.class public final Landroidx/dynamicanimation/animation/SpringAnimation; .super Landroidx/dynamicanimation/animation/DynamicAnimation; .source "SpringAnimation.java" # annotations .annotation system Ldalvik/annotation/Signature; value = { "Landroidx/dynamicanimation/animation/DynamicAnimation<", "Landroidx/dynamicanimation/animation/SpringAnimation;", ">;" } .end annotation # static fields .field private static final UNSET:F = 3.4028235E38f # instance fields .field private mEndRequested:Z .field private mPendingPosition:F .field private mSpring:Landroidx/dynamicanimation/animation/SpringForce; # direct methods .method public constructor (Landroidx/dynamicanimation/animation/FloatValueHolder;)V .locals 0 invoke-direct {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;->(Landroidx/dynamicanimation/animation/FloatValueHolder;)V const/4 p1, 0x0 iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; const p1, 0x7f7fffff # Float.MAX_VALUE iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F const/4 p1, 0x0 iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z return-void .end method .method public constructor (Landroidx/dynamicanimation/animation/FloatValueHolder;F)V .locals 0 invoke-direct {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;->(Landroidx/dynamicanimation/animation/FloatValueHolder;)V const/4 p1, 0x0 iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; const p1, 0x7f7fffff # Float.MAX_VALUE iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F const/4 p1, 0x0 iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z new-instance p1, Landroidx/dynamicanimation/animation/SpringForce; invoke-direct {p1, p2}, Landroidx/dynamicanimation/animation/SpringForce;->(F)V iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; return-void .end method .method public constructor (Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V .locals 0 .annotation system Ldalvik/annotation/Signature; value = { "(TK;", "Landroidx/dynamicanimation/animation/FloatPropertyCompat<", "TK;>;)V" } .end annotation invoke-direct {p0, p1, p2}, Landroidx/dynamicanimation/animation/DynamicAnimation;->(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V const/4 p1, 0x0 iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; const p1, 0x7f7fffff # Float.MAX_VALUE iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F const/4 p1, 0x0 iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z return-void .end method .method public constructor (Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;F)V .locals 0 .annotation system Ldalvik/annotation/Signature; value = { "(TK;", "Landroidx/dynamicanimation/animation/FloatPropertyCompat<", "TK;>;F)V" } .end annotation invoke-direct {p0, p1, p2}, Landroidx/dynamicanimation/animation/DynamicAnimation;->(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V const/4 p1, 0x0 iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; const p1, 0x7f7fffff # Float.MAX_VALUE iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F const/4 p1, 0x0 iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z new-instance p1, Landroidx/dynamicanimation/animation/SpringForce; invoke-direct {p1, p3}, Landroidx/dynamicanimation/animation/SpringForce;->(F)V iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; return-void .end method .method private sanityCheck()V .locals 5 iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; if-eqz v0, :cond_2 invoke-virtual {v0}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F move-result v0 float-to-double v0, v0 iget v2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMaxValue:F float-to-double v2, v2 cmpl-double v4, v0, v2 if-gtz v4, :cond_1 iget v2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMinValue:F float-to-double v2, v2 cmpg-double v4, v0, v2 if-ltz v4, :cond_0 return-void :cond_0 new-instance v0, Ljava/lang/UnsupportedOperationException; const-string v1, "Final position of the spring cannot be less than the min value." invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;->(Ljava/lang/String;)V throw v0 :cond_1 new-instance v0, Ljava/lang/UnsupportedOperationException; const-string v1, "Final position of the spring cannot be greater than the max value." invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;->(Ljava/lang/String;)V throw v0 :cond_2 new-instance v0, Ljava/lang/UnsupportedOperationException; const-string v1, "Incomplete SpringAnimation: Either final position or a spring force needs to be set." invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;->(Ljava/lang/String;)V throw v0 .end method # virtual methods .method public animateToFinalPosition(F)V .locals 1 invoke-virtual {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->isRunning()Z move-result v0 if-eqz v0, :cond_0 iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F goto :goto_0 :cond_0 iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; if-nez v0, :cond_1 new-instance v0, Landroidx/dynamicanimation/animation/SpringForce; invoke-direct {v0, p1}, Landroidx/dynamicanimation/animation/SpringForce;->(F)V iput-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; :cond_1 iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; invoke-virtual {v0, p1}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce; invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->start()V :goto_0 return-void .end method .method public canSkipToEnd()Z .locals 5 iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; iget-wide v0, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D const-wide/16 v2, 0x0 cmpl-double v4, v0, v2 if-lez v4, :cond_0 const/4 v0, 0x1 goto :goto_0 :cond_0 const/4 v0, 0x0 :goto_0 return v0 .end method .method public cancel()V .locals 3 .annotation build Landroidx/annotation/MainThread; .end annotation invoke-super {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->cancel()V iget v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F const v1, 0x7f7fffff # Float.MAX_VALUE cmpl-float v2, v0, v1 if-eqz v2, :cond_1 iget-object v2, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; if-nez v2, :cond_0 new-instance v2, Landroidx/dynamicanimation/animation/SpringForce; invoke-direct {v2, v0}, Landroidx/dynamicanimation/animation/SpringForce;->(F)V iput-object v2, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; goto :goto_0 :cond_0 invoke-virtual {v2, v0}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce; :goto_0 iput v1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F :cond_1 return-void .end method .method public getAcceleration(FF)F .locals 1 iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; invoke-virtual {v0, p1, p2}, Landroidx/dynamicanimation/animation/SpringForce;->getAcceleration(FF)F move-result p1 return p1 .end method .method public getSpring()Landroidx/dynamicanimation/animation/SpringForce; .locals 1 iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; return-object v0 .end method .method public isAtEquilibrium(FF)Z .locals 1 iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; invoke-virtual {v0, p1, p2}, Landroidx/dynamicanimation/animation/SpringForce;->isAtEquilibrium(FF)Z move-result p1 return p1 .end method .method public setSpring(Landroidx/dynamicanimation/animation/SpringForce;)Landroidx/dynamicanimation/animation/SpringAnimation; .locals 0 iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; return-object p0 .end method .method public setValueThreshold(F)V .locals 0 return-void .end method .method public skipToEnd()V .locals 2 invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->canSkipToEnd()Z move-result v0 if-eqz v0, :cond_2 invoke-static {}, Landroid/os/Looper;->myLooper()Landroid/os/Looper; move-result-object v0 invoke-static {}, Landroid/os/Looper;->getMainLooper()Landroid/os/Looper; move-result-object v1 if-ne v0, v1, :cond_1 iget-boolean v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mRunning:Z if-eqz v0, :cond_0 const/4 v0, 0x1 iput-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z :cond_0 return-void :cond_1 new-instance v0, Landroid/util/AndroidRuntimeException; const-string v1, "Animations may only be started on the main thread" invoke-direct {v0, v1}, Landroid/util/AndroidRuntimeException;->(Ljava/lang/String;)V throw v0 :cond_2 new-instance v0, Ljava/lang/UnsupportedOperationException; const-string v1, "Spring animations can only come to an end when there is damping" invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;->(Ljava/lang/String;)V throw v0 .end method .method public start()V .locals 3 .annotation build Landroidx/annotation/MainThread; .end annotation invoke-direct {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->sanityCheck()V iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; invoke-virtual {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->getValueThreshold()F move-result v1 float-to-double v1, v1 invoke-virtual {v0, v1, v2}, Landroidx/dynamicanimation/animation/SpringForce;->setValueThreshold(D)V invoke-super {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->start()V return-void .end method .method public updateValueAndVelocity(J)Z .locals 20 move-object/from16 v0, p0 iget-boolean v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z const/4 v2, 0x1 const/4 v3, 0x0 const/4 v4, 0x0 const v5, 0x7f7fffff # Float.MAX_VALUE if-eqz v1, :cond_1 iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F cmpl-float v6, v1, v5 if-eqz v6, :cond_0 iget-object v6, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; invoke-virtual {v6, v1}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce; iput v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F :cond_0 iget-object v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; invoke-virtual {v1}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F move-result v1 iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F iput v4, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F iput-boolean v3, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z return v2 :cond_1 iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F cmpl-float v1, v1, v5 if-eqz v1, :cond_2 iget-object v6, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; iget v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F float-to-double v7, v1 iget v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F float-to-double v9, v1 const-wide/16 v11, 0x2 div-long v18, p1, v11 move-wide/from16 v11, v18 invoke-virtual/range {v6 .. v12}, Landroidx/dynamicanimation/animation/SpringForce;->updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; move-result-object v1 iget-object v6, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; iget v7, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F invoke-virtual {v6, v7}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce; iput v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F iget-object v13, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; iget v5, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F float-to-double v14, v5 iget v1, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F float-to-double v5, v1 move-wide/from16 v16, v5 invoke-virtual/range {v13 .. v19}, Landroidx/dynamicanimation/animation/SpringForce;->updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; move-result-object v1 iget v5, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F iput v5, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F iget v1, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F goto :goto_0 :cond_2 iget-object v13, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; iget v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F float-to-double v14, v1 iget v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F float-to-double v5, v1 move-wide/from16 v16, v5 move-wide/from16 v18, p1 invoke-virtual/range {v13 .. v19}, Landroidx/dynamicanimation/animation/SpringForce;->updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; move-result-object v1 iget v5, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F iput v5, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F iget v1, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F :goto_0 iget v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F iget v5, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMinValue:F invoke-static {v1, v5}, Ljava/lang/Math;->max(FF)F move-result v1 iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F iget v5, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMaxValue:F invoke-static {v1, v5}, Ljava/lang/Math;->min(FF)F move-result v1 iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F iget v5, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F invoke-virtual {v0, v1, v5}, Landroidx/dynamicanimation/animation/SpringAnimation;->isAtEquilibrium(FF)Z move-result v1 if-eqz v1, :cond_3 iget-object v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce; invoke-virtual {v1}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F move-result v1 iput v1, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F iput v4, v0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F return v2 :cond_3 return v3 .end method