Changes of com.discord v1181

This commit is contained in:
root 2020-07-08 16:44:49 +00:00
parent f52990c3c2
commit 5a8adcbf82
29917 changed files with 1840412 additions and 1765629 deletions

View file

@ -35,8 +35,6 @@
iput-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
iget-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->getValueThreshold()F
move-result v0
@ -66,8 +64,6 @@
iput-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
iget-object p1, p0, Landroidx/dynamicanimation/animation/FlingAnimation;->mFlingForce:Landroidx/dynamicanimation/animation/FlingAnimation$DragForce;
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->getValueThreshold()F
move-result p2
@ -257,41 +253,37 @@
iput p1, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
iget p1, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
iget v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMinValue:F
iget p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMinValue:F
const/4 v1, 0x1
const/4 v0, 0x1
cmpg-float v2, p2, v0
cmpg-float v1, p1, p2
if-gez v2, :cond_0
if-gez v1, :cond_0
iput v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
iput p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
return v0
return v1
:cond_0
iget p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMaxValue:F
iget v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mMaxValue:F
cmpl-float v1, p1, p2
cmpl-float v2, p2, v0
if-lez v1, :cond_1
if-lez v2, :cond_1
iput p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
iput v0, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mValue:F
return v0
return v1
:cond_1
iget p2, p0, Landroidx/dynamicanimation/animation/DynamicAnimation;->mVelocity:F
invoke-virtual {p0, p1, p2}, Landroidx/dynamicanimation/animation/FlingAnimation;->isAtEquilibrium(FF)Z
invoke-virtual {p0, p2, p1}, Landroidx/dynamicanimation/animation/FlingAnimation;->isAtEquilibrium(FF)Z
move-result p1
if-eqz p1, :cond_2
return v0
return v1
:cond_2
const/4 p1, 0x0