF;->width()F move-result v3 invoke-static {v3}, Ljava/lang/Math;->round(F)I move-result v3 invoke-virtual {p2}, Landroid/graphics/RectF;->height()F move-result v5 invoke-static {v5}, Ljava/lang/Math;->round(F)I move-result v5 if-lez v3, :cond_5 if-lez v5, :cond_5 const/high16 v4, 0x3f800000 # 1.0f const/high16 v6, 0x49800000 # 1048576.0f mul-int v7, v3, v5 int-to-float v7, v7 div-float/2addr v6, v7 invoke-static {v4, v6}, Ljava/lang/Math;->min(FF)F move-result v4 int-to-float v3, v3 mul-float v3, v3, v4 invoke-static {v3}, Ljava/lang/Math;->round(F)I move-result v3 int-to-float v5, v5 mul-float v5, v5, v4 invoke-static {v5}, Ljava/lang/Math;->round(F)I move-result v5 iget v6, p2, Landroid/graphics/RectF;->left:F neg-float v6, v6 iget p2, p2, Landroid/graphics/RectF;->top:F neg-float p2, p2 invoke-virtual {p1, v6, p2}, Landroid/graphics/Matrix;->postTranslate(FF)Z invoke-virtual {p1, v4, v4}, Landroid/graphics/Matrix;->postScale(FF)Z sget-boolean p2, Landroidx/transition/TransitionUtils;->HAS_PICTURE_BITMAP:Z if-eqz p2, :cond_4 new-instance p2, Landroid/graphics/Picture; invoke-direct {p2}, Landroid/graphics/Picture;->()V invoke-virtual {p2, v3, v5}, Landroid/graphics/Picture;->beginRecording(II)Landroid/graphics/Canvas; move-result-object v3 invoke-virtual {v3, p1}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V invoke-virtual {p0, v3}, Landroid/view/View;->draw(Landroid/graphics/Canvas;)V invoke-virtual {p2}, Landroid/graphics/Picture;->endRecording()V invoke-static {p2}, Landroid/graphics/Bitmap;->createBitmap(Landroid/graphics/Picture;)Landroid/graphics/Bitmap; move-result-object v4 goto :goto_3 :cond_4 sget-object p2, Landroid/graphics/Bitmap$Config;->ARGB_8888:Landroid/graphics/Bitmap$Config; invoke-static {v3, v5, p2}, Landroid/graphics/Bitmap;->createBitmap(IILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap; move-result-object v4 new-instance p2, Landroid/graphics/Canvas; invoke-direct {p2, v4}, Landroid/graphics/Canvas;->(Landroid/graphics/Bitmap;)V invoke-virtual {p2, p1}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V invoke-virtual {p0, p2}, Landroid/view/View;->draw(Landroid/graphics/Canvas;)V :cond_5 :goto_3 sget-boolean p1, Landroidx/transition/TransitionUtils;->HAS_OVERLAY:Z if-eqz p1, :cond_6 if-eqz v0, :cond_6 invoke-virtual {p3}, Landroid/view/ViewGroup;->getOverlay()Landroid/view/ViewGroupOverlay; move-result-object p1 invoke-virtual {p1, p0}, Landroid/view/ViewGroupOverlay;->remove(Landroid/view/View;)V invoke-virtual {v2, p0, v1}, Landroid/view/ViewGroup;->addView(Landroid/view/View;I)V :cond_6 return-object v4 .end method .method public static mergeAnimators(Landroid/animation/Animator;Landroid/animation/Animator;)Landroid/animation/Animator; .locals 3 if-nez p0, :cond_0 return-object p1 :cond_0 if-nez p1, :cond_1 return-object p0 :cond_1 new-instance v0, Landroid/animation/AnimatorSet; invoke-direct {v0}, Landroid/animation/AnimatorSet;->()V const/4 v1, 0x2 new-array v1, v1, [Landroid/animation/Animator; const/4 v2, 0x0 aput-object p0, v1, v2 const/4 p0, 0x1 aput-object p1, v1, p0 invoke-virtual {v0, v1}, Landroid/animation/AnimatorSet;->playTogether([Landroid/animation/Animator;)V return-object v0 .end method