.class public final Landroidx/dynamicanimation/animation/SpringForce; .super Ljava/lang/Object; .source "SpringForce.java" # interfaces .implements Landroidx/dynamicanimation/animation/Force; # static fields .field public static final DAMPING_RATIO_HIGH_BOUNCY:F = 0.2f .field public static final DAMPING_RATIO_LOW_BOUNCY:F = 0.75f .field public static final DAMPING_RATIO_MEDIUM_BOUNCY:F = 0.5f .field public static final DAMPING_RATIO_NO_BOUNCY:F = 1.0f .field public static final STIFFNESS_HIGH:F = 10000.0f .field public static final STIFFNESS_LOW:F = 200.0f .field public static final STIFFNESS_MEDIUM:F = 1500.0f .field public static final STIFFNESS_VERY_LOW:F = 50.0f .field public static final UNSET:D = 1.7976931348623157E308 .field public static final VELOCITY_THRESHOLD_MULTIPLIER:D = 62.5 # instance fields .field public mDampedFreq:D .field public mDampingRatio:D .field public mFinalPosition:D .field public mGammaMinus:D .field public mGammaPlus:D .field public mInitialized:Z .field public final mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; .field public mNaturalFreq:D .field public mValueThreshold:D .field public mVelocityThreshold:D # direct methods .method public constructor ()V .locals 2 invoke-direct {p0}, Ljava/lang/Object;->()V const-wide v0, 0x4097700000000000L # 1500.0 invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D move-result-wide v0 iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D const-wide/high16 v0, 0x3fe0000000000000L # 0.5 iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D const/4 v0, 0x0 iput-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z const-wide v0, 0x7fefffffffffffffL # Double.MAX_VALUE iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D new-instance v0, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; invoke-direct {v0}, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->()V iput-object v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; return-void .end method .method public constructor (F)V .locals 2 invoke-direct {p0}, Ljava/lang/Object;->()V const-wide v0, 0x4097700000000000L # 1500.0 invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D move-result-wide v0 iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D const-wide/high16 v0, 0x3fe0000000000000L # 0.5 iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D const/4 v0, 0x0 iput-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z const-wide v0, 0x7fefffffffffffffL # Double.MAX_VALUE iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D new-instance v0, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; invoke-direct {v0}, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->()V iput-object v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; float-to-double v0, p1 iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D return-void .end method .method private init()V .locals 8 iget-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z if-eqz v0, :cond_0 return-void :cond_0 iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D const-wide v2, 0x7fefffffffffffffL # Double.MAX_VALUE cmpl-double v4, v0, v2 if-eqz v4, :cond_3 iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D const-wide/high16 v2, 0x3ff0000000000000L # 1.0 cmpl-double v4, v0, v2 if-lez v4, :cond_1 neg-double v4, v0 iget-wide v6, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D mul-double v4, v4, v6 mul-double v0, v0, v0 sub-double/2addr v0, v2 invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D move-result-wide v0 mul-double v0, v0, v6 add-double/2addr v0, v4 iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaPlus:D iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D neg-double v4, v0 iget-wide v6, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D mul-double v4, v4, v6 mul-double v0, v0, v0 sub-double/2addr v0, v2 invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D move-result-wide v0 mul-double v0, v0, v6 sub-double/2addr v4, v0 iput-wide v4, p0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaMinus:D goto :goto_0 :cond_1 const-wide/16 v4, 0x0 cmpl-double v6, v0, v4 if-ltz v6, :cond_2 cmpg-double v4, v0, v2 if-gez v4, :cond_2 iget-wide v4, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D mul-double v0, v0, v0 sub-double/2addr v2, v0 invoke-static {v2, v3}, Ljava/lang/Math;->sqrt(D)D move-result-wide v0 mul-double v0, v0, v4 iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D :cond_2 :goto_0 const/4 v0, 0x1 iput-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z return-void :cond_3 new-instance v0, Ljava/lang/IllegalStateException; const-string v1, "Error: Final position of the spring must be set before the animation starts" invoke-direct {v0, v1}, Ljava/lang/IllegalStateException;->(Ljava/lang/String;)V throw v0 .end method # virtual methods .method public getAcceleration(FF)F .locals 6 .annotation build Landroidx/annotation/RestrictTo; value = { .enum Landroidx/annotation/RestrictTo$Scope;->LIBRARY:Landroidx/annotation/RestrictTo$Scope; } .end annotation invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F move-result v0 sub-float/2addr p1, v0 iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D mul-double v2, v0, v0 const-wide/high16 v4, 0x4000000000000000L # 2.0 mul-double v0, v0, v4 iget-wide v4, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D mul-double v0, v0, v4 neg-double v2, v2 float-to-double v4, p1 mul-double v2, v2, v4 float-to-double p1, p2 mul-double v0, v0, p1 sub-double/2addr v2, v0 double-to-float p1, v2 return p1 .end method .method public getDampingRatio()F .locals 2 iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D double-to-float v0, v0 return v0 .end method .method public getFinalPosition()F .locals 2 iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D double-to-float v0, v0 return v0 .end method .method public getStiffness()F .locals 2 iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D mul-double v0, v0, v0 double-to-float v0, v0 return v0 .end method .method public isAtEquilibrium(FF)Z .locals 4 .annotation build Landroidx/annotation/RestrictTo; value = { .enum Landroidx/annotation/RestrictTo$Scope;->LIBRARY:Landroidx/annotation/RestrictTo$Scope; } .end annotation invoke-static {p2}, Ljava/lang/Math;->abs(F)F move-result p2 float-to-double v0, p2 iget-wide v2, p0, Landroidx/dynamicanimation/animation/SpringForce;->mVelocityThreshold:D cmpg-double p2, v0, v2 if-gez p2, :cond_0 invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F move-result p2 sub-float/2addr p1, p2 invoke-static {p1}, Ljava/lang/Math;->abs(F)F move-result p1 float-to-double p1, p1 iget-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mValueThreshold:D cmpg-double v2, p1, v0 if-gez v2, :cond_0 const/4 p1, 0x1 return p1 :cond_0 const/4 p1, 0x0 return p1 .end method .method public setDampingRatio(F)Landroidx/dynamicanimation/animation/SpringForce; .locals 2 .param p1 # F .annotation build Landroidx/annotation/FloatRange; from = 0.0 .end annotation .end param const/4 v0, 0x0 cmpg-float v0, p1, v0 if-ltz v0, :cond_0 float-to-double v0, p1 iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D const/4 p1, 0x0 iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z return-object p0 :cond_0 new-instance p1, Ljava/lang/IllegalArgumentException; const-string v0, "Damping ratio must be non-negative" invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw p1 .end method .method public setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce; .locals 2 float-to-double v0, p1 iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D return-object p0 .end method .method public setStiffness(F)Landroidx/dynamicanimation/animation/SpringForce; .locals 2 .param p1 # F .annotation build Landroidx/annotation/FloatRange; from = 0.0 fromInclusive = false .end annotation .end param const/4 v0, 0x0 cmpg-float v0, p1, v0 if-lez v0, :cond_0 float-to-double v0, p1 invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D move-result-wide v0 iput-wide v0, p0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D const/4 p1, 0x0 iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringForce;->mInitialized:Z return-object p0 :cond_0 new-instance p1, Ljava/lang/IllegalArgumentException; const-string v0, "Spring stiffness constant must be positive." invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw p1 .end method .method public setValueThreshold(D)V .locals 2 invoke-static {p1, p2}, Ljava/lang/Math;->abs(D)D move-result-wide p1 iput-wide p1, p0, Landroidx/dynamicanimation/animation/SpringForce;->mValueThreshold:D const-wide v0, 0x404f400000000000L # 62.5 mul-double p1, p1, v0 iput-wide p1, p0, Landroidx/dynamicanimation/animation/SpringForce;->mVelocityThreshold:D return-void .end method .method public updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; .locals 15 move-object v0, p0 invoke-direct {p0}, Landroidx/dynamicanimation/animation/SpringForce;->init()V move-wide/from16 v1, p5 long-to-double v1, v1 const-wide v3, 0x408f400000000000L # 1000.0 div-double/2addr v1, v3 iget-wide v3, v0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D sub-double v3, p1, v3 iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D const-wide/high16 v7, 0x3ff0000000000000L # 1.0 const-wide v9, 0x4005bf0a8b145769L # Math.E cmpl-double v11, v5, v7 if-lez v11, :cond_0 iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaMinus:D mul-double v7, v5, v3 sub-double v7, v7, p3 iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaPlus:D sub-double v13, v5, v11 div-double/2addr v7, v13 sub-double v7, v3, v7 mul-double v3, v3, v5 sub-double v3, v3, p3 sub-double v11, v5, v11 div-double/2addr v3, v11 mul-double v5, v5, v1 invoke-static {v9, v10, v5, v6}, Ljava/lang/Math;->pow(DD)D move-result-wide v5 mul-double v5, v5, v7 iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaPlus:D mul-double v11, v11, v1 invoke-static {v9, v10, v11, v12}, Ljava/lang/Math;->pow(DD)D move-result-wide v11 mul-double v11, v11, v3 add-double/2addr v11, v5 iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaMinus:D mul-double v7, v7, v5 mul-double v5, v5, v1 invoke-static {v9, v10, v5, v6}, Ljava/lang/Math;->pow(DD)D move-result-wide v5 mul-double v5, v5, v7 iget-wide v7, v0, Landroidx/dynamicanimation/animation/SpringForce;->mGammaPlus:D mul-double v3, v3, v7 mul-double v7, v7, v1 invoke-static {v9, v10, v7, v8}, Ljava/lang/Math;->pow(DD)D move-result-wide v1 mul-double v1, v1, v3 add-double/2addr v1, v5 goto/16 :goto_0 :cond_0 cmpl-double v11, v5, v7 if-nez v11, :cond_1 iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D mul-double v7, v5, v3 add-double v7, v7, p3 mul-double v11, v7, v1 add-double/2addr v11, v3 neg-double v3, v5 mul-double v3, v3, v1 invoke-static {v9, v10, v3, v4}, Ljava/lang/Math;->pow(DD)D move-result-wide v3 mul-double v3, v3, v11 iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D neg-double v5, v5 mul-double v5, v5, v1 invoke-static {v9, v10, v5, v6}, Ljava/lang/Math;->pow(DD)D move-result-wide v5 mul-double v5, v5, v11 iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D neg-double v13, v11 mul-double v5, v5, v13 neg-double v11, v11 mul-double v11, v11, v1 invoke-static {v9, v10, v11, v12}, Ljava/lang/Math;->pow(DD)D move-result-wide v1 mul-double v1, v1, v7 add-double/2addr v1, v5 move-wide v11, v3 goto :goto_0 :cond_1 iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D div-double/2addr v7, v11 iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D mul-double v13, v5, v11 mul-double v13, v13, v3 add-double v13, v13, p3 mul-double v13, v13, v7 neg-double v5, v5 mul-double v5, v5, v11 mul-double v5, v5, v1 invoke-static {v9, v10, v5, v6}, Ljava/lang/Math;->pow(DD)D move-result-wide v5 iget-wide v7, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D mul-double v7, v7, v1 invoke-static {v7, v8}, Ljava/lang/Math;->cos(D)D move-result-wide v7 mul-double v7, v7, v3 iget-wide v11, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D mul-double v11, v11, v1 invoke-static {v11, v12}, Ljava/lang/Math;->sin(D)D move-result-wide v11 mul-double v11, v11, v13 add-double/2addr v11, v7 mul-double v11, v11, v5 iget-wide v5, v0, Landroidx/dynamicanimation/animation/SpringForce;->mNaturalFreq:D neg-double v7, v5 mul-double v7, v7, v11 iget-wide v9, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D mul-double v7, v7, v9 neg-double v9, v9 mul-double v9, v9, v5 mul-double v9, v9, v1 const-wide v5, 0x4005bf0a8b145769L # Math.E invoke-static {v5, v6, v9, v10}, Ljava/lang/Math;->pow(DD)D move-result-wide v5 iget-wide v9, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D move-wide/from16 p1, v11 neg-double v11, v9 mul-double v11, v11, v3 mul-double v9, v9, v1 invoke-static {v9, v10}, Ljava/lang/Math;->sin(D)D move-result-wide v3 mul-double v3, v3, v11 iget-wide v9, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampedFreq:D mul-double v13, v13, v9 mul-double v9, v9, v1 invoke-static {v9, v10}, Ljava/lang/Math;->cos(D)D move-result-wide v1 mul-double v1, v1, v13 add-double/2addr v1, v3 mul-double v1, v1, v5 add-double/2addr v1, v7 move-wide/from16 v11, p1 :goto_0 iget-object v3, v0, Landroidx/dynamicanimation/animation/SpringForce;->mMassState:Landroidx/dynamicanimation/animation/DynamicAnimation$MassState; iget-wide v4, v0, Landroidx/dynamicanimation/animation/SpringForce;->mFinalPosition:D add-double/2addr v11, v4 double-to-float v4, v11 iput v4, v3, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F double-to-float v1, v1 iput v1, v3, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F return-object v3 .end method