2020-11-12 02:11:44 +00:00
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.class public Landroidx/constraintlayout/widget/ConstraintSet$Motion;
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.super Ljava/lang/Object;
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.source "ConstraintSet.java"
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# annotations
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.annotation system Ldalvik/annotation/EnclosingClass;
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value = Landroidx/constraintlayout/widget/ConstraintSet;
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.end annotation
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.annotation system Ldalvik/annotation/InnerClass;
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accessFlags = 0x9
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name = "Motion"
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.end annotation
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# static fields
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2020-11-21 21:10:53 +00:00
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.field public static final ANIMATE_RELATIVE_TO:I = 0x5
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2020-11-12 02:11:44 +00:00
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2020-11-21 21:10:53 +00:00
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.field public static final MOTION_DRAW_PATH:I = 0x4
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2020-11-12 02:11:44 +00:00
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2020-11-21 21:10:53 +00:00
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.field public static final MOTION_STAGGER:I = 0x6
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2020-11-12 02:11:44 +00:00
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2020-11-21 21:10:53 +00:00
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.field public static final PATH_MOTION_ARC:I = 0x2
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2020-11-12 02:11:44 +00:00
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2020-11-21 21:10:53 +00:00
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.field public static final TRANSITION_EASING:I = 0x3
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2020-11-12 02:11:44 +00:00
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2020-11-21 21:10:53 +00:00
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.field public static final TRANSITION_PATH_ROTATE:I = 0x1
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2020-11-12 02:11:44 +00:00
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2020-11-21 21:10:53 +00:00
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.field public static mapToConstant:Landroid/util/SparseIntArray;
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2020-11-12 02:11:44 +00:00
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# instance fields
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.field public mAnimateRelativeTo:I
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.field public mApply:Z
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.field public mDrawPath:I
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.field public mMotionStagger:F
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.field public mPathMotionArc:I
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.field public mPathRotate:F
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.field public mTransitionEasing:Ljava/lang/String;
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# direct methods
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.method public static constructor <clinit>()V
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.locals 3
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new-instance v0, Landroid/util/SparseIntArray;
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invoke-direct {v0}, Landroid/util/SparseIntArray;-><init>()V
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sput-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
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sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_motionPathRotate:I
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const/4 v2, 0x1
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invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
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sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
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sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_pathMotionArc:I
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const/4 v2, 0x2
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invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
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sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
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sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_transitionEasing:I
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const/4 v2, 0x3
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invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
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sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
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sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_drawPath:I
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const/4 v2, 0x4
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invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
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sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
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sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_animate_relativeTo:I
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const/4 v2, 0x5
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invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
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sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
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sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_motionStagger:I
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const/4 v2, 0x6
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invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
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return-void
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.end method
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.method public constructor <init>()V
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.locals 3
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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const/4 v0, 0x0
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iput-boolean v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z
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const/4 v1, -0x1
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iput v1, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I
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const/4 v2, 0x0
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iput-object v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String;
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iput v1, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I
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iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I
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const/high16 v0, 0x7fc00000 # Float.NaN
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iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F
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iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F
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return-void
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.end method
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# virtual methods
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.method public copyFrom(Landroidx/constraintlayout/widget/ConstraintSet$Motion;)V
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.locals 1
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iget-boolean v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z
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iput-boolean v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z
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iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I
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iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I
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iget-object v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String;
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iput-object v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String;
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iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I
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iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I
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iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I
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iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I
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iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F
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iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F
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iget p1, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F
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iput p1, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F
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return-void
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.end method
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.method public fillFromAttributeList(Landroid/content/Context;Landroid/util/AttributeSet;)V
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.locals 5
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sget-object v0, Landroidx/constraintlayout/widget/R$styleable;->Motion:[I
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invoke-virtual {p1, p2, v0}, Landroid/content/Context;->obtainStyledAttributes(Landroid/util/AttributeSet;[I)Landroid/content/res/TypedArray;
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move-result-object p1
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const/4 p2, 0x1
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iput-boolean p2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z
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invoke-virtual {p1}, Landroid/content/res/TypedArray;->getIndexCount()I
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move-result p2
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const/4 v0, 0x0
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const/4 v1, 0x0
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:goto_0
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if-ge v1, p2, :cond_1
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invoke-virtual {p1, v1}, Landroid/content/res/TypedArray;->getIndex(I)I
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move-result v2
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sget-object v3, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
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invoke-virtual {v3, v2}, Landroid/util/SparseIntArray;->get(I)I
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move-result v3
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packed-switch v3, :pswitch_data_0
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goto :goto_1
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:pswitch_0
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iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F
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invoke-virtual {p1, v2, v3}, Landroid/content/res/TypedArray;->getFloat(IF)F
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move-result v2
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iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F
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goto :goto_1
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:pswitch_1
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iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I
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invoke-static {p1, v2, v3}, Landroidx/constraintlayout/widget/ConstraintSet;->access$100(Landroid/content/res/TypedArray;II)I
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move-result v2
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iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I
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goto :goto_1
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:pswitch_2
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invoke-virtual {p1, v2, v0}, Landroid/content/res/TypedArray;->getInt(II)I
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move-result v2
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iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I
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goto :goto_1
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:pswitch_3
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invoke-virtual {p1, v2}, Landroid/content/res/TypedArray;->peekValue(I)Landroid/util/TypedValue;
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move-result-object v3
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iget v3, v3, Landroid/util/TypedValue;->type:I
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const/4 v4, 0x3
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if-ne v3, v4, :cond_0
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invoke-virtual {p1, v2}, Landroid/content/res/TypedArray;->getString(I)Ljava/lang/String;
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move-result-object v2
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iput-object v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String;
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goto :goto_1
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:cond_0
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sget-object v3, Landroidx/constraintlayout/motion/utils/Easing;->NAMED_EASING:[Ljava/lang/String;
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invoke-virtual {p1, v2, v0}, Landroid/content/res/TypedArray;->getInteger(II)I
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move-result v2
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aget-object v2, v3, v2
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iput-object v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String;
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goto :goto_1
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:pswitch_4
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iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I
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invoke-virtual {p1, v2, v3}, Landroid/content/res/TypedArray;->getInt(II)I
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move-result v2
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iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I
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goto :goto_1
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:pswitch_5
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iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F
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invoke-virtual {p1, v2, v3}, Landroid/content/res/TypedArray;->getFloat(IF)F
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move-result v2
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iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F
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:goto_1
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add-int/lit8 v1, v1, 0x1
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goto :goto_0
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:cond_1
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invoke-virtual {p1}, Landroid/content/res/TypedArray;->recycle()V
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return-void
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nop
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:pswitch_data_0
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.packed-switch 0x1
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:pswitch_5
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:pswitch_4
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:pswitch_3
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:pswitch_2
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:pswitch_1
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:pswitch_0
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.end packed-switch
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.end method
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