.class public final Landroidx/dynamicanimation/animation/FlingAnimation$DragForce; .super Ljava/lang/Object; .source "FlingAnimation.java" # interfaces .implements Landroidx/dynamicanimation/animation/Force; # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Landroidx/dynamicanimation/animation/FlingAnimation; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x19 name = "DragForce" .end annotation # static fields .field public static final DEFAULT_FRICTION:F = -4.2f .field public static final VELOCITY_THRESHOLD_MULTIPLIER:F = 62.5f # instance fields .field public mFriction:F .field public final mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; .field public mVelocityThreshold:F # direct methods .method public constructor ()V .locals 1 invoke-direct {p0}, Ljava/lang/Object;->()V const v0, -0x3f79999a # -4.2f iput v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mFriction:F new-instance v0, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; invoke-direct {v0}, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->()V iput-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; return-void .end method # virtual methods .method public getAcceleration(FF)F .locals 0 iget p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mFriction:F mul-float p2, p2, p1 return p2 .end method .method public getFrictionScalar()F .locals 2 iget v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mFriction:F const v1, -0x3f79999a # -4.2f div-float/2addr v0, v1 return v0 .end method .method public isAtEquilibrium(FF)Z .locals 0 invoke-static {p2}, Ljava/lang/Math;->abs(F)F move-result p1 iget p2, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mVelocityThreshold:F cmpg-float p1, p1, p2 if-gez p1, :cond_0 const/4 p1, 0x1 goto :goto_0 :cond_0 const/4 p1, 0x0 :goto_0 return p1 .end method .method public setFrictionScalar(F)V .locals 1 const v0, -0x3f79999a # -4.2f mul-float p1, p1, v0 iput p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mFriction:F return-void .end method .method public setValueThreshold(F)V .locals 1 const/high16 v0, 0x427a0000 # 62.5f mul-float p1, p1, v0 iput p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mVelocityThreshold:F return-void .end method .method public updateValueAndVelocity(FFJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; .locals 5 iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; float-to-double v1, p2 long-to-float p3, p3 const/high16 p4, 0x447a0000 # 1000.0f div-float v3, p3, p4 iget v4, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mFriction:F mul-float v3, v3, v4 float-to-double v3, v3 invoke-static {v3, v4}, Ljava/lang/Math;->exp(D)D move-result-wide v3 mul-double v3, v3, v1 double-to-float v1, v3 iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; iget v1, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mFriction:F div-float v2, p2, v1 sub-float/2addr p1, v2 float-to-double v2, p1 div-float/2addr p2, v1 float-to-double p1, p2 mul-float v1, v1, p3 div-float/2addr v1, p4 float-to-double p3, v1 invoke-static {p3, p4}, Ljava/lang/Math;->exp(D)D move-result-wide p3 mul-double p3, p3, p1 add-double/2addr p3, v2 double-to-float p1, p3 iput p1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F iget-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; iget p2, p1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F iget p1, p1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F invoke-virtual {p0, p2, p1}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->isAtEquilibrium(FF)Z move-result p1 if-eqz p1, :cond_0 iget-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; const/4 p2, 0x0 iput p2, p1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F :cond_0 iget-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; return-object p1 .end method