Changes of com.discord v998

This commit is contained in:
root 2019-12-06 04:29:40 +01:00
parent dc3b174a87
commit a8e290ae89
20243 changed files with 1573881 additions and 1337713 deletions

View file

@ -20,7 +20,7 @@
# instance fields
.field private final mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
.field public final mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
# direct methods
@ -37,7 +37,7 @@
iget-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/FlingAnimation;->getValueThreshold()F
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->getValueThreshold()F
move-result v0
@ -68,7 +68,7 @@
iget-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/FlingAnimation;->getValueThreshold()F
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->getValueThreshold()F
move-result p2
@ -79,7 +79,7 @@
# virtual methods
.method final getAcceleration(FF)F
.method public getAcceleration(FF)F
.locals 1
iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
@ -91,7 +91,7 @@
return p1
.end method
.method public final getFriction()F
.method public getFriction()F
.locals 1
iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
@ -103,16 +103,16 @@
return v0
.end method
.method final isAtEquilibrium(FF)Z
.method public isAtEquilibrium(FF)Z
.locals 1
iget v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mMaxValue:F
iget v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMaxValue:F
cmpl-float v0, p1, v0
if-gez v0, :cond_1
iget v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mMinValue:F
iget v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMinValue:F
cmpg-float v0, p1, v0
@ -131,17 +131,24 @@
:cond_0
const/4 p1, 0x0
return p1
goto :goto_1
:cond_1
:goto_0
const/4 p1, 0x1
:goto_1
return p1
.end method
.method public final setFriction(F)Landroidx/dynamicanimation/animation/FlingAnimation;
.method public setFriction(F)Landroidx/dynamicanimation/animation/FlingAnimation;
.locals 1
.param p1 # F
.annotation build Landroidx/annotation/FloatRange;
from = 0.0
fromInclusive = false
.end annotation
.end param
const/4 v0, 0x0
@ -165,7 +172,7 @@
throw p1
.end method
.method public final bridge synthetic setMaxValue(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
.method public bridge synthetic setMaxValue(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
.locals 0
invoke-virtual {p0, p1}, Landroidx/dynamicanimation/animation/FlingAnimation;->setMaxValue(F)Landroidx/dynamicanimation/animation/FlingAnimation;
@ -175,7 +182,7 @@
return-object p1
.end method
.method public final setMaxValue(F)Landroidx/dynamicanimation/animation/FlingAnimation;
.method public setMaxValue(F)Landroidx/dynamicanimation/animation/FlingAnimation;
.locals 0
invoke-super {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;->setMaxValue(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
@ -183,7 +190,7 @@
return-object p0
.end method
.method public final bridge synthetic setMinValue(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
.method public bridge synthetic setMinValue(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
.locals 0
invoke-virtual {p0, p1}, Landroidx/dynamicanimation/animation/FlingAnimation;->setMinValue(F)Landroidx/dynamicanimation/animation/FlingAnimation;
@ -193,7 +200,7 @@
return-object p1
.end method
.method public final setMinValue(F)Landroidx/dynamicanimation/animation/FlingAnimation;
.method public setMinValue(F)Landroidx/dynamicanimation/animation/FlingAnimation;
.locals 0
invoke-super {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;->setMinValue(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
@ -201,7 +208,7 @@
return-object p0
.end method
.method public final bridge synthetic setStartVelocity(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
.method public bridge synthetic setStartVelocity(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
.locals 0
invoke-virtual {p0, p1}, Landroidx/dynamicanimation/animation/FlingAnimation;->setStartVelocity(F)Landroidx/dynamicanimation/animation/FlingAnimation;
@ -211,7 +218,7 @@
return-object p1
.end method
.method public final setStartVelocity(F)Landroidx/dynamicanimation/animation/FlingAnimation;
.method public setStartVelocity(F)Landroidx/dynamicanimation/animation/FlingAnimation;
.locals 0
invoke-super {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;->setStartVelocity(F)Landroidx/dynamicanimation/animation/DynamicAnimation;
@ -219,7 +226,7 @@
return-object p0
.end method
.method final setValueThreshold(F)V
.method public setValueThreshold(F)V
.locals 1
iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
@ -229,14 +236,14 @@
return-void
.end method
.method final updateValueAndVelocity(J)Z
.method public updateValueAndVelocity(J)Z
.locals 3
iget-object v0, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
iget v1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mValue:F
iget v1, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
iget v2, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mVelocity:F
iget v2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
invoke-virtual {v0, v1, v2, p1, p2}, Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;->updateValueAndVelocity(FFJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
@ -244,47 +251,39 @@
iget p2, p1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F
iput p2, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mValue:F
iput p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
iget p1, p1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F
iput p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mVelocity:F
iput p1, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
iget p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mValue:F
iget p1, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
iget p2, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mMinValue:F
iget p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMinValue:F
const/4 v0, 0x1
cmpg-float p1, p1, p2
cmpg-float v1, p1, p2
if-gez p1, :cond_0
if-gez v1, :cond_0
iget p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mMinValue:F
iput p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mValue:F
iput p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
return v0
:cond_0
iget p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mValue:F
iget p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMaxValue:F
iget p2, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mMaxValue:F
cmpl-float v1, p1, p2
cmpl-float p1, p1, p2
if-lez v1, :cond_1
if-lez p1, :cond_1
iget p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mMaxValue:F
iput p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mValue:F
iput p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
return v0
:cond_1
iget p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mValue:F
iget p2, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mVelocity:F
iget p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
invoke-virtual {p0, p1, p2}, Landroidx/dynamicanimation/animation/FlingAnimation;->isAtEquilibrium(FF)Z