.class public Landroidx/constraintlayout/widget/ConstraintSet$Motion; .super Ljava/lang/Object; .source "ConstraintSet.java" # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Landroidx/constraintlayout/widget/ConstraintSet; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x9 name = "Motion" .end annotation # static fields .field public static final ANIMATE_RELATIVE_TO:I = 0x5 .field public static final MOTION_DRAW_PATH:I = 0x4 .field public static final MOTION_STAGGER:I = 0x6 .field public static final PATH_MOTION_ARC:I = 0x2 .field public static final TRANSITION_EASING:I = 0x3 .field public static final TRANSITION_PATH_ROTATE:I = 0x1 .field public static mapToConstant:Landroid/util/SparseIntArray; # instance fields .field public mAnimateRelativeTo:I .field public mApply:Z .field public mDrawPath:I .field public mMotionStagger:F .field public mPathMotionArc:I .field public mPathRotate:F .field public mTransitionEasing:Ljava/lang/String; # direct methods .method public static constructor ()V .locals 3 new-instance v0, Landroid/util/SparseIntArray; invoke-direct {v0}, Landroid/util/SparseIntArray;->()V sput-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray; sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_motionPathRotate:I const/4 v2, 0x1 invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray; sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_pathMotionArc:I const/4 v2, 0x2 invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray; sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_transitionEasing:I const/4 v2, 0x3 invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray; sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_drawPath:I const/4 v2, 0x4 invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray; sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_animate_relativeTo:I const/4 v2, 0x5 invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray; sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_motionStagger:I const/4 v2, 0x6 invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V return-void .end method .method public constructor ()V .locals 3 invoke-direct {p0}, Ljava/lang/Object;->()V const/4 v0, 0x0 iput-boolean v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z const/4 v1, -0x1 iput v1, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I const/4 v2, 0x0 iput-object v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String; iput v1, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I const/high16 v0, 0x7fc00000 # Float.NaN iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F return-void .end method # virtual methods .method public copyFrom(Landroidx/constraintlayout/widget/ConstraintSet$Motion;)V .locals 1 iget-boolean v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z iput-boolean v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I iget-object v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String; iput-object v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String; iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F iget p1, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F iput p1, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F return-void .end method .method public fillFromAttributeList(Landroid/content/Context;Landroid/util/AttributeSet;)V .locals 5 sget-object v0, Landroidx/constraintlayout/widget/R$styleable;->Motion:[I invoke-virtual {p1, p2, v0}, Landroid/content/Context;->obtainStyledAttributes(Landroid/util/AttributeSet;[I)Landroid/content/res/TypedArray; move-result-object p1 const/4 p2, 0x1 iput-boolean p2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z invoke-virtual {p1}, Landroid/content/res/TypedArray;->getIndexCount()I move-result p2 const/4 v0, 0x0 const/4 v1, 0x0 :goto_0 if-ge v1, p2, :cond_1 invoke-virtual {p1, v1}, Landroid/content/res/TypedArray;->getIndex(I)I move-result v2 sget-object v3, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray; invoke-virtual {v3, v2}, Landroid/util/SparseIntArray;->get(I)I move-result v3 packed-switch v3, :pswitch_data_0 goto :goto_1 :pswitch_0 iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F invoke-virtual {p1, v2, v3}, Landroid/content/res/TypedArray;->getFloat(IF)F move-result v2 iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F goto :goto_1 :pswitch_1 iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I invoke-static {p1, v2, v3}, Landroidx/constraintlayout/widget/ConstraintSet;->access$100(Landroid/content/res/TypedArray;II)I move-result v2 iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I goto :goto_1 :pswitch_2 invoke-virtual {p1, v2, v0}, Landroid/content/res/TypedArray;->getInt(II)I move-result v2 iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I goto :goto_1 :pswitch_3 invoke-virtual {p1, v2}, Landroid/content/res/TypedArray;->peekValue(I)Landroid/util/TypedValue; move-result-object v3 iget v3, v3, Landroid/util/TypedValue;->type:I const/4 v4, 0x3 if-ne v3, v4, :cond_0 invoke-virtual {p1, v2}, Landroid/content/res/TypedArray;->getString(I)Ljava/lang/String; move-result-object v2 iput-object v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String; goto :goto_1 :cond_0 sget-object v3, Landroidx/constraintlayout/motion/utils/Easing;->NAMED_EASING:[Ljava/lang/String; invoke-virtual {p1, v2, v0}, Landroid/content/res/TypedArray;->getInteger(II)I move-result v2 aget-object v2, v3, v2 iput-object v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String; goto :goto_1 :pswitch_4 iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I invoke-virtual {p1, v2, v3}, Landroid/content/res/TypedArray;->getInt(II)I move-result v2 iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I goto :goto_1 :pswitch_5 iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F invoke-virtual {p1, v2, v3}, Landroid/content/res/TypedArray;->getFloat(IF)F move-result v2 iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F :goto_1 add-int/lit8 v1, v1, 0x1 goto :goto_0 :cond_1 invoke-virtual {p1}, Landroid/content/res/TypedArray;->recycle()V return-void nop :pswitch_data_0 .packed-switch 0x1 :pswitch_5 :pswitch_4 :pswitch_3 :pswitch_2 :pswitch_1 :pswitch_0 .end packed-switch .end method