.class public Landroidx/transition/Scene; .super Ljava/lang/Object; .source "Scene.java" # instance fields .field private mContext:Landroid/content/Context; .field private mEnterAction:Ljava/lang/Runnable; .field private mExitAction:Ljava/lang/Runnable; .field private mLayout:Landroid/view/View; .field private mLayoutId:I .field private mSceneRoot:Landroid/view/ViewGroup; # direct methods .method public constructor (Landroid/view/ViewGroup;)V .locals 1 invoke-direct {p0}, Ljava/lang/Object;->()V const/4 v0, -0x1 iput v0, p0, Landroidx/transition/Scene;->mLayoutId:I iput-object p1, p0, Landroidx/transition/Scene;->mSceneRoot:Landroid/view/ViewGroup; return-void .end method .method private constructor (Landroid/view/ViewGroup;ILandroid/content/Context;)V .locals 1 invoke-direct {p0}, Ljava/lang/Object;->()V const/4 v0, -0x1 iput v0, p0, Landroidx/transition/Scene;->mLayoutId:I iput-object p3, p0, Landroidx/transition/Scene;->mContext:Landroid/content/Context; iput-object p1, p0, Landroidx/transition/Scene;->mSceneRoot:Landroid/view/ViewGroup; iput p2, p0, Landroidx/transition/Scene;->mLayoutId:I return-void .end method .method public constructor (Landroid/view/ViewGroup;Landroid/view/View;)V .locals 1 invoke-direct {p0}, Ljava/lang/Object;->()V const/4 v0, -0x1 iput v0, p0, Landroidx/transition/Scene;->mLayoutId:I iput-object p1, p0, Landroidx/transition/Scene;->mSceneRoot:Landroid/view/ViewGroup; iput-object p2, p0, Landroidx/transition/Scene;->mLayout:Landroid/view/View; return-void .end method .method static getCurrentScene(Landroid/view/View;)Landroidx/transition/Scene; .locals 1 sget v0, Landroidx/transition/R$id;->transition_current_scene:I invoke-virtual {p0, v0}, Landroid/view/View;->getTag(I)Ljava/lang/Object; move-result-object p0 check-cast p0, Landroidx/transition/Scene; return-object p0 .end method .method public static getSceneForLayout(Landroid/view/ViewGroup;ILandroid/content/Context;)Landroidx/transition/Scene; .locals 2 sget v0, Landroidx/transition/R$id;->transition_scene_layoutid_cache:I invoke-virtual {p0, v0}, Landroid/view/ViewGroup;->getTag(I)Ljava/lang/Object; move-result-object v0 check-cast v0, Landroid/util/SparseArray; if-nez v0, :cond_0 new-instance v0, Landroid/util/SparseArray; invoke-direct {v0}, Landroid/util/SparseArray;->()V sget v1, Landroidx/transition/R$id;->transition_scene_layoutid_cache:I invoke-virtual {p0, v1, v0}, Landroid/view/ViewGroup;->setTag(ILjava/lang/Object;)V :cond_0 invoke-virtual {v0, p1}, Landroid/util/SparseArray;->get(I)Ljava/lang/Object; move-result-object v1 check-cast v1, Landroidx/transition/Scene; if-eqz v1, :cond_1 return-object v1 :cond_1 new-instance v1, Landroidx/transition/Scene; invoke-direct {v1, p0, p1, p2}, Landroidx/transition/Scene;->(Landroid/view/ViewGroup;ILandroid/content/Context;)V invoke-virtual {v0, p1, v1}, Landroid/util/SparseArray;->put(ILjava/lang/Object;)V return-object v1 .end method .method static setCurrentScene(Landroid/view/View;Landroidx/transition/Scene;)V .locals 1 sget v0, Landroidx/transition/R$id;->transition_current_scene:I invoke-virtual {p0, v0, p1}, Landroid/view/View;->setTag(ILjava/lang/Object;)V return-void .end method # virtual methods .method public enter()V .locals 3 iget v0, p0, Landroidx/transition/Scene;->mLayoutId:I if-gtz v0, :cond_0 iget-object v0, p0, Landroidx/transition/Scene;->mLayout:Landroid/view/View; if-eqz v0, :cond_2 :cond_0 invoke-virtual {p0}, Landroidx/transition/Scene;->getSceneRoot()Landroid/view/ViewGroup; move-result-object v0 invoke-virtual {v0}, Landroid/view/ViewGroup;->removeAllViews()V iget v0, p0, Landroidx/transition/Scene;->mLayoutId:I if-lez v0, :cond_1 iget-object v0, p0, Landroidx/transition/Scene;->mContext:Landroid/content/Context; invoke-static {v0}, Landroid/view/LayoutInflater;->from(Landroid/content/Context;)Landroid/view/LayoutInflater; move-result-object v0 iget v1, p0, Landroidx/transition/Scene;->mLayoutId:I iget-object v2, p0, Landroidx/transition/Scene;->mSceneRoot:Landroid/view/ViewGroup; invoke-virtual {v0, v1, v2}, Landroid/view/LayoutInflater;->inflate(ILandroid/view/ViewGroup;)Landroid/view/View; goto :goto_0 :cond_1 iget-object v0, p0, Landroidx/transition/Scene;->mSceneRoot:Landroid/view/ViewGroup; iget-object v1, p0, Landroidx/transition/Scene;->mLayout:Landroid/view/View; invoke-virtual {v0, v1}, Landroid/view/ViewGroup;->addView(Landroid/view/View;)V :cond_2 :goto_0 iget-object v0, p0, Landroidx/transition/Scene;->mEnterAction:Ljava/lang/Runnable; if-eqz v0, :cond_3 invoke-interface {v0}, Ljava/lang/Runnable;->run()V :cond_3 iget-object v0, p0, Landroidx/transition/Scene;->mSceneRoot:Landroid/view/ViewGroup; invoke-static {v0, p0}, Landroidx/transition/Scene;->setCurrentScene(Landroid/view/View;Landroidx/transition/Scene;)V return-void .end method .method public exit()V .locals 1 iget-object v0, p0, Landroidx/transition/Scene;->mSceneRoot:Landroid/view/ViewGroup; invoke-static {v0}, Landroidx/transition/Scene;->getCurrentScene(Landroid/view/View;)Landroidx/transition/Scene; move-result-object v0 if-ne v0, p0, :cond_0 iget-object v0, p0, Landroidx/transition/Scene;->mExitAction:Ljava/lang/Runnable; if-eqz v0, :cond_0 invoke-interface {v0}, Ljava/lang/Runnable;->run()V :cond_0 return-void .end method .method public getSceneRoot()Landroid/view/ViewGroup; .locals 1 iget-object v0, p0, Landroidx/transition/Scene;->mSceneRoot:Landroid/view/ViewGroup; return-object v0 .end method .method isCreatedFromLayoutResource()Z .locals 1 iget v0, p0, Landroidx/transition/Scene;->mLayoutId:I if-lez v0, :cond_0 const/4 v0, 0x1 return v0 :cond_0 const/4 v0, 0x0 return v0 .end method .method public setEnterAction(Ljava/lang/Runnable;)V .locals 0 iput-object p1, p0, Landroidx/transition/Scene;->mEnterAction:Ljava/lang/Runnable; return-void .end method .method public setExitAction(Ljava/lang/Runnable;)V .locals 0 iput-object p1, p0, Landroidx/transition/Scene;->mExitAction:Ljava/lang/Runnable; return-void .end method