apkfuckery/com.discord/smali/androidx/constraintlayout/widget/ConstraintSet$Motion.smali

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.class public Landroidx/constraintlayout/widget/ConstraintSet$Motion;
.super Ljava/lang/Object;
.source "ConstraintSet.java"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Landroidx/constraintlayout/widget/ConstraintSet;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x9
name = "Motion"
.end annotation
# static fields
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.field public static final ANIMATE_RELATIVE_TO:I = 0x5
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.field public static final MOTION_DRAW_PATH:I = 0x4
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.field public static final MOTION_STAGGER:I = 0x6
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.field public static final PATH_MOTION_ARC:I = 0x2
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.field public static final TRANSITION_EASING:I = 0x3
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.field public static final TRANSITION_PATH_ROTATE:I = 0x1
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.field public static mapToConstant:Landroid/util/SparseIntArray;
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# instance fields
.field public mAnimateRelativeTo:I
.field public mApply:Z
.field public mDrawPath:I
.field public mMotionStagger:F
.field public mPathMotionArc:I
.field public mPathRotate:F
.field public mTransitionEasing:Ljava/lang/String;
# direct methods
.method public static constructor <clinit>()V
.locals 3
new-instance v0, Landroid/util/SparseIntArray;
invoke-direct {v0}, Landroid/util/SparseIntArray;-><init>()V
sput-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_motionPathRotate:I
const/4 v2, 0x1
invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_pathMotionArc:I
const/4 v2, 0x2
invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_transitionEasing:I
const/4 v2, 0x3
invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_drawPath:I
const/4 v2, 0x4
invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_animate_relativeTo:I
const/4 v2, 0x5
invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
sget-object v0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
sget v1, Landroidx/constraintlayout/widget/R$styleable;->Motion_motionStagger:I
const/4 v2, 0x6
invoke-virtual {v0, v1, v2}, Landroid/util/SparseIntArray;->append(II)V
return-void
.end method
.method public constructor <init>()V
.locals 3
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/4 v0, 0x0
iput-boolean v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z
const/4 v1, -0x1
iput v1, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I
const/4 v2, 0x0
iput-object v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String;
iput v1, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I
iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I
const/high16 v0, 0x7fc00000 # Float.NaN
iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F
iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F
return-void
.end method
# virtual methods
.method public copyFrom(Landroidx/constraintlayout/widget/ConstraintSet$Motion;)V
.locals 1
iget-boolean v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z
iput-boolean v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z
iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I
iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I
iget-object v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String;
iput-object v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String;
iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I
iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I
iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I
iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I
iget v0, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F
iput v0, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F
iget p1, p1, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F
iput p1, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F
return-void
.end method
.method public fillFromAttributeList(Landroid/content/Context;Landroid/util/AttributeSet;)V
.locals 5
sget-object v0, Landroidx/constraintlayout/widget/R$styleable;->Motion:[I
invoke-virtual {p1, p2, v0}, Landroid/content/Context;->obtainStyledAttributes(Landroid/util/AttributeSet;[I)Landroid/content/res/TypedArray;
move-result-object p1
const/4 p2, 0x1
iput-boolean p2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mApply:Z
invoke-virtual {p1}, Landroid/content/res/TypedArray;->getIndexCount()I
move-result p2
const/4 v0, 0x0
const/4 v1, 0x0
:goto_0
if-ge v1, p2, :cond_1
invoke-virtual {p1, v1}, Landroid/content/res/TypedArray;->getIndex(I)I
move-result v2
sget-object v3, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mapToConstant:Landroid/util/SparseIntArray;
invoke-virtual {v3, v2}, Landroid/util/SparseIntArray;->get(I)I
move-result v3
packed-switch v3, :pswitch_data_0
goto :goto_1
:pswitch_0
iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F
invoke-virtual {p1, v2, v3}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result v2
iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mMotionStagger:F
goto :goto_1
:pswitch_1
iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I
invoke-static {p1, v2, v3}, Landroidx/constraintlayout/widget/ConstraintSet;->access$100(Landroid/content/res/TypedArray;II)I
move-result v2
iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mAnimateRelativeTo:I
goto :goto_1
:pswitch_2
invoke-virtual {p1, v2, v0}, Landroid/content/res/TypedArray;->getInt(II)I
move-result v2
iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mDrawPath:I
goto :goto_1
:pswitch_3
invoke-virtual {p1, v2}, Landroid/content/res/TypedArray;->peekValue(I)Landroid/util/TypedValue;
move-result-object v3
iget v3, v3, Landroid/util/TypedValue;->type:I
const/4 v4, 0x3
if-ne v3, v4, :cond_0
invoke-virtual {p1, v2}, Landroid/content/res/TypedArray;->getString(I)Ljava/lang/String;
move-result-object v2
iput-object v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String;
goto :goto_1
:cond_0
sget-object v3, Landroidx/constraintlayout/motion/utils/Easing;->NAMED_EASING:[Ljava/lang/String;
invoke-virtual {p1, v2, v0}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v2
aget-object v2, v3, v2
iput-object v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mTransitionEasing:Ljava/lang/String;
goto :goto_1
:pswitch_4
iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I
invoke-virtual {p1, v2, v3}, Landroid/content/res/TypedArray;->getInt(II)I
move-result v2
iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathMotionArc:I
goto :goto_1
:pswitch_5
iget v3, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F
invoke-virtual {p1, v2, v3}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result v2
iput v2, p0, Landroidx/constraintlayout/widget/ConstraintSet$Motion;->mPathRotate:F
:goto_1
add-int/lit8 v1, v1, 0x1
goto :goto_0
:cond_1
invoke-virtual {p1}, Landroid/content/res/TypedArray;->recycle()V
return-void
nop
:pswitch_data_0
.packed-switch 0x1
:pswitch_5
:pswitch_4
:pswitch_3
:pswitch_2
:pswitch_1
:pswitch_0
.end packed-switch
.end method