.class public Landroidx/transition/ArcMotion; .super Landroidx/transition/PathMotion; .source "ArcMotion.java" # static fields .field public static final DEFAULT_MAX_ANGLE_DEGREES:F = 70.0f .field public static final DEFAULT_MAX_TANGENT:F .field public static final DEFAULT_MIN_ANGLE_DEGREES:F # instance fields .field public mMaximumAngle:F .field public mMaximumTangent:F .field public mMinimumHorizontalAngle:F .field public mMinimumHorizontalTangent:F .field public mMinimumVerticalAngle:F .field public mMinimumVerticalTangent:F # direct methods .method public static constructor ()V .locals 2 const-wide v0, 0x4041800000000000L # 35.0 invoke-static {v0, v1}, Ljava/lang/Math;->toRadians(D)D move-result-wide v0 invoke-static {v0, v1}, Ljava/lang/Math;->tan(D)D move-result-wide v0 double-to-float v0, v0 sput v0, Landroidx/transition/ArcMotion;->DEFAULT_MAX_TANGENT:F return-void .end method .method public constructor ()V .locals 2 invoke-direct {p0}, Landroidx/transition/PathMotion;->()V const/4 v0, 0x0 iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalAngle:F iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalAngle:F const/high16 v1, 0x428c0000 # 70.0f iput v1, p0, Landroidx/transition/ArcMotion;->mMaximumAngle:F iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalTangent:F iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalTangent:F sget v0, Landroidx/transition/ArcMotion;->DEFAULT_MAX_TANGENT:F iput v0, p0, Landroidx/transition/ArcMotion;->mMaximumTangent:F return-void .end method .method public constructor (Landroid/content/Context;Landroid/util/AttributeSet;)V .locals 4 .annotation build Landroid/annotation/SuppressLint; value = { "RestrictedApi" } .end annotation invoke-direct {p0, p1, p2}, Landroidx/transition/PathMotion;->(Landroid/content/Context;Landroid/util/AttributeSet;)V const/4 v0, 0x0 iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalAngle:F iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalAngle:F const/high16 v1, 0x428c0000 # 70.0f iput v1, p0, Landroidx/transition/ArcMotion;->mMaximumAngle:F iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalTangent:F iput v0, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalTangent:F sget v2, Landroidx/transition/ArcMotion;->DEFAULT_MAX_TANGENT:F iput v2, p0, Landroidx/transition/ArcMotion;->mMaximumTangent:F sget-object v2, Landroidx/transition/Styleable;->ARC_MOTION:[I invoke-virtual {p1, p2, v2}, Landroid/content/Context;->obtainStyledAttributes(Landroid/util/AttributeSet;[I)Landroid/content/res/TypedArray; move-result-object p1 check-cast p2, Lorg/xmlpull/v1/XmlPullParser; const-string v2, "minimumVerticalAngle" const/4 v3, 0x1 invoke-static {p1, p2, v2, v3, v0}, Landroidx/core/content/res/TypedArrayUtils;->getNamedFloat(Landroid/content/res/TypedArray;Lorg/xmlpull/v1/XmlPullParser;Ljava/lang/String;IF)F move-result v2 invoke-virtual {p0, v2}, Landroidx/transition/ArcMotion;->setMinimumVerticalAngle(F)V const-string v2, "minimumHorizontalAngle" const/4 v3, 0x0 invoke-static {p1, p2, v2, v3, v0}, Landroidx/core/content/res/TypedArrayUtils;->getNamedFloat(Landroid/content/res/TypedArray;Lorg/xmlpull/v1/XmlPullParser;Ljava/lang/String;IF)F move-result v0 invoke-virtual {p0, v0}, Landroidx/transition/ArcMotion;->setMinimumHorizontalAngle(F)V const-string v0, "maximumAngle" const/4 v2, 0x2 invoke-static {p1, p2, v0, v2, v1}, Landroidx/core/content/res/TypedArrayUtils;->getNamedFloat(Landroid/content/res/TypedArray;Lorg/xmlpull/v1/XmlPullParser;Ljava/lang/String;IF)F move-result p2 invoke-virtual {p0, p2}, Landroidx/transition/ArcMotion;->setMaximumAngle(F)V invoke-virtual {p1}, Landroid/content/res/TypedArray;->recycle()V return-void .end method .method public static toTangent(F)F .locals 2 const/4 v0, 0x0 cmpg-float v0, p0, v0 if-ltz v0, :cond_0 const/high16 v0, 0x42b40000 # 90.0f cmpl-float v0, p0, v0 if-gtz v0, :cond_0 const/high16 v0, 0x40000000 # 2.0f div-float/2addr p0, v0 float-to-double v0, p0 invoke-static {v0, v1}, Ljava/lang/Math;->toRadians(D)D move-result-wide v0 invoke-static {v0, v1}, Ljava/lang/Math;->tan(D)D move-result-wide v0 double-to-float p0, v0 return p0 :cond_0 new-instance p0, Ljava/lang/IllegalArgumentException; const-string v0, "Arc must be between 0 and 90 degrees" invoke-direct {p0, v0}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw p0 .end method # virtual methods .method public getMaximumAngle()F .locals 1 iget v0, p0, Landroidx/transition/ArcMotion;->mMaximumAngle:F return v0 .end method .method public getMinimumHorizontalAngle()F .locals 1 iget v0, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalAngle:F return v0 .end method .method public getMinimumVerticalAngle()F .locals 1 iget v0, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalAngle:F return v0 .end method .method public getPath(FFFF)Landroid/graphics/Path; .locals 11 new-instance v7, Landroid/graphics/Path; invoke-direct {v7}, Landroid/graphics/Path;->()V invoke-virtual {v7, p1, p2}, Landroid/graphics/Path;->moveTo(FF)V sub-float v0, p3, p1 sub-float v1, p4, p2 mul-float v2, v0, v0 mul-float v3, v1, v1 add-float/2addr v3, v2 add-float v2, p1, p3 const/high16 v4, 0x40000000 # 2.0f div-float/2addr v2, v4 add-float v5, p2, p4 div-float/2addr v5, v4 const/high16 v6, 0x3e800000 # 0.25f mul-float v6, v6, v3 cmpl-float v8, p2, p4 if-lez v8, :cond_0 const/4 v8, 0x1 goto :goto_0 :cond_0 const/4 v8, 0x0 :goto_0 invoke-static {v0}, Ljava/lang/Math;->abs(F)F move-result v9 invoke-static {v1}, Ljava/lang/Math;->abs(F)F move-result v10 cmpg-float v9, v9, v10 if-gez v9, :cond_2 mul-float v1, v1, v4 div-float/2addr v3, v1 invoke-static {v3}, Ljava/lang/Math;->abs(F)F move-result v0 if-eqz v8, :cond_1 add-float/2addr v0, p4 move v1, v0 move v0, p3 goto :goto_1 :cond_1 add-float/2addr v0, p2 move v1, v0 move v0, p1 :goto_1 iget v3, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalTangent:F goto :goto_3 :cond_2 mul-float v0, v0, v4 div-float/2addr v3, v0 if-eqz v8, :cond_3 add-float/2addr v3, p1 move v1, p2 move v0, v3 goto :goto_2 :cond_3 sub-float v0, p3, v3 move v1, p4 :goto_2 iget v3, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalTangent:F :goto_3 mul-float v8, v6, v3 mul-float v8, v8, v3 sub-float v3, v2, v0 sub-float v9, v5, v1 mul-float v3, v3, v3 mul-float v9, v9, v9 add-float/2addr v9, v3 iget v3, p0, Landroidx/transition/ArcMotion;->mMaximumTangent:F mul-float v6, v6, v3 mul-float v3, v3, v6 const/4 v6, 0x0 cmpg-float v10, v9, v8 if-gez v10, :cond_4 goto :goto_4 :cond_4 cmpl-float v8, v9, v3 if-lez v8, :cond_5 move v8, v3 goto :goto_4 :cond_5 const/4 v8, 0x0 :goto_4 cmpl-float v3, v8, v6 if-eqz v3, :cond_6 div-float/2addr v8, v9 float-to-double v8, v8 invoke-static {v8, v9}, Ljava/lang/Math;->sqrt(D)D move-result-wide v8 double-to-float v3, v8 invoke-static {v0, v2, v3, v2}, Lf/e/b/a/a;->a(FFFF)F move-result v0 invoke-static {v1, v5, v3, v5}, Lf/e/b/a/a;->a(FFFF)F move-result v1 :cond_6 add-float/2addr p1, v0 div-float/2addr p1, v4 add-float/2addr p2, v1 div-float v2, p2, v4 add-float/2addr v0, p3 div-float v3, v0, v4 add-float/2addr v1, p4 div-float v4, v1, v4 move-object v0, v7 move v1, p1 move v5, p3 move v6, p4 invoke-virtual/range {v0 .. v6}, Landroid/graphics/Path;->cubicTo(FFFFFF)V return-object v7 .end method .method public setMaximumAngle(F)V .locals 0 iput p1, p0, Landroidx/transition/ArcMotion;->mMaximumAngle:F invoke-static {p1}, Landroidx/transition/ArcMotion;->toTangent(F)F move-result p1 iput p1, p0, Landroidx/transition/ArcMotion;->mMaximumTangent:F return-void .end method .method public setMinimumHorizontalAngle(F)V .locals 0 iput p1, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalAngle:F invoke-static {p1}, Landroidx/transition/ArcMotion;->toTangent(F)F move-result p1 iput p1, p0, Landroidx/transition/ArcMotion;->mMinimumHorizontalTangent:F return-void .end method .method public setMinimumVerticalAngle(F)V .locals 0 iput p1, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalAngle:F invoke-static {p1}, Landroidx/transition/ArcMotion;->toTangent(F)F move-result p1 iput p1, p0, Landroidx/transition/ArcMotion;->mMinimumVerticalTangent:F return-void .end method